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I was just wondering what do u guys think the best kind of character is inclueding duel and multi-class.
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I like the Wild Mage. good fun there
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i liked my human fighter/druid, started as a fighter slapped every point into scimitar for the grand mastery and immediantly dual into a druid, killer melee skills combined with druid magic packs a serious punch, ironskin + globe of blades + firey aura of death + 4 attacks per round =)
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Sorcerer! Project Image = HOW MANY Planetars? :D
Cavalier! Greater Whirlwind AND Devas! Blade! Improved Bard Song & Spike Trap & Use Any Item! Archer! No HLAs needed -- kicks butt by default! Multi-class: Fighter/Druid, Fighter/Mage, Ranger/Cleric! I think that thieves get the shaft WRT/ HLAs. The only power that's any good that Bards don't get is Assassination. I guess that a Mage/Thief would be good (imagine this: Improved Alacrity, Assassination, and then Energy Blades or Melf's Minute Meteors). -- Nifft |
Ranger deffently i just LOVE to dual wield weapons
but i also like the blade, paladin, fighter and clerics |
I'm going to have to go with the cavalier. That type of character has always been my kind of guy, sweep in all noble and defeat the dragon or wicked demon, and most of the time get the girl. Also, with my way of gaming, my main fighters dont use missle weapons, i leave that to my mages and clerics, so losing the ability to use a missle weapon doesnt even affect me. That and i love the added bonuses against demons and dragons, not to mention the high level abilities of greater whirlwind and deva, all excellent traits.
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Mage/Thieves also don't need to waste their 9th level slots on Time Stop--fill them with Improved Alacrity instead, and stock up on Time Traps. Ohhh, baby.
Cleric/Mage: Time Stop, Harm. Ouch. (Saves your Abi-Dalzim's for fights against more than 1 creature.) Also, high Wisdom = great Wishes. |
come on guys. what's more fun than casting time stop and turning yourself into a squirrel?
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<blockquote>quote:</font><hr>Originally posted by Gabrial Angelfire:
I'm going to have to go with the cavalier. That type of character has always been my kind of guy, sweep in all noble and defeat the dragon or wicked demon, and most of the time get the girl. Also, with my way of gaming, my main fighters dont use missle weapons, i leave that to my mages and clerics, so losing the ability to use a missle weapon doesnt even affect me. That and i love the added bonuses against demons and dragons, not to mention the high level abilities of greater whirlwind and deva, all excellent traits.<hr></blockquote> You don't know the meaning of missile weapons until you try the archer! I've often wondered about making a halfling archer and equipping him with the sling of everard. I'll have to check it out! I |
My favourite is the Cavalier an Excellent kit.
And if you are willing to give your self a hard time to begin with choose a monk, they might seem crap and hard to play at the beginning of the game but when they advance to later levels you will be glad that you put in the effort and sticked with him as they are excellent. |
<blockquote>quote:</font><hr>Originally posted by Darius:
I was just wondering what do u guys think the best kind of character is inclueding duel and multi-class.<hr></blockquote> I really Like the Cavalier, a paladin Kit it is the greatest Kit for me. :D :D :D :D :D :D :D :D :D :D :D :D http://www.blizzard.com/images/war3/units/knight.gif <font color="red"><font size=4>Sir Curian</font> <font color="blue"><font size=4>Protector of Good</font> |
Definately the Archer. Period.
Not too bad in close combat, perfect from long range. Hide in shadows... what else does a character need? It's true, a single Archer can kill virtually anything. No need to memorize things, no need to get hurt yourself, just shoot and be done with it. I've long since fallen into the habit of keeping myself in check when I talk about the Archer class, but if you want me to elaborate... Although I do believe the Archer cannot obtain grandmastery with the sling, which should not be a problem wiht the halfling, as a halfling Archer is not normally possible anyway. A simple task of reassigning the points manually... |
Sorcerer all the way.
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Legolas, please elaborate.
Although I don't post much, I still lurk and play from time to time. the Toe |
yeah. i don't think archers are that good since what's the highest arrow? +3?
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I'd opt for the Wild Mage as the most attractive kit. The idea of spells that go beyond their control, for good or ill, is a lot of fun, and the fact that you can gradually adapt this strategically to your own advantage only adds to the gameplay.
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I must confess to not being attracted to Archers either. I used one in a Multiplayer party, and she was easily the least valuable. Sure, she had a THAC0 of -20 with the right equipment, but nobody got a "Weapon Ineffective" more than she did. I think more than 50% of the time she was forced to use her halberd.
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<blockquote>quote:</font><hr>Originally posted by SixOfSpades:
I must confess to not being attracted to Archers either. I used one in a Multiplayer party, and she was easily the least valuable. Sure, she had a THAC0 of -20 with the right equipment, but nobody got a "Weapon Ineffective" more than she did. I think more than 50% of the time she was forced to use her halberd.<hr></blockquote> Really? I'm playing an archer in ToB right now, and I almost never have that problem. I use the enhanced quiver of plenty and the Taralash bow, and I wail on almost anything. Of course, if creatures have spell protections up, this prevents me from hurting them. But the moment you take those protections down (Breach is a great spell), you absolutely destroy them. I don't even waste my time Breaching down stoneskin; I just keep firing, and within a few seconds they don't have stoneskin anymore. I love being able to take down dragons in just a few rounds. I have always been very tough, and have had LOTS of kills. Whirlwind attack is VERY nasty with an archer. |
Alright. It's true that the Archer has one major limitation in that he/she can only fire +3 arrows at best, and so not wound every single creature. You can partially get around this by carrying a sling and some +4 bullets around, leaving only the most beefed up characters immune to your attacks. In these cases, you'll have to resort to close combat weapons. I'll get back to that later.
Why is it the best class, you ask. For that, you'll need to have defined 'best class', but we all get the general idea in it being the one class able to handle almost any situation, but mostly having the ability to kill armies of monsters at a time. Let's compare the Archer to other classes to see what the kit lacks. First of all, you do not have mage spells. An Archer on it's own is barely protected from an arsenal of powerful spells. Second, the Archer has no ability to disarm traps, nor can he pick pockets or open locks. Third, the Archer has some druid spells, but these are neither plentiful not powerful. Finally, the Archer is not as good in close combat as most of the other warrior classes. But, the Archer can certainly put up a good fight in close combat, better than most non-warriors anyway. It's hit dice are rolled for warriors too, giving him/her more hitpoints than the average cleric or thief. More importantly, the Archer comes fully equipped with Hide in Shadows. In combination with a bow, this is extremely lethal. First of all, you can scout out the area while invisible, seaking out the enemy. When you get yourself into a good position, shoot. It takes only a little time to learn how many shots you need to take down a particular creature, so with a bit of practice you'll know when you can stay where you are and fire away, and when it is best to take some shots, dash around the corner, turn invisible and aproach the problem from a different angle. This is the most basic and effective tactic there is for the Archer. Imagine having a thief. You hide in the shadows, move toward your target, and backstab. Then you will likely have to run, because you won't last that long in close combat. The Archer can do the same. From a distance (not as far to run), and, more importantly, without your oponnent taking a swing at you. It takes more time, because arrows don't hurt as much as a x7 backstab, but you can afford it. In fact, time is one of your best allies. Using the above tactic, you can safely take out anything, unless it has a missile weapon as well, or can cast spells. If it has a missile weapon, you have a choice of several things. First, you can try to shoot at the creature, then run away before he can return fire. Second, you can exchange arrows. Or, you hide in shadows and attack him up close. It depends on the terrain, and your character's proficiency and equipment which tactic is best. With spells, things are even more fun. Typically, you can fire arrows faster than the mage or cleric can cast spells. If he is sensitive to spell disruption, it's a matter of firing until he is dead. Otherwise, you'll have to be a bit more 'resourceful'. Your worst problem will likely be stoneskin/iron skins. This is a matter of firing at the right times, which you yourself can create. You will have noticed that being invisibe near a mage will often cause him to cast 'true sight'. First, trigger the stoneskin, then run and hide. Return and start firing as soon as he begins the casting to take away the spell. Other obstacles may be protection from ... spells, rendering your weapon useless. As an Archer, you have a choice of arrows, both magical and regular. Other than that, you can get around the spells by simply waiting until the effects wear off. In this way, you can get a mage or cleric to lose all protective spells, after which you have a clear way to shoot. As for offensive magic, you have little more protection than anyone else. You can retreat a bit to stay away from area effects, or try to time the moment between the casting of a new spell and the firing of an arrow, but usually you will have the mage dead long before that time. So as far as the fighting goes, you are relatively safe shooting from a distance, but you can also take some unavoidable blows due to your hitpoints. You can go even further by getting the right magical items to help protect or speed you, maybe to deal more damage and things like that. The Archer's strength depends on his ability to single out oponnents, take them down one at a time. If you get caught in a smaller room full of creatures, with no real way out, it'll become harder on you, but you are still a fighter. On top of that, the Archer has some small advantages such as to hit and damage bonusses, the called shot and the priest spells. These can actually be rather useful, especially to dispel magic, remove invisibility, find traps and keep wizards from casting too many spells. All in all, the Archer can take out a lot of enemies, and, just as important, do so in a cool way. You may think hiding is no good, but that's not 'really' what you're doing. Take a random action movie. See how the hero takes out the enemy one at a time, on his own, getting caught only once so he can learn the badguy's plans first hand? This is all that, and more. On top of that, the Archer is, for me, perfect not only for powerplay but also for roleplay. I like the idea of a ranger, and when I think of a ranger I think of someone stalking through the forest, living on his own and taking down threats from a distance, hidden behind the leaves. It's an unseen killer, and that's just what you can be. Yes, of course you can't take out those immune to some magical weapons,but you can either wait until the spell wears off, or charge in. Just because you can not specialise doesn't mean you can't fight. Look at the thief and the cleric. Do they need grandmastery to hit? (well, sometimes they do ;) ) You may not like the different, not so straightforward tactics, but that doesn't make the Archer less. In my opinion, it simply is the best class |
Nice post! [img]smile.gif[/img]
I'll have to give the class a try. the Toe |
Single class: split between elven sorcerer and elven swashbucklers. Depends on your game style.
Dual class: fighter dualled to druid at 9th level. Multi: mage/thief. |
Just wanted to add that Acid Arrows rock against Stoneskin.
Assuming that they do not have Protection from Magical Weapons or something similiar( which lasts for 4 rounds only anyway). |
Transcending all points of other classes, I love the sorcerer.
Transcending or ignoring~ whichever =p |
I have found many classes to be the best. I personaly enjoy kensai?
thief dual classed. The monk was pretty good also. My first charecter was an undead hunter. it totaly rocked with the holy avenger. Next really want to try the assassin or swashbuckler |
Despite my name, my favourite kit is actually swashbuckler (or it is now it, used to be assasin). The best class is definatley theives in general.
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Assassin dueled to fighter. Dual either after you get x7 backstab or after lvl 24 when you get use any item. The second is harder in the long run but when you're done, can you say 302 dmg?
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Well ill have to say Cleric/Mage, Elven or Human because its just a good allround Kit, Healing from the Cleric and the mage spells
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