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Are they any good?
What are their stats + ab? How are the fallen ones different. The Djinni and Eferretis were TERRIBLY WEAK in BG2, are these relatively stronger? |
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Their stats, not sure. But they are strong, powerful, and Divas (Planetars too, maybe) can cast some handy spells. Fallen ones? Dunno bout those. I'm a goody goody. |
Hate to say this but that was the closest thing to:
"dunno but I'll answer anyway.." No offence but I sat here for an hour waiting for an answer! I don't have ToB yet so how am I supposed to know what they can do if you haven't any idea with the game!? Anyway can SOMEONE ELSE give a better shot? I'm sounding like Nazgul http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif |
gamebanshee didn't have any stats so InfExp will probably say something
[This message has been edited by Avatar (edited 07-16-2001).] |
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Since I'm at work, and I dont have an "appendex to help answer Avatar's question" in front of me, I gave it my best shot. I didnt see anyone else jumping in to help you. As for devas, they can really hold their own in a fight. Relatively high hitpoints and decent movement rate. They are melee fighters mostly, same for Planetars, and both are armed with a sword as primary weapon. devas can cast greater command, cure severe wounds, remove fear, remove curse (i think), cure disease, and blade barrier (or whatever its called). I'm kind of short on time, so that's why I was brief. Judging from the inspecific nature of your request, I assumed you were asking if they were good to use. I told you, yes. Thank you. |
Really no offence but not very useful either.
At work and answering questions? Anyway they sound rubbish and probably just scaled up versions of a Djinnis. Let's say, can the party you finished in BG2 with no cheat and exp cap removed take on: 3 Planetar 3 Devas ??? That'll answer my question partially. THANKS man I really meant no offence...but all that sarcasm with automatic gun didn't impress. |
<font color="white">I am also at work, but I can tell you that the thing I like most about the Devas and Planatars (a stronger Deva, IMHO) is that you can click on them to choose whatever spell they have, and use it for the benefit of the party.
They can heal party members as well as do physical and magical damage. You can tell them what specific spell to use, or they can decide on their own. I have never used a djinni, so I don't know if they compare. I always call on the Planatars/Devas first before any other summoned being for the fact that they stay in battle longer, and have more to offer me. They had better! A planatar is a ninth level spell summon, and I want my money's worth when I call them. So far, they have served me well. In reference to you fallen Planatar question, I am assuming that they would have spells similar to an evil cleric, and probably turn Paladin as well. I hope to try one out soo, as Jaheira can call either one she wants. (I wonder if a Fallen Plantar would attack party members of good alignment?) </font> ------------------ http://members.aol.com/lasttrueprinc...ges/larry2.gif Devoted member of the Ironworks Loyal guardian of the OHF Member of the Ancients' club Witness of the 4,000th post by Cloudposter Currently engaged in the Throne of Bhaal expansion set [This message has been edited by Larry_OHF (edited 07-16-2001).] |
Sure, I don't see why not. Given the right classes in your party, you can easily wipe them out, or have the hardest time. It will only be hard if you only had melee guys and the devas cast globe of blades(a more powerful version of blade barrier).
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At the risk of not being very helpful, I will post my opinion on the Planetary Avatar. I do not know the specific stats for this summons but this is the most powerful spell my 31st level solo sorcerer has. I can tell you they have multiple attacks per round (I’m guessing 3-4), a very low thaco since they hit pretty much everything on most of their attacks, and each successful hit carries a chance of immediate death (similar to the effect of the Death Spell). I have seen them kill Lichs in one strike. They are immune to most magic (although imprison is very successful against them) and are immune to most weapons. However, because they are so powerfull you can only summon one at a time. I haven’t tried this but I would imagine if you found 6 Djinnis to pit against one Planatar, the Planatar would make short work of them and come out unscathed. I have sent a Planatar up against a Lich who had summoned a Djinni and had cast similicrum. The Planatar won uninjured. IMHO this is a very powerful summons. However, if you don’t choose it now, you’ll always have a chance to do so later.
To answer your question about sending a party up against 3 Planatars and 3 Divas. IMHO, if you sent a full party, up against 2 Planatars (and they did not use imprisonment) you would have a very difficult fight and lose at least some if not all of your party. http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif ------------------ http://www.tgeweb.com/cgi-bin/ubb/no...es/gallion.gif [This message has been edited by onthepequod (edited 07-16-2001).] |
<font color="white">Nice answer, onthepequod...</font>
------------------ http://members.aol.com/lasttrueprinc...ges/larry2.gif Devoted member of the Ironworks Loyal guardian of the OHF Member of the Ancients' club Witness of the 4,000th post by Cloudposter Currently engaged in the Throne of Bhaal expansion set |
*shrugs helplessly*
I try to help where I can. Sorry if I didnt satisfy |
well, i can only say that Planetars and Devas kick ass! they can do great damage, kill with one hit sometimes, and cast a great variety of spells. the Planetars are better, however, as they can cast much better spells (resurrection, firestorm, and heal in comparison to just Cure Critical Wounds). as for the subject of the fallen ones, i dont think they do anything different, theyre just red instead of blue.
------------------ Proud member of the HADB. And remember, when you're thinking of giant heads, why not think of the Big Giant Head? |
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Don't worry. Maybe he was upset at something else, and it got vented in your direction. I have done that before to other people. </font> ------------------ http://members.aol.com/lasttrueprinc...ges/larry2.gif Devoted member of the Ironworks Loyal guardian of the OHF Member of the Ancients' club Witness of the 4,000th post by Cloudposter Currently engaged in the Throne of Bhaal expansion set |
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Thanks Larry. [This message has been edited by Waluin (edited 07-16-2001).] |
hey guys, if you want to know, just use "ShadowKeeper".
Its simple, free, and takes about 10 seconds. For example, there are two planetars: here is one: Str - 19 Dex - 15 Int - 16 HP - 110 AC - (-7) level: 25th level Tanari Al: Chaotic Good Weapon: Silver Sword Some Immunities A few Wizard spells (i could list them, but just look it up yourself...) Blah blah blah... The other planetar: is the one located in my override folder, and there-for is the one my game uses when it looks for that creature file. I dont want to know its exact abilities, so I am not going to look. Good day sir! |
Planetars are a bit stronger than Devas. They have the Silver sword and 3 attacks per round, as opposed to the Deva's Mace of Disruption + 2 and 2 attacks per round. Planetars can also cast Heal and Lesser Restoration. Plus, Planetars can cast mage spells and Earthquake, Firestorm, and Symbol spells.
------------------ http://b3ob.hypermart.net/wiz14a.jpg "This place will be your tomb." |
Bah Haer Dalis could drop deva's and planetars with a death spell at least I think so.
------------------ http://pilesoffiles.homestead.com/files/UNTITLED2.GIF Worm, About as interesting as traveling with an angry cambion. |
Worm: is that picture allowed on the forum?
Hmm they sound good. Let's face it the \Djinni was a huge anti-climax in BG2. So are you saying the Planetars are relatively more powerful? |
Worm has been removed.
Thus, the picture <u>was</u> innapropriate. http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif ------------------ http://members.aol.com/lasttrueprinc...ges/larry2.gif Devoted member of the Ironworks Loyal guardian of the OHF Member of the Ancients' club Witness of the 4,000th post by Cloudposter Currently engaged in the Throne of Bhaal expansion set |
BTW, thanks Larry. http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif
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Keldorn, however, can whip out diva's like a innate ability if he chooses to select that as an special ability eventually. Clerics like Aerie are forced to cast it like a spell. [This message has been edited by Waluin (edited 07-17-2001).] |
I like Planetars better than Divas, because they cast better spells, and most of their spells can cause big damage on the enemy. Just be careful about attacking one, or sending one against an enemy with a powerful melee attack. Use your magic first. Their hp is kinda low, but as long as you use your magic, you'll never notice.
------------------ Everyone is entitled to their own opinion, I just don't have to listen. http://train.missouri.org/~prestons/.../flamedrag.gif |
Both are extremely powerful. Or and death spell does not get rid of them either. They both have resistances to everything from 80% to 100%. In short, very few monsters can touch or even hurt them. (possible spoilers)
* * * * * * * The best thing is that both can cast globe of blades - a quest level spell that is an improved blade barrier spell. I took a Deva, cast globe of blades, and had her fight through the entire southern passage of the the drow tunnels to Sendai's Lair. Basically, she singlehandedly took out all the monsters in that area with my charecters giving only minor help. She finished that area with NO damage on her. All the spiders were falling like leaves before her. Took my breath away. Hmmm, considering the fact that there are some boss monsters that can make chop suey out of a combined team of Deva and Elemental Prince, these bosses really are to be respected. |
Thanks everyone...they sound good! Are they the best summon?
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You should try it out though. Save your game at the point where you have the option to choose from the pool, then as an experiment choose Planetary Avatar and then go find some poor little lich, fire giant, or deamon to play with. You can then go back to your saved game and resume play. BTW, if you do choose Planetary Avatar or Diva and use it a few times, post here and let us know if you like it. Personally, I think you will. http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif ------------------ http://www.tgeweb.com/cgi-bin/ubb/no...es/gallion.gif |
i like planetars and divas lots they a great summon. the only thing that sucks about them is if they ever happen to get charmed,dire charmed etc. usually this doesnt happen cuz they have high resistance. It happened once while i was fighting demigorgon tho... needless to say i died after it chopped up my mages and such. They're cool tho i cant think of a better summon they defintly are better than any elementals in my opinion
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Haven't used a planatar yet, but the Deva is AWESOME!
The cool thing about being a paladin is that not only do you get to choose from most of the cleric pool, but you also get to choose from the warrior pool. Rangers on the other hand, only get to choose from the Warrior pool plus the tracking skill. |
Avatar from what i have seen in the past dozen posts has been nothing but people praising the Deva and planatars(sp) and the questions have been answer but ill make it CRYSTAL clear for you. Deva is stronger than ANYTHING you could summon in BG2 and the planatar is even stronger than a Deva and that is GOOD in case your not catching the drift, would 2 devas and 2 planatars take out my BG@ party, no idea would they take out my ToB party , not a prayer but then again my group is rather brutal as i like to do all the quests kill all the monsters and generally lay the smack down. Also you may have not been impressed with the shot gun example that was made but it was a good one (Shot guns are GOOD in close combat and to question that would be silly). If you have noticed a "Tone" in my reply its in reply to what I felt was more than a few rude replys to people trying to help and saying no offence intended BUT blah blah im not impressed doesnt really cut it. Try and be more patience with us peons. and AGAIN Devas and planatars are GOOD summons the best summons but they are not going to beat the game for you.
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I REALLY REALLY hope this formats well...... anyways, these are the 3e stats for planetars and solars....
(edit: HOLEEEE CRAP, that came out like an ugly jumble, let me try to make it nicer looking though this may stretch out the post, but it's long already, so who cares ?) Planetar (Large Outsider, Good) 133 hp +8 initiative Speed 30 ft. Fly 90 ft. AC 32 (2e equivalent is about -12) Weapon is a +3 greatsword that deals 2d6+13 5 attacks per round (+28,23,18,13,8) +2 might composite longbow (+5) Special Qualities, DR 30/+3 (immune to weapons less than +3), SR 30, regeneration Saves: irrelevant, I have no idea how fortitude, reflex and will translates to 2e. Abilities: Str 25 Dex 19 Con 20 Int 22 Wis 23 Cha 22 Feats: Blind-Fight (invis. opponents get no attack bonus), Cleave, Improved Initiative, Power Attack Solar (Large Outsider, Good) 209 hp Speed 50 ft. , fly 150 ft. Ac: 35 (Once again this -15 in BG2 terms) Weapon: +5 dancing, vorpal greatsword, or same bow as per Planetar 5 attacks per round (35,30,25,20,15) (keep in mind that this greatsword is being used as a ONE-Handed weapon, so they could dual-wield it with something else) Damage Reduction 35/+4 (unless your weapon is +4, the first 35 points of damage per attack are negated), Spell Resistance 32 Abilities: Str 28 Dex 20 Con 20 Int 23 Wis 25 Cha 25 Feats: Cleave, Dodge, Great Cleave, Improved Initiative, Mobility, Power Attack (what cleave and great cleave do is that you get an extra attack, everytime you kill something in melee using a melee attack. Mobility let's you move around anytime you want during combat) Celestial Qualities Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed at a Will save to resist its effects. The save DC varies with the type of archon. Those who fail suffer a -2 morale penalty to attacks, AC, and saves for one day or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by that archon’s aura for one day. Magic Circle against Evil (Su): A magic circle against evil effect always surrounds archons, identical with the spell cast by a sorcerer whose level equals the archon’s Hit Dice. The effect can be dispelled, but the archon can create it again during its next turn as a free action. (The defensive benefits from the circle are not included in the statistics block.) Protective Aura (Su): As a free action, ghaeles, devas, planetars, and solars can surround themselves with a nimbus of light having a radius of 20 feet. This acts as a double-strength magic circle against evil and as a minor globe of invulnerability, both as cast by a sorcerer whose level equal to the celestial’s Hit Dice. The aura can be dispelled, but the celestial can create it again as a free action on its next turn. Teleport (Su): Archons can teleport without error at will, as the spell cast by a 14th-level sorcerer, except that the creature can transport only itself and up to 50 pounds of objects. Tongues (Su): All celestials can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active. Immunities (Ex): All celestials are immune to electricity and petrification attacks. Devas, planetars, and solars are also immune to cold and acid. Resistances (Ex): Guardinals and eladrins have cold and acid resistance 20. Devas, planetars, and solars have fire resistance 20. All celestials receive a +4 racial bonus to Fortitude saves against poison. Keen Vision (Ex): All celestials have low-light vision and 60-foot darkvision. Planetar Spell-Like Abilities: At will: continual flame, dispel magic, holy smite, improved invisibility (self only), lesser restoration, remove curse, remove disease, remove fear, and speak with dead; 3/day-blade barrier, flame strike, and raise dead; 1/day-earthquake, greater restoration, shapechange, and symbol (any). These abilities are as the spells cast by a 17th-level sorcerer (save DC 16 + spell level). The following abilities are always active on the planetar’s person, as the spells cast by a 17th -level sorcerer: detect evil, detect snares and pits, discern lies, see invisibility, and true seeing. They can be dispelled, but the planetar can reactivate them as a free action. Spells: Planetars can cast divine spells from the cleric list and from the Air, Destruction, Good, Law, and War domains as 17th-level clerics (save DC 16 + spell level). Celestial Qualities: Protective aura, fire resistance 20, tongues, electricity, cold, acid, and petrification immunity, +4 save against poison. Solar Spell-Like Abilities: At will: aid, animate objects, commune, continual flame, dimensional anchor, greater dispelling, holy smite, imprisonment, improved invisibility (self only), lesser restoration, remove curse, remove disease, remove fear, resist elements, summon monster VII, and speak with dead; 3/day-blade barrier, earthquake, heal, permanency, resurrection, and shapechange; 1/day-greater restoration, mass charm, power word blind, power word kill, power word stun, prismatic spray, symbol (any), and wish. These abilities are as the spells cast by a 20th-level sorcerer (save DC 17 + spell level). The following abilities are always active on the solar’s person, as the spells cast by a 20th-level sorcerer: detect evil, detect snares and pits, discern lies, see invisibility, and true seeing. They can be dispelled, but the solar can reactivate them as a free action. Spells: Solars can cast divine spells from the cleric list and from the Air, Destruction, Good, Law, and War domains as 20th-level clerics (save DC 17 + spell level). Celestial Qualities: Protective aura, fire resistance 20, tongues, electricity, cold, acid, and petrification immunity, +4 save against poison. Look at that ! SOLARS CAST IMPRISONMENT AT WILL ! So that's literally unlimited imprisonments..... Imagine summoning one of those.... Also imagine teaming him up with 5 sorcerers or something. These guys eat up demi-liches for breakfast and ask for draco-lich sized seconds. [This message has been edited by homsuplee (edited 07-19-2001).] |
As Chandler in Friends say:
" can I BE more scared? " |
Devas are USELESS.They DON'T worth it.They're GARBAGE.They're the POLLUTION of Faerun.But Planetars are GREAT ,cleric and mage spells,nice damage.In the Whole game i summoned deva once and planetar twice.
------------------ "Oh, a rock. How fascinating" Edwin |
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<font color="white">I send my mage and cleric in with melee weapons, almost never using their spells at all in most battles! We do what we want with what we have. If you don't want the Devas or Planatars, then don't waste time with them, and if you need them, they're there. What's the point of arguing more on the matter? </font> ------------------ http://members.aol.com/lasttrueprinc...ges/larry2.gif Devoted member of the Ironworks Loyal guardian of the OHF Member of the Ancients' club Witness of the 4,000th post by Cloudposter Currently engaged in the Throne of Bhaal expansion set |
My highly intelligent and not very wise wild mage cast his first wish spell and walla! Out of all the options available, I chose to have a monster teleported in and it was a fallen planetar. It fell in three rounds doing scant damage to my front man Sarevok. Oh yeah each successful hit from the thing dispelled magic on the target. woop di doo. They are alot better fighting for me than against in my expirience. My party could probably drop a six-pack with that kind of A.I. Also the 25,000 exp they are worth makes them a convienient spar while resting in the ole pocket plane.
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