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-   -   What items increase STR? **spoilers** (http://www.ironworksforum.com/forum/showthread.php?t=17119)

Klorox 10-09-2006 11:10 PM

..and where are they?

...and increase STR by how much?

(no item upgrade cheese, please)

TIA

Harkoliar 10-10-2006 08:46 AM

crom faer :D . ultimate blunt weapon in my book.

its hard to assemble though. other than that it would be ogre gauntlets and belts

ZFR 10-10-2006 10:20 AM

As for locations:
one belt sold in Adventurer's Mart
one belt in KuoToa tunnels in underdark,
one belt in Suldanessellar towards the end of the game
Gauntlets of Ogre Power in Planar Sphere

To make the crom fyer you need the belt from KuoToa tunnels and gauntlets from Planar Sphere along with the hammer of thunderbolts from the hidden area of temple sewers (key in Windspear hills dungeon) and the scroll from Thaxll'ssillyia in the temple ruins dungeon of umar hills.

There are also plenty of potions to boost STR temporarily.

Do you want ToB items as well?

[ 10-10-2006, 10:24 AM: Message edited by: ZFR ]

Dundee Slaytern 10-10-2006 10:50 AM

Mauler's Arm ~ Sold in the Copper Coronet. Sets STR to 18
Gauntlets of Ogre Strength ~ Planar Sphere. Sets STR to 18/00
Girdle of Hill Giant Strength ~ Sold in the Adventurer's Mart. Sets STR to 19
Girdle of Stone Giant Strength ~ Suldanessellar(sp?). Sets STR to 20
Girdle of Frost Giant Strength ~ Underdark. Sets STR to 21
Crom Faeyr ~ Assembled weapon. Sets STR to 25

Potions of Strength ~ 18 STR
Potions of Hill/Stone/Frost/Fire/Cloud/Storm Giant Strength ~ 19/20/21/22/23/24 STR

Cheers.

Andraste 10-10-2006 01:02 PM

I'd like to give my vote for the Mauler's Arm as one of the best value for money purchases you can make. Admittedly, it is far from being the most powerful weapon, but it is cheap for what it does, and you can get it very early in the game.

I usually start with in in the off hand of a dual-wielder who needs a strength boost (Crom Faeyr ultra-lite). For the last 2/3rds of the game Aerie has it. She never hits anything with it, but it gives her the strength to carry the best shield I can give her, which does help to keep her alive. It also means that you can use her as a mule.

[ 10-10-2006, 01:03 PM: Message edited by: Andraste ]

Klorox 10-10-2006 05:38 PM

ZFR: I'd love ToB items as well. I know there's at least 1 sword.

Andraste, I only get that mace if I have Aerie or Viconia in my party.

ZFR 10-11-2006 04:03 AM

ToB - As far as I remember

Belt of fire giant strength: STR 22 - found in fire giant lair
Long sword Angurvadal + 4: STR 22 once per day for 60 secs - level 4 Watchers Keep
Long sword Angurvadal + 5: STR 22 (permanent) - upgraded by Caspenar from Angurvadal + 4 and liquid mercury from Sendai's Enclave

Andraste 10-11-2006 06:17 AM

Quote:

Originally posted by Klorox:
Andraste, I only get that mace if I have Aerie or Viconia in my party.
It's also useful if you're playing some class like a ranger/cleric. It means you can cut strength down to a minimum and transfer the stat points to wisdom. AFAIR the mace cost less than 3000gp and can be picked up as soon as you clear the Copper Coronet. Your ranger/cleric is then dishing out a quite acceptable level of damage and has lots of lovely bonus spells.

Eventually you are going to want a much better off-hand weapon, but by then you'll have other strength enhancing items to pick from. However, nothing will increase your wisdom to give you the bonus spells. Similar logic applies to a fighter/mage, except here I forfeit strength for 18 intelligence to get level 9 spells.

SixOfSpades 10-14-2006 02:38 PM

Quote:

Originally posted by Andraste:
I forfeit strength for 18 intelligence to get level 9 spells.
Even though it makes all the sense in the world, that rule is not implemented in the game. Your pureclass Mage can walk around with a feeble 9 INT and still be just as effective a spellcaster as if he were twice that smart. According to BG, INT only matters while you are in the act of scribing spells. And for Lore and some conversation responses.

ZFR 10-14-2006 03:01 PM

Quote:

Originally posted by SixOfSpades:
</font><blockquote>quote:</font><hr />Originally posted by Andraste:
I forfeit strength for 18 intelligence to get level 9 spells.

Even though it makes all the sense in the world, that rule is not implemented in the game. Your pureclass Mage can walk around with a feeble 9 INT and still be just as effective a spellcaster as if he were twice that smart. According to BG, INT only matters while you are in the act of scribing spells. And for Lore and some conversation responses. </font>[/QUOTE]and maximum spells per level. A wizard with INT 9 can only learn 6. Granted there are potions to temporarily improve it but still you'll need lots of them if your INT is that low.

SixOfSpades 10-14-2006 11:14 PM

Quote:

Originally posted by ZFR:
...and maximum spells per level. A wizard with INT 9 can only learn 6. Granted there are potions to temporarily improve it but still you'll need lots of them if your INT is that low.
If there are enough potions to crank up your INT for the purposes of getting a good %chance to scribe spells (and boy & howdy, there certainly are enough), then those same potions will also serve the purpose of raising your INT to be able to learn more spells per level.

[ 10-14-2006, 11:18 PM: Message edited by: SixOfSpades ]

Andraste 10-15-2006 04:12 AM

Quote:

Originally posted by SixOfSpades:
</font><blockquote>quote:</font><hr />Originally posted by Andraste:
I forfeit strength for 18 intelligence to get level 9 spells.

Even though it makes all the sense in the world, that rule is not implemented in the game. Your pureclass Mage can walk around with a feeble 9 INT and still be just as effective a spellcaster as if he were twice that smart. According to BG, INT only matters while you are in the act of scribing spells. And for Lore and some conversation responses. </font>[/QUOTE]Arrrgh! Now you tell me. That will teach me to believe what it says in the book and not test it. My favourite archane spell caster is a sorcerer, so int does not matter. Imoen I stick in Lom's machine for the extra int point, and I've never taken Aerie through ToB just because of her 16 int. I've had her cast time-stop etc from scrolls at the end of SoA. You'd have thought that I would have tested the rule out just once! ***walks away to find a wall to bang my head on"""

ZFR 10-15-2006 06:07 AM

It wasn't implemented with clerics either in BG2. Neither was the % spell failure for clerics (look at Minsc with his wisdom).

[ 10-15-2006, 06:09 AM: Message edited by: ZFR ]


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