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-   -   Custom Weapons (http://www.ironworksforum.com/forum/showthread.php?t=16930)

Detherin 04-03-2006 06:08 AM

Hey all,
I was just pondering over the descision of making a custom weapons pack (balanced, of course). I'm curious to know if anyone here thinks there are some undeveloped weapon types that could have some more weapons added.

Also, I would like to know if there are any effects you would like to see added to a weapon. Something you don't see very often. I've been messing about with Cromwell's Smithy and IEEP and I've got the hang of it. Just wondered if you guys thought it was a waste of time or not. ^_^.

timothy trotter 04-03-2006 06:44 PM

wataszi, ninja-to, or what ever its called. there aren't many of them.

True_Moose 04-03-2006 10:11 PM

Wakazashis and a long bow that is a decent alternative to the shortbows and crossbows out there.

Desuma Malevois 04-04-2006 01:48 AM

How about adding some more variety to sling bullets? Fragmentation bullets and frozen holy water bullets are two that spring readily to mind.

timothy trotter 04-04-2006 05:17 AM

a thought, you could make some throwing daggers that are only useable by assasins, and make them look like ninja stars...

Armen 04-04-2006 06:36 AM

i would like magical wooden training swords (do a google image search for 'bokken' and you'll see what i mean) that use katana or wakizashi proficiency but do blunt damage

Detherin 04-04-2006 08:45 AM

Some really good suggestions going on here. I've already made a decent Wakizashi, I'll s tart work on a Ninja-to and make some more custom bullets and a bokken (that sounds like a fun idea).

Thanks all, I may find somewhere to host my items so anyone who wants to try them out can do ^_^.

Iron Greasel 04-04-2006 11:09 AM

Clubs. Need more clubs.

Kyrvias 04-04-2006 12:00 PM

How about a demonic sword. One that gets a bonus against good aligned creatures, and does some kind of unholy damage. Possibly even a strength enhancing bonus, at the expense of wisdom.

That's all I can think of at the moment.

Oh, and I agree. More clubs!

Detherin 04-04-2006 12:41 PM

So far (I know they are a bit too much atm, but hey, just fooling about for now):

Wind-Element Wakizashi+5 (may summon Elemental Prince: Chan 1/day, imp haste1/day, +1 apr, +2 AC. *EDIT* Added a 5% chance of Wing Buffet [img]tongue.gif[/img] for the hell of it)

Stunning Ninja-To+3 (+25% resistance to electricity, +5 electric damage, 45% chance of stun for 30 seconds, 15% chance of insta-kill, no save.)

Dart of Dreams +5 (Unconscious for 2 rounds unless save vs. death, 60% chance of stat draining 1 point of strength for 5 rounds)

I'll move onto something new later. What do you guys think?

[ 04-04-2006, 01:09 PM: Message edited by: Detherin ]

Kyrvias 04-04-2006 02:43 PM

I like the dart of dreams, though it should drain more than strength. Maybe, since, by all appearances, it creates dreams in the opponent, it also induces insanity, thus draining Intelligence or wisdom as well.

The Stunning Ninja-To is great to. Though, the insta kill thing is a bit much :D

With the Element Wakizashi, take the haste from it. Makes it too powerful ;)

Detherin 04-04-2006 02:52 PM

Quote:

Originally posted by Kyrvias:
I like the dart of dreams, though it should drain more than strength. Maybe, since, by all appearances, it creates dreams in the opponent, it also induces insanity, thus draining Intelligence or wisdom as well.

The Stunning Ninja-To is great to. Though, the insta kill thing is a bit much :D

With the Element Wakizashi, take the haste from it. Makes it too powerful ;)

Points duely noted ;) .

Dart of Dreams now reduces a point of wisdom as well.

Stunning Ninja-To now has no instakill ^_^ (was a fun effect - but yes, it is a bit much [img]tongue.gif[/img] )

elemental wakizashi no longer has improved haste ^_^ [img]tongue.gif[/img] .

It's good fun making weapons ^_^.

*EDIT*

By the way, does anyone have a good EFFMaker that I could use? I can't seem to find one, and I could really use one to create custom effects.

Thanks in advance.

[ 04-04-2006, 03:04 PM: Message edited by: Detherin ]

Kyrvias 04-04-2006 07:59 PM

I just had inspiration!

How about a longsword. Useable only with Fighter/Mages. It adds +1 to Intelligence, and allows the user to memorize 3 extra 1st, 2 extra 2nd, and 1 extra 3rd level spell. Maybe it also has a Vocalize enchantment on it :D

I remember an item of this sort being in Icewind Dale, but to my knowledge, not in BG II.

Good Hunting!

True_Moose 04-04-2006 09:59 PM

Doesn't Dakkon's Zerth Blade (CE merchant at Adventurer's Mart) sort of fill that niche Kyrvias? It's stats:
+2 Katana (1d10+2)
+1 AC Bonus
One extra memorised 1st, 2nd, 3rd, 4th level spells

I fear the darts might be overpowered. Combine a fighter with those darts and improved haste and you can easily stat-drain almost anything in two rounds. 15% chance would probably be better, although I think dexterity would be a better stat to drain (ever tried playing a sport on not enough sleep? Yeah, that's what I mean. [img]tongue.gif[/img] )

Kyrvias 04-04-2006 11:42 PM

Interesting. I still don't like Katanas :D

And that's a good point. I agree with the dexterity thing, as it makes more sense than strength or wisdom [img]tongue.gif[/img]

Desuma Malevois 04-05-2006 12:08 AM

Still, Kyrvias' longsword makes sense from a roleplaying perspective, as a large portion of Fighter/Mages are going to be elves who favor longswords. Perhaps if the sword were only usable by elves and half-elves.

I'm rather thinking about a companion to the Dart of Dreams called the Dart of Nightmares where, rather than being put to sleep, the victim is put into a Minsc-like berserker rage that causes him to attack anyone he sees.

Iron Greasel 04-05-2006 05:05 AM

How about a new Zerth Blade? A remake of the original one, the one Dak'kon really had in Planescape: Torment?

CHARNAME's Zerth Blade?

ZFR 04-05-2006 08:09 AM

How about some weapons that while have some good effects add some bad effect on wielder.

e.g. a heavy club that while does extremely big amount of damage (I mean really BIG), has chance to stun an opponent, is so heavy that it encumbers the wielder.

A shining holy sword that deals double damage against undead, can insta-kill vampires, but also blinds the wielder.

a mace that can cause victim to be blind/deaf/silent/drain-stats-points unless save, but at the same time heals him of 8 HP.

etc etc... just some thoughts.

Detherin 04-05-2006 01:00 PM

Quote:

Originally posted by True_Moose:
I fear the darts might be overpowered. Combine a fighter with those darts and improved haste and you can easily stat-drain almost anything in two rounds. 15% chance would probably be better, although I think dexterity would be a better stat to drain (ever tried playing a sport on not enough sleep? Yeah, that's what I mean. [img]tongue.gif[/img] )
Ah, I forgot to mention that the Dart of Dreams is only usable by Assassins (May change to any thief class). So theoretically, this adds a negative to your statement of it being overpowered.

Of course, I do know how favourable it is for people to dual/multiclass to gain UAI. I may change it to 30%-40%, but otherwise, I think it's ok.

Quote:

Originally posted by ZFR:
How about some weapons that while have some good effects add some bad effect on wielder.

e.g. a heavy club that while does extremely big amount of damage (I mean really BIG), has chance to stun an opponent, is so heavy that it encumbers the wielder.

A shining holy sword that deals double damage against undead, can insta-kill vampires, but also blinds the wielder.

a mace that can cause victim to be blind/deaf/silent/drain-stats-points unless save, but at the same time heals him of 8 HP.

etc etc... just some thoughts.

Some really good suggestions here, ZFR. I'm going to take these into account. The holy sword I like especially a "Faith Blade", essentially. I'll get on to making some new stuff ;). Thanks for all the input, guys.

p.s. as for the new Zerth Blade, can any one give me information on the original? I haven't played PS:T. Just so I can find something to have a basis on. Cheers all.

[ 04-05-2006, 01:05 PM: Message edited by: Detherin ]

Kyrvias 04-05-2006 01:29 PM

Quote:

Still, Kyrvias' longsword makes sense from a roleplaying perspective, as a large portion of Fighter/Mages are going to be elves who favor longswords. Perhaps if the sword were only usable by elves and half-elves
That's a great idea! Only useable by Elves and Half elves. (Do half elves get the bonus with longswords too?)

Detherin 04-05-2006 01:43 PM

Quote:

Originally posted by Kyrvias:
</font><blockquote>quote:</font><hr />Still, Kyrvias' longsword makes sense from a roleplaying perspective, as a large portion of Fighter/Mages are going to be elves who favor longswords. Perhaps if the sword were only usable by elves and half-elves
That's a great idea! Only useable by Elves and Half elves. (Do half elves get the bonus with longswords too?) </font>[/QUOTE]Hehe, I guess I'll make one then - for your sake - Kyrvias ^_^.

*EDIT* Hehe, made one now. That took about 5 minutes, I even gave it a custom description ;). It's the exact same as what you said (+3 1st level, +2 2nd level, +1 3rd level, +1 intelligence and vocalize - not play tested yet though).

Hmm. This is really annoying. It won't let me save my own texts for the description. Says permission denied. Any advice on what to do? It was working fine yesterday :s.

[ 04-05-2006, 02:30 PM: Message edited by: Detherin ]

Iron Greasel 04-05-2006 02:43 PM

[quote]Originally posted by Detherin:
Quote:

Originally posted by True_Moose:
[qb]as for the new Zerth Blade, can any one give me information on the original? I haven't played PS:T. Just so I can find something to have a basis on. Cheers all.
It changed as Dak'kon gained levels, and the direction of the change depended on his moral. If you treated him like dirt and constantly reminded him of his status as a slave, it gained more extra damage but less extra spells. If you helped him gain inner peace and balance, it gained a little less damage but more spells. And if you did neither, it got you more extra AC and less damage and spells.

I didn't post the stats here, as there are many variants, and it takes a lot of space. But a PS:T item list I found from gameFAQs written by Dan Simpson has them

BG doesn't have much in the way of NPC morale, and this would be to the PC anyway. So you'd have to make it change by alignment or (and I personally think this would be nicer) reputation. If reputation's really low, you get Kinstealer, if it's really high, you get Streaming Blade, if it's in the middle, you get Chained Blade. And if you shift from one reputation range to another, the sword changes with you. I'm not really sure how easily the engine bends to this, but Torment was pretty similar, so it might work.

I can't remember the levels for the changes, but I think they would be unsuitable for BG2 anyway.

And of course the blade would be unusable by anyone else but the PC, as he practically creates it with his mind. And preferably it would be irremovable, like Imoens Belt.

Also, you should play PS:T. :D

Detherin 04-05-2006 02:48 PM

Quote:

Originally posted by Iron Greasel:
</font><blockquote>quote:</font><hr />Originally posted by Detherin:
Quote:

Originally posted by True_Moose:
[qb]as for the new Zerth Blade, can any one give me information on the original? I haven't played PS:T. Just so I can find something to have a basis on. Cheers all.
It changed as Dak'kon gained levels, and the direction of the change depended on his moral. If you treated him like dirt and constantly reminded him of his status as a slave, it gained more extra damage but less extra spells. If you helped him gain inner peace and balance, it gained a little less damage but more spells. And if you did neither, it got you more extra AC and less damage and spells.

I didn't post the stats here, as there are many variants, and it takes a lot of space. But a PS:T item list I found from gameFAQs written by Dan Simpson has them

BG doesn't have much in the way of NPC morale, and this would be to the PC anyway. So you'd have to make it change by alignment or (and I personally think this would be nicer) reputation. If reputation's really low, you get Kinstealer, if it's really high, you get Streaming Blade, if it's in the middle, you get Chained Blade. And if you shift from one reputation range to another, the sword changes with you. I'm not really sure how easily the engine bends to this, but Torment was pretty similar, so it might work.

I can't remember the levels for the changes, but I think they would be unsuitable for BG2 anyway.

And of course the blade would be unusable by anyone else but the PC, as he practically creates it with his mind. And preferably it would be irremovable, like Imoens Belt.

Also, you should play PS:T. :D
</font>
Hehe. thanks for all that. Interesting read, but I don't think that I could do something that difficult to code just yet ^_^. I don't even know if it is possible with BG2s engine. ^_^

Yes, I agree, I should play PS:T.

Desuma Malevois 04-05-2006 03:48 PM

Quote:

Originally posted by Kyrvias:
That's a great idea! Only useable by Elves and Half elves. (Do half elves get the bonus with longswords too?)
No, they don't. I just thought that it would be logical that if a half-elf were raised in elven society, he would tend to be proficient with the longsword.

Kyrvias 04-05-2006 04:41 PM

Good point.

Quote:

Hehe, I guess I'll make one then - for your sake - Kyrvias ^_^.

*EDIT* Hehe, made one now. That took about 5 minutes, I even gave it a custom description ;). It's the exact same as what you said (+3 1st level, +2 2nd level, +1 3rd level, +1intelligence and vocalize - not play tested yet though).
Thanks Detherin! :D

shamrock_uk 04-05-2006 05:28 PM

Quote:

Originally posted by Detherin:
Thanks all, I may find somewhere to host my items so anyone who wants to try them out can do ^_^.
I've got plenty of bandwidth so would be happy to host if you could rustle up Detheriel a nice longbow to rival those pesky shortbows... :D

Detherin 04-05-2006 06:14 PM

Quote:

Originally posted by shamrock_uk:
</font><blockquote>quote:</font><hr />Originally posted by Detherin:
Thanks all, I may find somewhere to host my items so anyone who wants to try them out can do ^_^.

I've got plenty of bandwidth so would be happy to host if you could rustle up Detheriel a nice longbow to rival those pesky shortbows... :D </font>[/QUOTE]I had been meaning to make a longbow...the only thing that springs to mind atm is something that perhaps lowers the saving throws of a monster (a certain % chance of) and has the fleeblemind effect on it - so the more times you hit the enemy, the higher the chance of feebleminging it.

Other than that, I thought of making a decent longbow that can create a set of randomly generated arrows (40 normal arrows, 30 +1, 20 +2, 10 fire/ice/acid, 5 biting/piercing, 2 dispelling/detonation) just a thought - only one of these will be made/day and the choice is completely random. I may implament a death arrow too, or maybe some of my own custom arrows.

p.s. Shamrock_uk, I have been following your Detheriel journal - it makes a great read! Keep up the good work ;). And thanks for offering to host up my items ^_^.

[ 04-05-2006, 06:15 PM: Message edited by: Detherin ]

shamrock_uk 04-05-2006 06:21 PM

To be quite honest, I'd be happy with nice magical arrows (as in "from thin air"), not amazingly fussed about different damage effects as I tend to find them very hard to get balanced. But hey, you can always make two! ;)

Glad you like the journal, thank-you for your comments! My computer has given up the long fight for survival last week, but I'm getting parts hopefully tomorrow and should have the replacement running by the weekend and the next entry will follow [img]smile.gif[/img]

Just PM me (longbow or not of course!) and I'll stick them up on the net.

[ 04-05-2006, 06:32 PM: Message edited by: shamrock_uk ]

Detherin 04-05-2006 07:27 PM

Hehe, made some pretty funny "Arrows of Blasting". 50% Chance of Wing Buffet and adds a little electrical damage - as well as a +3 enchantment, I think. Kind of funny, but also useful for an archer ^_^.

Quite decent at clearing areas and keeping enemies at bay.

Kyrvias 04-05-2006 07:55 PM

Wait. A bow that gives the user 100% Fire immunity, and needs no ammunition. It fires magical arrows that are like arrows of detonation, doing 12012345641231 points of damage... with no saving throw.

:D

Detherin 04-05-2006 07:59 PM

Heheh, now Kyrvias, I think that may be a tad broken ^_^. Fun all the same though [img]tongue.gif[/img] .

Trying to say my creations are too cheesy *breaks down and cries*? Ah well, it's what I'm posting up here for : advice ^_^.

Made a bow that creates arrows now, just tested it and it works fine. Going to tweak that up so it looks more like a bow ^_^. Happy days.

shamrock_uk 04-05-2006 08:02 PM

Awesome [img]smile.gif[/img]

Bedtime calls as I've got to be at work tomorrow morning, but I'll sort you out an ftp account tomorrow - you should be able to upload without needing to wait for me to get back to you then.

Detherin 04-06-2006 03:20 AM

Thanks Shamrock, that's really kind of you ^_^.
I'm going to see if I can make a few decent items before the end of the weekend, try and compile it in Weidu (perhaps in it's own store in Waukeen's Promenade or something).

Really appreciate your help ^_^.

SixOfSpades 04-06-2006 09:30 PM

Quote:

Originally posted by Detherin:
Ah well, it's what I'm posting up here for : advice ^_^
Well, then, I hate to say it but I think a lot of this stuff is overpowered.

Quote:

Wind-Element Wakizashi+5 (may summon Elemental Prince: Chan 1/day, imp haste1/day, +1 apr, +2 AC. *EDIT* Added a 5% chance of Wing Buffet for the hell of it)
1) A +5 one-handed weapon that does not even require an upgrade.
2) Elemental Princes are ToB-level summons.
3) Casts Imp. Haste 1/day.
4) Grants +1 to ApR.
5) Grants -2 AC bonus.
6) 5% chance of Knockback (with additional damage) on hit.
Where the hell do you find this thing, lying on the ground outside your cell in Jon's Dungeon? Of the 6 attributes listed above, any single one of them would be enough to make a weapon balanced and useful, depending of course on the base enchantment of the weapon. The enchantment about Chan is obviously restricted to ToB right from the get-go.

Quote:

Stunning Ninja-To+3 (+25% resistance to electricity, +5 electric damage, 45% chance of stun for 30 seconds, 15% chance of insta-kill, no save.)
<u>Celestial Fury</u>: Oriental +3 sword with a Lightning theme, forces victim to Save vs. Spells on every hit, or be Stunned for 6 seconds.
<u>Silver Sword</u>: 2-Handed +3 Sword, 25% of all hits force victim to Save vs. Death (I forget if there's a bonus/penalty) or die instantly.
<u>Stunning Ninja-To</u>: Oriental +3 sword with a Lightning theme. You mention no Saving Throw on your Stun effect, so I'll just point out that any creature who is Stunned for 5 rounds in a combat situation is as good as dead, meaning that each hit has a 60% chance of killing the victim, with no Save.

I should also mention that I feel Celestial Fury is already an overpowered weapon in its own right: It would be balanced if its Stunning Blow chance occurred on only 15% of its hits, with the existing Saving Throw allowed.

Quote:

Dart of Dreams +5 (Unconscious for 2 rounds unless save vs. death, 60% chance of stat draining 1 point of strength for 5 rounds)
This (and the Dart of Nightmares) are actually pretty neat; tranquilizer darts. Too bad a Blowgun weapon would be impossible to implement. Except I would tweak it a bit:
Spells cast through Wands, Rods or Staves, or even similar items, are canonically supposed to use the vs. Wands Saving Throw, rather than vs. Spells, and it'd be nice to see the 'forgotten three' Saving throws brought back to some sort of relative usefulness. And I'd lose the STR penalty, it makes no sense. So each hit with a Dart of Dreams/Nightmares would:
1) Failing a Save vs. Wands with a -3 bonus, the victim would first be Fatigued for 1 round, then Slowed for 1 round, then Sleep for two rounds.
2) Each hit (no Save) imposes a +1 penalty to the victim's Save vs. Wands for three rounds.

Andraste 04-07-2006 02:55 AM

I think I'd like something like a 'staff of the geek'.
No hit bonus or damage bonus.
No special effects on hit.
-1 to strength, dexterity and fortitude
sets intelligence to 19

It's for exclusive mages who will be playing no part in melees,. but the question is - would this count as an overpowered weapon in the hands of Aeire?

timothy trotter 04-07-2006 03:12 AM

LMAO, staff of the geek, sounds good.
I saw in somebodies, (cant remember who) signature, sunglasses of coolness +5, i found that really funny (ok i have a very good sense of humor:D) maybe you could make something like that, i know that it may clash and cause someone to have a charisma of 23, if used in conjunction with rign of human influence, but you might be able to restrict its use to certain classes, or races, or if it is possible, not stack with ring of human influence.

Andraste 04-07-2006 03:27 AM

I read a review of a fantasy book, that had a comment like "any suspense in the plot was complexly flattened by use of the Hammer +5 of Foreshadowing". It mader me laugh at the time, but I don't think there would be any use for such a weapon in BG.

Detherin 04-07-2006 04:32 AM

Quote:

Originally posted by SixOfSpades:
</font><blockquote>quote:</font><hr />Originally posted by Detherin:
Ah well, it's what I'm posting up here for : advice ^_^

Well, then, I hate to say it but I think a lot of this stuff is overpowered.

Quote:

Wind-Element Wakizashi+5 (may summon Elemental Prince: Chan 1/day, imp haste1/day, +1 apr, +2 AC. *EDIT* Added a 5% chance of Wing Buffet for the hell of it)
1) A +5 one-handed weapon that does not even require an upgrade.
2) Elemental Princes are ToB-level summons.
3) Casts Imp. Haste 1/day.
4) Grants +1 to ApR.
5) Grants -2 AC bonus.
6) 5% chance of Knockback (with additional damage) on hit.
Where the hell do you find this thing, lying on the ground outside your cell in Jon's Dungeon? Of the 6 attributes listed above, any single one of them would be enough to make a weapon balanced and useful, depending of course on the base enchantment of the weapon. The enchantment about Chan is obviously restricted to ToB right from the get-go.

Quote:

Stunning Ninja-To+3 (+25% resistance to electricity, +5 electric damage, 45% chance of stun for 30 seconds, 15% chance of insta-kill, no save.)
<u>Celestial Fury</u>: Oriental +3 sword with a Lightning theme, forces victim to Save vs. Spells on every hit, or be Stunned for 6 seconds.
<u>Silver Sword</u>: 2-Handed +3 Sword, 25% of all hits force victim to Save vs. Death (I forget if there's a bonus/penalty) or die instantly.
<u>Stunning Ninja-To</u>: Oriental +3 sword with a Lightning theme. You mention no Saving Throw on your Stun effect, so I'll just point out that any creature who is Stunned for 5 rounds in a combat situation is as good as dead, meaning that each hit has a 60% chance of killing the victim, with no Save.

I should also mention that I feel Celestial Fury is already an overpowered weapon in its own right: It would be balanced if its Stunning Blow chance occurred on only 15% of its hits, with the existing Saving Throw allowed.

Quote:

Dart of Dreams +5 (Unconscious for 2 rounds unless save vs. death, 60% chance of stat draining 1 point of strength for 5 rounds)
This (and the Dart of Nightmares) are actually pretty neat; tranquilizer darts. Too bad a Blowgun weapon would be impossible to implement. Except I would tweak it a bit:
Spells cast through Wands, Rods or Staves, or even similar items, are canonically supposed to use the vs. Wands Saving Throw, rather than vs. Spells, and it'd be nice to see the 'forgotten three' Saving throws brought back to some sort of relative usefulness. And I'd lose the STR penalty, it makes no sense. So each hit with a Dart of Dreams/Nightmares would:
1) Failing a Save vs. Wands with a -3 bonus, the victim would first be Fatigued for 1 round, then Slowed for 1 round, then Sleep for two rounds.
2) Each hit (no Save) imposes a +1 penalty to the victim's Save vs. Wands for three rounds.
</font>[/QUOTE]Thank you, Six ^_^. This is precicely the kind of advice I need to hear. The items I have made so far have basically been me trying to get used to the two item makers, so I've gotten a tad carried away with most of them ;) .
Some of your comments on my weapons have already been taken into account and removed before you postedc, however ^_^ (Stunning Ninja-To has no insta-kill effect, no improved haste on the wakizashi, dart of dreams now drains a point of dexteriy 40% chance (suggested by someone. But of course, everything you have said is duely taken into account and I will seroiusly degrade all these items.

I'll see if I can implament your suggestions on the Dart of Dreams, but I'm unsure if I'll be able to work out how to code it yet, I'll fiddle around in Cromwell's Smithy and see what I can do ^_^. Thanks again, Six.

SixOfSpades 04-08-2006 01:24 AM

Quote:

Originally posted by Detherin:
This is precicely the kind of advice I need to hear. The items I have made so far have basically been me trying to get used to the two item makers, so I've gotten a tad carried away with most of them ;) .
I'll fiddle around in Cromwell's Smithy and see what I can do ^_^.

I hear ya--editing programs can be very tempting, especially since we all want to be gods. Just remember that moderation is the key.

Just remember:</font>
  • Don't make anything that would wouldn't like to have used against you. (Can you imagine the Wind-Element Wakizashi dual-wielded with Belm? That's a minimum of 8 attacks per round, 6 of them with a +5 weapon.)</font>
  • You want to make your items useful alongside the other items in the game, not dominate them completely. Munchkin items tend to take control of everything: Install all the components of Tactics and stay alive by building everything from Item Upgrade--you're not playing Shadows of Amn, you're playing WeimerLand.</font>
  • Start small & simple, and try looking for "holes." For example: There's no need for a 1-handed weapon that does Cold damage, as there are already three of those in the game. But a weapon that adds Magic damage to each hit could be very useful, not least for a Fighter whose only option against a Mordy's Sword is to run away from it. An item only really <u>needs</u> one enchantment to be useful, if the enchantment is unique enough.</font>


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