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When I was rolling through some mediorce attributes for my ranger, I hit upon an 18/99 strength, I figured this was worth a closer look and much to my suprise I was able to keep the strength and have 18's in dex con and wis, with a 10 in int and a 9 in cha, but the ring of human influence is availabe pretty early in the game so I figured it wouldn't be much of a problem. This is the best roll I've ever had, but I've never played dungeons and dragons so I don't really know how good it is. Could someone tell me if it's as good as I think it is? Feel free to post your own amazing rolls as well.
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Blimey that is alright, 91 all together. Ive never had anything that good I dont think, though I only spend about 5 minutes max rolling.
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18/99 strength is a good roll. I rarely get that to be honest. Most of my percentile STR scores are in the high seventies at the most. I can't remember the last time I achieved an 18/80+ or 18/90+ score. Talk about unlucky. :(
That's a 91 point total I think. Not bad at all. Edit: You just got there before me Lost Prophet! [ 09-14-2005, 06:42 AM: Message edited by: Lord Brass ] |
I've gotten a natural 18/00 strength before. But everything else was like around 8.
I agree with Lord Brass and Lost Prophet, 91 is a very respectable total. My highest ever totals were 98 (when I was trying to make my favorite fighter/mage character) and 101 (when I was trying to make my favorite evil, beautiful, and charismatic female bard character) but I didn't use them and went with slightly lower totals instead. It just felt too stupid. |
Rolling for the ideal( aka, no shortcuts) dualclassed Fighter->Druid is an absolute nightmare.
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Personally, I'd need a phenomenal role before I ever bothered taking anyone's strength over 14. To the best of my knowledge there are no less than 5 items in the game that will give you 19 or above in strength. However there are precious few things that will give you any bonus at all in other stats and absolutely nothing that will give you 19 or above.
the way I do the sums is 1) fighter: initial strength 18.90 + Frost Giant belt = strength 21 or 2) fighter: initial strength 14 + Frost Giant belt = strength 21 where scenario 2 allows you to put 4 more points into the stats that you can't enhance with equipment. |
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I don't suppose you remember the old points conversion costs for transferring stats around do you? They were quite harsh as I recall. |
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i dont care if i get a 18/03 or a 18/00 roll, because it doesnt matter much when you get the tome of strength in BG1...then strength is 19 anyways
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I don't suppose you remember the old points conversion costs for transferring stats around do you? They were quite harsh as I recall. </font>[/QUOTE]I find the Paladin one of the easiest to roll for. The Paladin's Charisma never goes below 17 when rolling, so you're more likely to get better stats in everything else. |
Paladins, rangers and druids all enjoy the high-end rolling advantage true single class characters do not enjoy. By true class I mean the originals: fighter, thief, cleric, magic user. (I do mean magic user, not wizard or mage.) Very, very unfair.
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best i ever rolled was str 18/42 dex 18 con 18 wis 14 int 12 cha 18. that was in bg 1 though, it seems easier to get that kinda roll, so i was str 19 dex 19 con 19 wis 17 int 13 cha 19 at the beginning of SoA. havent gotten to the watchers tower or the hell tears, so not sure what ill end up with. thats a paladin though, assassin was better i guess, str 18 dex 18 con 16 wis 15 int 11 cha 18 in bg1. finished game with that one, str 20 dex 21 con 17 wis 16 int 12 cha 20.
and it was on a thief hah |
I consider my best roll to be the 89, with a natural 18/00.(don't remember how I distributed the points though [img]tongue.gif[/img] )
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ACtually i managed 18/99 once (=18.99 ~= 19) but all other stats was very bad. But a friend of mine managed to get 18 in all attributes except charisma, wich were 3 i think, on BG1.
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Actually, IIRC, 18/00 is a better roll than 18/99, but I can't remember what the second number was for anyway.
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Yes, 18/00 is indeed better than 18/99. The second number represents a bonus strength percentage value that all warriors are entitled to for exceptionally high strength values. 00 ~ 100%. The percentage value adds to hit/damage bonuses depending on how high the percentage:
18 = +1 to hit, +2 to damage 18/01-18/50 = +1 to hit, +3 to damage 18/51-18/75 = +2 to hit, +3 to damage 18/76-18/90 = +2 to hit, +4 to damage 18/91-18/99 = +2 to hit, +5 to damage 18/00 = +2 to hit, +6 to damage 19 = +3 to hit, +7 to damage |
I recently rolled a 94 for a solo druid in BG1, who was killed by a wolf before I got round to saving the game. To quote the late great Dudley Moore 'laugh? I almost shat. I haven't laughed so much since grandma died'.
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Well, I thought it would never happen to me again, but I just got a 95 total for a character in Tutu. That's the same as Throne of Bhaal's new joinable NPC, for reference. I'm not even going to bother using the various tomes - he'll be like the most uber character anyway.
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I think I just got my best roll ever:
I was rolling up a Gnome Fighter/Illusionist: Str: 18/00 Dex: 18 Con: 18 Int: 19 Wis: 8 Cha: 9 Holy frikkin crapoli (it's the 18/00 I'm most impressed with)!! [ 10-17-2005, 02:16 AM: Message edited by: krunchyfrogg ] |
had a paladin with 18/99 Str, Dex 18, Con 18, Int 6, Wis 15, Cha 18 once...that was cool ( did push the Int score over to fill out the dex, con, and push up the Wis scores...) That is about the best I've done.
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