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I'm just dying and dying here in chapter 3.
I'm in the sewers now with this kat (yeah 60's slang is kewl) named keldorn and I've run into all kinds of stuff... did I mention deadly stuff. Though I did find someone I wasnt even looking for (a poet and he dont even know it) so I "pull up" on my original ideas (doing something for the church.. can't fully remember now) and took the fool to safety.. ok, it got badder (is that a word, or is it grammatically incorrect in that context...) from there and I wind up locked up and everybodys playing with power but me. So I'm dead again. Is it me or do these enemy kats seem overpowered if you didnt play BG (1) and import the character? Anyways on a side note, question: 1. If ya had to pick between swords "Adjatha The Drinker +2" and "Sword of Chaos +2" which one would you keep in your grimey paws (well of course you can switch out, but for christ sakes I die too fast for that). On my way to spy on some thief, got a ok fighter with me now to go with me "true fighter CN" and minsc, ditched yoshi, got Jaheira (was thinking of ditching her too, but seems she's got the whole world tryin to kill us now... thats always good for excitement, so I'll keep her), still got Aerie (dont ask me why, I just like picture and she can cast a ton of useful stuff im combat too), and this kat named jan (his text prompts break me up to no end... how about when he told bloodcap that if he had a decent hairpiece he would've got a better nickname... a riot) but he's not really that good in battle either so he's on the watch list to get "tanked" if I find another npc around that helps me live. (he does get alot of critical hits with that dam thing on his arm) This g is taken up waaay tooo much of my time... but I'm lovin it |
Well, I have no idea what's going on in the first part of you're post, so I'll answer your question. [img]tongue.gif[/img]
1. Adjatha, I'd take. Mostly because it's something different, and it might have some special property to it that makes it better than the SoC+2. Not sure on that though. |
All things being equal, I'd take Adjatha if you have someone with 3 *'s in TWF. If not, then use the Sword of Chaos, assuming you have someone proficent in that. The reason being Adjatha is a one-handed weapon, allowing an extra weapon or shield to be wielded, but without decent TWF, you'll miss more than you hit.
[ 07-07-2005, 09:48 PM: Message edited by: Assassin ] |
TWF is two weapon form? Why would you miss more than you hit?
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Sword of Chaos is a 2-handed weapon. I would therefore take Adjatha and use a shield. I am very fond of shields.
Importing a character from BGI would not necessarily have saved you from the stuff in the sewers. You have taken on a couple of the more difficult quests in the game. SPOILERS * * * * * There is a shield for sale (assuming you have the bonus merchants) in the Adventurer's Mart which can help you take out the beholders in the sewer. There is also a large number of undead. If Aerie is your only cleric, you might want to switch out for Anomen (in the Copper Coronet). He is a better cleric and might be able to help you with the undead. As for the Planar Prison and the bard--if possible, leave it for later! ;) It's tough. If you're stuck there without a save, well, use your wands, potions, and scrolls. And buff a lot. Cloudkill from inside the fog-of-war whenever you can. * * * * END SPOILERS Sillara |
So...
Your in the sewers and you've met up with keldorn and now your "locked " up the only spot i can think of his the gas chamber or that you somehow found some1 that cast imprison. The only poet i know of is the 1 on top of Maevars guild in the docks district. I find jan to be to be stronger than aerie but i've placed alot more experience in him then i ever did with Aerie. So it really depends who you picked up first. Jan is also a theif, thats why i prefer him over aerie. And You receive Sword of Chaos on the first lvl of the game so it cant be expected to be godly. [ 07-08-2005, 01:45 AM: Message edited by: Pop 'n Fresh ] |
(Minor) SPOILER
* * * * I think the poet in question is Haer'Dalis. I think he was distracted from Keldorn's Unseeing Eye quest by HD, and now he is stuck in the Planar Prison. * * * * END (Minor) SPOILER Sillara |
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Yep, thats the poet I'm talking about (Haer'Dalis) and it happened exactly like that, and I cant stop dying... lol. I have a save before I went into the sewers, but its waaaay before and I dont want to go through all that stuff again if I dont have too. Left it alone and got some sleep... now I'm ready to attack it from a fresher perspective. Thanks to all for the replies |
Well you dont want to be in the Planar Prison correct??
Well you should have an autosave that is just before you entered the little wormhole thingy and at least tell us how much of Planar prison you've finished and what keeps killing you. |
From Chapter 13 of Volothamp's Comeuppance:</font>
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Well, I took a day off, going on two now. And I'm going to give it another go then I'll decided wheter I need to start back a bit and avoid them. And Pop N Fresh, I make it to the part were I free the slaves, then I go a little further and all hell broke loose. Magiks and death. |
You could try playing around with whatever summoning spells you´ve got, to make the boss waste his magiks on them...
He shouldn´t be such an tough melee fighter (unless you´ve got one of those suicidal "tougher enemies" mods installed). IIRC there are also some umberhulks near where i believe you to be, just near to the boss. Having their confusing arsenal spent on the meat shield would be a bonus. :| And then i think you´ll need to have, at least for a moment, visual contact to all the enemies to ensure they are all "activated". an invisible scout would do, though if i remember correctly, the boss has true sight in his spellbook, so sticking around for too long might be risky. |
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Don't know if I got mods that made/make it tougher... heres what I got: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // Component Name ~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades ~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades ~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking ~SETUP-EASE.TP2~ #0 #2 // Multi-Class Grand Mastery ~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash) ~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth" ~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.) ~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher) ~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover ~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash) ~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix ~SETUP-EASE.TP2~ #0 #19 // Shapeshifter Rebalancing ~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components). ~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette ~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship ~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised ~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain ~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest ~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest ~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn ~SETUP-UB.TP2~ #0 #7 // Restored Encounters ~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair ~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations" ~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0 ~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher ~SETUP-UB.TP2~ #0 #12 // Item Restorations ~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts ~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies ~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs ~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider ~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions ~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations ~SETUP-UB.TP2~ #0 #22 // Justifier Kit ~SETUP-UB.TP2~ #0 #23 // Feralan Kit ~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse ~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB) ~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB) ~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn ~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal ~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries ~SETUP-D0TWEAK.TP2~ #0 #1 // Corrected Summoned Demon Behaviour ~SETUP-D0TWEAK.TP2~ #0 #2 // Corrected Demon Animations ~SETUP-D0TWEAK.TP2~ #0 #4 // Tweaked Weapon Enchantments ~SETUP-D0TWEAK.TP2~ #0 #5 // Additional Racial Enemies ~SETUP-D0TWEAK.TP2~ #0 #7 // PnP Celestial Fury ~SETUP-D0TWEAK.TP2~ #0 #8 // Ghrey's Holy Symbol Fix ~SETUP-D0TWEAK.TP2~ #0 #9 // Kill Cespenar ~SETUP-D0TWEAK.TP2~ #0 #10 // Smarter Illusionary Clones ~SETUP-D0TWEAK.TP2~ #0 #12 // Dual Class Wild Mages ~SETUP-D0TWEAK.TP2~ #0 #13 // Kensai Ryu's Restored Drow Innate Abilities ~G3TWEAKS.TP2~ #0 #0 // SoA World Map Fixes ~G3TWEAKS.TP2~ #0 #3 // Change Magically Created Weapons to Zero Weight ~G3TWEAKS.TP2~ #0 #6 // Make +x/+y Weapons Consistent ~G3TWEAKS.TP2~ #0 #7 // English Only: Description Updates for Make +x/+y Weapons Consistent Component ~G3TWEAKS.TP2~ #0 #49 // Weapon Animation Tweaks ~G3TWEAKS.TP2~ #0 #55 // Restore SoA Load Screen Logo (ToB Only) ~G3TWEAKS.TP2~ #0 #61 // Commoners Use Drab Colors ~G3TWEAKS.TP2~ #0 #64 // Icon Improvements ~G3TWEAKS.TP2~ #0 #91 // Force All Dialogue to Pause ~G3TWEAKS.TP2~ #0 #97 // Alter HP Triggers for NPC Wounded Dialogues ~G3TWEAKS.TP2~ #0 #116 // Improved Athkatlan City Guard ~G3TWEAKS.TP2~ #0 #137 // Expanded Dual-Class Options ~G3TWEAKS.TP2~ #0 #152 // Sellable Staffs, Clubs, and Slings (Icelus) ~G3TWEAKS.TP2~ #0 #194 // Bottomless Containers ~G3TWEAKS.TP2~ #0 #197 // Add Ammo Belts and Potion Cases to SoA ~G3TWEAKS.TP2~ #0 #227 // Give Edwin his BG Stats ~G3TWEAKS.TP2~ #0 #230 // Give Jaheira her BG Stats ~G3TWEAKS.TP2~ #0 #231 // Change Jaheira to Neutral Good ~G3TWEAKS.TP2~ #0 #233 // Give Minsc his BG Stats ~G3TWEAKS.TP2~ #0 #236 // Give Viconia her BG Stats ~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (TOB Required) ~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction ~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes ~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells ~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity ~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities ~SETUP-APACK.TP2~ #0 #0 // Dual Wielding fix and Rogue Shop ~SETUP-APACK.TP2~ #0 #1 // Thief kit & HLA revisions ~SETUP-APACK.TP2~ #0 #2 // Bard kit & HLA revisions ~SETUP-APACK.TP2~ #0 #3 // Chosen of Cyric Encounter ~SETUP-APACK.TP2~ #0 #4 // Shadow Thief Improvements ~SETUP-APACK.TP2~ #0 #5 // Elven Charm/Sleep resistance fix ~SETUP-VIRTUE.TP2~ #0 #0 // Virtue ~SETUP-REFINEMENTS.TP2~ #0 #0 // Revised High Level Abilities ~SETUP-REFINEMENTS.TP2~ #0 #1 // "SwashImoen" ~SETUP-REFINEMENTS.TP2~ #0 #2 // Shapeshifting fix ~SETUP-REFINEMENTS.TP2~ #0 #3 // Universal lesser mage robes</pre>[/QUOTE] |
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