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I just started playing this again because I never completed it. Im in the Windspear Hills Dungeon and the Clay Golem is owning me, I tried using Blunt weapons but the weapon Ineffective message, anyone know what could be wrong? I should mention that this is the first thing Ive done since leaving the Promenade so I may just be too low in level. Please Help me out....
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Hold on Im sorry, I meant to say it was a Stone Golem, and He just killed me for the third time lmao
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Use weapons that are +2 enchanted or higher.
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Ouch I only have a +2 Two Handed sword so far so I guess ill have to leave the dungeon and come back later on. :(
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Yeah, I'd say that was one of the harder dungeons you can access early on. Talk to an annoying lady who's "helped lots of your kind" in the Copper Coronet - that's always a good quest to start off with. Oh, and the circus tent in the promenade if you missed it.
[ 03-07-2005, 02:07 PM: Message edited by: shamrock_uk ] |
If you talk to the guy just standing around in the gate district you can get the Trademeet quest and once done you have the opportunity to buy a nice bow that takes care of a lot of golem problems. and other monster problems as well
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i think that clay golems are immune to anything but crushing arnt they? they always got me cause i used slashing and pierving and magic which i think they are immune to
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So I left the windspear hills Dungeon and went to the D'arnise Hold and what do you know..... More golems lmao... Luckily for me I snuck in and grabbed some goodies and abandoned the fight.
So the question is Does anyone have any suggestions as to how and at what level I should attempt to murder a room full of various Golems awake and looking for me to return... |
There are other ways to deal with the golem. "Enchant Weapon" is a spell that you have access to very early on (I think it's at the Adventurers Mart). This allows your mage to make +3 weapons for everyone else. Crappy spell to have in your book, but it takes care of the problem. "Polymorph self" can also help as the gnoll has a +3 halberd. This will work (a little) on stone golems in D'Arnise, but not on the adamantine one in Windspar (That's what it is right?)
So I sayt suck it up and go after the golems right now. And not with the cheesy stuck-in-a-door-sling technique. |
i did it at about lvl 10 party but that doesnt mean you cant do it earlier. (or later). you could place some traps by the door "no this is noot cheese" then open the door and smash them with hammers or a certain axe does well i think, cant remember what its name was
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Sending tougher, hasted summonings work well (Aerial Servant, Animal Summoning III, Skeletal Warriors). Otherwise, make sure to haste and buff at least one person.
I think the axe timothy mentions is +3 Stonefire (Copper Coronet?). Its fire-damage bonus, IIRC, always does 1 damage to Golems regardless of type; not much, but equipped on my Kensai with his huge attack rate it was worth noticing. [ 03-09-2005, 04:49 AM: Message edited by: silencer ] |
I took care of the golem problem by trapping the whole room before they awoke. I mean they're golems, they're not smart enough to avoid stepping into a trap. You could propably build a wall between yourself and them without them noticing.
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Unless they where ordered to stop any construction work..
Best way to deal with golems is a bunch of summons, get them attacking the summons, which can't hurt the golem then attack the golem with your party's tanks, make sure you've got a good enough weapon.. There's a hammer in the keep which can hit the golems in that room, buff your tank up enough and just have your clerics/druids cast heal constantly. |
yeah that was the axe i was talking about. i think korgan had it
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Heres the facts about golems
Flesh 1 Cold 100 Elec 125 Life 40 Clay 1 Fire 50 Cold 100 Elec 100 Slash 100 Pierce 100 Missile 100 Life 50 Stone 2 Life 60 Iron 3 Fire 125 Cold 100 Elec 100 Acid 100 Phys 20 Life 80 Adamantite 3 Fire 125 Cold 100 Elec 100 Acid 100 Phys 90 Life 80 Jailkeep 1 Fire 50 Cold 100 Elec 100 Slash 100 Pierce 100 Missile 100 Life 50 Originally I had a nifty table, but the courier new font seems to disappear when you post. The first number is the enchantment required to hit the golem, the middle numbers are the resistances of the golem (yes irons/adamantites get HEALED by fire but only 1/4th the fire damage, usually 0-1) and the last number is the golem's life total. Golems cant heal, so go ahead and count up how much damage you give it. As a side note, they are also resistant to magic fire and magic cold, but I honestly don't know what that is. (dont use magic on golems) Traps count as +6 (maybe +5) weapons I do believe, do 2d8+5 piercing damage, +2d6 poison for four rounds at level 11, +4d8 fire at level 16, +20 poison at level 21 w/ save vs death +4 or die. Sometimes traps hit twice, so expect double damage. Also the poison stacks, and no golems are immune to poison... Some examples: My assassin wants to kill a clay golem. He uses poison weapon and attacks with a +1 long sword. The long sword hits, does no damage, but the golem is still poisoned. After 50 points of damage (I don't think this poison stacks) the golem dies, giving me 8000 exp. Yay! The hammer that kills golems is the Hammer +1, +4 vs Giantkin. It always strikes as a +4 weapon, like flame tongue (thus it kills demi-liches as well). Stonefire sucks at killing golems, especially the big ones because of its fire damage. A cheesy way (semi-impossible with tactics mod) is to use a quarterstaff or 2h sword and kill them with the range. Other ways include ranged weapons. Sling of everard attacks as +5 and hits everyone in the game except absolute immunities (I think). [ 03-14-2005, 11:55 PM: Message edited by: whathuh ] |
Thanks for all of the informative posts. Especially that golem table ... at this point i think I'm going to start the game over. I was a ranger elf but now I think I will start as theif human and dual over to mage once the game begins. I am still a newb in all respects but from what I 've read so far, I have a long game in font of me. I figure a dual class mage/swashbuckler will serve me better in the long run because the NPc thieves suck in the game and magic kicks ass. But I im still curious as to who I will add to my party once I leave Irenicus Dungeon.
I think I will drop minsc and Yoshimo(I HATE Yoshimo) and pick up Korgan, keep Jaheira, and then get the guy everyone talks about with cosormyr+5( I have no clue when this will come yet but it seems to be loved by all) I have so much to learn yet and everyones advice is much appreciated |
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