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-   -   Shadows Thieves and 'good' characters?? (http://www.ironworksforum.com/forum/showthread.php?t=16277)

Adamo 02-08-2005 03:59 AM

I'm just starting Chapter 3 and Yoshimo suggested we go to see Renal Bloodscalp. We meet him and he sends us to join Mae'var's guild. Some of the tasks that he's asking us to do don't seem to be something that a 'good' character would be doing (like Edwin having us go knock off one of the Cowled Wizards). Is it necessary to continue with this subquest to complete the game? I'm thinking about just skipping out on this whole Renal thing and just stick to Aran's quests.

Any suggestions?

adam

Xen 02-08-2005 04:02 AM

Quote:

Originally posted by Adamo:
Some of the tasks that he's asking us to do don't seem to be something that a 'good' character would be doing (like Edwin having us go knock off one of the Cowled Wizards).
Coweld Wizards did take <span style="color:#FFFFFF">Imoen away, so it would be pretty logical to me that you would go and ha<span style="color:#FFFFFF">ve a little "chat" with him. :D

[ 02-09-2005, 04:29 AM: Message edited by: Dundee Slaytern ]

Cerek 02-08-2005 06:18 AM

<font color=plum>Working with the Shadow Thieves does present soemthing of a "moral dilemma" for good characters, but they are currently the best option in the game for those of good alignment.

There has been an extensive discussion on creating a Mod that does actually provide a "Good" alternative for the PC and party to get to Spellhold without working with the Thieve's Guild or Bodhi, but it hasn't gotten past the discussion stage yet.

As for the tasks required by Aran and Mae'var, there was a lengthy discussion about the specific encounter you mentioned and whether a good-aligned character could justify breaking into the home of Cowled Wizard and killing him just to please Edwin.

That discussion took place here --> Roleplaying/Alignment Dilemmas

Hope that helps.</font>

Q'alooaith 02-08-2005 07:31 AM

though a mod that gives a "good" way to get to spellhold flys in the face of game design, the idea being the player could pick the lesser of two evils, but still had to pick an evil.

TheGodThatFailed 02-08-2005 07:38 AM

Well, maybe the game designers only used 2 evil paths for a reason. The player is a bhaal spawn, and they wanted him to choose one side of evil, becuase of the heritage, or something alone those lines.

Adamo 02-08-2005 10:19 AM

will my character lose 'lore' points for carrying out these tasks?

Xen 02-08-2005 10:25 AM

You can't lose lore points. You can lose reputation points. And you won't lose them don't worry.

ister 02-08-2005 11:27 AM

You don't HAVE to kill the cowled wizard. You can just refuse to do it and get in a brawl with Edwin.

TheGodThatFailed 02-08-2005 11:47 AM

Aren't lore points the things that are used to determine what you can identify without a scroll/spell/merchant? Like how much you know about culture, and artifacts or something? This is the case in NWN...

Riftmaker 02-08-2005 11:49 AM

Having 2 evil paths is just dumb, and we've been over this, check out that thread that Cerek was pointing to.

Aragorn1 02-08-2005 01:23 PM

Its notjustthey they are evil, both sets include murder. Some actions, depending on exact alignment could be a case of ends justifying means, but murder means a good PC would be hard-pressed to justfy his actions.

Xen 02-08-2005 01:26 PM

Quote:

Originally posted by TheGodThatFailed:
Aren't lore points the things that are used to determine what you can identify without a scroll/spell/merchant? Like how much you know about culture, and artifacts or something? This is the case in NWN...
Yes. If you have higher Lore, more chances you have to ID something.

Q'alooaith 02-08-2005 01:40 PM

Quote:

Originally posted by Riftmaker:
Having 2 evil paths is just dumb....
No, it's extreamly clever game design..

BTW, you don't have to to murder anyone to compleat the game, totaly optional.. Now killing, lots and lots of killing yes..

You might not like having to pick an evil to support, and that's the whole point, a good charactor would feel the same way, but would have to get over it to recuse their sibbling (well she's not realy, but she did grow up with ya)

Jerr Conner 02-08-2005 02:16 PM

I'd have to agree. Plus, it is about who the lesser evil is. I think a good character would pick the Shadow Thieves over a sect of Soulless Blood Sucking Vampires anyday.

Link 02-08-2005 03:52 PM

Quote:

Originally posted by TheGodThatFailed:
Well, maybe the game designers only used 2 evil paths for a reason. The player is a bhaal spawn, and they wanted him to choose one side of evil, becuase of the heritage, or something alone those lines.
While a plausible explanation, I think it's much more a storytelling issue than anything else. The choice to make a decision between following one evil organisation and another one is, in my eyes, a brilliant way of forcing roleplaying into the player of the game.

Kestrel Daystar 02-08-2005 06:51 PM

I loved the idea of having to go through evil to get what you need. I also thought it was very clever.

Sometimes, the only way to get what you want is to walk the path of evil


--Kestrel--

Adamo 02-08-2005 09:05 PM

I was worried about going through with it because as soon as I accepted the quest from Edwin, Yoshimo and somebody else started yelping about 'doing evil things..blah, blah, blah'.

adam

SixOfSpades 02-08-2005 09:08 PM

<font color=white>SPOILER TAGS, XEN?!?</font>

To Adamo: Working for Renal Bloodscalp (and, through him, Mae'Var and Edwin) has precisely nothing to do with the actual Main Plot. Do the quests, don't do the quests, your choice.


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