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I want to create a Generic archer but there are some questions i need answered and some tips I need.
First up, should I dualclass to thief? Is that good or does it just make her less powerful later in the game? Im kind of after a semi-sneaky character but it does not really have to be like that. I kind of want to be an elf so this rules out the dualclass option, obviously. I COULD just giver her the appearance of an elf, as i find that better for an archer. What party should I use? Im a goody two shoes as always [img]tongue.gif[/img] Me - Generic Archer Anomen for that rrrromance Keldorn for Carso...If i go with a dual-class i will exchange him because I will get the use all item HLA so I can wield it myself Yoshi+Nalia then Imoen Solafein for his power so I have another spot, should I go with Minsc? Some other perhaps? Give me the tips please! |
Get Aerie. She's powerful in the later stages of the game.
If you want to Dual-Class, dual your Archer into a Mage. That's cheesey. |
Dont want to be a chunk of cheese...I want theif or pure bowman
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An Archer (I assume you are planning on playing a Ranger with the Archer kit) can only dual-class into a Cleric. You probably want to stay a Ranger.
Rangers get Stealth, so that's good, because you said you like being sneaky. Your best racial choice, power-wise is Elf. Elves get a +1 to hit when using a bow. As for a party, use who you like. If it were me, I'd go with Imoen, Jaheira, Aerie, Minsc, and Keldorn (I like goody two-shoes as well). Since you're playing a female, and want a romance, sub in Anomen, or I think you can romance Solafein too (I've never used this mod). While we're at it, what other mods are you using? |
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Then from the Sola Add-Ons I suppose.
You can romance Sola. |
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Keldorn and Anomen are good for tanking, allowing you to kick back and shoot from a distance (however, generic archers are decent in a melee battle, as well). Solafein (sp?) is solid (mage with solid tanking ability). Yoshimo to Imoen works for your thief. This is already a well-rounded party, but you still have 2 slots. Aerie is solid (especially in ToB), but maybe try Jaheira instead (for the druid spells, plus she is a great tank with spells). You could also try Jan (the only thief you can advance through the game, plus a mage to boot). The choice is up to you (so try some people you haven't used before). |
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I played a Fighter-Archer(15)->Thief once, and he kicked ass. (My intent for the character was a Thief who was a crack shot with a Bow, but as Andyr's Sharpshooter kit fails to deliver this, I had to improvise.) The Thief component gave Brendan what he was missing from not being a Ranger, the armor restriction was no hindrance to someone who was constantly using his Thieving abilities anyway, and his Archer half came back in time for Improved Irenicus. I never even bothered taking UAI: What would I need it for? I've also toyed with a Generic Archer->Druid: The armor restriction is similarly not a problem, there are such things as worthwhile Bucklers now, etc. I would never play an Archer->Mage; that's even cheesier than a Kensai->Mage. Besides, even a Berserker->Mage will have a nice THAC0 with ranged weapons. You can't plan a party until you plan your PC; although I will say that your party seems a little light in Tanking power. |
Ok, so I will do a PC as a Fighter (Gen. Archer) and then dual him to Thief. What would be a good level to do so? I have ToB installed.
Party pretty much looks like this: Me Anomen Keldorn - Later someone in ToB...got to redeem his soul, you know Minsc Sola Imoen |
i'm confused: you want an archer - you want an elf - you want to be stealthy . . .
so, why do you want to be a generic archer rather than a ranger archer? just wondering . . . [img]smile.gif[/img] |
^^ i agree... the generic archer ends up being slightly overpowered any way in my opinion... and having a ranger, a hunting woodsman as an archer is just plain cool in my opinion :D . but hey, it's your choice.
The reason for not allowing archers to be dual-classed (i believe) is to stop a character from reaping the massive bow benefits until level 15 (where the benefits slow down) and simply dualing once you've milked the best out of the archer. |
Isn't the elf bonus only for LONG bows?
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Well Im not saying exactly what I want...just wanted to know your opinions. I cant decide myself obviously [img]tongue.gif[/img]
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</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Basically, it's just like the Ranger-Archer except that: (1) you can specialize in melee weapons (2) it is a fighter kit (3) so any race and alignment are OK (4) and humans can dual-class later to thief/mage/cleric GENERIC ARCHER: The generic archer is the epitome of skill with the bow. He is the ultimate marksman, able to make almost any shot, no matter how difficult. To become so skilled with the bow, the archer has had to sacrifice some of his proficiency with melee weapons and armor. Traditional missile weapons are slings, short bows, long bows, darts and crossbows. Advantages: - +1 to hit, and +1 to damage with any missile weapon for every 3 levels of experience. - Every 4 levels he gains the ability to make a called shot once per day. When he activates this ability, any shot made within the next 10 seconds is augmented in the following manner (according to the level of the archer): 4th level: -1 to THACO of target 8th level: -1 to save vs magic of target 12th level: -1 to strength of target 16th level: +2 bonus to damage Disadvantages: - An archer can only specialize in melee weapons; he may never obtain mastery. - An archer cannot wear any metal armor.</pre>[/QUOTE]A "disadvantage" (not really, because fighters normally do not get the ability) is no stealth. It is the only component of Tactics that I installed, just so I could have halfling slingers, dwarvish crossbowmen, etc. It is slightly overpowered if you dual (the generic archer to mage that Six mentions is especially cheesy, but some of the others are not so bad). However, I also like it better than the ranger archer because it lets you get bonuses for weapons other than bows. [ 01-27-2005, 08:36 PM: Message edited by: Nerull ] |
generic archer is a kit from a mod. I think it is an unfair one because it ends up making the archer even more powerful than the ranger version due to the fighter bonuses.
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So, I disagree with krunchy frog that the best racial choice for the generic archer, power wise, is the elf. |
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Tuigen bow IS one of the best weapons in the game (despite only being +1), but there are plenty of good long bows available also. With a Girdle of Giant Strength, the elf could take the Strong Arm bow and gain even more THAC0 bonuses. As for the Generic archer kit, I agree that a halfling slinger would be an awesome choice (as would a dwarven crossbowman). In the generic kit, all races are fairly equal. The halfling and dwarf don't get the extra +1 bonus the elf gets, but (as you pointed out) they DO get a much better bonus vs poison and magic. As for halflings having better CON, that all depends on the stats you roll. They have a higher maximum, but there is no gaurantee you'll get a CON that high. And the elf's higher DEX - in addition to the +1 bonus - gives plenty of reason to consider them as the ultimate archer (with bows) in the game. ;) BTW....... <font color=lime>WELCOME TO IRONWORKS, <font color=yellow>ISTER</font> !!!</font> [img]graemlins/barbarian.gif[/img] [img]graemlins/barbarian.gif[/img] [img]graemlins/barbarian.gif[/img] <font color=orange>Official Barbarian Salute</font></font> |
I thought both halflings and elves got 19 dex?
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Cause I always up my halflings' dex to 19 :D
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Halflings also have a WIS penalty. They're capped at 17. But they have a bonus with Slings to match the Elves' Bow and Longsword.
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Yea, I tried making a Halfling Cleric once. Could only get 17 Wis :(
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WIS is kinda of a moot point for an Archer.
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Lol true! Though doesn't WIS help a Ranger Archer at least?
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no bonuses in 3rd edition: elves are just automatically proficient with these weapons,. |
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And Archers (Ranger Archers, anyway) DO get to cast spells, just like any other Ranger.
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Dundee, beyond specialization in a school, how does wisdom help mages? And sorcerers at all? |
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no bonuses in 3rd edition: elves are just automatically proficient with these weapons,. </font>[/QUOTE]<font color=plum>By golly, you're right. [img]graemlins/wow.gif[/img] I stand humbly corrected. [img]graemlins/blush.gif[/img] </font> |
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Wisdom has nothing to do with the Specialist Mage kits, except that some of them have WIS as a secondary requirement: Diviners and Necromancers have a minimum of 16 WIS, and all Abjurers must have at least 15. All Wizards would do well to have a high Wisdom for two major reasons: One 7th-level spell, and one 9th-level spell. Mages would also do well to put some points in WIS, if only to assure that at least one party member has good Lore. (Sorcerers' Lore will always suck, though.) |
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no bonuses in 3rd edition: elves are just automatically proficient with these weapons,. </font>[/QUOTE]<font color=plum>By golly, you're right. [img]graemlins/wow.gif[/img] I stand humbly corrected. [img]graemlins/blush.gif[/img] </font> </font>[/QUOTE]its cool./ the discrepancy in my games was always whether or not the elves' bonuses applied to composite bows or not. |
My opinion is to download Apack and Song and Silence so that you can use the Sharpshooter Kit for the Thief, which I am currently playing a game through with.
She is bloody powerful I can tell you. Thats my recommendation anyway --Kestrel-- |
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