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So i took a test that help's you find out what D&D character you are. And it's very very accurate IMHO. Ok, so take a look, ohh and the link is below:
I Am A: Lawful Good Elf Ranger Paladin <u>Alignment:</u> Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. <u>Race:</u> Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. <u>Primary Class:</u> Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. <u>Secondary Class:</u> Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess. <u>Deity:</u> Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head. Find out What D&D Character Are You? [ 09-25-2004, 12:39 PM: Message edited by: Moon-Child_Lman ] |
Neutral Evil Gnome Mage Thief
Follower Of Velsharoon Alignment: Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals. Race: Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous. Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. Secondary Class: Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class. Deity: Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull. MWAHAHAHAHAHAHAH!! |
If I followed my urges instead of my moral compass... then this is what I am.
Chaotic Evil Elf Mage Cleric Follower Of Velsharoon Alignment: Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'. Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. Secondary Class: Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals. Deity: Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull. |
quite a good test, heres my results:
True Neutral Human Ranger Fighter Follower Of Silvanus Alignment: True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly. Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'. Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Secondary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer. Deity: Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf. |
I Am A: Boring Pain in the Arse...
Lawful Good Half-Elf Paladin Ranger <u>Alignment:</u> Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. <u>Race:</u> Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves. <u>Primary Class:</u> Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess. <u>Secondary Class:</u> Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. <u>Deity:</u> Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer. [ 09-21-2004, 11:29 AM: Message edited by: Marathon ] |
I Am A: Neutral Good Elf Ranger Bard
<u>Alignment:</u> Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'. <u>Race:</u> Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. <u>Primary Class:</u> Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. <u>Secondary Class:</u> Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. <u>Deity:</u> Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head. Find out What D&D Character Are You?, courtesy ofhttp://img.livejournal.com/userinfo.gifNeppyMan (e-mail) [ 09-21-2004, 03:27 PM: Message edited by: Xen ] |
I got: Neutral Good Gnome Ranger Paladin
Follower Of Baervan Wildwanderer Alignment: Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'. Race: Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous. Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Secondary Class: Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess. Deity: Baervan Wildwanderer is the Neutral Good gnomish god of forests, travel, and nature. He is also known as the Masked Leaf. His avatar is always accompanied by an intelligent, giant raccoon, named Chiktikka Fastpaws. His followers, like him, enjoy the outdoors and work to protect it and guard those who also enjoy it. Their preferred weapon is the halfspear. I also looked at the detailed results, which said I tied Paladin with Druid and Bard. I thought it was pretty accurate, but I don't really know how I got Ranger, and at twice my score for Paladin. I hate travelling and outdoors, and what's a halfspear? [ 09-21-2004, 05:03 PM: Message edited by: LS0158 ] |
so many rangers, i don't know about the rest of you guys but I got 10 star things in ranger...
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Yeah, me too. NG Half-elf Ranger Druid.
Seems like it's a little buggy. Or everyone here shares similar views on life? |
8 points for me. Could be something to do with being lured to a topic called "Wow, Look!" [img]tongue.gif[/img]
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There must have been many questions that have been answered in the same way. I also got 8 points (i think) in the ranger class. Anyway, in my opinion it's very accurate, cause, before i took the test i was a Lawful Good Elf Ranger Cleric. Now, the only diff is that it's Paladin and not Cleric. Also, did you regret getting lured into the topic ;) ? I mean, wasn't this fun?
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Look someone who isn't a ranger!
I Am A: Lawful Good Human Fighter Bard <u>Alignment:</u> Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. <u>Race:</u> Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'. <u>Primary Class:</u> Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer. <u>Secondary Class:</u> Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. <u>Deity:</u> Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer. Find out What D&D Character Are You?, courtesy ofhttp://img.livejournal.com/userinfo.gifNeppyMan (e-mail) |
Chaotic good elf ranger-mage
Yet another ranger, but I think I'm the first chaotic good character - so it correctly pegged me as a well meaning anarchist. |
I am a True Neutral Elf Druid Ranger and I am a follower of Silvanus. [img]smile.gif[/img]
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I´m Chaotic Good Elf Bard Ranger, Follower Of Solonor Thelandria.
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Chaotic Good elven bard-mage, follower of Hanali Celanil... Odd, since I had myself pegged for NG. I also have myself down as an Eilistraee follower, but whatever.
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Quote:
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Lawful Evil Half-Orc Ranger Mage
Follower Of Iyachtu Xvim Alignment: Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves. Race: Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility. Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Secondary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. Deity: Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes. ^ That seems to me like a totally contradictory race/class/alignment set... oh well! -Brainless One |
Am I the only one disturbed that this forum is moderated by a chaotic evil follower of a necromancer? :D
Disappointingly, I'm a Lawful Good Elf Ranger Fighter, follower of Mielikki. |
I, too, ended up as a Ranger: A Chaotic Good Elf Ranger Monk, follower of Solonor Thelandria. I got 10 points in Ranger and only 1 in Mage, so I know something's wrong with that test.
Now, if *I* were the grand testmaster, I would have come out as a Chaotic Good Half-Elven Mage/Thief/Mage (or, alternatively, Bard with the Acolyte kit), follower of Oghma and Eldath. But at least the test god pretty close, and told me about Solonor Thelandria, whom I'd previously never heard of. |
I Am A: Chaotic Good Elf Bard Thief
<u>Alignment:</u> Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups. <u>Race:</u> Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. <u>Primary Class:</u> Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. <u>Secondary Class:</u> Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class. <u>Deity:</u> Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger. Find out What D&D Character Are You?, courtesy ofhttp://img.livejournal.com/userinfo.gifNeppyMan (e-mail) ------------------------------------------------------------------------ |
Chaotic Good Elf Mage Fighter
Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups. Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. Secondary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer. |
I Am A: Lawful Good Half-Elf Mage
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves. Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. Find out What D&D Character Are You?, courtesy of NeppyMan! |
Hmm, fairly close. And no, I'm not a ranger, lol!
I Am A: Lawful Good Half-OrcPaladin Ranger <u>Alignment:</u> Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. <u>Race:</u> Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility. <u>Primary Class:</u> Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess. <u>Secondary Class:</u> Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. <u>Deity:</u> Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer. Find out What D&D Character Are You?, courtesy ofhttp://img.livejournal.com/userinfo.gifNeppyMan (e-mail) |
I Am A: Lawful Good Half-Elf Monk Cleric
Follower Of Tyr Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. Race: Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves. Primary Class: Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style. Secondary Class: Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals. Deity: Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer. |
i didn't answer any of the questions. *shrugs* so? i'm chaotic neutral. [img]tongue.gif[/img]
anyways... i still got an answer: True Neutral Human Fighter Follower Of Gond wrong! oh well. [img]smile.gif[/img] V***V |
I Am A: Neutral Evil Human Thief Mage
<u>Alignment:</u> Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals. <u>Race:</u> Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'. <u>Primary Class:</u> Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class. <u>Secondary Class:</u> Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. <u>Deity:</u> Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask. Gee, shock shock... a thief... why am I not surprised :D |
I Am A: Lawful Good Human Bard Ranger
<u>Alignment:</u> Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. <u>Race:</u> Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'. <u>Primary Class:</u> Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. <u>Secondary Class:</u> Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. <u>Deity:</u> Oghma is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll. Find out What D&D Character Are You?, courtesy ofhttp://img.livejournal.com/userinfo.gifNeppyMan (e-mail) nice [img]smile.gif[/img] better than being a barbarian |
I Am A: Lawful Evil Elf Mage Bard
<u>Alignment:</u> Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves. <u>Race:</u> Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. <u>Primary Class:</u> Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. <u>Secondary Class:</u> Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. <u>Deity:</u> Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull. Find out What D&D Character Are You?, courtesy ofhttp://img.livejournal.com/userinfo.gifNeppyMan (e-mail) |
I Am A: Lawful Evil GnomeMage Ranger
<u>Alignment:</u> Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves. <u>Race:</u> Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous. <u>Primary Class:</u> Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. <u>Secondary Class:</u> Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. <u>Deity:</u> Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull. Find out What D&D Character Are You?, courtesy ofhttp://img.livejournal.com/userinfo.gifNeppyMan (e-mail) |
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I Am A:
Chaotic Good Elf Mage Bard Follower Of Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups. Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. |
EDITED WHOLE POST I take this test seriosuly,and went from being a Chaotic good human fighter( i took the wrong one :D ) i went to a Lawful Good half-Elf Paladin/monk of Tyr.That seems pretty cool to me [img]smile.gif[/img]
[ 09-29-2004, 11:51 AM: Message edited by: TheGodThatFailed ] |
Hmm... I don't think there were enough questions to judge our entire character by. Apparently I am a Lawful Good Gnomish Ranger/Monk... which I think is utter lies. [img]tongue.gif[/img]
Personally, I see myself as a Lawful Neutral Half-Elven Cleric. Still an interesting quiz nonetheless [img]graemlins/thumbsup.gif[/img] |
Chaotic Good Human Bard Thief
Follower Of Finder Wyvernspur Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups. Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'. Primary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. Secondary Class: Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class. Deity: Finder Wyvernspur is the Chaotic Neutral god of the cycle of life and the transformation of art, although he leans heavily towards Good. He is also known as the Nameless Bard. Followers of Finder believe that everything must change in order to grow and thrive. Their preferred weapon is the bastard sword. I pretty much guessed this. I sort of like a variety of skills so bard would be perfect for me. The problem is i cant sing/dance for nuts so I would be the bard with battlesong toggled off. I wanted to get elf but then i am probably too human to get that. At least i get to use a bastard sword...... |
same as marathon!
I Am A: Lawful Good Half-Elf Paladin Ranger <u>Alignment:</u> Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. <u>Race:</u> Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves. <u>Primary Class:</u> Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess. <u>Secondary Class:</u> Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. <u>Deity:</u> Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer. Find out What D&D Character Are You?, courtesy ofhttp://img.livejournal.com/userinfo.gifNeppyMan (e-mail) ------------------------------------------ Weird, I usually get "dwarf monk" out of these things, which is funny (I'm a little bit on the shorter/stocky side, and I'm a martial artist). [ 09-30-2004, 10:29 AM: Message edited by: Klorox ] |
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