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-   -   Keldorn's "Hallowed Redeemer" (http://www.ironworksforum.com/forum/showthread.php?t=15218)

Jaradu 04-28-2004 01:04 PM

Keldorn comes with a +2 Two Handed Sword called Hallowed Redeemer. When Keldorn is hit, it deals 5 magic damage to the enemy. This is very annoying in the streets of Athkatla, as Cowled Wizards will then appear! It's very frustrating so I have to send Keldorn in last so that no enemies focus on him. Do I just have to accept this or is there a fixpack/mod which makes the magic damage not attract Cowled Wizards?

Raistlin Majere 04-28-2004 01:20 PM

Thats a known bug, and I believe Baldurdash fixes it. Too lazy to make the url, but it might be in one of the stickies(too lazy to check :D ). Otherwise just search with google. The page is something like "www.baldurdash.org" or something.

Tyrion 04-28-2004 04:19 PM

Isnt the Redeemer upgradable with some mod, too?

LennonCook 04-29-2004 02:41 AM

<span style="color: lightblue">Yes, this is fixed by the Baldurdash Fixpack.

ElfBane 04-29-2004 06:35 PM

Just go to the government district, go to the government building, and pay the bribe.....Ahem,,, license fee to cast magic. Just a small 5K GP donation. You're gonna want to be able to use magic in Athkatla anyway.

Dundee Slaytern 04-30-2004 12:04 AM

Why pay 5K when you can... *ahem* persuade them to let you cast magic for free? [img]graemlins/hehe.gif[/img]

ElfBane 04-30-2004 03:53 AM

Jeesh,, I didn't even know intimidation would work! I think I remember something about *joining* them, but to me that was not valid in my roleplay.

Black Baron 04-30-2004 08:50 AM

If i am not mistaken Dundee means killing the cowled dolts, each time they try to arrest you.

Feral 04-30-2004 09:37 AM

You never know, they may get tired of coming after you.

[ 04-30-2004, 09:38 AM: Message edited by: Feral ]

teardropmina 04-30-2004 09:51 AM

Maybe they're not tired...they got scared [img]tongue.gif[/img]

Lord 04-30-2004 06:17 PM

Quote:

Originally posted by Feral:
You never know, they may get tired of coming after you.
They do stop coming after you after you kill them in a certain area, but I'm sure they come back if you move to a different district of Athkatla.

teardropmina 04-30-2004 07:08 PM

AFAIK, it's not about different locations; it's about how many times you've killed them (about 5-6 times not sure exactly now). The last time involves two powerful wizards with names. After you defeat them, they won't (or say won't dare to) bother you again.

Userunfriendly 04-30-2004 07:08 PM

best of all, they donate high level spells to your collection...

an involuntary donation, but gratefully accepted...

you can get spell trigger, abi dahizim, prot from energy, freedom, prot from elements, globe of chaos and others... ;)

Raistlin Majere 05-01-2004 07:10 AM

Quote:

Originally posted by teardropmina:
Maybe they're not tired...they got scared [img]tongue.gif[/img]
or they just ran out of lackeys :D

to userunfriendly: globe of chaos, eh? thats a new one [img]tongue.gif[/img]

Bahamut 05-03-2004 01:28 PM

Quote:

Originally posted by Dundee Slaytern:
Why pay 5K when you can... *ahem* persuade them to let you cast magic for free? [img]graemlins/hehe.gif[/img]
Yes yes... They all went home to their mommas... or did they? :D

It's more fun shoving all that "you cannot use magic" up their a$$es than pay them 5K. You can buy lots of stuff with 5K. And it's all about the Xp baby. ;)

BTW scrap Keldorn's sword for *ahem* something way more powerful than that. [img]smile.gif[/img]

Feral 05-03-2004 02:43 PM

Quote:

Originally posted by Bahamut:
You can buy lots of stuff with 5K. And it's all about the Xp baby. ;)
... and the scrolls they leave behind


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