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-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Most defense possible. (http://www.ironworksforum.com/forum/showthread.php?t=15071)

Pyrenk 03-27-2004 06:36 PM

Which items, stats, skills, character, etc. would you need to combine to attain the highest possible resistances, AC, and so on? Best tank, essentially. If there's a thread on this, I can't find it.

Neomi 03-27-2004 07:14 PM

Interesting idea, Pyrenk. I've seen lots of threads on "best weapon" or "most damage" but not one like this.

Obvious things: High dex, High con.

Fighter-types probably have the most options as far as heavy armors, etc.

However, don't forget about CLERICS. If you followed the thread by Rataxes on Thomas the solo cleric, the possibility for protection spells, heavy armor, etc made him a pretty resilient tank. If you are soloing, think about a single or multiclass/dual-class cleric for this reason. If you're in a party with a cleric it doesn't really matter since you can just have someone else casting the protection spells.

Druids have ironskins as well as protection spells. Jaheira becomes a pretty decent tank as the game progresses.

One doesn't usually think of a mage as a tank, but if you're talking strictly about resistences, a high level mage with appropriate protections is darn-near impossible to hit.

Pyrenk 03-27-2004 10:07 PM

Hm. I remember a thread on Barbarians...with their natural defense, the DoE, Roranch's Horn, Hardiness, the Belt of Inertial Barrier, Crom Faer, the (upgraded) reward for one of the Hell Trials, and possibly something else, they had 100%+ resistance for all damage types except elemental, and rings could aid in that. I was looking for something more interesting to play, though. Bashing everything with a club isn't all that fun, even if you're immortal ^_^

Thanks for the input. My theory is, if the enemy can't do damage, but has a large amount of HP, it doesn't matter. I could eat dinner, and by the time I'm done, my 1 pt of damage per hit could add up to 500 total ^.^

untouchable 03-27-2004 10:13 PM

Try searching the TOB forum. A while ago Dundee posted the equipment that a Wizard Slayer/Thief would have to wear in order to become 100% or better resistant to most physical damage AND magical damage.
Off Topic: If you want an interesting gamming experience (and are very patient) try a no reloads game.

Pyrenk 03-27-2004 10:15 PM

I've tried a no-reloads Insane Tactics Ascension etc. game before. Solo. Needless to say, I died, but it was fun. I think I died to the Mind Flayers in the Underdark, actually.

untouchable 03-27-2004 10:20 PM

That's tought luck.
Found the thread, beware item and reward spoilers for SOA and TOB.
http://www.ironworksforum.com/ubb/cg...c;f=5;t=002725
Another thought is you could dl BG1Tutu if you have the orriginal saga or BG1. It's fun to start a new lvl 1 character.

Pyrenk 03-28-2004 01:26 PM

Eh, I was looking for a fighter/mage type *shrug*

Xen 03-28-2004 02:22 PM

Yes F/M is very powerful. PfMW,PfMA,Stoneskin...


Another strong character is a R/C.

How?
</font>
  • Stoneskin</font>
  • Death Ward</font>
  • Chaotic Commands</font>
  • Blade Barrier</font>
  • Armor of Faith</font>
  • Righteous Magic</font>

Defender of Eastheaven+Hardiness+Armor of Faith=85% Physical Resistance. Now add Regeneration on top of that.


Tell me if you can hit the guy. You can`t. [img]smile.gif[/img]

[ 03-28-2004, 02:23 PM: Message edited by: Xen ]

Pyrenk 03-28-2004 03:13 PM

But I like swooooords >.<

Xen, that's only 85% Physical. What about magic, elements, etc? ^_^

Illumina Drathiran'ar 03-28-2004 04:55 PM

The R/C could also cast Protection from Fire, Resist Fire/Cold, Protection from Lightning, and Magic Resistance. Add that to the Shadow Dragon Scale and there you go.

Pyrenk 03-28-2004 05:19 PM

I know, but that's not what he said ^_^

Still, I'd prefer being able to use swords...something with a blade, anyway. Hammers and flails aren't that fun.

Dundee Slaytern 03-28-2004 09:01 PM

Well, you should have stated that you wanted the best possible defense for a F/M-type character that uses blades. ;) This will take some pondering. Be back later.

Pyrenk 03-28-2004 10:08 PM

Not necessarily a F/M type, just anything with a blade and prettiness. Y'know, none of the "Me crush you! Crush you to goo!" stuff. Plain fighting is boring.

[ 03-28-2004, 10:11 PM: Message edited by: Pyrenk ]

Dundee Slaytern 03-28-2004 10:27 PM

Hehe... have you ever considered... the Blade? ;)

Pyrenk 03-29-2004 07:04 PM

How did I not see that one coming :D

I have. I'm asking for too much, I want something like a Barbarian, but with grace and magic. Heheh, forget I ever said anything ^_^

Illumina Drathiran'ar 03-29-2004 07:40 PM

You want an elven Bladesinger! I'm sure there's a mod/kit out there... I haven't used any of those, so I can't help you there. But what you want screams Bladesinger.

Xen 03-30-2004 02:25 PM

Quote:

Originally posted by Pyrenk:
How did I not see that one coming :D

I have. I'm asking for too much, I want something like a Barbarian, but with grace and magic. Heheh, forget I ever said anything ^_^

Then just make the infamous Kensai->Mage. Dual him/her in level 21.

Pyrenk 03-30-2004 02:51 PM

But that's boring.

Ah, I'll change it. Druid, single, dual, or multi-class. As they get 30% elemental resistance and immunity to poison (ToB), they have a head start.

Xen 03-30-2004 02:57 PM

If you F/D is your choice. He gets nice summonings and Fighter HLA`s. But still a R/C gets all the priests spells unlike F/D. They (F/D`s) can only use Clubs and Spears IIRC but that shouldn`t be a problem. Fulcrum +4 (Item Upgrade) gives you Grandmastery in Clubs.

Pyrenk 03-30-2004 03:42 PM

I don't really like the Fulcrum. Clubs, for that matter. They're so...barbaric ^_^ (Idea, Barbarian with grandmastery in clubs, 3 intelligence, 3 wisdom, 3 charisma, 18 str...etc.)

The Impaler and Ixil's Nail (or is the spear the Spike, when combined?) are two of my favorite items in the game. They're quite powerful, and quite fun. The F/D can also use scimitars, by the way, and I love them. R/C only has Flail, Morning Star, Hammer, and so on (I know, Crom, the FoA, and the rest, but I don't like blunt weapons, if you can't tell). Anyway, I'd like to know the most defense possible for both the F/D and the F->D. If a single class Druid can have more than either, tell me that one.


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