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I've been meaning to modify this weapon, which comes from either the tactics mod or the items upgrade mod for a while. I'd like your opinions on if you think I should tone it down more than what I'm about to:
Equipped Abilities: Regenerate 1 HP/2 rounds (used to be 1 HP/2 seconds, this makes the ring of regeneration more valuable). 50% Acid Resistance (used to be 100%, and besides, you don't even go up much against acid in the game). 5% Chance of an Acidic Backlash on the person that hits the wielder. It deals 1D3 Acid Damage (it used to deal 2d4, and it used to be a 100% chance of an acidic backlash) Thac0: +3 Bonus (used to be +4) Damage: 1D10+3 Damage Type: Slashing Weight: 8 Speed Factor: 2 (used to be zero) Proficiency Type: Katana Type: 1-Handed Unusable by: Cleric, Druid, Mage And it strikes as a +3 weapon. Do you think it's toned down enough, or what? Any opinions are appreciated. |
Personal Opinions ahead.
1) The enchantment should remain +4. Else there is little reason to use this over CFury. 2) Spd Factor remains 0. This is a property of enchanted Katanas apparently. 3) Nerfing both the damage and frequency of the Acidic Backlash? Not a bad idea, but a bit too harsh in this instance. Try 10% chance and 1d8 Acid Damage. 1d8 because it would simulate Melf's Acid Arrow, only without the persistant damage. 4) Acid Resistance is one of the hardest to obtain in the game. Try... +75%. ADD] Although frankly, +100% is fine too. Seriously. ---- The reasons for the above is that Sanchu must be at least comparable to CFury if not better. Else it becomes another Malakar. [ 02-19-2004, 10:34 PM: Message edited by: Dundee Slaytern ] |
I thought it should be weaker than CFury, because IMO, CFury should have been the strongest katana in SoA. But I guess with new changes:
Equipped Abilities: Regenerate 1 HP/2 rounds 75% Acid Resistance 10% Chance of an Acidic Backlash on the person that hits the wielder. It deals 1D8 Acid Damage Thac0: +3 Bonus Damage: 1D10+3 Damage Type: Slashing Weight: 8 Speed Factor: 0 Proficiency Type: Katana Type: 1-Handed Unusable by: Cleric, Druid, Mage And it strikes as a +4 weapon Edit: I was planning on dual wielding it with CFury, but with stats like this, I think it's too much overkill. You don't think so? [ 02-20-2004, 12:37 AM: Message edited by: Lord ] |
*blink* *blink*
Must be weaker than Celestial Fury? Why? I do not recall any biblical "Block-of-Stone" that states, "Hark ye and know this. Celestial Fury must be the strongest Katana in the game." Do not forget that CFury stuns the target. This is almost as good as a vorpal ability, in fact better, because less enemies are immuned to stun. Even the ToB katana has no real edge over CFury, and that is pretty warped. I am not suggesting that Sanchu must be stronger, but it must be comparable. Remember Malakar? If this was PnP, players will stab each other in the back to get it. However, with the existence of CFury, it is as much worth as scrap metal. That is how unbalanced the power is among the katanas. I'm not even going to touch the topic of CFury+5 with a 100' pole. |
Malakar +2 does not even pose as an item I'd consider using in the game, so I see your point.
I agree that CFury +5 is waaaaaay overpowered, but I think they 1: Wanted a weapon that can hit more things (that have spell protections, like mantle). 2: They wanted more cheese. In the case of number 1, they just took away the point of some spells... |
Take Demi-Liches into account.
1) CFury+3 and HD+4 HD wins. 2) CFury+5 and HD+4 HD? What's this HD you talk about? :rolleyes: I mean for crying out loud. It made HD almost next to worthless. At least it could have served a purpose if CFury remained +3. |
So did you completely remove the -25% Acid resistance/hit thing? Not saying it's necessarily a bad move, though the fact that it's acid could pierce anything given enough time, was just about the only cool and unique thing about it, the rest I personally got rid of with IEEP.
Just checking to see that you didn't forget that the original sword actually had that ability and unintentionally removed it. [ 02-20-2004, 04:52 AM: Message edited by: Rataxes ] |
... And I think that there should be some Acid damage added on. Maybe just as small as 1d2 or something.
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Rataxes, it's still there, althoug now it's just a 10% chance of occuring instead of all the time.
Assassin, the Acidic Backlash already deals 1d8 acid damage, why would the sword need to deal out even more acid damage? |
Assassin has a point actually, and it would be a very strong point over CFury, because CFury has no default elemental damage.
I would go for, 1d10 +4, +2 Acid Damage |
I'll give it 1D10+3, + 1d3 Acid Damage, plus I'll tone down acidic backlash then.
Equipped Abilities: </font>
Damage: 1D10+3, + 1d3 Acid Damage Damage Type: Slashing Weight: 8 Speed Factor: 0 Proficiency Type: Katana Type: 1-Handed Unusable by: Cleric, Druid, Mage And it strikes as a +4 weapon |
Call me crazy, but I think Celestial Fury+5 is just fine--the only thing wrong with it is that it's just as bad as CFury+3, what with its chance to Stun on every hit. I think if the chance (on both weapons) were lowered to 15 or 20%, it would be perfectly balanced.
As for Sanchuudoku.....well, it's pretty much Sanchuudoku, isn't it? :rolleyes: The mere fact that it's capable of killing literally nearly everything in the game (Anath, the Lesser Demon Lord, Fallowmist and Magic Golems are the only exceptions that spring to mind) should be enough to make it quite a worthy tool in anyone's eyes. I would keep the Regeneration, but lower it to a more reasonable level, since without it, Wizard Slayers can't use jack for Regeneration except Dragonslayer and the Pearly White Ioun Stone. If I had my way, Sanchuudoku would look like this: Sanchuudoku +4: Acid Katana THAC0 bonus: -4 Damage: 1D10+4, +1D4 Acid damage Speed Factor: 4 (Which I think is the SF for Normal Katanas, I don't believe the SF should go down as the enchantment of a weapon goes up) Type: 1-handed Proficiency: Katana While Equipped: Sets wielder's Acid Resistance to 100% Wielder Regenerates 1 hp/round Special: Each hit lowers victim's Acid Resistance by 15% Three times per day can cast Acidic Backlash: For the next turn, Sanchuudoku will spit vitriolic acid at foes of the wielder. Anyone who hits the wielder with a weapon or spell will be targeted with a Melf's Acid Arrow, cast as though the sword were a Level 10 Mage. Sanchuudoku must remain equipped if it is to fire these Backlash Arrows, however. |
I liked most of that, Six, but I still think 1 HP/round is too much. Say youo've got 2 rings of regeneration and then you equip this katana, then you're regenerating 3 HP/round. Say, why do I need to go get the Ring of Gaxx now?
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For more regeneration... Using equipment together in order to make a character more powerful will usually detract from the rest of your party. Just becuase it works well together with different equipment doesn't mean that it should be changed.
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Am I the only one who uses Malakar?
And what about Dak'kon Zerth's Blade? (Still thinks there should be a way to improve Yoshimo's Katana...) [ 02-22-2004, 03:14 PM: Message edited by: Jerr Conner ] |
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As for the watered-down Sanchu regenerating 1hp/round, that definitely doesn't sound too high to me, especially considering what you have to go through to get it. |
Hehe, I guess Malakar was meant for my party then...
Too bad there's no "Short Sword Katana-Style" Graphic for Wazikashis and such. |
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