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I always get angry when I face these kind of GOLEM,
one is that they're not affected with spells, 2 there even indestructible 3 there casting cloudkill w/c sloly drains the HP of my Chars. Could anyone pls help me???!! |
uh, spells? i'd say buffing spells are about the only useful ones in this situation. You should get Tansheron's Bow, Gesen's short bow, and firetooth, using these weapons at ranged while a summoned creature or your tank confronts the golem. otherwise, i don't really know, sorry!
Later! |
+3 weapons and above can only hit Adamantite golems I believe. Make sure your fighters are buffed with Chant/Bless/Defensive Harmony/etc.
If your an all-magic party, try using lower resistance then magic missle, I believe MMM works on Adamantite golems as well. |
MMM's are definately the best...Lower Res. + Greater Malison + Finger of Death(or some other instant kill spell) might work aswell...
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urm...if you are naughty, you can cast strength spell on them...they naturally come with 22-24 strength, so if you cast strength spell on them, which is a white spell, so it ALWAYS works, ignoring magic resistance, it will SET their strength to 18, making them hurt you a lot less... ;)
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If you have Tactics and you stick them in doorways they throw rocks at you.
[ 12-29-2003, 03:03 PM: Message edited by: Ares ] |
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Azure Edge + small doorway + ten minutes = A dead Golem while you get a Coke!
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Mordenkainen's sword - it's completely immune to crushing damage, IIRC.
[ 12-29-2003, 06:43 PM: Message edited by: Feral ] |
Shapechange is the most usefull spell. Fight golems with golems, good fun for all.
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It might be a little cheesy, but I just use Valygar - hide in shadows, with boots of haste, big spear in hand. Takes a hit on the golem, runs away out of sight, golem gets stuck in door. Repeat ad nauseum. Takes a little time, but gets the job done and avoids that damn cloud that the golem produces. No body else is even needed in that fight.
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IMHO the fastest easiest way is to get them jammed in adoorway or behind some summoned creatures then pummel them with azuredge,dwarven thrower,tasherons bow(poor nalia's arm must get some kinda tired),fire tooth,anything that doesn't require amunition. I never bother casting any spells,that's probably a good idea though, I just like pummeling things to death.
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Shapechange does not have an Adamantite Golem option, but an Iron Golem one.
Best spell? Hmmmm... Lower Resistance followed by any direct damage spells, but seriously, it would be a waste of spells. Imprisonment? Waaaay overkill. Mislead I guess. ;) |
Okay, Mordy Swords aren't that good against Adamantite Golems, because they are damageable by that Poison Gas that the Golems spew out.
Vorpal Effects still work on Golems (or at least my Planetar could OHKO one), so a possible tactic could be to Lower Resistance it, Greater Malison, then try numerous Chromatic Orbs or Finger of Deaths. Or just Magic Missile it to death. Anyone know if something is immune to magical, and you cast a Finger of Death at it, will it still need to save, or will it not have to because the first bit failed? |
Finger of Death can be negated by Magic Resistance.
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which is why you cast Lower Resistance before casting Finger of Death...
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What I am asking is if: Say, an enemy is immune to magical damage. Finger of Death does magical damage. Therefore, will the death effect be negated along with the magical damage, or will the victim still have to save in order to survive? |
I always end up using HEAL, CURE SERIOUS WOUNDS, etc... ;)
Ya gots to beat golems to death. [img]smile.gif[/img] |
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What I am asking is if: Say, an enemy is immune to magical damage. Finger of Death does magical damage. Therefore, will the death effect be negated along with the magical damage, or will the victim still have to save in order to survive? </font>[/QUOTE]No. The death effect is what comes first, and that is not magic damage. If the target makes their saving throw, then it attempts to do magical damage to them. If the target also has magicl damage resistance, then it's possible that they won't take any damage either. |
best spell...animate dead...and improved haste or haste the skeleton warrior...
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Skeletons from AD only have +1 swords though, correct? Therefore they couldn't possibly do damage to the Adamantite Golem because they can't hit it.
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Damage as +1, hit as +3, IIRC.
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Skeleton Warriors that occur as Random Spawns are equipped with 2-Handed Swords+1, which they drop.
Skeleton Warriors that are summoned via Animate Dead, however (yours or the enemy's), wield 2-Handed Swords+3, and drop no loot. |
Oh.
Serves me right for contradicting someone more knowledgeable than I. |
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