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-   -   what's the best spells i could use against adamantite GOLEMS??? (http://www.ironworksforum.com/forum/showthread.php?t=14647)

kill_F4's 12-29-2003 12:28 PM

I always get angry when I face these kind of GOLEM,
one is that they're not affected with spells, 2 there even indestructible
3 there casting cloudkill w/c sloly drains the HP of my Chars.


Could anyone pls help me???!!

Dron_Cah 12-29-2003 12:51 PM

uh, spells? i'd say buffing spells are about the only useful ones in this situation. You should get Tansheron's Bow, Gesen's short bow, and firetooth, using these weapons at ranged while a summoned creature or your tank confronts the golem. otherwise, i don't really know, sorry!

Later!

Ares 12-29-2003 01:43 PM

+3 weapons and above can only hit Adamantite golems I believe. Make sure your fighters are buffed with Chant/Bless/Defensive Harmony/etc.

If your an all-magic party, try using lower resistance then magic missle, I believe MMM works on Adamantite golems as well.

Raistlin Majere 12-29-2003 02:04 PM

MMM's are definately the best...Lower Res. + Greater Malison + Finger of Death(or some other instant kill spell) might work aswell...

Userunfriendly 12-29-2003 02:47 PM

urm...if you are naughty, you can cast strength spell on them...they naturally come with 22-24 strength, so if you cast strength spell on them, which is a white spell, so it ALWAYS works, ignoring magic resistance, it will SET their strength to 18, making them hurt you a lot less... ;)

Userunfriendly 12-29-2003 02:49 PM

Quote:

Originally posted by Raistlin Majere:
MMM's are definately the best...Lower Res. + Greater Malison + Finger of Death(or some other instant kill spell) might work aswell...
immune to fire...bashing them works much better...or a ranged magic weapon, and positioning yourself so they stick in doorways...

Ares 12-29-2003 02:56 PM

If you have Tactics and you stick them in doorways they throw rocks at you.

[ 12-29-2003, 03:03 PM: Message edited by: Ares ]

Userunfriendly 12-29-2003 03:54 PM

Quote:

Originally posted by Ares:
If you have Tactics and you stick them in doorways they throw rocks at you.
urm...shield of reflection...

Sir Kenyth 12-29-2003 05:35 PM

Azure Edge + small doorway + ten minutes = A dead Golem while you get a Coke!

Feral 12-29-2003 06:41 PM

Mordenkainen's sword - it's completely immune to crushing damage, IIRC.

[ 12-29-2003, 06:43 PM: Message edited by: Feral ]

untouchable 12-29-2003 07:58 PM

Shapechange is the most usefull spell. Fight golems with golems, good fun for all.

Raistlin Majere 12-30-2003 03:09 PM

Quote:

Originally posted by untouchable:
Shapechange is the most usefull spell. Fight golems with golems, good fun for all.
except you get a weaker version of the Adamantite Golem with that spell...

Che Ki 12-31-2003 05:59 PM

It might be a little cheesy, but I just use Valygar - hide in shadows, with boots of haste, big spear in hand. Takes a hit on the golem, runs away out of sight, golem gets stuck in door. Repeat ad nauseum. Takes a little time, but gets the job done and avoids that damn cloud that the golem produces. No body else is even needed in that fight.

Xen 01-01-2004 05:19 AM

Quote:

what's the best spells i could use against adamantite GOLEMS???
There are a couple of spells that ignore Magic Resistance.

mabax the killer dwarf 01-01-2004 10:16 AM

IMHO the fastest easiest way is to get them jammed in adoorway or behind some summoned creatures then pummel them with azuredge,dwarven thrower,tasherons bow(poor nalia's arm must get some kinda tired),fire tooth,anything that doesn't require amunition. I never bother casting any spells,that's probably a good idea though, I just like pummeling things to death.

Dundee Slaytern 01-01-2004 12:17 PM

Shapechange does not have an Adamantite Golem option, but an Iron Golem one.

Best spell?

Hmmmm... Lower Resistance followed by any direct damage spells, but seriously, it would be a waste of spells.

Imprisonment? Waaaay overkill.

Mislead I guess. ;)

Assassin 01-01-2004 01:03 PM

Okay, Mordy Swords aren't that good against Adamantite Golems, because they are damageable by that Poison Gas that the Golems spew out.

Vorpal Effects still work on Golems (or at least my Planetar could OHKO one), so a possible tactic could be to Lower Resistance it, Greater Malison, then try numerous Chromatic Orbs or Finger of Deaths. Or just Magic Missile it to death.

Anyone know if something is immune to magical, and you cast a Finger of Death at it, will it still need to save, or will it not have to because the first bit failed?

Dundee Slaytern 01-01-2004 11:29 PM

Finger of Death can be negated by Magic Resistance.

Assassin 01-02-2004 12:48 PM

which is why you cast Lower Resistance before casting Finger of Death...

Dundee Slaytern 01-03-2004 12:31 AM

Quote:

Originally posted by Assassin:
which is why you cast Lower Resistance before casting Finger of Death...
Wait, wait... now I am a bit confused. What exactly were you asking in your previous post?

Lord 01-03-2004 01:15 AM

Quote:

Originally posted by Assassin:
which is why you cast Lower Resistance before casting Finger of Death...
You can do a few Lower Resistances, but the target still gets a save verse death at either -2 or +2, I forget which. That is why casting greater malison as well will help do the trick.

Assassin 01-03-2004 08:43 AM

Quote:

Vorpal Effects still work on Golems (or at least my Planetar could OHKO one), so a possible tactic could be to Lower Resistance it, Greater Malison, then try numerous Chromatic Orbs or Finger of Deaths. Or just Magic Missile it to death.

Anyone know if something is immune to magical, and you cast a Finger of Death at it, will it still need to save, or will it not have to because the first bit failed?
That's what I'm talking about. =/ You first Lower Resistance a few times. Then you Greater Malison or Doom it. Then you cast Chromatic Orb or Finger of Death.

What I am asking is if: Say, an enemy is immune to magical damage. Finger of Death does magical damage. Therefore, will the death effect be negated along with the magical damage, or will the victim still have to save in order to survive?

InjaYew 01-03-2004 09:56 AM

I always end up using HEAL, CURE SERIOUS WOUNDS, etc... ;)

Ya gots to beat golems to death. [img]smile.gif[/img]

Lord 01-03-2004 01:11 PM

Quote:

Originally posted by Assassin:
</font><blockquote>quote:</font><hr /> Vorpal Effects still work on Golems (or at least my Planetar could OHKO one), so a possible tactic could be to Lower Resistance it, Greater Malison, then try numerous Chromatic Orbs or Finger of Deaths. Or just Magic Missile it to death.

Anyone know if something is immune to magical, and you cast a Finger of Death at it, will it still need to save, or will it not have to because the first bit failed?

That's what I'm talking about. =/ You first Lower Resistance a few times. Then you Greater Malison or Doom it. Then you cast Chromatic Orb or Finger of Death.

What I am asking is if: Say, an enemy is immune to magical damage. Finger of Death does magical damage. Therefore, will the death effect be negated along with the magical damage, or will the victim still have to save in order to survive?
</font>[/QUOTE]No. The death effect is what comes first, and that is not magic damage. If the target makes their saving throw, then it attempts to do magical damage to them. If the target also has magicl damage resistance, then it's possible that they won't take any damage either.

Userunfriendly 01-03-2004 05:40 PM

best spell...animate dead...and improved haste or haste the skeleton warrior...

Ares 01-03-2004 06:03 PM

Skeletons from AD only have +1 swords though, correct? Therefore they couldn't possibly do damage to the Adamantite Golem because they can't hit it.

Assassin 01-03-2004 06:30 PM

Damage as +1, hit as +3, IIRC.

SixOfSpades 01-04-2004 01:29 AM

Skeleton Warriors that occur as Random Spawns are equipped with 2-Handed Swords+1, which they drop.

Skeleton Warriors that are summoned via Animate Dead, however (yours or the enemy's), wield 2-Handed Swords+3, and drop no loot.

Ares 01-04-2004 01:52 AM

Oh.

Serves me right for contradicting someone more knowledgeable than I.


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