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-   -   sick of buffing (http://www.ironworksforum.com/forum/showthread.php?t=14436)

Boutte 11-21-2003 02:25 AM

God I HATE going through it every time. You sit there and go through all your characters one at a time five or six times throwing spells 80% of wich are same ones over and over. Since I try to keep cheese to a minimum I guess at which ones I'll need then go in and find out I should have used this instead of that so it's reload and start over again. Maybe some body could figure out a mod that lets you queu your most commonly used buffs or something.

I spent about four hours playing today and I swear I must have spent three hrs preparing for battles. And it just gets worse as you progress. I'm surprised I haven't seen anything about this in the forums.

JrKASperov 11-21-2003 02:35 AM

A new challenge: prepare when within the fights, should make things more challenging :D

Armen 11-21-2003 03:53 AM

i know what you mean - buffing the party seems to be the 'worst' thing - individual buffs, group buffs, summons etc. etc.

its a good discipline to cast them on the fly i reckon when it looks like things are going against you - you've usually got enough slack with a party and it adds to the excitement when you have to balance doing damage against buffing (i'll always cast haste but doubt i'd take out a round to cast bless) - i've ended up with clerical summons appearing just as the last bad guy drops a few times which is quite annoying - fast casting speed helps

solo buffing is a bit more essential but less of an overhead of course

try getting into the character of the buffing - you know the sequence they always have in films when the last big battle is going to happen? (loading and checking swords/guns/lasers or whatever while the dramatic music is playing) buffing is like that - they're not sat around yawning while the woman in the robe waves her arms around - they're preparing themselves - they might die - they look around - they're ready now - one last check as the thief surveys the enemy lifts one hand above his head . . . and drops it

Faceman 11-21-2003 06:28 AM

one small trick to reduce your buffingtime is to make TWO saves
One hardsave before buffing (or after the essential buffs like Stoneskin or Bless) and a quicksave afterwards (i.e. before Buffs you're not sure will work). That way if the battle is going awry and it is not to blame on the wrong buffs you can just quickload and have your completely buffed paty at hand.
The only legit way for fast buffing however is Contingencies and Spell Triggers.

Link 11-21-2003 07:10 AM

Or you just walk in the fight unbuffed, as was suggested ;) I did that my first game through (only used offensive spells such as Fireball, ADHW etc.) and made it through the entire game that way :D

Bruce The Aussie 11-21-2003 09:59 AM

links suggestion is hard, but alot more satisfying.....

but i wouldn't try it if you have any mods installed....

Morgeruat 11-21-2003 10:55 AM

Quote:

Originally posted by Link:
Or you just walk in the fight unbuffed, as was suggested ;) I did that my first game through (only used offensive spells such as Fireball, ADHW etc.) and made it through the entire game that way :D
actually Defensive Harmony is best used this way, it has a low casting time and low duration, but the -4AC boost is very nice. in my Icewind Dale game it's my most frequently used cleric spell, outside of healing spells.

koz-ivan 11-21-2003 03:34 PM

Quote:

Originally posted by Link:
Or you just walk in the fight unbuffed, as was suggested ;) I did that my first game through (only used offensive spells such as Fireball, ADHW etc.) and made it through the entire game that way :D
i wouldn't got quite that far, but yeah.

look at the spell books, find buffs that last a long time, (armour, stone / iron skin, protection from evil 10' ect) and stick w/ those.

they can be cast upon entering a dangerous area and should last for almost all of it, you may need to rest before they run out.

rinse and repeat.

Sir Kenyth 11-21-2003 05:52 PM

Ummmm.......

Buffing before a known fight isn't good playing unless you're on a reload and just want to get it over with. It takes the fun out of things. Think about if you were the character. What would you do in the daily routine? Certain spells like stoneskin should be kept on at all times when wandering. They last a long time. Cleric, druid, and ranger summons last a while. Simply have one follow you around to scout ahead. I used to keep a fire elemental on hand all the time for this reason. Bless, defensive harmony, etc. should all be cast in the fight to simulate real combat.

Lord 11-21-2003 05:54 PM

Quote:

Originally posted by Link:
Or you just walk in the fight unbuffed, as was suggested ;) I did that my first game through (only used offensive spells such as Fireball, ADHW etc.) and made it through the entire game that way :D
I too went through the game like that my first 2 times through. I pretty much only used offensive spells, no buff spells or such. I didn't learn the true use of spells until I ran my PC as a sorceror. If you were doing things like I was, I suggest making your PC a sorceror, mage, or cleric to see how spells should truely be used.

Boutte 11-21-2003 11:22 PM

Quote:

Originally posted by Sir Kenyth:
Ummmm.......

Buffing before a known fight isn't good playing unless you're on a reload and just want to get it over with. It takes the fun out of things. Think about if you were the character. What would you do in the daily routine? Certain spells like stoneskin should be kept on at all times when wandering. They last a long time. Cleric, druid, and ranger summons last a while. Simply have one follow you around to scout ahead. I used to keep a fire elemental on hand all the time for this reason. Bless, defensive harmony, etc. should all be cast in the fight to simulate real combat.

spoilers
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You must be a much better player than I am. When I walk into a high level battle for the first time I usually get slaughtered. I felt good when it only took me three times to kill Firkkrag. Also I don't like to ressurrect npcs. That feels to unreal to me, so if somebody goes down I feel I've lost. I'll usually play it out to learn how to beat the opponent when I reload and start again. If I get through a tough one and lose one of my people I'll raise them but I don't feel like I beat it.

Maybe I'll try just balls out like you say. I do have two RoR. (guess I'll be looking at the hand soon.)

Xen 11-22-2003 12:49 PM

Well i don`t know for you but like I play(Insane,Tactics,Battels and Ascension) you just <u>have</u> to buff. If you don`t you are pretty much doomed. When someone hits you per about 20-30 dmg on averege and about 50 on critical you don`t live very long. So you maybe don`t like buffing but i rather spend that 5-10 mins to buff and then surivive instead reloading 20+ times. [img]tongue.gif[/img]

[ 11-22-2003, 12:51 PM: Message edited by: Xen ]

Lord 11-22-2003 01:02 PM

Quote:

Originally posted by Xen:
Well i don`t know for you but like I play(Insane,Tactics,Battels and Ascension) you just <u>have</u> to buff. If you don`t you are pretty much doomed. When someone hits you per about 20-30 dmg on averege and about 50 on critical you don`t live very long. So you maybe don`t like buffing but i rather spend that 5-10 mins to buff and then surivive instead reloading 20+ times. [img]tongue.gif[/img]
The only trouble about buffing for 5-10 minutes is that some of the earlier buffs that you casted could be gone by the time you're done buffing. So you should always keep contingincies and spell triggers also for buffing. Put the ones that don't last that long and take the longest to cast in the spell trigger or contingincy while the once that last a while (stoneskin) should be cast beforehand.

Boutte 11-22-2003 04:06 PM

I guess the main popint I was tying make got lost. Would it be possoble for some who knows how to create mods be able to create a way to queue up the most common spells (stone skins, Spirit or ghost armor,pfe, etc.)it really would speed up the game and take some the repetitiveness out of preping for battle.

weimer 11-22-2003 07:10 PM

Quote:

Originally posted by Boutte:
Maybe some body could figure out a mod that lets you queu your most commonly used buffs or something.
The Solaufein mod (mysteriously, not the Tactics mod) contains two scripts: the "party auto-buff script" and the "solo auto-buff script" that do basically what you're looking for here. You assign such a script to Mage A, select Mage A, press a single key or two, and all buffs are cast in an instant.

Here's the American description:

@302 = ~PARTY AUTO-BUFF: ~
@303 = ~This script will allow any spellcaster to buff the entire party rapidly when no enemies are present. Press "S" for Slow, Long-Lasting buffs (typically spells that last for a long time and should be cast whenever you wake up), "F" for Fast, Combat buffs (typically spells that last just a few rounds, use before the big fights), "D" for Free-Action (which lasts a short time and messes up haste) and "N" for Melf's Meteors. Buffs will be cast on the PC first and then all other party members. Memorize six copies of any spell you want to affect everyone. This script also automatically drinks healing potions, detects traps, and attacks enemies (spellcasters, then mundanes).~

Boutte 11-22-2003 11:28 PM

Thanks Weimer I'll check that out.

Zuvio 11-23-2003 06:48 AM

<font color=gold>
I'd say... the auto-buff scripts were the only things that kept me replaying BGII in the first place. God, having a party with a druid a cleric and two spellcasters is a damn nightmare.
</font>

Xen 11-23-2003 04:15 PM

That is cool Wes! I think i will install it! [img]graemlins/thumbsup.gif[/img] for you!

Fs.SaCuL 11-23-2003 09:46 PM

Quote:

Originally posted by JrKASperov:
A new challenge: prepare when within the fights, should make things more challenging :D
I usually do that
there are a few buffs I use before the fights...
things like remove fear, chaotic commands (well i usually don't have any priest in my group, but when I do...) and sometimes stoneskin... its good to have this last one always active


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