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Sythe 08-11-2003 12:11 AM

Post your ideas here for some ideas for mods. And mayhap someone would make a mod posted here in this thread.

I have some ideas here.

How many fingers do you have? Ten right? So why can't you wear TEN rings? It would be nice to have a mod that you can wear more than two rings. Maybe TEN rings is a bit overpowered but how about four that would be suitible.

A mod that there are silver,copper, and plantanium pieces. If you read the Dungeons and Dragons player handbook you would know the value of each type of coin. And it'd make things more realstic (But most likely things a bit more complicated.

Contains Brynnlaw Spoilers

Brynnlaw is one of my most favorite places in the game. Wouldn't it be nice if there were more quests there if you are a swashbuckler you would feel more at home there than anywhere else. Maybe you can do more quests on the island such as performing tasks for DeSharik. Even meeting new NPC's that can join you who are also most likely swashbucklers too. Maybe you can go on sailing?

Contains Underdark Spoilers

Extended stay in the Drow city. What I loved most was fighting other Drow again there is opprtunity to do more quests. Maybe if you are female you can rule your own house. And name it whatever you wish and have it as an stronghold. If you are a male you can be an Weapon Master if you are an fighter or a wizard for your house. Maybe you can take part in a raid against another house.

[ 08-11-2003, 12:13 AM: Message edited by: Sythe ]

Lord Lothar 08-11-2003 12:38 AM

Quote:

How many fingers do you have? Ten right? So why can't you wear TEN rings? It would be nice to have a mod that you can wear more than two rings. Maybe TEN rings is a bit overpowered but how about four that would be suitible.
<font color=cadetblue>I believe the manual said something about the rings being so pwerful that if you wore more than one on your hand, the magic would conflict and not work properly or something like that...or maybe that was what it said for Diablo...</font>

Gangrell 08-11-2003 12:40 AM

Having rulership over a house in the Underdark doesn't sound so bad, but then again you have to be aligned with Elhan so he can guide you to Irenicus with the Lanthorn, but otherwise still good.

Hmmm, my mod ideas, actually, I have posted them only they're in another forum. But here they are if anyone wants to read up on them.

Athkatla Under Siege Mod

Dragon Mountain

My username is Astaroth.

Sythe 08-12-2003 12:29 PM

Quote:

Originally posted by Lord Lothar:
</font><blockquote>quote:</font><hr />How many fingers do you have? Ten right? So why can't you wear TEN rings? It would be nice to have a mod that you can wear more than two rings. Maybe TEN rings is a bit overpowered but how about four that would be suitible.
<font color=cadetblue>I believe the manual said something about the rings being so pwerful that if you wore more than one on your hand, the magic would conflict and not work properly or something like that...or maybe that was what it said for Diablo...</font> </font>[/QUOTE]True unless you install the Ease of Use mod

The Offspring of Viconia and Edwin 08-12-2003 02:26 PM

Yes! Bob, the result of a drunken night including a mind flayer and a mustard jelly, the first ever mustard flayer ... or mind jelly, attacks Amn with a huge army of beggars. The beggars take on the forms of ordinary beggars, and then become ordinary beggars, leaving Bob to find new friends. Bob can change into his jelly form and squeeze directly through walls, then hypnotise dwarves into thinking they are actually cows. Bob can use his mind flayer abilities to confuse himself, causing his right leg to attack his nose. This would be a great mod, because it'd be the quest of one lonely psychic blob trying to find true friendship, before being killed by an angry herd of animal rights protesters.
Or you could just put a few more weapons in, or something.

Pyrenk 08-12-2003 03:25 PM

Somebody needs a shot of morphine.

Gangrell 08-12-2003 03:36 PM

Or a straightjacket :rolleyes:

The Offspring of Viconia and Edwin 08-13-2003 01:22 PM

Quote:

Originally posted by Gangrell:
Or a straightjacket :rolleyes:
Th .. They tried to stick me in that institute, but I wouldn't let them. Heh .. I, I ripped their eyebrows off! Bwhaahaahaaaaa!

Pyrenk 08-13-2003 02:16 PM

Gangrell, d'ya think a sledgehammer would do the trick? Apparently, a lowly straightjacket can't restrain him, and morphine won't make him sleep.

If only we could get Jim to cast Damage Lecture on him...

[ 08-13-2003, 02:16 PM: Message edited by: Pyrenk ]

The Offspring of Viconia and Edwin 08-13-2003 02:47 PM

Quote:

Originally posted by Pyrenk:
Gangrell, d'ya think a sledgehammer would do the trick? Apparently, a lowly straightjacket can't restrain him, and morphine won't make him sleep.

If only we could get Jim to cast Damage Lecture on him...

Th .. The institute, it was in .. argh ... hell. Fiends in white coats, funny utensils, ridculous table manners, all in a lovely carpeted cell, inside a maximum security prison for people who are 'one picnic short of a sandwich', or however that saying goes.
Anyway, sledgehammers would have no effect. My increased insanity renders me immune to normal weapons, don't ask how because my imaginary friend's imaginary friend told me so. And sleep spells, or boring country music won't put me to sleep either, caffeine runs through my blood like urine.

Pyrenk 08-13-2003 02:55 PM

Well, I've been saving my Sledgehammer of Bleeding +5 for a special occasion...that would work well, wouldn't it? Causing internal bleeding, and making the pockets of blood explode. Ahh, lovely. Crumpets and midget brains.

Faceman 08-13-2003 03:44 PM

Quote:

Originally posted by Sythe:

Brynnlaw is one of my most favorite places in the game. Wouldn't it be nice if there were more quests there if you are a swashbuckler you would feel more at home there than anywhere else. Maybe you can do more quests on the island such as performing tasks for DeSharik. Even meeting new NPC's that can join you who are also most likely swashbucklers too. Maybe you can go on sailing?

I'd definitely like a mini-mod that makes you able to go back to Brynnlaw without using the CLUA cheat. Maybe add a Sailor to the docks who'll take you there for some gold.

Quote:

Originally posted by Sythe:
How many fingers do you have? Ten right? So why can't you wear TEN rings? It would be nice to have a mod that you can wear more than two rings. Maybe TEN rings is a bit overpowered but how about four that would be suitible.

Ten rings! Great! And what about TEN amulets? After all you can fit more than one around your neck (like Mr.T) and baggy pants which expand your quickslots and two golden Colt 1911 and then I'd call my party the Wu-Tang clan.
No offense intended but you shouldn't be wearing too much magic stuff it might have negative effects on your health. Remember that with great power comes great responsibility (a Ring of free Action to who knows the movie to that one)

Lord Lothar 08-13-2003 04:01 PM

Quote:

Ten rings! Great! And what about TEN amulets? After all you can fit more than one around your neck (like Mr.T) and baggy pants which expand your quickslots and two golden Colt 1911 and then I'd call my party the Wu-Tang clan.
<font color=cadetblue>LMAO, man that's great. Imagine recruiting Method Man the bard in your party.
Method Man - Uses Rap Song
Zombie - Screams, covers ears, and dies
(no offense to any rap listeners, I listen to Wu-tang and rap myself)</font>

Quote:

No offense intended but you shouldn't be wearing too much magic stuff it might have negative effects on your health. Remember that with great power comes great responsibility (a Ring of free Action to who knows the movie to that one)
<font color=cadetblue>Spiderman. WOOT!</font>

The Offspring of Viconia and Edwin 08-13-2003 04:02 PM

Quote:

Originally posted by Pyrenk:
Well, I've been saving my Sledgehammer of Bleeding +5 for a special occasion...that would work well, wouldn't it? Causing internal bleeding, and making the pockets of blood explode. Ahh, lovely. Crumpets and midget brains.
Wel .. well .. I've been saving my Scary Stick Of Fear +3, +5 vs sledgehammer-users for special occasions, like Christmas. I once scared Talos with it, and he said "Oooh, that stick is reeealy scary". Then we sang with a band of merry penguins, and me and my party (The Kinky Wizards) went in search of my other friends, Tiax and Dradeel, to make a pie consisting of pigeons, cheese and chair legs.

Pyrenk 08-13-2003 04:19 PM

The Sledgehammer acts as an Ioun stone, so I technically do not use it. It attacks on its own, like Mordenkainen's Sword. It tends to smack me in the head when revolving around it, but other than that, it's quite useful.

Sorry for being [img]graemlins/offtopic.gif[/img]

[ 08-13-2003, 04:20 PM: Message edited by: Pyrenk ]

Sythe 08-14-2003 01:05 AM

People let us not debate over the offsrping of Edwin and Viconia's lack of sanity.

Talk about the topic at hand.

Pyrenk 08-14-2003 08:37 AM

As you wish.

1. Ten rings would make your character too powerful with the right equipment, especially a solo character (Thief/Mage...eheheh). Ring of Gaxx+Ring of Acuity+Ring of Wizardry+Ring of Protection+3 (there is a 3, right?) is already enough to make that specific character a lot stronger than normal.

2. Platinum, silver, and copper pieces. The idea is decent, but there is no need for it. You don't have to count out the money you hand a shop-keeper, do you? The game automatically does it for you. If this were implemented, the game would most likely put them into one pile. Sure, finding three differently valued coins would liven things up in the beginning, but when you have 50k+ gold, it doesn't really matter.

3. Good idea, although I do not see how sailing would be implemented into the game, let alone why. Brynnlaw was interesting, though.

4. Slaughtering drow and getting more quests is always nice, but the stronghold idea isn't that good. That would make the game seem to be set in the Underdark (moreso than Athkatla, anyway), when it is supposed to be set above it.

Btw, the EoU mod enables wearing more than one ring? o.O

Armen 08-14-2003 09:54 AM

Quote:

Originally posted by Pyrenk:
Btw, the EoU mod enables wearing more than one ring? o.O
nah, it allows rings of protection with magic armour

Pyrenk 08-14-2003 11:52 AM

Quote:

Originally posted by Sythe:
</font><blockquote>quote:</font><hr />Originally posted by Lord Lothar:
</font><blockquote>quote:</font><hr />How many fingers do you have? Ten right? So why can't you wear TEN rings? It would be nice to have a mod that you can wear more than two rings. Maybe TEN rings is a bit overpowered but how about four that would be suitible.

<font color=cadetblue>I believe the manual said something about the rings being so pwerful that if you wore more than one on your hand, the magic would conflict and not work properly or something like that...or maybe that was what it said for Diablo...</font> </font>[/QUOTE]True unless you install the Ease of Use mod </font>[/QUOTE]That scared me, lol. I know about the armor+ring mod in the EoU, though.

The Offspring of Viconia and Edwin 08-15-2003 03:37 PM

I shall take my attention away from the Offspring of Viconia and Edwin, and give ye a really, really interesting idea .....

Wigs.
You can wear rings, guantlets, robes, cloaks and helmets, but you've never been able to wear wigs. Imagine walking into the Adventurer's Mart and being able to purchase a Wig of Intelligence +3.

Gangrell 08-15-2003 03:44 PM

Quote:

Originally posted by The Offspring of Viconia and Edwin:
I shall take my attention away from the Offspring of Viconia and Edwin, and give ye a really, really interesting idea .....

Wigs.
You can wear rings, guantlets, robes, cloaks and helmets, but you've never been able to wear wigs. Imagine walking into the Adventurer's Mart and being able to purchase a Wig of Intelligence +3.

Even if someone did make a mod with that implemented into it ( :rolleyes: ), there's a problem with that. Ever notice that all the characters in the game have hair, even Minsc is bald but he still has hair in the character generator.

I think earrings would be a more reasonable idea.

Dadams1 08-15-2003 04:54 PM

Urr, how about a mod that fixes the characters' bodies so that they actually look something like they do in their character portraits? Like Gangrell said, Minsc is bald in the portrait but his character has hair. As for a mod that adds gameplay... I agree that Brynnlaw should contain more things such as side quests that aren't ultimately important to the plot of the main story, and I also think that you should be able to pay a sailor in Athkatla to take you there if you want to go. Oh, and I think that maybe a mod could be made that would make strongholds for kits, like a pirate stronghold in Brynnlaw for Swashbucklers or a stronghold in the graveyard for a necromancer or even a stronghold for a bard in the circus or something like that. But those are just a few ideas...

Borg 08-15-2003 05:30 PM

I'd like to see a mod where you fight the Renols (sp?) or, d'Arnise Keep Spoiler:
~
~
~
~
~
~
~
~
~
~
Whatever family it is that threatens you because their boy was engaged to Nalia and you won't give them squat as the new keep's owner. Like, a big open field battle outside the keep, IWD2 style!

teardropmina 08-15-2003 05:39 PM

Quote:

Originally posted by Borg:
d'Arnise Keep Spoiler:
~
~
~
~
~
~
~
~
~
~
Whatever family it is that threatens you because their boy was engaged to Nalia and you won't give them squat as the new keep's owner. Like, a big open field battle outside the keep, IWD2 style!

{OFF TOPIC spolier}

well...I never let that one break into a IWD2 style field battle, as all my attacks concentrate on Roenall, and he falls quicklly; as he falls, the battle ends (sometimes he falls so fast that none of his goons got hurt at all)

Sythe 08-15-2003 07:23 PM

Quote:

Originally posted by Pyrenk:
As you wish.

1. Ten rings would make your character too powerful with the right equipment, especially a solo character (Thief/Mage...eheheh). Ring of Gaxx+Ring of Acuity+Ring of Wizardry+Ring of Protection+3 (there is a 3, right?) is already enough to make that specific character a lot stronger than normal.

2. Platinum, silver, and copper pieces. The idea is decent, but there is no need for it. You don't have to count out the money you hand a shop-keeper, do you? The game automatically does it for you. If this were implemented, the game would most likely put them into one pile. Sure, finding three differently valued coins would liven things up in the beginning, but when you have 50k+ gold, it doesn't really matter.

3. Good idea, although I do not see how sailing would be implemented into the game, let alone why. Brynnlaw was interesting, though.

4. Slaughtering drow and getting more quests is always nice, but the stronghold idea isn't that good. That would make the game seem to be set in the Underdark (moreso than Athkatla, anyway), when it is supposed to be set above it.

Btw, the EoU mod enables wearing more than one ring? o.O

1. As I said 10 rings are too powerful there should the most of four.

2.Yeah I agree I didn't put much thought into that.

3.Spoilers

Do you know the map on Sameon's ship when the Githyanki attacked? Maybe someone can use the map the map makes you feel that you are on sea. Why? Use your imagination.

4.Spoilers

Yeah I suppose and besides it won't be realstic if you stay there for over a year and Adalon's spell doesn't run out. Forget the idea about the stronghold I didn't put any real thought into that. But with more quests would be great though. You rarely get to fight other drow.

Does anybody know the progress of Icewind Gate?

Sythe 08-15-2003 07:24 PM

Quote:

Originally posted by Dadams1:
Urr, how about a mod that fixes the characters' bodies so that they actually look something like they do in their character portraits? Like Gangrell said, Minsc is bald in the portrait but his character has hair. As for a mod that adds gameplay... I agree that Brynnlaw should contain more things such as side quests that aren't ultimately important to the plot of the main story, and I also think that you should be able to pay a sailor in Athkatla to take you there if you want to go. Oh, and I think that maybe a mod could be made that would make strongholds for kits, like a pirate stronghold in Brynnlaw for Swashbucklers or a stronghold in the graveyard for a necromancer or even a stronghold for a bard in the circus or something like that. But those are just a few ideas...
Splendid idea! New strongholds for class kits!

McHaggis 08-16-2003 09:46 AM

Quote:

Originally posted by Faceman:
</font><blockquote>quote:</font><hr />Originally posted by Sythe:

Brynnlaw is one of my most favorite places in the game. Wouldn't it be nice if there were more quests there if you are a swashbuckler you would feel more at home there than anywhere else. Maybe you can do more quests on the island such as performing tasks for DeSharik. Even meeting new NPC's that can join you who are also most likely swashbucklers too. Maybe you can go on sailing?

I'd definitely like a mini-mod that makes you able to go back to Brynnlaw without using the CLUA cheat. Maybe add a Sailor to the docks who'll take you there for some gold. </font>[/QUOTE]In a matter of fact, there currently is one Brynnlaw mod under construction. It's called Blades of Brynnlaw.

Dadams1 08-17-2003 04:44 PM

Ah, I came up with an idea. I think that their should be a mod that changes the Bodhi-alliance. I just sided with her for the first time, and I found it odd that a creature of the undead would be in need of 15,000 GP. I think that someone should add a quest onto the Bodhi-alliance, a quest that has you go to someplace and recover some sort of magical item, which would undoubtedly be more useful to her that 15,000 GP. I mean, with 15,000 GP she could buy whatever she wants, BUT who would sell something to a vampire anyway??? I just think that's kinda' dumb. So there's my mod idea :D ... We can hammer out the details later ;) .

The Offspring of Viconia and Edwin 08-17-2003 04:51 PM

I have ... an idea!
No really, it's pretty good this time.
Basically, once you (big nasty spoiler) beat Irenicus for the first time in Spellhold, you should be able to take control of it's management, like recruiting psychiatrists and new wardens, and when you travel, you can send people who you think may be psychotic (Isea Roenal, for example) to Spellhold for rehabilitation. This would give a kind of management strategy feel to BGII.
I thank you for your time.

Dadams1 08-17-2003 05:07 PM

That would be SO COOL! Hoho, just imagine going up Anomen's dad and saying, "Let him rot in Spellhold." That would be the greatest day of my life... Actually not. But pretty cool anyway :D .

Gangrell 08-17-2003 05:15 PM

The idea had come around to me about that a couple of times, though I would make it where the mages would actually survive the outcome with Irenicus, so you could possibly have them as allies against Bodhi. But as for running the Asylum itself, I don't know. You'd be basicly running an insane Asylum and I wouldn't know what the benefits could be [img]graemlins/1ponder.gif[/img]

Dadams1 08-17-2003 08:20 PM

Well, first of all you'd need to make a mod that allowed you to get back to Brynnlaw, then you could start pondering ideas about a Spellhold stronghold [img]tongue.gif[/img] .

Link 08-18-2003 09:04 AM

I'd like to see a mod where it is explained what happened before Baldur's Gate 1. A sort of prequel to the whole series. Beginning with Bane and Bhaal stealing the Tablets of Fate from Lord Ao.. I think that would be a brilliant setting for a mod. You could be a youthful Gorion, who learns from his (new?) friend Elminster about the coming events. You then proceed to do quests, and eventually you'll have to save the children from being slaughtered by our famous blackhearted priestess.

Maybe you could even add a little future thingie by making Gorion choose one baby ("Here baby baby!" - Fat Bastard) and the other one stares back at him in such a way, that Gorion believes that the baby understands what's happening. That would be Sarevok of course.

Maybe this is all too farfetched, but I came with this idea before (and Sir Goulum had the same idea) when we were discussing 'what we would like to see as a Baldur's Gate III.

The Offspring of Viconia and Edwin 08-18-2003 02:06 PM

I can imagine the scene now:
Gorion: Hello, I'm looking for a child of Bhaal
Shop Assistant: Sure, we have two specials in today
Gorion: Could I see them?
Shop Assistant: Sure, we have (PC name here) and Sarevok.
Gorion: Ugh, Sarevok's ugly. I'll take (PC name here)
Shop Assistant: Good choice, sir!
Gorion: You take Visa, yes?

Sagramore 08-18-2003 02:12 PM

Offspring of Edwin and Viconia, that's nonsense! Gorion would only use Mastercard...

Dadams1 08-18-2003 03:32 PM

Wooden Staff: 4 GP
Robe of the Good Archmagi: 10,000 GP
Metaspell Amulet: 5,600 GP

Having your kid become the most powerful evil Sorceror in the world: Priceless.

Some things money can't buy. For everything else, there's MasterCard. :D :D :D

Xen 08-18-2003 03:34 PM

Quote:

Originally posted by Dadams1:
Wooden Staff: 4 GP
Robe of the Good Archmagi: 10,000 GP
Metaspell Amulet: 5,600 GP

Having your kid become the most powerful evil Sorceror in the world: Priceless.

Some things money can't buy. For everything else, there's MasterCard. :D :D :D

YAY! ROFLMAO! [img]graemlins/thumbsup.gif[/img]

Dadams1 08-18-2003 03:36 PM

Thought you'd like that :D .

Pyrenk 08-18-2003 03:36 PM

But Visa is where you want to be!

Dadams1 08-18-2003 03:37 PM

But MasterCard has funny commercials :D . I'm so shallow... *Sigh*...


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