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IS there a way to prevent time stop????sooo annoying....can't do anything!!!!!
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Hit the caster hard to disrupt the spell sequence...
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but how will i know if he is casting the spell...and is there a way to kill the lich before he uses this???
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Just a question; is there anything that will always disrupt a mage's casting sequence?
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Nope. With the proper spell layerings/pre-buffs, a Mage can virtually ensure that their Time Stop won't be interrupted. What you can do is watch the Time Stop animation that the Lich uses when it casts it. Then, whenever you see it, run out of the Lich's view. Sure, some of them won't be real Time Stops, but better safe than sorry. I'm assuming that you aren't talking about the Improved Lichs.
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99% of the time if a lich is casting time stop it's a contingency, sequencer or trigger, and cannot be stopped.
I wonder though what would happen if someone were immunized to the spells school? |
nope i'm not talking about the improved ones...i think i am talking about the shade lich that you can fight when doing the quest for getting the artifact to destroy the beholder...(cult of the eyeless)
another question when fighting the lich...i kill one and poof anothe one appears ...wut is going on?i keep on killing and more keep coming..kinda like the energizer bunny..lol |
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Spirits, liches tend to do two things during time stops. They either cast Protection from Evil, Time Stop, Meteor Swarm, and Gate, or they cast Time Stop and Symbol: Fear, Stun, and/or Death. In regards to the former, if you can take on a lich, you can take on a pit fiend. [img]smile.gif[/img] Get everyone out of the Meteor Swarm, or at least the characters taking heavy damage if you can't get everyone out, and have your melee fighters pound on the pit fiend while your ranged support and spell casters work on the lich's defenses. In regards to the latter, if your characters get Symboled, cast Remove/Resist Fear or Free Action, whichever one works, and try again. And if you're not having any luck, you can always reload and try again later. [img]smile.gif[/img] EDIT: The lich is casting Mislead. What happens is your party is attacking an illusionary clone of the lich, while the real lich is invisible and no doubt laughing its undead butt off. True Sight, Dispel Magic, Detect Invisibility, and a thief with a good Detect Illusions rating can dispel the Mislead. [ 07-18-2003, 11:19 PM: Message edited by: Pirengle ] |
what about the spell Miscast magic??
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<font color = lightgreen>Unfortunately not, Spirits Forever...
...unless you have Throne of Bhaal installed, and you create an item that incorporates effect #310 set to "while equipped" on "self", in which case you are immune to Time Stop. [img]graemlins/petard.gif[/img] </font> |
you cannot prevent the lich's timestop unless you kill him with a single attack before his spellsequencer is triggered but i don't know if it can be done.
generally you can really anger mages if you have a wizardslayer in you group with grandmastery in axes wielding azuredge. [ 07-19-2003, 02:52 AM: Message edited by: Bloodtitan ] |
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you cant do anything about... get out of his sight after he cast 2 to 3 spells... after this it is surely time stop then, protection from magical weapons, then the meteor swarm, then the gate. be sure you have protection from evil 10 radius before you attack the lich.
here's a good trick i discovered in the hidden dungeon at the city gate inn. there's a secret passage that leads you to the tomb of the living b*&#$ i mean lich. at first he will initiate a dialogue then attack you. before he initiate the dialoque, attack him with your range weapons. then he will cast his contigency spells. get out immediately from the tomb and talk with the bartender... then rest. go back to the dungeon and start wacking him... hell attack you ofcourse... go out from the tomb. wait till he comes out, hack and whack him till he dies. go inside the tomb and you find him there again, go out and wait for him... outside, kill him and do the process again and again (i killed him five times and looted his items five times as well). well there you go, a cheat i dont call it but a loophole with lich's ability to apparate. |
Give us more details what is your party and levels?
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Flail of the Ages and anything else that does elemental damage is quite handy...skip over the stoneskins. [img]smile.gif[/img]
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Spell Immunity:Alteration should protect you from TS correct? But it does not. Why?
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[quote]Originally posted by Raistlin Majere:
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Yes...it would probably be overpowerd but... Sorcerer with 3xPI in CC and all PI`s have SI:Abjuration...it hurts sooo much...the pain... |
Another theory is that SI: - protects you from spells targeted at you.
Timestop however, targets time [img]tongue.gif[/img] |
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[img]graemlins/offtopic.gif[/img] Welcome daan! [img]graemlins/thewave.gif[/img] [ 07-20-2003, 04:31 PM: Message edited by: Xen ] |
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Basicaly, it takes a near-god to get round timestop. Most of the entities in BG2 that are immune to it have no business being immune to it. |
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Basicaly, it takes a near-god to get round timestop. Most of the entities in BG2 that are immune to it have no business being immune to it. </font>[/QUOTE]Thanks! |
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be completely blocked by any Combat Protection that grants immunity to whatever level of enchantment that the weapon in question happens to be. This is what I think is causing you to err, Raistlin, because the MoD+2 may be called the Mace of Disruption+2, it may grant a -2 bonus to THAC0 and a +2 to Damage, but in terms of what it can hit, it actually strikes as a +5 weapon, which means it will penetrate Mantle and Improved Mantle. The MoD+1 strikes as a +3 weapon. |
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what level is time stop? and it is a mage spell right?
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Time Stop (Alteration)
Range:0 Savingthrow: None Castingtime: 9 Area of Effect: Special Duration: 6 rounds Upon casting a time stop spell, the wizard causes the flow of time to stop for one round in the area of effect. Insided the sphere, the caster is free to act for six rounds of apparent time. The wizard can move and act freely within the area where time is stopped, but all other creatures are frozen in their actions, for they are literally between ticks of the time clock. (The spell duration is subjective to the caster.) Nothing can enter the area of effect without being stopped in time also. When the spell duration ceases, the wizard is again operating in normal time. **This being the case wouldn't the caster age six times faster than those who are forzen? Or would the frozen ones only age at 1/6 the rate of all those outside the spell.** Chain Contingency (Evocation) Range:0 Saving Throw: None Casting Time: 1 turn Area of effect: The caster Duration: Special Chain contingency channels some of the magical energy of the mage and releases it only under certain circumstances. Basically, the mage chooses three spells, which will be released under certain conditions such as being hit by an enemy. When this condition occurs, all three spells are cast immediatly. Spells of any level may be used n the Chain contingency. (These are the spell descriptions as given in the Instruction Manual.) |
Doesn't timestop just make the caster go super fast rather than stop time?
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For the duration, it makes the screen go grey and holds in place every creature in the area who is not immune to it and is not the caster. Time still runs for everyone. |
Pfft, "stopping" time is the same as making someone go infininetly faster anyway -relative to the others that is-, or maybe creating a local Infinite-mass-density, though I doubt that's what the spell does . But then again, you'd have to pick a viable matrix, cause if we're going with the speed-explanation the resulting force cant be 0.
Anywayz, its a spell and it works and unless you're weally weally powerfull you cant do anything about it .. so there [img]smile.gif[/img] Its ... MAGIC ! [img]graemlins/shine.gif[/img] |
Spells can stop running because of the duration limit during a Time Stop, you know.
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