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-   -   Time stop (http://www.ironworksforum.com/forum/showthread.php?t=13377)

Spirits forever 07-18-2003 09:41 PM

IS there a way to prevent time stop????sooo annoying....can't do anything!!!!!

shadowolf03 07-18-2003 09:44 PM

Hit the caster hard to disrupt the spell sequence...

Spirits forever 07-18-2003 09:53 PM

but how will i know if he is casting the spell...and is there a way to kill the lich before he uses this???

Nerull 07-18-2003 10:18 PM

Quote:

Originally posted by Spirits forever:
but how will i know if he is casting the spell...and is there a way to kill the lich before he uses this???
You don't know if he is casting this, but you can disrupt it. Use your normal mage disruption means (hacking them, hitting them with (enchanted) arrows, etc.). Fast weapons make a difference here.

Dadams1 07-18-2003 10:25 PM

Just a question; is there anything that will always disrupt a mage's casting sequence?

Assassin 07-18-2003 10:29 PM

Nope. With the proper spell layerings/pre-buffs, a Mage can virtually ensure that their Time Stop won't be interrupted. What you can do is watch the Time Stop animation that the Lich uses when it casts it. Then, whenever you see it, run out of the Lich's view. Sure, some of them won't be real Time Stops, but better safe than sorry. I'm assuming that you aren't talking about the Improved Lichs.

Firestormalpha 07-18-2003 11:06 PM

99% of the time if a lich is casting time stop it's a contingency, sequencer or trigger, and cannot be stopped.
I wonder though what would happen if someone were immunized to the spells school?

Spirits forever 07-18-2003 11:08 PM

nope i'm not talking about the improved ones...i think i am talking about the shade lich that you can fight when doing the quest for getting the artifact to destroy the beholder...(cult of the eyeless)
another question when fighting the lich...i kill one and poof anothe one appears ...wut is going on?i keep on killing and more keep coming..kinda like the energizer bunny..lol

Pirengle 07-18-2003 11:16 PM

Quote:

Originally posted by Firestormalpha:
99% of the time if a lich is casting time stop it's a contingency, sequencer or trigger, and cannot be stopped.
Nope. I've never seen a Time Stop come out of a lich's contingency or sequencer retinue. Now, Improved Mantle/Spell Trap/PfE, yes, followed by a Time Stop.

Spirits, liches tend to do two things during time stops. They either cast Protection from Evil, Time Stop, Meteor Swarm, and Gate, or they cast Time Stop and Symbol: Fear, Stun, and/or Death. In regards to the former, if you can take on a lich, you can take on a pit fiend. [img]smile.gif[/img] Get everyone out of the Meteor Swarm, or at least the characters taking heavy damage if you can't get everyone out, and have your melee fighters pound on the pit fiend while your ranged support and spell casters work on the lich's defenses. In regards to the latter, if your characters get Symboled, cast Remove/Resist Fear or Free Action, whichever one works, and try again.

And if you're not having any luck, you can always reload and try again later. [img]smile.gif[/img]

EDIT: The lich is casting Mislead. What happens is your party is attacking an illusionary clone of the lich, while the real lich is invisible and no doubt laughing its undead butt off. True Sight, Dispel Magic, Detect Invisibility, and a thief with a good Detect Illusions rating can dispel the Mislead.

[ 07-18-2003, 11:19 PM: Message edited by: Pirengle ]

spydar 07-18-2003 11:32 PM

what about the spell Miscast magic??

Azred 07-19-2003 12:41 AM

<font color = lightgreen>Unfortunately not, Spirits Forever...

...unless you have Throne of Bhaal installed, and you create an item that incorporates effect #310 set to "while equipped" on "self", in which case you are immune to Time Stop. [img]graemlins/petard.gif[/img] </font>

Bloodtitan 07-19-2003 02:51 AM

you cannot prevent the lich's timestop unless you kill him with a single attack before his spellsequencer is triggered but i don't know if it can be done.
generally you can really anger mages if you have a wizardslayer in you group with grandmastery in axes wielding azuredge.

[ 07-19-2003, 02:52 AM: Message edited by: Bloodtitan ]

BaRoN NiGhT 07-19-2003 04:16 AM

Quote:

Originally posted by Bloodtitan:
you cannot prevent the lich's timestop unless you kill him with a single attack before his spellsequencer is triggered but i don't know if it can be done.
generally you can really anger mages if you have a wizardslayer in you group with grandmastery in axes wielding azuredge.

<font color="cc0099">and a MoD or MoD+2.</font>

--------------------

Legolas The Magnificent 07-20-2003 12:28 AM

you cant do anything about... get out of his sight after he cast 2 to 3 spells... after this it is surely time stop then, protection from magical weapons, then the meteor swarm, then the gate. be sure you have protection from evil 10 radius before you attack the lich.


here's a good trick i discovered in the hidden dungeon at the city gate inn.

there's a secret passage that leads you to the tomb of the living b*&#$ i mean lich. at first he will initiate a dialogue then attack you. before he initiate the dialoque, attack him with your range weapons. then he will cast his contigency spells. get out immediately from the tomb and talk with the bartender... then rest. go back to the dungeon and start wacking him... hell attack you ofcourse... go out from the tomb. wait till he comes out, hack and whack him till he dies. go inside the tomb and you find him there again, go out and wait for him... outside, kill him and do the process again and again (i killed him five times and looted his items five times as well).


well there you go, a cheat i dont call it but a loophole with lich's ability to apparate.

Sythe 07-20-2003 12:39 AM

Give us more details what is your party and levels?

True_Moose 07-20-2003 12:45 AM

Flail of the Ages and anything else that does elemental damage is quite handy...skip over the stoneskins. [img]smile.gif[/img]

Raistlin Majere 07-20-2003 11:10 AM

Quote:

Originally posted by True_Moose:
Flail of the Ages and anything else that does elemental damage is quite handy...skip over the stoneskins. [img]smile.gif[/img]
true, but improved mantle/PfMW will make FoA useless(for the duration). MoD+2 however, the undead destroying part of the weapon hits ALWAYS, no matter what protection the lich has. only invisibility will save the lich...atleast until he starts casting a spell and becomes visible.

Xen 07-20-2003 03:16 PM

Spell Immunity:Alteration should protect you from TS correct? But it does not. Why?

Raistlin Majere 07-20-2003 04:25 PM

Quote:

Originally posted by Xen:
Spell Immunity:Alteration should protect you from TS correct? But it does not. Why?
Im quite sure this was left out on purpose: just think of the cheese potential! A hostile mage in a party casts TS while your mage(s) have SI:ABJ, thus the result is that you get 2 free timestops, perhaps allowing you to take out the whole hostile party that is against you! i think it was a good move from Bioware and co. to leave this out...

Xen 07-20-2003 04:27 PM

[quote]Originally posted by Raistlin Majere:
Quote:

Originally posted by Xen:
Spell Immunity:Alteration should protect you from TS correct? But it does not. Why?
Im quite sure this was left out on purpose: just think of the cheese potential! A hostile mage in a party casts TS while your mage(s) have SI:ABJ, thus the result is that you get 2 free timestops, perhaps allowing you to take out the whole hostile party that is against you! i think it was a good move from Bioware and co. to leave this out...
[/QUOTE

Yes...it would probably be overpowerd but...

Sorcerer with 3xPI in CC and all PI`s have SI:Abjuration...it hurts sooo much...the pain...

daan 07-20-2003 04:29 PM

Another theory is that SI: - protects you from spells targeted at you.
Timestop however, targets time [img]tongue.gif[/img]

Xen 07-20-2003 04:30 PM

Quote:

Originally posted by daan:
Another theory is that SI: - protects you from spells targeted at you.
Timestop however, targets time [img]tongue.gif[/img]

Yes but you are a son of a God you know...

[img]graemlins/offtopic.gif[/img] Welcome daan! [img]graemlins/thewave.gif[/img]

[ 07-20-2003, 04:31 PM: Message edited by: Xen ]

andrewas 07-20-2003 04:37 PM

Quote:

Originally posted by Xen:
Spell Immunity:Alteration should protect you from TS correct? But it does not. Why?
Consider timestop as creating 24 seconds of extra time for the caster. Getting around that would involve creating 24 seconds of time for yourself, and no, another timestop wouldn't work because that would trigger at a different time.

Basicaly, it takes a near-god to get round timestop. Most of the entities in BG2 that are immune to it have no business being immune to it.

Xen 07-20-2003 04:41 PM

Quote:

Originally posted by andrewas:
</font><blockquote>quote:</font><hr />Originally posted by Xen:
Spell Immunity:Alteration should protect you from TS correct? But it does not. Why?

Consider timestop as creating 24 seconds of extra time for the caster. Getting around that would involve creating 24 seconds of time for yourself, and no, another timestop wouldn't work because that would trigger at a different time.

Basicaly, it takes a near-god to get round timestop. Most of the entities in BG2 that are immune to it have no business being immune to it.
</font>[/QUOTE]Thanks!

SixOfSpades 07-21-2003 02:11 AM

Quote:

Originally posted by Raistlin Majere:
MoD+2 however, the undead destroying part of the weapon hits ALWAYS, no matter what protection the lich has. only invisibility will save the lich...
Ah, I'm going to give that a big NO. The Mace of Disruption's and Azuredge's "Slay Undead" properties are just like the additional enchantments on ANY weapon: They will bypass Stoneskin and Ironskin (because those spells only stop the weapon itself, not its on-hit enchantments), and have a chance to penetrate Mirror Image (because, based on the number of Images remaining, there is a % chance that the *real* caster will be hit), but will
be completely blocked by any Combat Protection that grants immunity to whatever level of enchantment that the weapon in question happens to be. This is what I think is causing you to err, Raistlin, because the MoD+2 may be called the Mace of Disruption+2, it may grant a -2 bonus to THAC0 and a +2 to Damage, but in terms of what it can hit, it actually strikes as a +5 weapon, which means it will penetrate Mantle and Improved Mantle. The MoD+1 strikes as a +3 weapon.

White Lancer 07-21-2003 09:56 AM

Quote:

Originally posted by Firestormalpha:
99% of the time if a lich is casting time stop it's a contingency, sequencer or trigger, and cannot be stopped.
Doesn't chain contingency only let you use spells of 8th level or lower? I know for a fact that the spell sequencers wont allow time stop, but my manual says CC can cast any level of spells (i think the in game description states only up to level 8)

Spirits forever 07-22-2003 10:15 PM

what level is time stop? and it is a mage spell right?

Nerull 07-22-2003 10:59 PM

Quote:

Originally posted by Spirits forever:
what level is time stop? and it is a mage spell right?
Time Stop is Wizard level 9.

Firestormalpha 07-22-2003 11:09 PM

Time Stop (Alteration)
Range:0 Savingthrow: None
Castingtime: 9 Area of Effect: Special
Duration: 6 rounds
Upon casting a time stop spell, the wizard causes the flow of time to stop for one round in the area of effect. Insided the sphere, the caster is free to act for six rounds of apparent time. The wizard can move and act freely within the area where time is stopped, but all other creatures are frozen in their actions, for they are literally between ticks of the time clock. (The spell duration is subjective to the caster.) Nothing can enter the area of effect without being stopped in time also. When the spell duration ceases, the wizard is again operating in normal time.

**This being the case wouldn't the caster age six times faster than those who are forzen? Or would the frozen ones only age at 1/6 the rate of all those outside the spell.**

Chain Contingency (Evocation)
Range:0 Saving Throw: None
Casting Time: 1 turn Area of effect: The caster
Duration: Special
Chain contingency channels some of the magical energy of the mage and releases it only under certain circumstances. Basically, the mage chooses three spells, which will be released under certain conditions such as being hit by an enemy. When this condition occurs, all three spells are cast immediatly. Spells of any level may be used n the Chain contingency.


(These are the spell descriptions as given in the Instruction Manual.)

Trau 07-23-2003 12:43 AM

Doesn't timestop just make the caster go super fast rather than stop time?

pcgiant 07-23-2003 12:54 AM

Quote:

Originally posted by Trau:
Doesn't timestop just make the caster go super fast rather than stop time?
No, it stops time. ;)

LennonCook 07-23-2003 07:31 AM

Quote:

Originally posted by pcgiant:
No, it stops time. ;)
<span style="color: lightblue">Not realy. [img]tongue.gif[/img]
For the duration, it makes the screen go grey and holds in place every creature in the area who is not immune to it and is not the caster. Time still runs for everyone.

daan 07-23-2003 09:10 AM

Pfft, "stopping" time is the same as making someone go infininetly faster anyway -relative to the others that is-, or maybe creating a local Infinite-mass-density, though I doubt that's what the spell does . But then again, you'd have to pick a viable matrix, cause if we're going with the speed-explanation the resulting force cant be 0.
Anywayz, its a spell and it works and unless you're weally weally powerfull you cant do anything about it .. so there [img]smile.gif[/img]
Its ... MAGIC ! [img]graemlins/shine.gif[/img]

Assassin 07-23-2003 12:02 PM

Spells can stop running because of the duration limit during a Time Stop, you know.


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