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I've heard that project image is better. Can someone tell me why? From what I know the two spells are the same except for that you can move around and cast spells with simurcularcum, which you cannot with project image. So how is it really?
p.s: did i spell simurcularcum right? (the white 8level mage spell that makes copy of you) |
Simulcrum produces a clone at approx 60% of the casters level, which reduces the number of spells he is able to cast, as well as his fighting ability.
You can cast restoration on a simulcrum to restore the lost levels. However, project image allows you to a) circumvent the summons limit and b) cast all spells at no 'cost' to you while the original character is uninjured... So if you hide your character away somewhere sensible and/or make him invisible... |
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Neither of them is superior to the other - they're just different.
A general overview.... Project Image and Simulacrum in General: </font>
Project Image: </font>
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Simulacrum.
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Project Image
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Just to clarify, what Alson meant was that Simulacrum is not affected by Dispel Magic or Remove Magic. True Sight will still get rid of it.
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[ 05-07-2003, 12:25 AM: Message edited by: Assassin ] |
Hmmmm? Was I witnessing Mislead clones then? Or maybe they were Project Image clones... If the Spell References says they are not affected by True Sight, then I guess I will have to trust them on this one.
By the way, the direct link is this one, Click Here. ADD] Although if I want to be a pendant, Death Spell will definitely kill any clones. [img]tongue.gif[/img] [ 05-07-2003, 03:11 AM: Message edited by: Dundee Slaytern ] |
Indeed, we stated that Simulacrum isn't vulnerable to True Sight. This was thoroughly tested. In short, Simulacrum is just as solid as any summon - it's there until killed (but the PC tends to be hard to kill), until expires or until Death Spell'd. If it helps you, you can call Simulacrum "Summon Level Drained Me"... but that just sounds useless. [img]tongue.gif[/img]
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Perhaps, but Death Ward doesn't help against Death Spell for summons (in my experience, that is), so why would SI: Necromancy?
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Because SI takes a higher precedence than Death Spell (I hope.) Death Spell states that it kills all Summoned creatures, regardless of Hit Dice or immunities. Death Ward counts as an "immunity," and therefore gets toasted by Death Spell. But with SI: Necromancy, no spells of the Necromantic school can affect the character at all.
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Eww. No healing magic? That make's one think twice about using that spell.
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I don't really care about clone cheese, I'd just like to finally have some Summons that can actually hold their own against Beholderkin. As it is now, I can either use Demons, or wait until ToB levels, and even those summons quickly get zapped all over the place.
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[offtopic]
Am I the only one who has gone through a BG2 game without using clone spells over level 2? [/offtopic] EDIT: This is what I would've added before hitting the post button too early. Do you people actually use weapons to hit things over the head? Or are clones just cute support skills for solo mages? [ 05-10-2003, 10:29 PM: Message edited by: Pirengle ] |
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Fletcher (Elven Archer) Korgan Mazzy Montaron Keldorn Valygar If we didn't use weapons to hit things over the head, we would be in DEEP trouble. But even we like using Clones: Before we take out Kangaxx, we're going to go buy Vhailor's Helm. Best dang Summon in the game! Simulacrum is not really as cheesy as it sounds--Sure, you can get your spells back with the old Spell Trap trick, but the spell was intended to give you a Summon that can fight alongside you--not instead of you. Project Image is on a whole other exponential level of cheese. |
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Minor ToB HLA Spoiler
~ ~ ~ ~ Fun things to do with your Planetar. Cast Globe of Blades, then burn things to Hell with Firestorm. Fight the enemy at the edge of the Firestorm( you will need to micromanage your Planetar here) so that they rip and burn as they try to do battle with your Planetar. Throw in a few Earthquakes now and then, and maybe some Insect Plagues. |
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BTW: Almost cheesy tactic. You are ambushed and overhelmed. Cast Mislead. Now they start fighting your mislead and he will die soon unless ... you cast invisibility upon him. Now they can't see anything and you can placidly cast your spells to take them down. Used this with my Blade at the Drizzt encounter to kill his companions and face him one-on-one. |
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