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-   -   Demon heart ( Sphere ) (http://www.ironworksforum.com/forum/showthread.php?t=12701)

Tom-Slayer 05-06-2003 02:37 AM

!SPOILERS ABOUT PLANER SPHERE!
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In the planer sphere after killing lavok i have to get the heart of that mental demon.The thing is HE HOLDS ME WITH a special ability (i believe) The comes and kills me.I have time to cast 1 spell or 2 if im lucky.....Im soloing ( apart from valy holding some gear for the moment)Im lvl 13 and im following dundees solo sorc spell list.I know i shouldnt b doing this Q untill lvl 14 or 15 but i dont care.

Any answers or tips will help thnx

ShadowChild 05-06-2003 04:00 AM

Ahhh that guy! i did it with a party. Haven't soloed before, but all i can say is buff up! stick all the protections you can think of onto yourself! have you tried Chromatic Orb? i like that spell, depending on his saves then he might drop dead straight away - if not then greater malison him and pound away.

As for the HOLD ability he's got...hmm not sure...he didn't live that long!

Oooooh! and summons! lots of em! fodder!!

Olorin 05-06-2003 04:14 AM

What wands and scrolls have you got with you--use anything that might help.

I am not too sure what the hold ability the demon uses is, but if it is similar to Power Word: Stun, you can protect yourself with Spell Immunity choosing Conjuration/Summoning. If that doesn't do it, try the other schools until you find which one works.

Also, summon in as many helpers as you can to distract the enemies. Make sure you use Mirror Image--it has a chance of blocking spells attacks as well as melee attacks.

Use Greater Malison to soften up the enemies saving throws, and toss in things that do magic damage--MM, Cromatic Orb, Skull Trap (fire and lightning will not hurt the demon)

Vedran 05-06-2003 05:23 AM

There is more than one demon there, try your luck with another.

Jon Irenicus 05-06-2003 06:28 AM

Quote:

Originally posted by Vedran:
There is more than one demon there, try your luck with another.
But arent they all the same? I dunno if they r coz I always go for the same one. Correct me if I'm mistaken.

pcgiant 05-06-2003 06:33 AM

IIRC, they have slightly different abilities and allies.

TaSSaDaR 05-06-2003 06:35 AM

There are 3 demons. Two of them are the same (even have identical names IIRC), and the third is different. The third even can't hold you (?) (he has some other nasty abilities, dont worry:))

My way to deal with them was to enrage (immunity to hold [img]smile.gif[/img] ) or send in some Mordenkainen's swords lead by a wizard's eye [img]smile.gif[/img] The result was amazing in both cases - lots of gibs and a demonheart lying lonely on the ground.

Annatar 05-06-2003 06:37 AM

<font color=white> There are 2 Tanar'ri's and an greater kind of demon, the Tanar'ri's are easier compared to the named demon in the Abyss there... try a Tanar'ri and not the demon with a name.. ;) because he tends to be stronger (and has rather irritating allies)

[add] Got myself beaten by an Elminster [img]tongue.gif[/img] </font>

[ 05-06-2003, 06:38 AM: Message edited by: Annatar ]

TaSSaDaR 05-06-2003 06:42 AM

Heh, you are welcome [img]smile.gif[/img]

BTW, Elminster is one of the greatest mages ever walked in the realms (no Reistlin Majere in this setting [img]smile.gif[/img] ), and surely he'd beaten many a dragon in his travels. Why worry about a small green wyrm?? [img]smile.gif[/img]

No offence [img]smile.gif[/img]

sorab 05-06-2003 06:57 AM

a good strategy is to summon everything you can before you meet him.there the target of his abilities would be the elemental not you.so blast him with some spells while he is busy with your summoned creatures.thats what i did

Annatar 05-06-2003 06:58 AM

<font color=white> I crush puny chosens of mystra under my great dragon claw!!

I don't mean it personal hé ;) ... </font>

TaSSaDaR 05-06-2003 07:24 AM

The demons used to target the PC with their nasty abilities, ignoring summons blindly (hence the Wizard Eye you need to lead summons thus you stand out of his sight)

[img]graemlins/offtopic.gif[/img]

OK, Annatar, lets do it.. I get a mage, name him Elminster (or was he a bard?), raise him all through SoA and ToB. You dig out the CLUA code for a green dragon. Right before the final ToB battle I CLUA him in and lil Cespenar will behold the greatest battle ever:

Elmnister - Time Stop
Elminster - IA
Elminster - Spell Trigger (3xLR)
Elminster - GM
Elminster - NxFoD
Elminster - NxFlame Arrow
Elminster - (whatever else)
Elminster - ADHw till the time stop ends.

Thats all guy, if my comp withstands all the animation (it uses to crash&hang after 5-6 ADHWs from a timestop) I will send you some green dragon stew for you not to feel so sad [img]smile.gif[/img]

ADD] BTW, where are emerald dragons from? Book, game? Only remember Ruby dragons back in M&M VIII (stupid avatars they got there).

[ 05-06-2003, 07:27 AM: Message edited by: TaSSaDaR ]

Dundee Slaytern 05-06-2003 07:32 AM

Tassadar of course... being a fellow Sorcerer fanatic. ;) I note that you have been posting actively recently again. Welcome back. [img]smile.gif[/img]

TaSSaDaR 05-06-2003 07:33 AM

OK, Annatar, peace brother.. will keep the flame burning on my side of the monitor [img]smile.gif[/img]

ADD]Thanx Dundee. My free inet at work was cut with the coming of that fool - my new boss. But good relationship with our sysadmin helped me overcome the difficulty [img]smile.gif[/img]

[ 05-06-2003, 07:37 AM: Message edited by: TaSSaDaR ]

Annatar 05-06-2003 11:05 AM

<font color=white> It would only be fair if you have the same stats as elminster has, something like this.

Quote:

Quoting from a previous post of mine

From the AD&D FR 'Heroes Lorebook'
Elminster

Human male 29th level mage; one of the chosen of Mystra

AC: 6 (3 w/ring)
Move: 12
Hit points: 96
THAC0: 12
No. of attacks: 1
Alignment: Chaotic good
Strength: 13
Dexterity: 18
Constitution: 14
Intelligence: 18
Wisdom: 18
Charisma:17
Spells: 7/7/7/7/6/6/6/6/6 ( He always uses a customized form of contingency for one of his 9th, 'Elminsters Evasion' it is really just a revised dimension door )

Weapons of proficiency: Dagger,Dart,Quarterstaff

Magical items: he always carries 'necklace of missiles','ring of protetion +3', a 'ring of regeneration' and of course his 'ever-smoking pipe*'

Spell immunities: magic missiles, ESP, fireball,Evards black tentacles, feeblemind, death spell, finger of death, power word blind, imprisonment

*Elminsters ever-smoking pipe: can produce a 'Melf's minute meteor' by simply exhaling sharply into it, dimension door up to 500lbs once per round for up to nine times per day and produce three differant pyrotechnic effects
<font color=white> Though you will still beat the snot of a Emerald Dragon (I lost the Monster Manual link.. anybody here that is so kind to link the stats of a Emerald Dragon?) </font>

[ 05-06-2003, 11:06 AM: Message edited by: Annatar ]

Vedran 05-06-2003 11:48 AM

Here it goes...

SixOfSpades 05-06-2003 01:38 PM

*ahem* about the demons in the Planar Sphere....

Quoting from Chapter 13 of my Guide: "Do *NOT* go in there without at least 1 casting of Free Action memorized." Since that's not an option for you, you'll have to find some other way. Essentially, if you get Held, you're dead, even if you're protected by Stoneskin/Mirror Image/PfMW. I suggest either sending some Skeleton Warriors and/or Fire Elementals at him (Stay out of his line of sight!!!) or see if Spell Immunity: Alteration will save your ass.

Alson 05-06-2003 02:06 PM

Quote:

Originally posted by SixOfSpades:
*ahem* about the demons in the Planar Sphere....

Quoting from Chapter 13 of my Guide: "Do *NOT* go in there without at least 1 casting of Free Action memorized." ...

I'll question that statement, as I havn't played with a Cleric type for only that many times through the Sphere and almost never encountered any problems. Hold Immunity is vastly important, yes... but I wouldn't count Free Action as one of the better ways to get it. Ring of Free Action, Shield of Harmony both trump Free Action (being items and all), and Potions of Free Action and Saves Boosting abound.

daan 05-06-2003 02:29 PM

Did you happen to see any shops while your Planar sphere was crashed on that little hellhole ?

Cannibal Monkey 05-06-2003 02:50 PM

Quote:

Originally posted by daan:
Did you happen to see any shops while your Planar sphere was crashed on that little hellhole ?
Yes. The nice man sold me the "Stick of the Gullible"

I still haven't worked out what it does, but it must be good - it cost loads!

SixOfSpades 05-06-2003 02:54 PM

When Volothamp's Comeuppance goes so far as to actually suggest that a particular spell would be useful in a certain area, it's because the area has the potential to cause a LOT of head-crashing-into-wall syndrome among newbies. If a party has the Ring of Free Action, the player won't be a newbie anymore, and their Warriors will probably make the Save anyway. Newbies are also not likely to put a Small Shield on a Tank, so the Demons are sure to claim at least 1 or 2 lives. Potions of Invulnerability are also not plentiful until late in the game (and newbies generally don't have the foresight to hoard and use them wisely), and I've never seen Potions of Free Action to carry any benefit whatsoever.

Yes, you can beat the Demons without casting Free Action. But for those who happen to blunder into the Sphere in Chapter 2, one little spell can save so much headache.

Cannibal Monkey 05-06-2003 03:00 PM

I did it in chapter 2 on my first attempt.

I dont like using potions, wands, items with charges or spells like free action - I always think Ill need the charges more desperately at a later date, and the spell is used so infrequently that it seems pointless memorising it.

I took the demon on the left as you leave the sphere - thats one of the unnamed ones, yes? He wuz easy as a small rubber duckling with powers of negativity.

Tom-Slayer 05-06-2003 03:25 PM

THERES A SHOP???!!! WHERE? ( lol i dont wanna scout around cus i might fight another freakin demon ) And i think i will try the unamed one he seems friendly.....in fact il do so now.

daan 05-06-2003 03:39 PM

Ah yes ... the shop .... Its right about in the middle of the map. Just rush in immediatly without preparing any buffs at all 'cause the shop dissapears after a while [img]graemlins/angel.gif[/img]

EDIT: plz save before you try that ,I dont wanna get sued [img]smile.gif[/img]

[ 05-06-2003, 03:40 PM: Message edited by: daan ]

Tom-Slayer 05-06-2003 03:41 PM

AHHHHHH the one left of the sphere is also tenari guy wheres the easy one? lol

Alson 05-06-2003 03:47 PM

Quote:

Originally posted by daan:
Did you happen to see any shops while your Planar sphere was crashed on that little hellhole ?
On the same logic, I could say:

Have you seen any recruitable Clerics that are high enough of level to cast Free Action and actually have it memorized while you were zapped into that hellish place?

... but that would be just pointless. [img]tongue.gif[/img] :D

Alson 05-06-2003 03:52 PM

Quote:

Originally posted by SixOfSpades:
Yes, you can beat the Demons without casting Free Action. But for those who happen to blunder into the Sphere in Chapter 2, one little spell can save so much headache.
Your point is clear. However, I think that a statement like "Do *NOT* go in there without any means of protecting yourself from Hold and Stun (by means of spells, items or potions)." is more accurate and more comprehensive. Newbies are *unspoiled* - they're not stupid. ;)

SixOfSpades 05-06-2003 08:58 PM

Quote:

Originally posted by Alson:
Have you seen any recruitable Clerics that are high enough of level to cast Free Action and actually have it memorized while you were zapped into that hellish place?
Since Free Action is a Level 4 spell, accessible by all Clerics of Level 7 or higher, then I'd hazard a yes answer to that question.

(Hell, you could cast it back in BG1, even without ToSC installed.)
Viconia knows it.
Anomen knows it. (I think his lowest "incarnation" puts him at Cleric Level 11.)
I think that even Aerie knows it.
Given her eccentricities, it wouldn't surprise me if Jaheira knew it too.

[ADD] But you're right, there's no real need for me to specify Free Action. And making this post also made me notice an error: My Spell Dictionary describes Free Action as being a Level *2* spell. Whoops! [/ADD]

[ 05-06-2003, 09:01 PM: Message edited by: SixOfSpades ]

Dundee Slaytern 05-06-2003 11:59 PM

On the same note, you might want to mention that it would be prudent to have at least one enchanted blunt weapon and some +3 enchanted or better weapons.

Olorin 05-07-2003 12:10 AM

Quote:

Originally posted by Tom-Slayer:
AHHHHHH the one left of the sphere is also tenari guy wheres the easy one? lol
Uh...that is the easy one (at least compared to the others).

Tom-Slayer: what items and wands do you have available?

Also, a reminder to several posters out there, Tom-Slayer is playing a level 13 solo sorceror...

Alson 05-07-2003 03:14 AM

Quote:

Originally posted by SixOfSpades:
Since Free Action is a Level 4 spell, accessible by all Clerics of Level 7 or higher, then I'd hazard a yes answer to that question.

(Hell, you could cast it back in BG1, even without ToSC installed.)
Viconia knows it.
Anomen knows it. (I think his lowest "incarnation" puts him at Cleric Level 11.)
I think that even Aerie knows it.
Given her eccentricities, it wouldn't surprise me if Jaheira knew it too.

Heh... perhaps I didn't phrased it correctly. It was supposed to be a cynical reply to daan's cynical bite: "Have you seen any Clerics that can cast Free Action actually in the Sphere?". If one can have a Cleric in his party by the time he enters the Sphere, he can also have one of the Free Action methods I mentioned.

Quote:

[ADD] But you're right, there's no real need for me to specify Free Action. And making this post also made me notice an error: My Spell Dictionary describes Free Action as being a Level *2* spell. Whoops! [/ADD]
No problem. [img]smile.gif[/img]

TaSSaDaR 05-07-2003 06:20 AM

Guys, he does not have a party. He is a SOLO SORC!

Tom, what spells you have?

Does Mirror Image protect from demon's hold?

Dundee Slaytern 05-07-2003 09:57 AM

SixOfSpades and Alson were just discussing how to improve SoS's site. As for Mirror Image... it will help.

SixOfSpades 05-07-2003 07:13 PM

Actually, Dundee, the +1 or better Blunt weapon isn't necessary: Get rid of the Clay Golem by luring it into the Reflecting Pool room with a Valygar or a Thief. If a newbie is dumb enough to walk right into an obviously alien Sphere without a Thief, that's their own damn fault, and Valygar does come as something of a "Package deal." (And if he's alive, he can kill the Clay boy himself.)

On a similar note, it might just be possible to move the Iron/Adamantine Golems out of the way by using Boots of Speed and some Invisibility Potions. Nearly suicidal, yes, but possible.

But no, we haven't forgotten that we're dealing with a low-level Solo Sorcerer here.
Tactics to get a Demon Heart without getting killed:</font>
  • Summon as many Elementals as you can, and send them at a Demon. (One at a time at first, to try to get him to use up his Paralytic Gazes.) I don't suggest Fire Elementals, as the critters here are mostly immune to Fire. I would go with Air Elementals--I know for a fact that a single Aerial Servant can simply clean the Master of Thralls' clock.</font>
  • Stand just out of a Demon's sight range (use Wizard Eye for this). Cast as many Skull Traps as possible, all on the same spot. Buff up with Stoneskin, Mirror Image, and Fireshield: Blue. Step into his sight range, and he'll hit you with a Paralytic Gaze, which you will probably fail. When he rushes forward to finish you off, he'll get nailed by the Skull Traps--and if he survives, the Fireshield might finish him off. ("Borrow" Kelsey's Cloak for the Fireshield: Green, if applicable.)</font>
  • Stinking Cloud + Web. I've never seen an Unconscious Demon, but hey, it might just be possible.</font>
Tactics for surviving the Power Core:</font>
  • Invisibility is your friend. Cast it or down a Potion before you even go *in* there. Don't even bother with the container--it's not like you need the money.</font>

Tom-Slayer 05-07-2003 11:33 PM

Okay look no need worrying any more.....all those suggestions i have tried or cant use cus i dont have it and i have no other saves outside ...... im actually thinking of starting a solo fighter or kit of fighter but i dunno....im starting now.....any ideas on boosting looks or ideas will help dont try and stop me lol.

Pirengle 05-08-2003 12:04 AM

Quote:

Originally posted by Tom-Slayer:
Okay look no need worrying any more.....all those suggestions i have tried or cant use cus i dont have it and i have no other saves outside ...... im actually thinking of starting a solo fighter or kit of fighter but i dunno....im starting now.....any ideas on boosting looks or ideas will help dont try and stop me lol.
This is why you make lots of save games... ;) It takes the game a while to save your game, even if you Quicksave, but the trouble will be worth it once you find you actually need one of your saves.

A gamesaving strategy: before you head off to a new map area, manually save your game. (Find the save button and name your save.) That way, you can revert back to it just in case something bad happens. If you need to back the game up just a tiny bit once you're in that area, Auto-Save and Quicksave will take care of that for you. (I tend to use my Quicksave during what my father calls "Clint Eastwood moments," i.e., "It's quiet. Too quiet. Better save the game.")

If you want to get ready for another solo run, why not play with a reduced party first? Try your sorcerer character again, but this time take along a thief (Imoen, Yoshimo, Nalia, or Jan) and a sturdy fighter (Minsc, Keldorn, Anomen, Mazzy in a pinch.) Or, you can cut that down even more and just take Anomen along. His Find Traps priest spell won't disarm them, but you can get to know the general location of the traps and what defensive spells will absorb them...

[ 05-08-2003, 12:04 AM: Message edited by: Pirengle ]

Tom-Slayer 05-09-2003 02:00 AM

Actually its good i start again ....i made a fighter-mage solo and i was looking for a story to write....well i think i will base it on bg2 but with my own parts and taking things in and out.This will be kool if any of u wanna know what im writing about just reply il give u the base.


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