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-   -   SOLO SORC TIPS! (http://www.ironworksforum.com/forum/showthread.php?t=12634)

Tom-Slayer 04-29-2003 02:25 AM

I need some solo sorc tips .....meaning good spells if i should dual class , alingment , stats...weapons and profincys.....where some useful spells and items are early in the game and any useful tips.

Pleaze any of the above will help thanx.

masteraleph 04-29-2003 02:29 AM

You can't dual class, because sorcerors can't dual class. Otherwise, read dundee's stickies and hit up his solo sorc spell list

pcgiant 04-29-2003 02:33 AM

Sorcerors cannot dual class. So that's one problem out of the way.
A question: Do you have ToB?
Alignment doesn't really matter, but I take LN, because that way I have a familiar to pickpocket.
I take the following weapon proficiences: Staff and Sling on creation, then Dart, then Dagger.
You'll want a good Sling (Everand requires not ammo but doesn't do as much damage as other ones)... get the bonus merchants patch from the tweaks section of Baldurdash.
You'll also want the Staff of the Magi as well.
You should try Dundee's spell guide, if this is your first time with a sorceror, or you don't know the spell system well.

If you have any other more specific questions, feel free to ask. If I may enquire, Tom, where in New Zealand are you from?

EDIT: Broken link.

[ 04-29-2003, 02:35 AM: Message edited by: pcgiant ]

Tom-Slayer 04-29-2003 02:41 AM

sorry about saying dual class i wasnt thinking um yes im in NZ New plymouth u?

Many ppl dont like these type of games in this area.

pcgiant 04-29-2003 02:46 AM

lol, yeah. I'm in Nelson. I find that a lot of people from NZ prefer racing games or shoot-em-ups fair more than RPGs. Not a lot of New Zealander's at Ironworks, either.
Oh well, I enjoy being here, and I still manage to keep up with everyone else [img]tongue.gif[/img]

daan 04-29-2003 01:34 PM

At lvl 14 choose Project Image .. at lvl 15 choose skeleton warriors and Mordekainen's sword and the game stops being fun [img]tongue.gif[/img]
PIs ignoring the summon limit and spewing forth skeleton warriors that are immune to magic and swords that are immune to physical damage usually makes your day ;)
At lvl 18 choose Improved Alacrity as HLA and Time-stop as spell and you're set for life. If you really want to make the game cry choose Chain Contingency at lvl 19. Load the CC with 3 PIs, set the conditions on " cast on self" when " helpless" and -whoops- you have 4 working PIs. That's right . .you just quadrupled your power without wasting almost any spells at all :D

Note that all these spels are a direct copy from Dundee's Solo Sorcerer Spell list [img]smile.gif[/img]

Alson 05-01-2003 07:01 AM

Ah, Solo Sorcerers. Food for the masses. :D

Solo Sorcerers are amongst the easiest BG2 experiences once you get going. Here are some general guidelines:

Early Game
-----------

In early game, count on the Wand of Monster Summoning and/or the Wand of Cloudkill. Selling all the loot from Chateau Irenicus and the Circus will grant you enough money to purchase one of the two - depending on your playing style. The wands, in conjunction with Web should easily solve all the early quest for you until you're level 14. ;)

Web is the spell of ultimate mastery in the early game. Web + Spider Spawn (PICK!), Web + Cloudkill (from the Wand), Web + Melf's Minute Meteors... they're all very powerful combos. Throw some Slows, Greater Malison and Emotion and you're on the ball.

Early-Mid Game
---------

Thou shall bow before the might of the Projected Ones. [img]tongue.gif[/img]

Read the BG2 Spells Reference (link in my sig) if you still don't know how to beat the game with just Project Image.

Just one more level, and you're already...

Mid-Late Game
-------------

...level 15. Congratulations - you may now summon your first Skeleton Warrior. I assume their powers are well known to you (again, if not - refer to the Spells Reference). They only serve a sole purpose, though - which is to bring you to level 16. [img]smile.gif[/img]

Late Game
------------

With Skeleton Warriors, Mislead, Project Image and, now, Abi Dalzim's Horrid Wiltings, the rest of the game should be a cakewalk. Ireni-who?! :D

As for equipment goes... Being a Sorcerer, you don't really need equipment. A naked solo Sorcerer is a unique and fun game, actually. If you're not interested - the mandatory Robe of Vecna, Amulet of Power, Boots of Speed and Staff of the Magi springs to mind.

Have fun, and good luck! [img]smile.gif[/img]

Dundee Slaytern 05-01-2003 08:06 AM

You forgot level 18, Time Stop. [img]tongue.gif[/img] At which point 99% of the game breaks down sobbing on its' knees and commits sepukku. [img]tongue.gif[/img]

daan 05-01-2003 08:13 AM

Its funny how lvl 15 offers both Skellies and Mordekainen's swords .. and lvl 18 provides both Improved Alacrity and time-stop ... it's allmost like they did that on purpose .. it's the ideal combo every time [img]smile.gif[/img]

Only problem I keep encountering is that I make 1 of 2 mistakes every time:

1. I have 4 PIs ready to cast .. usually only use 1 or 2 ,.. but I make sure they destroy themselves too in their timestop, so I'll be "free" once they did their job. As a result I dont get XP, since my PI dies before the enemies do.

2. I make my PIs too invincible,.. wich makes it impossible for myself or the opponent to kill the PI ,.. leaving me with PIs worth nothing and I cant kill them in order to get on with life :(

[ 05-01-2003, 08:16 AM: Message edited by: daan ]

Dundee Slaytern 05-01-2003 08:24 AM

Well... you can always use Shapeshift to mutate them into Iron Golems and beat up things... ...

"Soooo, Irenicus. You think you are the big boy in town eh? Who's looking buff now? Eh? Eh!"

daan 05-02-2003 04:44 PM

[img]tongue.gif[/img] Gave up on the sorcerer before I got to choose that spell.
You can only decimate so many enemies whereafter you just wish your spells back, before it starts to get a wee bit boring ;)
I'm taking a break I think,.. good thing too since exams are getting a little too close for comfort [img]tongue.gif[/img]

Sparhawk 05-03-2003 11:36 AM

TOTALLY WASTED *ROFL*
Seppuku???! come on Dundee is timestop really THAT powerfull...Iīve never come that far with a solo sorc...am starting up the game now...havenīt played since 2nd Sept. due to my girlfriend leavin me...And no...it was not beaucause BG2 had a greater place in my heart...heh heh...

Jesper AkA Mr.Comp AkA Sparhawk

www.friserverplads.dk/mr.comp

thats me *LOL*

Dundee Slaytern 05-04-2003 11:12 AM

Quote:

Originally posted by Sparhawk:
TOTALLY WASTED *ROFL*
Seppuku???! come on Dundee is timestop really THAT powerfull...Iīve never come that far with a solo sorc...am starting up the game now...havenīt played since 2nd Sept. due to my girlfriend leavin me...And no...it was not beaucause BG2 had a greater place in my heart...heh heh...
Jesper AkA Mr.Comp AkA Sparhawk
www.friserverplads.dk/mr.comp
thats me *LOL*

Even if I chop off my thumbs, I will still have enough fingers on one hand to count the number of enemies immuned to Time Stop in the default installation of SoA-ToB.

A lot of things can happen in 3 rounds. ;)

masteraleph 05-04-2003 04:02 PM

Errr, dundee? you have multiple thumbs on one hand?...

Merlin from Amber 05-04-2003 04:52 PM

I think that the most powerful spell is Inprisonment (Gaxx knows [img]smile.gif[/img] ).
But still the sorcerer is weak before he have finished SoA - the good way. After finsishing the game he is granted with immunity to normal weapons. There is no weapon what will hit him after casting protection from magical weapons.
The things become complicated when fighting a large amount of regenarating enemies or a group of powerful mages + beholders.
Beating SoA with solo sorcerer is possible, but beating ToB is impossible. Think about (ToB spoilers)
~
~
~
~
~
~
~
Balthazar, Meli, the chalenges, Sendai, ..., but this is another question [img]smile.gif[/img]

Assassin 05-04-2003 06:52 PM

Yeah, tell Althernai that. His solo Sorcerer beat the entire game, including Ascension on Insane.

BlackJack21 05-04-2003 08:02 PM

Quote:

Originally posted by Merlin from Amber:
.
Beating SoA with solo sorcerer is possible, but beating ToB is impossible. Think about (ToB spoilers)
~
~
~
~
~
~
~
Balthazar, Meli, the chalenges, Sendai, ..., but this is another question [img]smile.gif[/img]

Dundee and many others have also proven otherwise. In fact, if I'm not mistaken, Dundee has completed ToB without even resting.

[ 05-04-2003, 08:11 PM: Message edited by: BlackJack21 ]

Merlin from Amber 05-04-2003 08:34 PM

Okay everything is possible.
I don't use mods nor 'bugs' endless spells tactic, etc ...
As I said this is another question.
Even going to the moon for icecream is possible, just there is no suitable way to do it yet nor there is icecream on the moon [img]smile.gif[/img] .

Completeing the game without rest - cool if he really did it. The question is how ?
Completeing the game without rest with what - with sorcerer - interesting. And on level up what - he can not use his new spells without rest. What exacly do you mean without resting ? If he does not 'reload' his spells someway he can not survive - sorcerer without spells - fighting with his staff perhaps [img]smile.gif[/img]

[ 05-04-2003, 08:41 PM: Message edited by: Merlin from Amber ]

BlackJack21 05-05-2003 12:07 AM

I believe he used "Wish" and simply waited until he got the "Make as if the party has rested" option, and voila his spells are replenished.

Dundee Slaytern 05-05-2003 01:10 AM

As any veteran worth his/her salt knows... a solo Sorcerer can make the game weep, Improved Mods or not. It is considered the easiest pureclass to solo with. ToB can easily be done in 10 game days, including Watcher's Keep, and of course... without resting.

TaSSaDaR 05-06-2003 09:03 AM

Dundee, ever managed to minimize the number of rests before you get Wish? And to what result?

Myself I have never tried a time trial. I just enjoy lazy walk of an allmighty bulldozer who can smite all enemies into goo...

BTW, the most interesting time my sorc has is the mid(11-13)levels, when he slowly comes to power. Using bare spiders and MMM to kill Trolls in De'Arnise Keep is great. No Demogorgon delivers more pleasure [img]smile.gif[/img]

It is easy to play fully-developed sorc. Fun but easy. The process of him (sometimes her:)) coming to power is the thing that makes me solo a sorc more and more times!!

Dundee Slaytern 05-06-2003 09:50 AM

One of the beauties of being a Sorcerer is that you can select any spell from a given spell level depending on the circumstances and current needs, therefore maximising your spell usage. Before getting Project Image, I roughly need about 1-4 rests per major quest. When I obtain Project Image, I can afford to rest once every 2 major quests.

In some cases... it also depends on what the quest is, and what spells I have. For example, ONE Skeleton Warrior can clean house against the melee Gnomes and Sahuagin in the Planar Sphere, and absorb most of the spells that their spellcasters use. My Sorcerer can then use the Sling of Everand to KO all the Golems in the Golem Room and Engine Core Room.

That is ONE spell. http://www.handykult.de/plaudersmilies.de/cool.gif

Is it cheese? No, it is not. It is simply frugal and smart usage of spells.

The better but cheesy option is to cast ONE Project Image and get 6 Skeleton Warriors. Proceed to use them one by one. http://www.handykult.de/plaudersmili...lgrinblack.gif

TaSSaDaR 05-06-2003 10:13 AM

Even Skeleton Warriors make life much easier. Ever managed to complete the Planar Sphere (especially the demon fight) at lvl14, knowing that you need some 100k xp till lvl15. And no way to return back to your plane [img]smile.gif[/img] All that on insane.

I spent 2 evenings and 10-15 bottles of beer till I managed. As I've said before, no Demogorgon is better.

Dundee Slaytern 05-06-2003 10:23 AM

Heh, I usually only enter the Planar Sphere as soon as possible the moment I hit level 15, so kudos to you. The main problem I forsee is the lack of good summons, unless you choose to sacrifice Project Image and get Mordenkainen's Sword first. Sword Spiders do not really last long against Demons.

The Gnomes will still be managable between the Web + Spider Spawn combination and/or Death Spell. Golems are of course... laughable.

That said... I wonder if it is possible to gain 375000 XP within the Planar Sphere before you meet the Demons?

Sparhawk 05-06-2003 04:19 PM

I think so Dundee....but not entirely sure...but itīs close


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