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-   -   Need some help!Where should I put weapon profisencies in? (http://www.ironworksforum.com/forum/showthread.php?t=12367)

Xen 04-02-2003 01:34 PM

Hello!My Cavalier has *** in Axe,*** in Flail and *** in Dual-Wield. I am currently in Asylum and I was wondering where should iI put WPˇs in.I will do all the Quests in Chapter 6.

Cheers. [img]smile.gif[/img]
Oh and Daan!Please do not mess with me again!!Or Else!!-This was intened as a joke nothing more.

Xen

Angelousss 04-02-2003 01:50 PM

Two-handed swords?

sounds like your dual wielding, other good dual wield options include, long swords, katanas(ok so katana),

I'd proably do long swords at this point. my kensai, after he filled katanas and had some in flails, went to long swords. it opens some nice options later in the game

Xen 04-02-2003 02:38 PM

I have ToB installed too.So I was thinking about:

-Two Handed Sword-Carsomyr and Vorpal Blade

-Purifer---what is it?Long Sword or Bastard Sword

-Foebane-I am sure this is Bastard Sword

-Katana...hmm...No i will probably not use Celestial Fury,becuase of this weapons I just mentioned.But will have it for certain reasons.

So anythung else?

SixOfSpades 04-02-2003 02:40 PM

If you're in the Asylum, you are going to need a +3 (or better) weapon very soon. There are 2 +3 weapons in Spellhold--a Staff and a Spear. Unless you're already carrying a good +3 weapon, I would put a point in Spear.

Another good option, considering your chapter, would be Bastard Sword.

Care to tell us how a Cavalier has 3 points in Axe and Flail?

Xen 04-02-2003 02:42 PM

Quote:

Originally posted by SixOfSpades:
If you're in the Asylum, you are going to need a +3 (or better) weapon very soon. There are 2 +3 weapons in Spellhold--a Staff and a Spear. Unless you're already carrying a good +3 weapon, I would put a point in Spear.

Another good option, considering your chapter, would be Bastard Sword.

Care to tell us how a Cavalier has 3 points in Axe and Flail?

Care to tell us how a Cavalier has 3 points in Axe and Flail?[/

I am not sure about this.Really.I have a +3 weapon.Azuredge+3.

SixOfSpades 04-02-2003 02:51 PM

In that case, you're adequately prepared for what's coming--be aware that Azuredge can be set to a "melee-only" ability as well, because you don't want your melee opponents to get a free -4 bonus to their THAC0.

I would still reccommend Spear or Bastard Sword. Depends on what you want to do with this character, really.

Xen 04-02-2003 03:03 PM

Yes.I have a *** in Axe and ** in Flail and *** in Dual-Wield.
Sp i will probably go for 2 Handed Sword and Bastard Sword...

Leslie 04-02-2003 03:03 PM

Six, Xen uses Grandmastery patch - that's why he can have *** or more in Axe or whatever.

Xen, If you plan using Carsomyr, you can then put ** in twohanded sword and ** in twohanded weapon. So you know for your next 12 levels where you will put your *. ;)

Xen 04-02-2003 03:14 PM

Heh thanx Leslie! :D

Klutz 04-02-2003 03:51 PM

Xen: If you ARE using the Baldurdash Grandmastery mod/patch, then to take full advantage of it you should probably pick whatever weapon you use most often (or plan to use more often long-term) in your primary hand and get ***** in it. Full Grandmastery under that mod/patch grants a complete extra attack, so if you were getting 3 attacks per round dual-wielding an axe and a flail and the axe was your primary weapon, you'd go up to 4 attacks per round by getting ***** in Axe. As far as TOB is concerned, I believe there are quite good Axe and Flail weapons in TOB as well as two-handed swords and bastard swords.

It would also help to know your Cavalier's current level, party composition, mod selection if applicable, and what your other party member's proficiencies are in to make the best choice. But with what info you've given, and knowing you're TOB-bound, I think two more in Axe to get up to *****, and ** in Bastard sword would be a good long-range plan. That lets you stick with dual-wielding as your primary combat style with axe as your primary weapon, and using either flail or bastard sword in the off-hand, switching to two flails vs enemies that require blunt damage or just a single grandmastered throwing axe for ranged combat. Add extra proficiencies to whichever weapon you're using more, but I think those three weapon types will be plenty.

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SOA: Flail of Ages +3 and Defender of Easthaven +3 (requires bonus merchants) for flails, Frostreaver +3 and possibly Stonefire +3 for melee axes, and you already mentioned you have Azuredge +3 for a ranged anti-undead axe. Carsomyr is a VERY nice two-handed sword, but you've already invested in 2-weapon style and you can still be equally if not more effective by sticking to that style.
TOB: I haven't played it myself, but I understand there will be Axe of the Unyielding +5 as a primary axe, the upgraded Flail of Ages +5, and Purifier +5 and Foebane +5 as bastard swords, every one of whom is considered a top weapon choice. I think there's a +4 throwing axe as well in TOB.

Rataxes 04-02-2003 05:03 PM

Just to clear some things up, the Grand Mastery patch included in the Baldurash Fixpack does not allow non-fighter classes to go above specialization, it only restores the original bonuses that these higher proficiency levels had in BG1. One of the components of the Ease-of-use mod allows non-fighter classes to attain Grand Mastery though.

[ 04-02-2003, 05:06 PM: Message edited by: Rataxes ]

Alson 04-03-2003 07:43 AM

Quote:

Originally posted by SixOfSpades:
...Another good option, considering your chapter, would be Bastard Sword. ...
Interesting. The Underdark features 2 unique Bastard Swords (but many, many bastards. Wow, unfunny. Anyway.) - one of them is +2, the other is +3. The problem is... you only get the +3 one after you fight he-who-needs-+3-weapon-to-hit. ;)

SixOfSpades 04-03-2003 01:52 PM

Quote:

Originally posted by Alson:
</font><blockquote>Quote:</font><hr />Originally posted by SixOfSpades:
...Another good option, considering your chapter, would be Bastard Sword. ...

Interesting. The Underdark features 2 unique Bastard Swords (but many, many bastards. Wow, unfunny. Anyway.) - one of them is +2, the other is +3. The problem is... you only get the +3 one after you fight he-who-needs-+3-weapon-to-hit. ;) </font>[/QUOTE]This is true, but since he already has a +3 weapon ready for he-who-needs, that won't be a problem. Also, you aren't absolutely, positively required to fight he-who-needs anyway, although not fighting him leads to some very Evil results.
(Which might not be a drawback for some parties! [img]graemlins/firedevil.gif[/img] )

I, personally, have never installed "Multi-Class Grandmastery" and never will. Although I do use "True Grandmastery." Just my 2 Zhents. [img]graemlins/zball.gif[/img] [img]graemlins/zball.gif[/img]

Alson 04-03-2003 02:31 PM

Quote:

Originally posted by SixOfSpades:
This is true, but since he already has a +3 weapon ready for he-who-needs, that won't be a problem.
Oh, I did not see he has Azuredge. *slaps own forehead*

Still, you know what they say... the more - the merrier. [img]smile.gif[/img]

Quote:

Also, you aren't absolutely, positively required to fight he-who-needs anyway, although not fighting him leads to some very Evil results.
(Which might not be a drawback for some parties! [img]graemlins/firedevil.gif[/img] )

Aye, I can attest for that one. :D

Quote:

I, personally, have never installed "Multi-Class Grandmastery" and never will. Although I do use "True Grandmastery." Just my 2 Zhents. [img]graemlins/zball.gif[/img] [img]graemlins/zball.gif[/img]
Same here.

Xen 04-04-2003 03:33 PM

Thanx Guys


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