![]() |
Hello!My Cavalier has *** in Axe,*** in Flail and *** in Dual-Wield. I am currently in Asylum and I was wondering where should iI put WPˇs in.I will do all the Quests in Chapter 6.
Cheers. [img]smile.gif[/img] Oh and Daan!Please do not mess with me again!!Or Else!!-This was intened as a joke nothing more. Xen |
Two-handed swords?
sounds like your dual wielding, other good dual wield options include, long swords, katanas(ok so katana), I'd proably do long swords at this point. my kensai, after he filled katanas and had some in flails, went to long swords. it opens some nice options later in the game |
I have ToB installed too.So I was thinking about:
-Two Handed Sword-Carsomyr and Vorpal Blade -Purifer---what is it?Long Sword or Bastard Sword -Foebane-I am sure this is Bastard Sword -Katana...hmm...No i will probably not use Celestial Fury,becuase of this weapons I just mentioned.But will have it for certain reasons. So anythung else? |
If you're in the Asylum, you are going to need a +3 (or better) weapon very soon. There are 2 +3 weapons in Spellhold--a Staff and a Spear. Unless you're already carrying a good +3 weapon, I would put a point in Spear.
Another good option, considering your chapter, would be Bastard Sword. Care to tell us how a Cavalier has 3 points in Axe and Flail? |
Quote:
I am not sure about this.Really.I have a +3 weapon.Azuredge+3. |
In that case, you're adequately prepared for what's coming--be aware that Azuredge can be set to a "melee-only" ability as well, because you don't want your melee opponents to get a free -4 bonus to their THAC0.
I would still reccommend Spear or Bastard Sword. Depends on what you want to do with this character, really. |
Yes.I have a *** in Axe and ** in Flail and *** in Dual-Wield.
Sp i will probably go for 2 Handed Sword and Bastard Sword... |
Six, Xen uses Grandmastery patch - that's why he can have *** or more in Axe or whatever.
Xen, If you plan using Carsomyr, you can then put ** in twohanded sword and ** in twohanded weapon. So you know for your next 12 levels where you will put your *. ;) |
Heh thanx Leslie! :D
|
Xen: If you ARE using the Baldurdash Grandmastery mod/patch, then to take full advantage of it you should probably pick whatever weapon you use most often (or plan to use more often long-term) in your primary hand and get ***** in it. Full Grandmastery under that mod/patch grants a complete extra attack, so if you were getting 3 attacks per round dual-wielding an axe and a flail and the axe was your primary weapon, you'd go up to 4 attacks per round by getting ***** in Axe. As far as TOB is concerned, I believe there are quite good Axe and Flail weapons in TOB as well as two-handed swords and bastard swords.
It would also help to know your Cavalier's current level, party composition, mod selection if applicable, and what your other party member's proficiencies are in to make the best choice. But with what info you've given, and knowing you're TOB-bound, I think two more in Axe to get up to *****, and ** in Bastard sword would be a good long-range plan. That lets you stick with dual-wielding as your primary combat style with axe as your primary weapon, and using either flail or bastard sword in the off-hand, switching to two flails vs enemies that require blunt damage or just a single grandmastered throwing axe for ranged combat. Add extra proficiencies to whichever weapon you're using more, but I think those three weapon types will be plenty. Specific item spoilers... . . . . . . . . . . . . SOA: Flail of Ages +3 and Defender of Easthaven +3 (requires bonus merchants) for flails, Frostreaver +3 and possibly Stonefire +3 for melee axes, and you already mentioned you have Azuredge +3 for a ranged anti-undead axe. Carsomyr is a VERY nice two-handed sword, but you've already invested in 2-weapon style and you can still be equally if not more effective by sticking to that style. TOB: I haven't played it myself, but I understand there will be Axe of the Unyielding +5 as a primary axe, the upgraded Flail of Ages +5, and Purifier +5 and Foebane +5 as bastard swords, every one of whom is considered a top weapon choice. I think there's a +4 throwing axe as well in TOB. |
Just to clear some things up, the Grand Mastery patch included in the Baldurash Fixpack does not allow non-fighter classes to go above specialization, it only restores the original bonuses that these higher proficiency levels had in BG1. One of the components of the Ease-of-use mod allows non-fighter classes to attain Grand Mastery though.
[ 04-02-2003, 05:06 PM: Message edited by: Rataxes ] |
Quote:
|
Quote:
(Which might not be a drawback for some parties! [img]graemlins/firedevil.gif[/img] ) I, personally, have never installed "Multi-Class Grandmastery" and never will. Although I do use "True Grandmastery." Just my 2 Zhents. [img]graemlins/zball.gif[/img] [img]graemlins/zball.gif[/img] |
Quote:
Still, you know what they say... the more - the merrier. [img]smile.gif[/img] Quote:
Quote:
|
Thanx Guys
|
All times are GMT -4. The time now is 01:53 PM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved