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-   -   Sorcerers! (http://www.ironworksforum.com/forum/showthread.php?t=11970)

jamalez 03-05-2003 06:07 PM

i have a sorcerer level 15 i think and he is alright but has only 46 hp. he isnt really strong enough to fight hand to hand and i dont think that he is slow as heck in time between casting spells is there anyway to improve this situation??

Thanks,
gruntrush3halls/jamalez

SixOfSpades 03-05-2003 06:45 PM

Sorcerers aren't meant to fight melee--that's the point. You want melee, get thee a Berserker.

IF you have Throne of Bhaal installed, once your Sorcerer hits Level 19 he will be able to choose a spell called Improved Alacrity, which, when cast, erases the lag time between spells. For four fun-filled rounds, as soon as you finish casting one spell, you can begin casting another.

Without Improved Alacrity, however, all spellcasters are limited to one spell per round.

jamalez 03-05-2003 07:18 PM

are there any robes or any sort of weapon that would make my sorcerer betteR?

Nerull 03-05-2003 07:27 PM

Quote:

Originally posted by jamalez:
are there any robes or any sort of weapon that would make my sorcerer betteR?
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If you have the collector's edition cd installed (it was offered as a promotion for those who ordered early from the website; the patch is available on some websites still, but I do not have an address for you :( ), then buy the Robe of Vecna. It speeds up casting time by 4. Also, later in the game you get the Amulet of Power; among other things it speeds up your casting time by 1.

SixOfSpades 03-05-2003 07:38 PM

jamalez has already mentioned being in Chapter 5 (with a multiplayer party, apparently), so if he/she doesn't know about the Amulet of Power by now, I would recommend a good optometrist.

jamalez 03-05-2003 08:11 PM

haha yea i think that i have it ill have to cheak though btw... <he lol

jamalez 03-05-2003 08:22 PM

whoops im a he

Annatar 03-06-2003 09:32 AM

<font color=white> Why use a powerfull spellcaster to fight one vs one in melee?

Sorcerers are made to take the opposition down before the are even near him.. ;)

You can buy the Robe of Vecna from Deidre, she is in the Adventure's Mart in Waukeens Promenade (You have to install the BonusMerchantsPatch if you want the Bonus Merchants)

Here is the Item Description of the Robe of Vecna:

Robe of Vecna
This robe doesn't even have close to the power that the two famous artifacts, the Hand and Eye of Vecna possess. Still, from simply being worn by the powerful lich, the robe absorbed enough magical energies to become a potent magic item.

STATISTICS:

Equipped Abilities:
AC: base set to 5
Improves casting speed by 4
+10% Magic Resistance
Weight: 3
Only usable by:
Mage (single, dual, & multi-class)

Already noted in this Thread, the Amulet of Power will also increase the spellcasting time by factor of 1.

The Amulet of Power can be found: (Spoilers)
*<font color="#3D2F1B">When you accept to join the Shadow Thiefs in Chapter 2, Aran Linvail will give you some trinkets for the 15.000 GP you had to cough up to get the help of the Shadow Thiefs, among those trinkets is the Amulet of Power included.

Or when you accept to join Bodhi in Chapter 2, you can obtain the Amulet via a Quest Bodhi gives you... Killing Aran Linvail, the Amulet is on his dead body.</font>*

Here is the item description of the Amulet of Power:

Amulet of Power
This amulet bears the signature enchantments of Conster Damon, an archmage that fell in the Year of the Dracorage (1018DR). The crispness of its etchings may have faded with fire and time, but it still echoes his famous defiant cries: "Your magic denied!" "I will be heard!" "Defeat comes swiftly!" "Take nothing from me!" It has seen much use, and changed hands many times through blood and battle.

STATISTICS

While Equipped:
Magic Resistance: +5%
Vocalize
Decrease Spell Casting Speed by 1
Immunity to Level Drain
Not Usable By:
Thief
Fighter

There is indeed the 10th Level Wizard spell called Improved Alacrity, this make's you similar to a lich (Improved Alactrity remove's the pauses between the spells, so you will spit out spells ;) , liches have a similar abilitie)

This should be sufficient enough [img]smile.gif[/img] . </font>

esquire 03-06-2003 11:52 AM

Hehe puny sorcerer..... my Wild MAGE would turn you to goo before you could launch a single magic missle!

daan 03-06-2003 12:02 PM

I second that !

Xen 03-06-2003 01:15 PM

<center><font size="10", color="yellow">
SORCERER OWNS AND RULES ALL!!!!!!!!!!!!!!

Xen
</font>

Annatar 03-06-2003 01:21 PM

Quote:

Originally posted by Xen:
<center><font size="10", color="yellow">
SORCERER OWNS AND RULES ALL!!!!!!!!!!!!!!

Xen
</font>

<font color=white size=10> LET THAT BE SURE!!! </font></center>

[ 03-06-2003, 10:58 PM: Message edited by: Dundee Slaytern ]

SixOfSpades 03-06-2003 05:54 PM

Note that even a Sorcerer can kick booty at close range: It all depends on which spells you pick. It won't be entirely nonsensical to create a Sorcerer who specialized in touch-range spells, such as Shocking Grasp, Tenser's Transformation, Maze and Black Blade of Disaster, along with the required Combat and Spell Protections with which to back them up.

(ponders the implications of a party of 6 Sorcerers, with this guy being the Tank)

jamalez 03-06-2003 10:05 PM

you wana know something? my sorcerer would turn your wild mage into jelly! he has protection from magical energy+globe of invulnurability+robe of mirrors and an unstoppable combo of lower resistance and death touch+symbol stun and sybol death

so good luck esquire

Annatar 03-07-2003 07:04 AM

<font color=white> Dundee was the < center > not closed (looking at my post you edited)? </font>

daan 03-07-2003 07:43 AM

Ever had unlimited lvl 9 spells ?
My wild mage has .. and he gets to cast all of them at alacrity speed too [img]smile.gif[/img]

Xen 03-07-2003 11:00 AM

Quote:

Originally posted by daan:
Ever had unlimited lvl 9 spells ?
My wild mage has .. and he gets to cast all of them at alacrity speed too [img]smile.gif[/img]

how is that possible

Rataxes 03-07-2003 11:02 AM

See they updated the Emerald Dragon avatar, much nicer [img]smile.gif[/img]

Alson 03-07-2003 11:03 AM

Endless Spells(TM)

Annatar 03-07-2003 11:04 AM

Quote:

Originally posted by Rataxes:
See they updated the Emerald Dragon avatar, much nicer [img]smile.gif[/img]
<font color=white> I noticed that 2, this avatar is more fitting here IMO. Real nice.. ;)

[add] Isn't it one of the Dragons from the Dragonball Z series? </font>

[ 03-07-2003, 01:23 PM: Message edited by: Annatar ]

Dundee Slaytern 03-07-2003 12:38 PM

daan, hate to burst your bubble... but... boasting to a Sorcerer on how your Wild Mage can have unlimited level 9 spells, is like boasting to a Formula One Driver that your Ford can hit 100 miles/hour. ;)

Even with the NRD's Tactic, a Wild Mage cannot output spells as fast as the Sorcerer.

----

Annater, yup, it was to close your HTML tags.

daan 03-07-2003 03:01 PM

[img]tongue.gif[/img] I ride a bycicle

But besides that... why not ?

The dweomer takes no casting time at all ( instant ) and then lets you select a spell. Which means (all level one spell -1 ) level 9 spells.
Which means more level nine spells before having to cast a wish-version than the sorcerer.

Besides, the Wild mage's way of replenishing spells is fullproof while the sorcerer depends on chance ( about 12.5 - 15 % .. per wish IIRC ).

The only reason I can think of, which makes the sorcerer cast his spells faster is human error. The dweomer doesnt pause the game automatically ( even with the option to pause after every spell cast on ) .. which means that the speed is mostly affected by your hand hitting the pause button.

So I guess you have a point with the sorcerer being faster.. but not that much, and it is sort of balanced with the wild mages more stable ( now that sounds pretty weird for a wild mage ... ) way of repleneshing his spells and the amount of high level spells.

And offcourse the wild mage can pick any spell he wants for any situation, just like the sorcerer .. even have more variety ( although its not necessary, I know ).

A Wild mage does require a fair bit of cheese to get to this tactic .. but its well worth it ;)

Anywayz .. I propose a tie
Your miliseconds of faster casting time for my extra level nine spells and more stable repleneshing method :D

EDIT: I have extra thick wheels and spray-painted it metallic, beat that ;)

[ 03-07-2003, 03:03 PM: Message edited by: daan ]

Dundee Slaytern 03-07-2003 03:17 PM

You forget the integral part of the Sorcerer's strategy...

... Project Image.

Thanks to Project Image, a Sorcerer is more or less 100% guaranteed to replenish his/her arsenal of spells. Another speed bump in the NRD tactic is that you need to periodically cast Limited Wish and wait for the Genie to slowly spiral up and talk to you, by which time the Sorcerer has already nuked one town and have people begging for mercy in the next.

Okay, that was exaggeration, but you catch my drift.

You need to do this after casting all your level 1-4 spells. A Sorcerer can cast all his/her level 1-9 spells as he is replenishing his/her spells at the same time. Project Image after Project Image... he/she never stops casting.

Talking about reliability... consider the fact that you need to cast Improved Chaos Shield first, before you start using the NRD Tactic, and that very first step can literally blow up in your face. ;)

Sythe 03-07-2003 04:04 PM

why did you pick a sorceror you shoulda picked a MAGE a necromancer anything any of those are better than a puny sorceror I would go on and on but I don't want to start the argument Mages V.S. Sorceor for the 4th time.

P.S. The new smiles are nice but I can't find any real new ones on the graphics libary if they are and I have not searched enough which smiley page is it on?

EDIT: SNICKERS I made that picture too big can someone tell me a way to make it smaller. I would do it from my own file just that I do not know how to.

[ 03-07-2003, 04:06 PM: Message edited by: Sythe ]

Rataxes 03-07-2003 04:06 PM

Uh, Sythe, that sig might just be a tad too big, don't you think? ;)

Edit: Nevermind the post
Edit2: Don't have a sig myself but I'm guessing all you have to do is open the image in an image editor of some sort, like Paintshop Pro or Photoshop, resize it and upload it anew.

[ 03-07-2003, 04:08 PM: Message edited by: Rataxes ]

andrewas 03-07-2003 04:13 PM

Quote:

Originally posted by Sythe:
why did you pick a sorceror you shoulda picked a MAGE a necromancer anything any of those are better than a puny sorceror I would go on and on but I don't want to start the argument Mages V.S. Sorceor for the 4th time.

Besides, youd lose for the 4th time. Sorcerors sole weakness is that if he isnt built right, hes screwed, whereas a mage can recover from mistakes. But thats not going to help much.

Rataxes 03-07-2003 04:17 PM

Shrank it to the max allowed sig size myself Sythe. If you give me your e-mail adress I can send it to you if you want.

Xen 03-07-2003 04:23 PM

<font size=10><font color="yellow">

Sorcerer beats a Mage any day.Sorcerer is a God.
Xen
</font>

daan 03-07-2003 05:31 PM

But the wild mage has a Simulacrum that can cast at the same level he can .. and the project image trick works for him too, if he abuses chain-contingency to create three.
You'll have 4 wild mages all of the sudden .. and only one has to summon a Djinni once in a while.

I'm not budging any further than an incredibly close second [img]tongue.gif[/img]

jamalez 03-07-2003 06:40 PM

it also help for a sorcerer when you equipt them with boots of speed [img]smile.gif[/img]

jamalez 03-07-2003 07:56 PM

[add] what kinda spells should i chose when i level up to 16 or 17? if anyone could type out a list that would be excellent.

Dundee Slaytern 03-08-2003 12:10 AM

Quote:

Originally posted by daan:
But the wild mage has a Simulacrum that can cast at the same level he can .. and the project image trick works for him too, if he abuses chain-contingency to create three.
You'll have 4 wild mages all of the sudden .. and only one has to summon a Djinni once in a while.
I'm not budging any further than an incredibly close second [img]tongue.gif[/img]

The Sorcerer does not need Simulacrum to cast at the same level for him. That is what Project Image is for, and Project Images can melee too, kudos to Alson for that.

The Sorcerer can also do the four PIs trick, and still cast faster and more than the Wild Mage because he does not get the limitations of Limited Wish. This is not a slight to the Wild Mage though, as I also agree that they are very powerful.

jamalez 03-08-2003 12:38 AM

let us just all agree that in a 1on1 mono y mono battle mage(kensi or not) vs. Sorcerer both like level say... 20 the sorcerer would win

daan 03-08-2003 05:13 AM

[img]tongue.gif[/img] O.k.

Still .. to add to the wild mage's honour.. although the wild mage might have to cast a CC,-which casts pretty fast-, he wins time by not having to cast Improved Alacrity ( inherent to a dweomer ). And ultimately a wild mage can cast:
-Simulacrum
-PI + CC-3 PI's
-4 PI's casting simulacrum
______________________________+
9 Wild mages at full power all at the same time

And I'm not even thinking about 3d generation clones now [img]tongue.gif[/img]


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