![]() |
What are the ultimate overpowered spells IYO? Overpowerered compared to other similar type or same level spells, that is. Or then just toss up your favourites which you wouldnīt want to see taking a hike from your spellbook.
My most simplest picks: Magic Missile (this is everything else but useless) Breach Fireball Stoneskin ... [ 02-25-2003, 02:17 AM: Message edited by: NiceWorg ] |
I would say these
Spell Immunity Abjuration Prot. from Mag. Weapons Prot. from Mag. Energy or at high level Time stop Improved Alac. Slice a piece of that cheese and let loose. |
Well, if you are talking about overpowered you would not want to forget:
-skull trap Plus, sunfire, protection from magical energy, spell immunity, and the horrid wilting spell are some useful ones. |
Magic Missile, Mirror Image, Skull Trap, Stoneskin, Lower Resistance, Chain Lightning, Project Image, Abi-Dalzim's Horrid Wilting, Time Stop.
|
identify, for obvious reasons
chain contigency, walking around look a guy, look 3 adhw flying at the guy, look a bunch of dead bodies greater malison lower resistance |
By the way, welcome to Ironworks, Gopher Bait!
[img]graemlins/thewave.gif[/img] I hope you have a great time here! |
Quote:
1) it allows no saving throw for half damage or no damage 2) it always hits... not sometimes, only on weekends and holidays, when 'i' comes before 'e' except after 'c', or just when the target is wearing pajamas, but ALWAYS 3) it adds missiles the higher level you get (at least in PnP, not sure about BG2) 4) it does more damage the higher level it gets (from added missiles) 5) if I remember correctly, it's physical damage, which strips ironskins and various spell protections (mirror image) 6) it's only first level and it ALWAYS HITS and allows NO SAVING THROW :-D Anyway, using those reasons alone, and the 'spell creation guide' I found in some older publication (mage handbook, dragon magazine, I can't remember) Magic Missile should be at least a 4th-5th level spell. THAT'S the definition of overpowered. No other spell that I used the chart with was that far below the level it should be. Granted the damage isn't that much, but that's not my fault [img]tongue.gif[/img] Heck even the minute meteors need thrown, and I think you can still miss with those! (not to mention that Imoen's Magic Missile is the ONLY spell in the fight outside of Jon's dungeon that actually hits him) *nod of approval* Some of the other spells can kill hordes of enemies in a few rounds, yes, but they're 8-9th level spells. What else did you expect them to do, give the bad guys diarreah? [ 02-25-2003, 03:58 AM: Message edited by: 605 ] |
I think he agree's with you because he said anything but useless.
That's just how I took it. I like your rebuttle though! [img]smile.gif[/img] |
I have 2 choices;
1-spell sequencer + fireball x 3 2-time stop + ADHW + ?dragon breath?(hla) x 2 ps. welcome to ironworks gopher bait!! [img]smile.gif[/img] make it 3 coices: 3-spell sequencer + secret word x 3 [ 02-25-2003, 04:53 AM: Message edited by: Fiend ] |
you misread, he likes Magic Missiles too [img]tongue.gif[/img]
|
</font>
|
Quote:
*writes "I will read posts more carefully" 100 times on the chalkboard* |
Itīs okay. [img]graemlins/nicekitty.gif[/img] [img]tongue.gif[/img] I agree with the details as well. But then, itīs not very powerful if youīre below 5th level mage.. but it could still be a bit less powerful.
|
Quote:
As for being the Ultimate Spell Of Mass Destruction, i think Project Image takes the cake with little effort. Heck, no effort -- only Simulacrum's absue potential is similar, but Project Image still trumps it. |
To answer the subject question, as a party mage. There's only one spell I couldn't live without, and that's Haste. As far as I'm concerned, it increases the efficiency of a Fighter-orientated party by geometric rates.
|
ive never soloed a single classed mage, and my multiclassed mages are more fighter than mage.
for my party mages, here is my MUST list identify and magic missile fireball, haste breach, lower resistence spell trigger with 3x Lower Res 2-3 mages... 1 cleric... 1 dragon ------------------------------- 1. magic resistance on dragon 2. spell trigger (3xLR) 3. lots of MM |
Quote:
heh reckon i misread to... anyway dont forget about chromatic orb, this spell is highly underrated... i always picked MM over chromatic orb, but at higher levels this spell rocks !! it almost always insta deaths the weaker enemies and stuns more powerfull enemies (tho not to sure bout that anymore). anyway as for the rest..... ABI DALZHIM BABY !! never leave home w/o it. breach ,,,,,a classic. as six always says , no selfrespecting mage can go ANYWHERE w/o stoneskins, prot from magic's very usefull and a role playing favorite's gotta be finger of death.... theres just something about insta killing a guy at will that gives ya a powertrip like woah. and offcourse finger of death comes together with greater malison. oh and i cant forget about lower resistance for those dragons and drow basterds. |
I find myself using MM and Minute Meteors all the time because I know they work, I don't know how many times the big bad boss has falled with one last hit of a MM. I love Haste as well - the best buff spell as far as I'm concerned. that would be my three picks
|
Quote:
|
Just to highlight how Magic Missile works in BG2,
</font>
|
Quote:
Haste on the other hand, I can keep active constantly, and I can Haste my entire party, and all my summons, in an instant. Whereas it takes more than two rounds to cast Imp Haste on all my fighters. Not only is it a spell that, with a single casting, grants me 6 extra attacks per round (Aerie sometimes joins the fight), but it also doubles the movement speed of my entire party and gives them all speed factor bonuses. One casting of Imp Haste cannot achieve a fraction as much in a Fighter-orientated party. But if one, like you, play with a mage-orientated party with few fighters, it might be possible to use Imp Haste on a regular basis, making Haste obsolete. |
Quote:
I tell you this... Four Imp. Hasted fighters with solid weapons (with side effects) just tear through every non-tactics encounter within a round or two. Really. It's scary to watch. :eek: |
Quote:
I tell you this... Four Imp. Hasted fighters with solid weapons (with side effects) just tear through every non-tactics encounter within a round or two. Really. It's scary to watch. :eek: </font>[/QUOTE]Well, now now... Multiple Fighter/Mages would require a custom party no? [img]smile.gif[/img] I feel overpowered enough already with just one Fighter/Mage NPC with nearly 100% MR (Sola). In fact, I probably would've kept Imoen instead of him if it weren't for his NPC-specific challenges (which really haven't been that spectacular either yet, though I still hold high hopes for the Eclipse Team) My team of PC Ranger/Cleric, Minsc, Keldorn, Mazzy, Sola and Aerie already cuts through just about anything like butter when Hasted. Uh, feel like I lost the plot. The point is that in the sort of Fighter-orientated non-customized parties I usually play with, Haste is more useful and effective than Imp Haste. [ 02-25-2003, 04:54 PM: Message edited by: Rataxes ] |
i allways use abi-dalzims horrid wilting, mordenkainen'sword, magic missle, finger of death, flame arrow... and stoneskin is a butt saver.
Edit: Cant forget haste! [ 02-25-2003, 05:25 PM: Message edited by: Xero279 ] |
Spells you cant live without? How about Raise Dead? [img]tongue.gif[/img]
Imprisonment was a nifty way to get rid of that anoying half-elf wench, Jaheira :D I've never gotten tired of Simulacrum eather. |
Ghost Armour.
Stoneskin. Mirror Image. Improved Haste. Tensers Transformation. ATTACK!!! |
Wow.....I didn't think these spells would get their first mention THIS far down the thread, but here goes.
Greater Malison Web Stinking Cloud Holy Smite Chaos Horror Emotion: Hopelessness Silence 15' Radius Let's hear it for Incapacitation! The 2nd floor of the Guarded Compound was completely helpless by the end of the 1st round, and the only damage done to my party was when Keldorn stepped on one of the Traps. (Roleplayed--Jan didn't know there were going to be Traps. No buffing spells, either.) Another good thing about incapacitation is that your summons never turn hostile. |
One good thing you guys didn't say about magic missle: Casting time=1. That's what makes it so good. Same with Chromatic Orb. I am playing a game where I pumped up a sorceror in SK (Yes, I know it's cheating, but I thought it might be fun to go around and check out all the tight spells. I am not using this to figure out how to do anything or giving away any of the plot with it. His name: Sauron =). Also I have not jacked him up to much in anything more than spells so he still can die and it is a challenge to cast the spells right agaisnt hard enemies, especially becuase the difficulty is on insane.)anyway, one thing that makes Chromatic Orb better than finger of death is that it takes hardly any time to cast. Whereas FoD, Disentigrate etc. take so long to cast that usually someone has attacked you by the time you cast it.
Anyway, my favorite/must have spells would be: Magic Missle HASTE!!!!!!!!!!!! Raise dead/Harper's call Heal Animal summoning III That's all I can think of right now. (note that I have only actually played through the game far enough to get Imoen and I don't know too much about how some of the high level spells fit in with the game.) Jaheira's Harper's call followed by a heal spell is awsome to have. Also Restoration is a critical spell to have when dealing whith so absolutely NASTY vampires (I didn't realize that Aeirie could cast that spell untill I had already spent countless hours going back to temples to get my level drains restored. Oohh those things are nasty! *shudders*). |
Finger of Death can casted instantanously... if you have the right equipment.
|
All times are GMT -4. The time now is 01:23 AM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Đ2024 Ironworks Gaming & Đ2024 The Great Escape Studios TM - All Rights Reserved