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-   -   Armors.. (http://www.ironworksforum.com/forum/showthread.php?t=11739)

Jon Irenicus 02-20-2003 04:54 AM

I got the Pride of Legion+2 and also the Red Dragon Armor today... both armor class is -1, but which one do u think is better? The fire resistance or the +2 bonus? Thanx, anyway what does the Winter Wolf Pelt do? Can anyone tell me???

Jim 02-20-2003 05:14 AM

They both have their + and -. The elemental resistance provided by the Red Dragon Scale is excellent, but the Pride of the Legion +2 provides superior combat protection.

They are both AC -1. The Red Dragon scale has a -3 slashing modifier, with -1 for missile and piercing, but the Pride has -4 slashing and -3 for missile and piercing. I'd go with the Pride because of this since fire damage is no where near as common as slashing and piercing attacks. Plus, the Pride of the Legion looks cool with its golden tint.

[ 02-20-2003, 09:31 AM: Message edited by: Jim ]

Jon Irenicus 02-20-2003 05:26 AM

oh and another question, is there a Xp remover that actually lets my Pally learn more spells after hitting L17??? Thanx

Legolas 02-20-2003 06:33 AM

IIRC, your paladin, even at higher levels, will never have more than 3 lvl 1, 3 lvl 2 and 3 lvl 3 spell slots availiable to him/her.

Xen 02-20-2003 09:14 AM

<font color0"yellow">
Well if u have ToB that might happen.But i am not sure.
Cheers [img]smile.gif[/img]
Xen
</font>

Butterfingers 02-20-2003 09:22 AM

Well, I vote for the red dragon scale.

The scales, along with the Ring of Fire Resistance, and, a few other assorted fire resist items can bring your fire resist over 100%. This is a good thing. You see, your mages can lob fireballs and actually heal your tank in the um, hee hee, heat of battle. Healing from clerics in battle is chancy, some times they cast a bit to slow. But healing from multiple fireballs or fiery blasts is instant, and, happens frequently.

Rataxes 02-20-2003 10:42 AM

The Paladin has access to the first 4 levels of Cleric spells. He can never have more than 3 per level (don't think WIS makes any difference) and his caster level cannot go above 9 (making spells like Holy Smite pretty bad for Paladins)

Jim 02-20-2003 10:51 AM

Quote:

Originally posted by Rataxes:
The Paladin has access to the first 4 levels of Cleric spells. He can never have more than 3 per level (don't think WIS makes any difference) and his caster level cannot go above 9 (making spells like Holy Smite pretty bad for Paladins)
I don't think the max casting level of 9 was ever implemented for paladins. Spells like armour of faith will eventually go all the way up to 20% (which corresponds to a CL of 20!).

Rataxes 02-20-2003 10:57 AM

Quote:

Originally posted by Jim:
</font><blockquote>Quote:</font><hr />Originally posted by Rataxes:
The Paladin has access to the first 4 levels of Cleric spells. He can never have more than 3 per level (don't think WIS makes any difference) and his caster level cannot go above 9 (making spells like Holy Smite pretty bad for Paladins)

I don't think the max casting level of 9 was ever implemented for paladins. Spells like armour of faith will eventually go all the way up to 20% (which corresponds to a CL of 20!).</font>[/QUOTE]Then curse the bloody book!

I don't think I've ever seen so many errors in a game manual.

Jim 02-20-2003 11:08 AM

Quote:

Originally posted by Rataxes:
Then curse the bloody book!

I don't think I've ever seen so many errors in a game manual.

LOL :D tell me about it. I used to swear by that manual, insisting to new members that WIS grants bonuses to mental saving throws. How wrong I was!!

Further proof that Paladins get higher casting levels is that they can use the draw upon holy might spell, and at higher levels they will get +5 to their stats (requires 20th level casting level).

Stupid book!

Alson 02-20-2003 11:16 AM

You wouldn't believe how many typos and errors we've found in the manual while making the Spells Reference. And i only did the ToB parts!! Take a quick look at the Arcane Spells page. Most of the things written in red font are manual errors. :rolleyes:

Rataxes 02-20-2003 11:24 AM

Quote:

Originally posted by Jim:
</font><blockquote>Quote:</font><hr />Originally posted by Rataxes:
Then curse the bloody book!

I don't think I've ever seen so many errors in a game manual.

LOL :D tell me about it. I used to swear by that manual, insisting to new members that WIS grants bonuses to mental saving throws. How wrong I was!!

Further proof that Paladins get higher casting levels is that they can use the draw upon holy might spell, and at higher levels they will get +5 to their stats (requires 20th level casting level).

Stupid book!
</font>[/QUOTE]Hehe [img]smile.gif[/img] I usually use SixofSpades BG2 Guide for info, but it doesn't seem to cover quite as much as the manual. As for Paladins, well they are then even more potent priests than I previously thought then.

Alson 02-20-2003 11:26 AM

Yeah, Paladins are decent. Probably the easiest fighter type to play. Note easiet, not best. ;)

SixOfSpades 02-20-2003 06:28 PM

Quote:

Originally posted by Rataxes:
I usually use SixofSpades BG2 Guide for info, but it doesn't seem to cover quite as much as the manual.
Oooo! Ooo! Feedback! Tell me what you found insufficient, please, if you remember. I'm compiling a "To Fix" list.

Dundee Slaytern 02-20-2003 08:19 PM

One quirk though. Despite the blatant display that Paladins can get Caster Level 20, I can never summon Skeleton Warriors with them. Weird huh?

masteraleph 02-20-2003 08:25 PM

I've gotta suggest the red dragon plate (back on topic). Granted, it's not quite as good defensewise, but the fire resistance is nice, plus...it's dragon! how can you not wear it?

Jon Irenicus 02-21-2003 01:11 AM

Hey, what is the best Armor in the game? Drow stuff doesn't count. Can anyone tell me the states for the Shadow Dragon Armor(if there is one) Thanx!

Angelousss 02-21-2003 01:13 AM

i like the armor of the hart, there is a shadow dragon armor, not sure it's stats though

Dundee Slaytern 02-21-2003 01:45 AM

Shadow Dragon Scale Armour?

+50% Acid Resistance
Base AC 1

Dundee Slaytern 02-21-2003 01:47 AM

In SoA alone, Armour of the Hart wins all if you only want raw AC power. The Red Dragon Scale Armour is probably the most useful though.

Alson 02-21-2003 04:40 AM

Quote:

Originally posted by SixOfSpades:
... I'm compiling a "To Fix" list.
Suggestion: Saving throws are effected by CON. [img]tongue.gif[/img] :D

NiceWorg 02-21-2003 05:07 AM

What was the Drow armor you got in the underdark from the Drow gang near the imprisonement "thingy".. +5 something? It´s easily the best armor I´ve encountered so far.

Ar-Cunin 02-21-2003 05:19 AM

Quote:

Originally posted by NiceWorg:
What was the Drow armor you got in the underdark from the Drow gang near the imprisonement "thingy".. +5 something? It´s easily the best armor I´ve encountered so far.
Drow full plate +5 (AC -4)
or
Drow Adamantine chain +5 (AC 0) - and you can cast arcane spells while wearing [img]smile.gif[/img]

lasher 02-21-2003 05:48 AM

Quote:

Originally posted by Ar-Cunin:
Drow full plate +5 (AC -4)
or
Drow Adamantine chain +5 (AC 0) - and you can cast arcane spells while wearing [img]smile.gif[/img] [/QB]
He wants to know the best armor without drow stuff. (you cant use them for the end of the game unless cheating).

Myrddin L'argenton 02-21-2003 06:21 AM

Quote:

Originally posted by lasher:
</font><blockquote>Quote:</font><hr />Originally posted by Ar-Cunin:
Drow full plate +5 (AC -4)
or
Drow Adamantine chain +5 (AC 0) - and you can cast arcane spells while wearing [img]smile.gif[/img]

He wants to know the best armor without drow stuff. (you cant use them for the end of the game unless cheating).[/QB]</font>[/QUOTE]On the armour of RDS and PotL, depends on the combat situation. RDS for anything to do with fire, the rest PotL

Rataxes 02-21-2003 11:17 AM

Quote:

Originally posted by SixOfSpades:
</font><blockquote>Quote:</font><hr />Originally posted by Rataxes:
I usually use SixofSpades BG2 Guide for info, but it doesn't seem to cover quite as much as the manual.

Oooo! Ooo! Feedback! Tell me what you found insufficient, please, if you remember. I'm compiling a "To Fix" list.</font>[/QUOTE]Well, for one thing, that Paladins do in fact get to cast spells at a higher level than 9 (does this apply to Rangers as well?) is a notion I couldn't find on your site [img]smile.gif[/img]

Jim 02-21-2003 11:22 AM

Quote:

Originally posted by Dundee Slaytern:
One quirk though. Despite the blatant display that Paladins can get Caster Level 20, I can never summon Skeleton Warriors with them. Weird huh?
I'm far from positive about this, but I seem to recall (was well over a year ago when I last played a plaladin!) that I could conjure Skeleton Warriors with my Undead Hunter........Must check it out, this would be definitive proof if so [img]smile.gif[/img] .

Quote:

Originally posted by Rataxes:
.....(does this apply to Rangers as well?)...
I would say yes, since Rangers can too benefit from 20% physical resistance boost from AoF. Also, call lightning can still hit for massive damage from a Ranger IIRC.

[ 02-21-2003, 11:23 AM: Message edited by: Jim ]

Dundee Slaytern 02-21-2003 11:38 AM

Gee, if Paladins can really summon Skeleton Warriors, their solo runs will become muuuuch easier. [img]tongue.gif[/img] I think I tried at level 20+, never bothered to try again after that.

Sir Exxon 02-21-2003 12:55 PM

Quote:

Originally posted by Dundee Slaytern:
Gee, if Paladins can really summon Skeleton Warriors, their solo runs will become muuuuch easier. [img]tongue.gif[/img] I think I tried at level 20+, never bothered to try again after that.
<font color="gold">Made a quick test - this is a lvl. 27 Cavalier:

http://www.boomspeed.com/carathrax/pasw.jpg

Indeed, Paladins *can* summon Skeleton Warriors. I haven't tried a Ranger yet, though. [img]smile.gif[/img] </font>

Annatar 02-21-2003 01:13 PM

<font color=white>The Red Dragon Scale Armor was they most powerfull armor in the game, because it was not seen as a Magicly Enchanted Armor so you could use a RoP +2 with it, making it very powerfull.

But with the Baldurash Fixpack fixing that.. it isn't considert that powerfull anymore though.. but it is still a real good armor:

Red Dragon Scale:

Dragon Scale armor is light of weight, strong, and resistant to fire. Because of these properties it is much sought after, but finding, let alone slaying, a powerful ancient dragon is near impossible. It is usually easier to search for an existing suit, such as this one. One should be careful wearing it near dragons, however, particularly red ones.

STATISTICS:

Bonuses: +50% Fire Resistance
Armor Class: -1
Weight: 30
Requires: 8 Strength
Not Usable By:
Bard
Mage
Thief

It make's an excellent armor for a Priest/Druid IMO. </font>

[ 02-21-2003, 01:13 PM: Message edited by: Annatar ]

Dundee Slaytern 02-21-2003 01:14 PM

Well daaaamn. [img]tongue.gif[/img] If only I knew when I soloed mine back then.

Jim 02-21-2003 02:17 PM

Quote:

Originally posted by Dundee Slaytern:
Well daaaamn. [img]tongue.gif[/img] If only I knew when I soloed mine back then.
Paladins get skeletal warriors at level 23 to be precise (just tested), so the ability to conjure up 3 of them to fight alongside you is very good indeed (that's 6 with Vhailor's Helm ;) ).

Sir Exxon, animate dead can be cast by paladins, clerics and mages (including bards). Druids and Rangers cannot cast it.

SixOfSpades 02-21-2003 04:07 PM

Quote:

Originally posted by Jim:
Sir Exxon, animate dead can be cast by paladins, clerics and mages (including bards). Druids and Rangers cannot cast it.
I believe Sir Exxon was going to be testing Call Lightning with his Ranger, not Animate Dead.

The Saving Throw adjustments due to a high CON are already on the list, and I have added the Paladin/Ranger "Level 9" confusion. I'll also be updating the entire Spell Library, to include every relevant detail from Xyx's BG2 Spell Reference--except those marked with Cheesy Wedge<font size=1>(TM)</font>.

Jon Irenicus 02-21-2003 06:10 PM

Guys, I have seen Dundee saying something about Armour of the Hart? What is that? And where do u get it? Can someone give me the states as well??? Thank u for the help......

Sir Exxon 02-21-2003 06:22 PM

Quote:

Originally posted by Jon Irenicus:
Guys, I have seen Dundee saying something about Armour of the Hart? What is that? And where do u get it? Can someone give me the states as well??? Thank u for the help......
Quote:

Armor of the Hart +3

Few suits of armor in all the Realms are the equal of this full plate. All that remains of the origin of the Hart are folktales and legends. The most popular of these is that an impossible battle was once fought against an army of orcs surging through the Three Trees Pass. Arngor of the Oak led the armies of men and elves and it is said that he dueled with the orc commander till the sun set and the land was bathed in a bloody mist. Finally the orc fell but Arngor had sustained wounds too vast for any to save him. His blood soaked through the armor he wore, infusing it with his courage and nobility. Thus the Armor of the Hart became known to men.

STATISTICS:

Armor Class: -2
Weight: 45
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief
<font color="gold">You'll find it on one of the Demon Knights in the Western Tunnels, the Underdark. ;) </font>

SixOfSpades 02-21-2003 06:23 PM

The Armor of the Hart is the best enchanted armor in SoA. It might have slightly better AC Modifiers against Slashing and Crushing than normal Full Plate. It has no other enchantments, and is therefore inferior to at least 2 other sets of Full Plate, but both of those are in ToB.

[ 02-21-2003, 06:24 PM: Message edited by: SixOfSpades ]

Jon Irenicus 02-21-2003 11:31 PM

Thanx for the help guys!

Alson 02-22-2003 05:43 AM

Quote:

Originally posted by SixOfSpades:
The Saving Throw adjustments due to a high CON are already on the list, ... ...
Thought so.
Quote:

I'll also be updating the entire Spell Library, to include every relevant detail from Xyx's BG2 Spell Reference--except those marked with Cheesy Wedge<font size=1>(TM)</font>.
But you're missing all the fun! :D [img]tongue.gif[/img]

Rataxes 02-22-2003 06:03 AM

Quote:

Originally posted by SixOfSpades:
</font><blockquote>Quote:</font><hr />Originally posted by Jim:
Sir Exxon, animate dead can be cast by paladins, clerics and mages (including bards). Druids and Rangers cannot cast it.

I believe Sir Exxon was going to be testing Call Lightning with his Ranger, not Animate Dead.

The Saving Throw adjustments due to a high CON are already on the list, and I have added the Paladin/Ranger "Level 9" confusion. I'll also be updating the entire Spell Library, to include every relevant detail from Xyx's BG2 Spell Reference--except those marked with Cheesy Wedge<font size=1>(TM)</font>.
</font>[/QUOTE]Great! Just wondering, where did you put the info about Paladin/Ranger caster levels? Couldn't find it anywhere.

Alson 02-22-2003 09:51 AM

Quote:

Originally posted by Jim:
Paladins get skeletal warriors at level 23 to be precise (just tested), so the ability to conjure up 3 of them to fight alongside you is very good indeed (that's 6 with Vhailor's Helm ;) ).
That's 6 with Vhailor's Helm if your current XP is bigger or equal to 7500000 -- which means you'll have to be level 33. ;)


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