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-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Blunt weapons for a pally... (http://www.ironworksforum.com/forum/showthread.php?t=11673)

Jon Irenicus 02-15-2003 12:16 AM

Guys, I havent played SOA for a while but i want to start again with a Pally. But I want to give my Pally a good blunt weapon for killing Golems... etc Anyone got any good suggestions..?

Xero279 02-15-2003 12:28 AM

Spoilers (kinda)

ummmmm... IIRC i think the only blunt weapon good against golems is a hammer in nalia's keep, am i right? if there is what im talking about, it will be in the room with all the golems upstairs. My Fav blunt weapon is the mace of disruption, very good against undead and you can upgrade it too [img]smile.gif[/img]

BlackJack21 02-15-2003 01:19 AM

Crom Faeyr cleans house

Xero279 02-15-2003 01:21 AM

does it add aganst golems? ive never taken the time to assemble it.

pcgiant 02-15-2003 02:06 AM

Crom Faeyr spoilers:
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IIRC, it insta-kills Clay and Stone Golems.

Angelousss 02-15-2003 02:12 AM

there's a stave you can buy in the drow city that has insta-kill on golems too

Jon Irenicus 02-15-2003 04:55 AM

Guys I'm just wondering, how does a staff work with a PAlly? I want to try something different so i decided to put 2 slots in quaterstaffs.... i just thought that it looks funny seeing a Pally wacking enemies with a staff instead of using the Holy Avenger

Seraph 02-15-2003 05:11 AM

I would probably go with a Staff. That way you can put points into 'two handed weapon' style and use it for both the staff, and the Holy Avenger.

Jon Irenicus 02-15-2003 05:14 AM

Quote:

Originally posted by Seraph:
I would probably go with a Staff. That way you can put points into 'two handed weapon' style and use it for both the staff, and the Holy Avenger.
Thats what i did, but i wonder if staffs r enough to handle Golems....

Jim 02-15-2003 07:08 AM

Quote:

Originally posted by Angelousss:
there's a stave you can buy in the drow city that has insta-kill on golems too
Ahh, the Rod of Smiting. This isn't "insta-kill" however, since the golems need to fail their saves vs death, and it has very limited useage (pure class warriors for example, cannot wield it). Most Golems have decent saves however (especially vs death), so this rod isn't all that useful. Crom Faeyr however, will instantly slay flesh, clay, stone and sand golems.

Quote:

Thats what i did, but i wonder if staffs r enough to handle Golems....
Nothing wrong with staves, they are plentyful, and if you have ToB installed, you have access to the most damaging weapon in the game using this category. Right from leaving Mr I's dungeon however, you can get yourself a staff of Rhynn +4, which can hit *any* creature in the game (since no creatures are immune to blunt weapons AFAIK, and +4 enchantment if enough to handle even Demi-Liches). So, to sum up, staves are an excellent proficiency.

Alson 02-15-2003 10:51 AM

Quote:

Originally posted by Jim:
... Right from leaving Mr I's dungeon however, you can get yourself a staff of Rhynn +4, which can hit *any* creature in the game (since no creatures are immune to blunt weapons AFAIK, and +4 enchantment if enough to handle even Demi-Liches).
Heh... Not quite. [img]tongue.gif[/img] Come on, Jim... SixOfSpades will be disappointed. ;) :D
Actually, if you're roleplaying a Lawful Good Paladin, you actually have a good chance to fight the creature i'm thinking of. ;)

Annatar 02-15-2003 11:30 AM

Quote:

Originally posted by Alson:
</font><blockquote>Quote:</font><hr />Originally posted by Jim:
... Right from leaving Mr I's dungeon however, you can get yourself a staff of Rhynn +4, which can hit *any* creature in the game (since no creatures are immune to blunt weapons AFAIK, and +4 enchantment if enough to handle even Demi-Liches).

Heh... Not quite. [img]tongue.gif[/img] Come on, Jim... SixOfSpades will be disappointed. ;) :D
Actually, if you're roleplaying a Lawful Good Paladin, you actually have a good chance to fight the creature i'm thinking of. ;)
</font>[/QUOTE]You mean the ***SPOILER***
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1: Balor (hmmm that needs +4 I think)in the svribellin (sp?) village at the Underdark

2: Lesser demon lord in the Underdark after the Ritueel (needs +5 isn't it?)

Jim 02-16-2003 07:34 AM

Quote:

Originally posted by Annatar:
You mean the ***SPOILER***
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1: Balor (hmmm that needs +4 I think)in the svribellin (sp?) village at the Underdark

2: Lesser demon lord in the Underdark after the Ritueel (needs +5 isn't it?)

Hmmmm, the Balor in the underdark needs only +3 enchantment, and the lesser demon lord +4, so the staff has no problems here.

Quote:

Heh... Not quite. Come on, Jim... SixOfSpades will be disappointed.
Actually, if you're roleplaying a Lawful Good Paladin, you actually have a good chance to fight the creature i'm thinking of.
I'm sure I'm going to kick myself when you tell me, but I can't for the life of me think of the enemy you're refering to...(as long as you don't mean the werewolf in the temple ruins ;) ) Please tell...

Alson 02-16-2003 09:24 AM

Spoilers!
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Don't read this if you're intending to do Six's quiz!
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Both the Lesser Demon Lord and yes, the Werewolf in the Temple Ruins requires weapons greater than +4. ;)

Jim 02-16-2003 10:40 AM

Quote:

Originally posted by Alson:
Spoilers!
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Don't read this if you're intending to do Six's quiz!
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Both the Lesser Demon Lord and yes, the Werewolf in the Temple Ruins requires weapons greater than +4. ;)

Annatar and Alson, you are both correct regarding the Lesser Demon Lords immunities. It is definately +5 or higher weapons. Although that's one enemy in the game (and one that I have never fought come to think of it) that Rhynn can't reach.

I'm not willing to give you the werewolf though because:

SPOILER - don't read if you have not yet taken Six's quiz:
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The Werewolf in the Temple Ruins is immune to *any* weapon. Normal, right the way up to the BG maximum of +6. This must be because it is naturally immune to normal weapons, and has permanent innate protection from magical weapons. This means it is untouchable by any weapon in the game, not just Rhynn (probably because it's a plot creature), and so shouldn't be taken into account when determing what Rhynn can hit.

Dundee Slaytern 02-16-2003 01:33 PM

Jim is right about that Werewolf,
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I took her on with my evil party and it was just terrible. I ended up praying that Edwin's Magic Missiles would take her out. Thankfully, they did.

SixOfSpades 02-16-2003 08:11 PM

Quote:

Originally posted by Jim:
SPOILER - don't read if you have not yet taken Six's quiz:
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The Werewolf in the Temple Ruins is immune to *any* weapon. Normal, right the way up to the BG maximum of +6. This must be because it is naturally immune to normal weapons, and has permanent innate protection from magical weapons. This means it is untouchable by any weapon in the game, not just Rhynn (probably because it's a plot creature), and so shouldn't be taken into account when determing what Rhynn can hit.

Don't read THIS either, if you're planning on taking Six's Quiz. [img]smile.gif[/img]
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Actually, when I was playtesting this on my computer, Anath was immune to all +5 or lesser weapons, but Carsomyr+6 took her down in about 3 hits. And yes, I've got both the BioWare and BaldurDash patches, so it may just be a version issue.


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