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..the gorgeous stuffed bear. The boy cried and whined, so to the Copper I went and got it back. But at night.. when I go back to graveyard where I met the ghost first, he is not there. Where should I search him from?
And another one, does installing the Baldurdash patch affect saved games? Thanks. [ 02-02-2003, 06:53 PM: Message edited by: NiceWorg ] |
He isn't there when you go back because you have to revisit him a diff. day, not on the same day. That's how it worked for me anyway.
As for the Baldurash packet, I don't know much about it, so I can't help you there. Sorry bud. |
You can do it during the same night, but there are times at the beginning or the end of the night time hours (I forget which) that he doesn't appear. Just try again another night and try to do it around the 24th hour or so.
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I always found you had to hang around a while, near his grave.
BTW did anyone else get shivers up there spine when they first met the little boy, I know I did and also had a big wave of sorrow after listening to his story. Yes I know it is just a game but I got so involved! [img]graemlins/blush.gif[/img] |
<font color="lightblue">Some baldurdash fixes affect savegames, some don`t. It`s impossible to tell before you download except in the cases where it says "You will need to start a new game to take advantage of this feature" or similar. </font> [img]smile.gif[/img]
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Wellyn is not there from 5.30 to 17.29.
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I really think there should be an evil alternative in that quest.
Maybe something like turning Littleman into a doll golem powered by Wellyn's restless spirit. Yeah, that would be cool. |
And what is a Doll Golem going to do? Hug enemies to death? Sing Barney songs? Gurgle like a Teletubby? ;)
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And yeah wellard, I felt the same thing. It really touched me, that story, because it somehow feels very real to me, instead of some other quests. Dunno how or why, but I really felt some cold shivers running down my back, and I actually felt misery.. No, there were no tears in my eyes, that's a bit too far :D |
From the Advanced Dungeons and Dragons 2nd Edition Monstrous Manual:
Golem, Doll No. Appearing: 1 Armor Class: 4 Movement: 15 Hit Dice: 10 (40 hp) Thaco: 11 No. of Attacks: 1 Damage/attack: 3d6 Magic resistance: Nil Size: Tiny Morale: Fearless XP Value: 6000 The doll golem is an animated version of a child's toy that can be put to either good uses (defending the young) or evil uses (attacking them). It is often crafted so as to make it bright and cheerful when at rest. Upon activation, however, its features become twisted and horrific. Combat: The doll golem is, like all similar creatures, immune to almost all magical attacks. It can be harmed by fire-based spells although these only do half damage, while a Warp Wood spell will affect the creature as if it were a Slow spell. A Mending spell restores the creature to full hit points at once. Each round, the doll golem leaps onto a victim and attempt to bite it. Success inflicts 3d6 points of damage and forces the victim to save vs. spells. Failure to save causes the victim to begin to laugh uncontrollably (as if under the effect of Tasha's Uncontrollable Hideous Laughter spell) and become unable to perform any other action. The effect of the creature's bite are is far worse, however. At this time, they take 1d4 points of damage by the muscle spasms imposed by the laughter. On following rounds this increases to 2d4, then 3d4 and so on. The laughter stops when the character dies or recieves a Dispel Magic. As you can see a pretty nasty creature. The easiest way to emulate it's ability would be to make it's attack function like a poisoned Pixie Prick. |
I usually get the teddy bear back and then kill the bastard that stole it. (I'm Chaotic Good)
Can you let him live ?! [img]smile.gif[/img] And what would a Lawful Good do in that situation ? |
Ok then thatīs what I shall do. I let the boy wait for a week actually because I did trademeet in the meantime.
And installing baldurdash is harmless to saved games, it seems.. thanks. |
I suppose we could name the doll... Chucky. [img]tongue.gif[/img] Even if such a mod was made though... I just cannot fathom my characters using such a tool.
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I always hated this quest, actually. "Oh, hi, I'm a ghost and I'm so attached to my little bear that I'd rather stand here in the graveyard and cry than go peacefully to my rest, or my next life, or whatever. I don't give a crap about my Mom & Dad, I just want my bear back--even though I can't even play with it anymore, since I'm a ghost. Anyway, I happen to have precise knowledge of the thief's name and exact whereabouts, because I'm *SO* attuned to this damn bear that I can find it, wherever it might be....but I still require a 3rd party to actually bring the bear TO me."
Indemaijini, there IS an Evil alternative: Get the bear, and then refuse to hand it over. You won't be disappointed. :D |
Thatīs how itīs summed up. Generally I hate every quest that doesnīt involve any bloodshed or demanding thievery. Search and retrieve quests are the worst, especially those where you don't even have the slightest possibility to get killed. You all remember when MaeīVar and his friends were making you run to the Sea Bounty and back the whole day, carrying some silly documents. There is always the option to see blood running, but it rarely goes along with you alignment if you play a good party.
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Erm... SixOfSpades, the little boy does try to take his bear back by himself. Recall that the Dwarf was being haunted by him. Problem is... the Dwarf keeps running away from the little boy, not knowing why he is being haunted.
This is where you step in. ;) |
Yeah....but it's still a stupid quest. The EXP you gain for it is just pittance to you, but would be a fortune to some random Commoner, so why doesn't Wellyn just go bug some lazy Commoner and leave me alone?
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It is at this point that I must ask you. ;) Did you speak to the parents afterwards? ;)
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and actually the ghost being obsessed with something like a teddy bear is a pretty traditional ghost story. Ghosts tend to be focused on the circumstances of their death because ghosts tend to be created by traumatic circumstances. Especially if he very attached to the bear(say he always carried it) |
I actually picked the dwarf's pocket early on into the game and gave the bear the Aerie. I hoped that it would keep her from whining so often. (I was wrong.) She was pretty sad when I had to give it away, so I just gave her a new one compliments of shadowkeeper. :)
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One for Talos (gulp), one for me (gulp). |
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