![]() |
Just woundering if the staff of the magi is any good? if so what does it do and where can i find it?
|
yes its good
get back to you on the other 2 |
Staff of the Magi
This type of staff is thoroughly linked of the image of the spellcasting profession, rare though it is. It is among the most powerful tools that a wizard can possess, the culmination of complex enchantment and endless study. This particular example is good in melee, grants Invisibility, and offers protection from Charms and Evil. It can also cast a Spell Trap, launch a Fireball-Lighting Bolt combination, and Dispel Magic. The quintessential mage item. STATISTICS Armor Class: +2 bonus Saving Throws: +2 bonus Equipped Abilities: Invisibility Immunity to Charm Protection From Evil Fireball-Lightning Damage: combined lightning and fireball damage Range: 150 feet Use: Three times a day Abilities: Trap Spell Duration: 8 hours or until 30 spell levels have been trapped Use: Once a day Combat Ability (each hit): Dispel Magic THAC0: +1 bonus (strikes as a +5 weapon) Damage: 1D6 +1 Damage type: crushing Weight: 4 Speed Factor: 4 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength Usable By Mages I dunno where you get it, someone important I'm sure (irenicus, kangaax etc) |
If youre a sorceror or a mage its the uberstaff to use.
It grants you permant Invisibility and Protection from evil. It also contains a very powerful version of spelltrap that you can use once per day. Theres other modifications as well that I cannot remember at the moment. You will find it in the(spoiler) - - - - - - - - - Twisted rune. To get there, you will first of all need a rouge stone. When you got one go to the docks district. Find the house just below the Tanner shop. Theres two entrances. Take the southern one. The other one will lead to a lich. Now when youre inside you will find yourself in another plane. Prepare for a quite tough battle as people seem to rate this fight as the toughest in the game. The wizard that casts timestop>Gate will drop the Staff of Magi when killed |
wasn't it in bridge district???... near the tanner shop and the temple of helm (not sure about it but though)
|
Yes of course BRIDGE DISTRICT! Sorry, minor typo. Mixed em up [img]smile.gif[/img]
|
The Staff of the Magi is THE most powerful weapon in the game, bar none.
It can win you 90% of the battles if used anywhere near its full extent. |
Yeah, it can also be one of the lamest weapons in the game as well. Every time you equip it you become INVISIBLE.
So you can attack, hit, then click the weapon icon and make yourself invisible again. You can kill almost any enemy like this. If one of your opponents casts true sight or can otherwise see invisible creatures, you'll be wanting the cloak of non-detection. But I'm not going to spoil you on that [img]smile.gif[/img] |
it is indeed a very powerfull weapon (maybe rather OVER-powerd I think) but okay its a though battle (2 days ago faced them again so... :D ) for such a battle you want a nice trinket as reward... staff of the magi makes up 4 that I think... just like the ring of gaxxx, also a very hard battle (without the cheese) for such a powerfull item.
|
you need a rogue stone in your inventory to enter the twisted rune, right?
|
yes you do
|
I think, at least for me, the staff is bugged or it doesnt do EXCATLY what it says it does. In the fight, the mage who wields it gates in a pit fiend. then the pit fiend turns against her and she battles it and eventually dies. IIRC, the same thing happened to me, except i didnt die.
|
i'm having a problem opening the door--it being locked. When i boost my str up to 25 it still wont budge...where's the key?
|
You need a certain sort of gem. No key, no pick, no bash shall allow thee to enter.
|
SotM PfE, IIRC, was bugged originally. Baldurdash should fix it [img]smile.gif[/img]
|
Yes, is very good, if you know use it.
|
The door is trapped and locked. After dealing with these, you need a rogue stone to enter.
|
trapped locked and unbashable...where's the key?
|
You need a rogue stone to get through that door. Any one will do, but there is a special one (Slave Lords den in Temple district) that you can't sell and is supposed to be the one to use. One of the slave lords should have had a note to drop telling you about the TR (yet another unlinked quest) and there is a global variable "notefound" for this purpose (it doesn't do anything AFAIA).
|
is there a mod that fixes the (twisted rune-guarded compound-kidnappers etc) quest ? I thought I heard something about some mod tying all these loose ends together into a meaningful quest
|
Quote:
The connections between Slave Ship in the Slums -- Guarded Compound, Isaea Roenall -- Guarded Compound, and Twisted Rune -- Skinner Murders are all left unresolved, unfortunately. |
All times are GMT -4. The time now is 02:32 PM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved