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-   -   Sigh...annoying you, aren't I? Solo Cleric/Mage help (http://www.ironworksforum.com/forum/showthread.php?t=11294)

Pyrenk 01-18-2003 08:48 PM

I am on the verge of quitting the game. I can't find a class that I can stick with. I love the game, and the fact that I can't settle on a class that I like is so damn frustrating that I want to snipe some people in DC...

*ahem*

Anyway, I am considering soloing a Cleric/Mage on Insane. What are the advantages/disadvantages of the class, and some good combo's with it?

P.S. A solo avenger is next after this, and then I will just stop playing for some time...a year sounds good.

Sir Goulum 01-18-2003 09:06 PM

Cleric/Mage are like gods when your in the upper levels. If you have the Bonus CD and you can buy the Robe of Vecna, you ARE a god! [img]tongue.gif[/img] Personally, this is my favourite class. Theres not really any disadvantages to the Cleric/Mage class itself, but I find it difficult to solo with any sort of spell-caster, because you don't have any back-up. Should be quite a challenge, but thats good! :thumbs:

Pyrenk 01-18-2003 09:15 PM

I can't stress enough how much I need a challenge [img]graemlins/1pissed.gif[/img]
Everything I do is either too easy, or too dull. Solo fighter is very difficult, but hack and slash is not my thing. Solo sorcerer is great (favorite class in terms of power), but kills everything like there's no tomorrow.

P.S. Did you have trouble soloing a sorcerer? (If you did that in the first place)

Butterfingers 01-18-2003 11:50 PM

Well, if you want something both challenging and rewarding, and, keeps your interest, try a Fighter/Mage/Cleric. You will level slowly, be quite weak in the start with poor hit points and only so so melee and spell abilities. Your power will come slowly and steadily. Most of your Cleric and Mage spells will be used to buff your Fighter abilities, slowly but surely turning you into a machine of pure death, dismemberment, and distruction.

What you will have eventually if you are patient. A Fighter who can cast Draw Upon Holy Might, Rightious Magic, Chant, Chaotic Command, and, then Stoneskin, Mirror Image, Blur, and Tensor's Tranformation. All of your combat stats will hit 25. (Str, Dex, Con) You will get the Fighters hit point bonus for high con, although reduced by 1/3. But still pretty good. Stack Tensor's on that, plus, all of the THAC0 bonuses for all of the self buffs, you will eventually wind up with a THAC0 of somewhere around -10 or so, maybe better, depending on weapon selection. There are several Clerical spells that add temporary hit points as well, so, along with Tensor's, you can become a high hit point, hard hitting, damage causing, spell casting fiend of the Lower Nine Hells. Dual wield Crom and Flail of Ages, or, the Improved Mace of Disruption, get the Bladesinger Chain, Amulet of Power, various other trinkets, you can claim your Godhood long before the Thone of Bhaal moment. Toril will never be ready for your presence, Helm will wet his pants realizing what just slipped under his watchful eye, creeping up on everybody, even Lord Ao will realize there is now somebody powerful enough to crack the planet in half. BOO FRICKIN HOO!

I seem to have gotten carried away :D I hope this helps, have fun [img]tongue.gif[/img]

Pyrenk 01-19-2003 12:24 AM

Thanks, butters. I was considering it, but I need to reinstall XP remover first.

Alson 01-19-2003 10:39 AM

Pyrenk - if you're really looking for a challenge, try a No Realoads game.
BG2 can't get any more challenging then this. Every single encounter suddenly becomes a thrilling experience.

It is a challenge - rest assured.

Dundee Slaytern 01-19-2003 12:03 PM

One that no one has ever succeeded, if I am not wrong. Not even the non-modded version of the game.

"You have been petrified."

"You have been imprisoned."

"Oooo, that trap gotta sting."

"Say, did you know you had a 5% chance to fail your save versus death? Well, you just did."

^ If I make a game, I want my game feedback to be like that. [img]tongue.gif[/img]

"Forgot to boost your fire resistance huh?"

"See. This is why Mommy always says not to wander the streets at night."

"Yeah, I didn't know it could do that. Now we both do."

"Bet you never expected a critical maximum damage hit too."

"Have I mention lately how irritating Confusion is?"

"Feeling lucky? Coz that's a Dire Charm headi- oops."

"You just had a major battle, you're on your way to an inn. Out of spells, out of special abilities, low on HP, no more Healing Potions, no regeneration items, oh look! It's another bunch of Muggers and you just died from an arrow. Ain't life grand?"

etc... ...

Alson 01-19-2003 12:13 PM

Actually, i know of at least three people that soloed the game without any reloads, including ToB: Westley Weimer himself (couple of times; insane), Gebhard Blucher (Gnomish T/M; Core Rules), and Two, of the GameBanshee community (Half Elf Skald; Core Rules).

You, of all people Dundee, should know that achieving a state of invulnerability isn't impossible in BG2. When fully buffed, hurting most characters is almost impossible.
Also, don't forget that many dangerous areas - namely, Illithid related ones - are optional.

[ 01-19-2003, 12:27 PM: Message edited by: Alson ]

Dundee Slaytern 01-19-2003 12:46 PM

Alas, I suffer from the "Must do everything" mentality. I am impressed though. Were they modded or non-modded?

Raistlin Majere 01-19-2003 12:54 PM

Quote:

Originally posted by Dundee Slaytern:
Alas, I suffer from the "Must do everything" mentality. I am impressed though. Were they modded or non-modded?
i wouldnt know, but i dont think any of them had Tactics mode mod on.

Alson 01-19-2003 12:55 PM

Quote:

Originally posted by Dundee Slaytern:
Alas, I suffer from the "Must do everything" mentality. I am impressed though. Were they modded or non-modded?
Non-modded, as far as i know. Still an *amazing* achievement, though.

About the mentality issue... heh... i share your pain. Heck, i completed the game countless time, and i still bring Wellyn his bear back! Sigh... we're hopeless. :D

[ 01-19-2003, 12:56 PM: Message edited by: Alson ]

Dundee Slaytern 01-19-2003 01:17 PM

Quote:

Originally posted by Alson:
Non-modded, as far as i know. Still an *amazing* achievement, though.
About the mentality issue... heh... i share your pain. Heck, i completed the game countless time, and i still bring Wellyn his bear back! Sigh... we're hopeless. :D

Question. Not many people know this... but, do you come back the next day( daytime) and talk to the parents? It concludes the TeddyBear Quest. ;)

I have to clear all the tombs, stop the Graverobbers, help the orphan, deal with Uncle Lester, etc... and this is only touching the Graveyard District! :D

There's the Bridge District Muggers, "Romeo&Juliet" in the Gate District, the "Dragonslayer" in Tradesmeet, the forgotten party in the Bridge District( no, not the Twisted Rune), the negotiations between Mandulf & the Mayor of Umar Hills( you get a shield), the Mushrooms in the Copper Coronet Sewers, etc... ...

Pyrenk 01-19-2003 01:21 PM

What shrooms in the sewers?

Alson 01-19-2003 01:26 PM

Quote:

Originally posted by Dundee Slaytern:
Question. Not many people know this... but, do you come back the next day( daytime) and talk to the parents? It concludes the TeddyBear Quest. ;)
I sure do. [img]smile.gif[/img]

Quote:

I have to clear all the tombs, stop the Graverobbers, help the orphan, deal with Uncle Lester, etc... and this is only touching the Graveyard District! :D There's the Bridge District Muggers, "Romeo&Juliet" in the Gate District, the "Dragonslayer" in Tradesmeet, the forgotten party in the Bridge District( no, not the Twisted Rune), the negotiations between Mandulf & the Mayor of Umar Hills( you get a shield), the Mushrooms in the Copper Coronet Sewers, etc... ...
Same here... :rolleyes:
Hopeless, have i mentioned?

Alson 01-19-2003 01:29 PM

Quote:

Originally posted by Pyrenk:
What shrooms in the sewers?
The Sewers under the Copper Coronet have three different exits:
1. To the Copper Coronet (obviously)
2. To the Slavers Ship
3. To a bizzare area with a few Myconids (hence Mushrooms) and not a sole real purpose.

[ 01-19-2003, 01:31 PM: Message edited by: Alson ]

Jatelka 01-19-2003 02:57 PM

Alson: Not hopeless!

Just determined to do it right!

Sad to say, I've just gone back to BG1 coz I hated my previous imported characters!

Desuma Malevois 01-19-2003 08:04 PM

Quote:

Originally posted by Alson:
</font><blockquote>quote:</font><hr />Originally posted by Pyrenk:
What shrooms in the sewers?

The Sewers under the Copper Coronet have three different exits:
1. To the Copper Coronet (obviously)
2. To the Slavers Ship
3. To a bizzare area with a few Myconids (hence Mushrooms) and not a sole real purpose.
</font>[/QUOTE]IIRC the myconid area was supposed to tie into the Twisted Rune storyline that got left out of the final version.

masteraleph 01-20-2003 12:51 AM

Quote:

Originally posted by Dundee Slaytern:
Alas, I suffer from the "Must do everything" mentality. I am impressed though. Were they modded or non-modded?
Not certain if they were modded or not. However, I do believe that no-reload rules allow you to reload if you get Mazed (not imprisoned, but mazed) while soloing...since that shouldn't really kill you off anyways

Myrddin L'argenton 01-20-2003 08:17 AM

Quote:

Originally posted by Dundee Slaytern:
</font><blockquote>quote:</font><hr />Originally posted by Alson:
Non-modded, as far as i know. Still an *amazing* achievement, though.
About the mentality issue... heh... i share your pain. Heck, i completed the game countless time, and i still bring Wellyn his bear back! Sigh... we're hopeless. :D

Question. Not many people know this... but, do you come back the next day( daytime) and talk to the parents? It concludes the TeddyBear Quest. ;)

I have to clear all the tombs, stop the Graverobbers, help the orphan, deal with Uncle Lester, etc... and this is only touching the Graveyard District! :D

There's the Bridge District Muggers, "Romeo&Juliet" in the Gate District, the "Dragonslayer" in Tradesmeet, the forgotten party in the Bridge District( no, not the Twisted Rune), the negotiations between Mandulf & the Mayor of Umar Hills( you get a shield), the Mushrooms in the Copper Coronet Sewers, etc... ...
</font>[/QUOTE]One question for the Graverobbers quest. Where do you find them?

Alson 01-20-2003 08:38 AM

Quote:

Originally posted by Myrddin L'argenton:
One question for the Graverobbers quest. Where do you find them?
It's not a quest - it's just a minor encounter.

You can find the Graverobbers in the Graveyard District during nighttime.

Baros 01-20-2003 09:17 AM

Those damn Myconids are a real PITA. I always avoid the damn things as confusion is invariable fatal on solo.

The party in the bridge district is cool. 40,000+ XP for 4 easily backstabbed guys [img]smile.gif[/img]


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