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-   -   Of Limited Wish And Wish( A ToB Spell) (http://www.ironworksforum.com/forum/showthread.php?t=11206)

Dundee Slaytern 01-13-2003 05:06 AM

So there I was, in a doozey daze when suddenly, in a fit of madness, one silly idea met with another silly idea and produced a most devious spell combination. Alson will most probably have the best chance of figuring out what I am talking about, so I will leave it up to him and the others to think about it for a day before I elaborate more.

For starters... how many of you would think I went stark bonkers if I told you that the Limited Wish option to summon a horde of bunnies is a component of the most damaging spell combination I have ever created yet?

How does an average of 1670-26720 area-of-effect damage plus potential extras sound to you( within the frame of a Time Stop)? [img]graemlins/hehe.gif[/img] This is assuming that your Sorcerer has 9 Level 7 spell castings. Attainable with equipment from SoA-ToB and ToB HLAs of course. Assuming everything went right, the therotical maximum you can get is a whooping nuclear 106880 damage PLUS extras.

Unbelievable? Believe it. :D

Luvian 01-13-2003 05:10 AM

It's something like this: you summon all the rabbits, and then you cast a spell that allow you to chose "horrid wilthing" on everything on the screen, or something like that.

Dundee Slaytern 01-13-2003 05:15 AM

Quote:

Originally posted by Luvian:
It's something like this: you summon all the rabbits, and then you cast a spell that allow you to chose "horrid wilthing" on everything on the screen, or something like that.
Bingo! :D

Dang! [img]tongue.gif[/img] I was hoping that it would take a bit longer before the answer was revealed. [img]tongue.gif[/img] In any case, that is indeed the tactic. Now I wonder if I am the first to be crazy enough to think of it? Coz I have not heard of anyone else doing this.

In the event that I am indeed the first, I hereby call this the "Bunny Nukes" tactic. :D

Brennihelvete 01-13-2003 05:42 AM

Oh my, 20x Abi Dalzim...plus plus...
What on earth would ever survive that?

Dundee Slaytern 01-13-2003 05:43 AM

Quote:

Originally posted by Brennihelvete:
Oh my, 20x Abi Dalzim...plus plus...
What on earth would ever survive that?

The Sorcerer casting it. :D

ADD] Oh, and it is more like more than 160 ADHWs, because 8 Limited Wishes spawns a lot of bunnies. :D

[ 01-13-2003, 05:45 AM: Message edited by: Dundee Slaytern ]

Baros 01-13-2003 05:44 AM

One word: why?

(and "because I can", isn't an answer)

:D

Dundee Slaytern 01-13-2003 05:48 AM

Quote:

Originally posted by Baros:
One word: why?
(and "because I can", isn't an answer)
:D

Coz I want to imagine the look on the enemy Bosses' faces as they realise to their horror, they are going to suffer death by bunnies. [img]tongue.gif[/img] Not to mention that it will bring a very swift end to most boss fights, if a little bizzare.

Arcade Commentor,

"You Have Been Bunny Nuked."

andrewas 01-13-2003 06:25 AM

I did think of this a while back, but never tried it. The only drawback with it is that it will throw an abi-dhalzim's at everything in the area, including things you dont want to hurt.

I think Ill stick with the previous version though. After the first thousand, the damage total becomes slightly irrelevant.

Pyrenk 01-13-2003 06:50 AM

Isnt the nuke party friendly? Or does (limi)Wish change it?

Alson 01-13-2003 08:25 AM

Quote:

Originally posted by Dundee Slaytern:
Alson will most probably have the best chance of figuring out what I am talking about, so I will leave it up to him and the others to think about it for a day before I elaborate more.
Yep, figured it out by myself. [img]smile.gif[/img]

Too bad Luvian and school took the first place from me... [img]tongue.gif[/img]

Quote:

How does an average of 1670-26720 area-of-effect damage plus potential extras sound to you( within the frame of a Time Stop)? [img]graemlins/hehe.gif[/img] This is assuming that your Sorcerer has 9 Level 7 spell castings. Attainable with equipment from SoA-ToB and ToB HLAs of course. Assuming everything went right, the therotical maximum you can get is a whooping nuclear 106880 damage PLUS extras.

Unbelievable? Believe it. :D

Bravo! [img]graemlins/thumbsup.gif[/img]

Your creativity never cease to amazing me. [img]smile.gif[/img] Keep it up!

Alson 01-13-2003 08:28 AM

Quote:

Originally posted by Brennihelvete:
Oh my, 20x Abi Dalzim...plus plus...
What on earth would ever survive that?

Modded (namely Weimer's) Mages, who have a tendency of casting Pro-Magic-Energy before each battle. ;)

Alson 01-13-2003 08:34 AM

Quote:

Originally posted by Pyrenk:
Isnt the nuke party friendly? Or does (limi)Wish change it?
The "Cast Abi Dalzim Horrid Wilting on everybody in the area" option that Dundee was refering to is a Wish option - not Limited Wish option.

It is not party friendly, nor does it neutrals friendly - so use it with caution, to avoid hurting NPCs and/or suffer reputation lose.

Pyrenk 01-13-2003 05:08 PM

the (limi) was an and/or.

drewal 01-13-2003 05:18 PM

Outstanding. I must try this forthwith.

wellard 01-13-2003 06:12 PM

Quote:

Originally posted by Dundee Slaytern:
</font><blockquote>quote:</font><hr />Originally posted by Baros:
One word: why?
(and "because I can", isn't an answer)
:D

Coz I want to imagine the look on the enemy Bosses' faces as they realise to their horror, they are going to suffer death by bunnies. [img]tongue.gif[/img] Not to mention that it will bring a very swift end to most boss fights, if a little bizzare.

Arcade Commentor,

"You Have Been Bunny Nuked."
</font>[/QUOTE]OH! the roleplaying....

Uber warrior/mage group about to reign destruction on this nerdy mage who happens to bumble in on their plot of world domination. With a spell-o-taped wand, the nerdy looking mage starts to attack them with spawning rabbits.. uber warrior/mage group fail to attack due to uncontrollable laughter, all of them ROFL then ... WHAM!!!! none get up.

Brilliant.

[img]graemlins/laugh2.gif[/img] [img]graemlins/laugh3.gif[/img]

MONTY PYTHON'S killer rabbit sketch anyone?

:D

Pyrenk 01-13-2003 06:19 PM

The rabbit is the most dangerous animal on the planet when strapped to enough C4...

SecretMaster 01-13-2003 07:16 PM

How powerful is the Rabbit swarm, does it really do a crapload of damage.

Pyrenk 01-13-2003 07:22 PM

Quote:

Originally posted by Dundee Slaytern:
How does an average of 1670-26720 area-of-effect damage plus potential extras sound to you( within the frame of a Time Stop)? [img]graemlins/hehe.gif[/img] This is assuming that your Sorcerer has 9 Level 7 spell castings. Attainable with equipment from SoA-ToB and ToB HLAs of course. Assuming everything went right, the therotical maximum you can get is a whooping nuclear 106880 damage PLUS extras.

Unbelievable? Believe it. :D


Dundee Slaytern 01-14-2003 07:32 AM

The thing that tickles me the most is that these are options that the game designers made to be lousy, but by combining them together, it becomes an uber combination. [img]graemlins/hehe.gif[/img]

Ah... it feels good to make cheese.

Alson 01-14-2003 08:00 AM

Quote:

Originally posted by Dundee Slaytern:
Ah... it feels good to make cheese.
It sure is! :D

On that note, the next Spell Reference version is only a few days away from being published... stay tuned. ;)

[ 01-14-2003, 08:02 AM: Message edited by: Alson ]

andrewas 01-14-2003 02:38 PM

Quote:

Originally posted by SecretMaster:
How powerful is the Rabbit swarm, does it really do a crapload of damage.
On its own, no. When used as a targeter for Dundee's Tactical Nuclear Horrid Wilting, oh yes.

SixOfSpades 01-14-2003 07:19 PM

Quote:

Originally posted by andrewas:
I think Ill stick with the previous version though. After the first thousand, the damage total becomes slightly irrelevant.
Not if the enemy has a Magic Resistance that's not quite 100%.

I, too, figured out the riddle immediately, although I feel compelled to point out one "flaw" if this combo were to be used in actual combat:

Enemy is immune to Time Stop: By the time you've summoned 8 hordes of bunnies and nuked them all, whichever boss you're fighting will be serving up tall cool glasses of Wizard Puree.
Enemy is NOT immune to Time Stop: They were dead anyway, as soon as you walked in the door. Sure is cool, though, if you want to spend all of your Level 7 slots just to see a hundred smoking skulls.

Dundee Slaytern 01-15-2003 02:05 AM

Quote:

Originally posted by SixOfSpades:
</font><blockquote>quote:</font><hr />Originally posted by andrewas:
I think Ill stick with the previous version though. After the first thousand, the damage total becomes slightly irrelevant.

Not if the enemy has a Magic Resistance that's not quite 100%.
I, too, figured out the riddle immediately, although I feel compelled to point out one "flaw" if this combo were to be used in actual combat:
Enemy is immune to Time Stop: By the time you've summoned 8 hordes of bunnies and nuked them all, whichever boss you're fighting will be serving up tall cool glasses of Wizard Puree.
Enemy is NOT immune to Time Stop: They were dead anyway, as soon as you walked in the door. Sure is cool, though, if you want to spend all of your Level 7 slots just to see a hundred smoking skulls.
</font>[/QUOTE]Spell tactics were never meant to be used on their own, although it is certainly feasible. True power comes about when several spells work together to ensure that the battle is short-lived, if brutal.

You mentioned enemies that are immuned to Time Stop. Protection from Magical Weapons render you immuned to the first two of them. Four rounds... I really only need three. The battle will be something like this,

Round 1:

Chain Contingency: Pierce Shield x3, Target Nearest Enemy When Enemy Sighted
Contingency: Protection from Magical Weapons, Cast On Self When Enemy Sighted

Cast Project Image
Project Image casts Spell Immunity:Divination and retreats behind the real Sorcerer

Round 2:

Project Image casts Time Stop and walks near, but not too near, the boss target.

Round 3:

Project Image casts Improved Alacrity
Project Image casts Protection from Energy on himself and the real Sorcerer( I am assuming you are wearing the Belt of Inertial Barrier)
Project Image casts 8 Limited Wishes first and 4 Wishes
Project Image casts any other spell he pleases just to pass the time

Round 4:

Time resumes, talk to the LWish Genies and summon 160+ bunnies
Talk to the Wish Genies and try to get the ADHW on everybody option
Collect loot if any

:D

What I really want to know is... how effective is this against Improved Irenicus? I was thinking of this in conjunction with Shapeshift:Mind Flayers... hmmmm... ...

[ 01-15-2003, 02:07 AM: Message edited by: Dundee Slaytern ]

drewal 01-15-2003 10:45 AM

Abi Dalzhim's won't hurt improved Irenicus, but Incendiary Cloud will - is the wish option restricted to Abi's, or can you choose which spell targets all creatures? If so, cast a hundred icendiary clouds, and everythings dead. (I've not yet gotten Wish for my HL solo necromancer, so I haven't ever played around with it).

Additionally, I thought one could not use two contingencies on oneself? I figure in Round 1, one of the two contingencies is actually a spell trigger. If that is not the case, let me know how to cast two contingencies on myself, as that would be very useful.

andrewas 01-15-2003 11:13 AM

No, its limited to ADHW. The designers intended it to be a sucky option, landing a ADHW on everything int he area including the party and any wildlife. In close formation no normal party could survive.

Screw normal parties. Since its dead easy to become >100% resistant to ADHW and it hits everything, this option becomes a good way of healing yourself and hurting everything else. Thats when used on its own. The 160+ bunnies just ensure that there are a lots of AdHWs to go around.

Dundee Slaytern 01-15-2003 01:53 PM

Quote:

Originally posted by drewal:
Abi Dalzhim's won't hurt improved Irenicus, but Incendiary Cloud will - is the wish option restricted to Abi's, or can you choose which spell targets all creatures? If so, cast a hundred icendiary clouds, and everythings dead. (I've not yet gotten Wish for my HL solo necromancer, so I haven't ever played around with it).
Only ADHW, although there is an option to make everybody drunk. [img]graemlins/hehe.gif[/img]

Quote:

Additionally, I thought one could not use two contingencies on oneself? I figure in Round 1, one of the two contingencies is actually a spell trigger. If that is not the case, let me know how to cast two contingencies on myself, as that would be very useful.
No two SAME contingency spells can be stored together, but you can have a Contingency( level 6), and a Chain Contingency( level 9) at the same time. This applies to spell sequencers too. You cannot have two of the same spell sequencer, but you can have one of each.

Alson 01-15-2003 01:59 PM

Quote:

Originally posted by drewal:
Additionally, I thought one could not use two contingencies on oneself? I figure in Round 1, one of the two contingencies is actually a spell trigger. If that is not the case, let me know how to cast two contingencies on myself, as that would be very useful.
Contingency and Chain Contingency are two different spells, so you can have them both active at the same time, just like you can have Minor Spell Sequencer, Spell Sequencer and Spell Trigger at the same time.

More firepower! More firepower! RAGHHHH!!! [img]graemlins/rambo.gif[/img]

ADD] Damn! Almost... :D

[ 01-15-2003, 02:01 PM: Message edited by: Alson ]

Pyrenk 01-15-2003 02:09 PM

Quote:

Originally posted by andrewas:
Since its dead easy to become >100% resistant to ADHW and it hits everything, this option becomes a good way of healing yourself and hurting everything else. Thats when used on its own. The 160+ bunnies just ensure that there are a lots of AdHWs to go around.
Especially useful with a solo sorc and a certain belt..

[ 01-15-2003, 02:15 PM: Message edited by: Pyrenk ]

Jim 01-16-2003 08:15 AM

Your imagination never ceases to amaze me Dundee :D ! Keep it up!

Raistlin Majere 01-16-2003 09:59 AM

im wondering why i have this irritating little bug with spell sequencers. i have to cast the sequencer within like 24 hours, or the special abilities button will go gray. after that ill be able to cast a new sequencer, but not be able to use the old ones. anyone know why? it shouldnt have anything to do with the lack of a new patch, since i have the newest official patch.


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