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-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   dual class and mage questions (http://www.ironworksforum.com/forum/showthread.php?t=10533)

Throrgrim 11-20-2002 05:09 PM

when can u dual class? i hav a level 19 fighter and feel he needs to dual class to improve. when can i do it? (and 4 the record, if it was level 13, it wouldnt let me !?)
also, when people do solo mages/sorcerers, do u hav to complete the game with them in a party to gain exp and then do it again on ur own?
and wots the difference between a mage and sorcerer?

[ 11-20-2002, 05:10 PM: Message edited by: Throrgrim ]

pritchke 11-20-2002 05:31 PM

Is he human? I think he has to be human to dual class at least it was that way in BG. I don't think the rules have changed that much between 1 and 2. I can't say for sure though because I have not experimented with dual classing in BGII yet.

A mage can learn tons of spells but has to select which ones he is going to memorize the night before.

A sorcerer can not learn spells from scrolls,but only after leveling do thay get to choose a few new spells. They have all their spells available after resting though. So for example if they can cast 5 level 1 spells, after resting than they have all their level 1 spells they know ready so they can cast 5 magic missels, or 2 magic missles and 3 chromatic orbs, basically any combination of level 1 spells but only 5 times, while a mage may know more spells but he actually has to choose which ones he wants to use next before resting. So if he chooses all magic missles they he can't cast that identify item that is in his book as well. That is the best way I can explain it, but to get familiar with the differences it is best to experiment. They both have advantages and disadvantages.

[ 11-20-2002, 10:58 PM: Message edited by: pritchke ]

Zarr 11-20-2002 05:52 PM

As for another question most people who solo a sorcerer normaly start at level 7 and take it from there they do not use an imported sorcerer from another game in a party although it probably has been done.

dragon_lord 11-20-2002 06:15 PM

To be able to dual class you must be: human, not a paladin, druid or a ranger (he can only dual class to cleric), no alignment conflicts, 15 in the prime requisite of the current class and 17 in the prime requisite of the new class, and be a valid multi-class combination. Some classes have multiple prime requisites.

Seraph 11-20-2002 06:19 PM

"To be able to dual class you must be: human, not a paladin, druid or a ranger (he can only dual class to cleric)"
First, Ranger and Druid shouldnt be on that list.
Second, Monk, Barbarian, Bard, and Sorceror should be listed.

Why would you think that a Druid be unable to dualclass?
Fighter/Druid is a valid multi-class combination.
Fighers have no alignment restrictions.

[ 11-20-2002, 06:21 PM: Message edited by: Seraph ]

SixOfSpades 11-20-2002 08:07 PM

Quote:

Originally posted by Seraph:
Fighers have no alignment restrictions.
No, but the class you are Dualing TO might. Try taking a Lawful Good Fighter and Dualing to Thief, for example.

[ADD:] To Dual to a Druid, you must have 15 STR, 17 WIS and also 17 CHA.
To Dual to a Ranger, you need 17 STR, 17 DEX and 17 WIS.

[ 11-20-2002, 08:08 PM: Message edited by: SixOfSpades ]

Lord Lothar 11-20-2002 08:12 PM

Quote:

To Dual to a Ranger, you need 17 STR, 17 DEX and 17 WIS.
<font color="cadetblue">Why DEX? Isn't a Ranger's prime stat CON?</font>

Seraph 11-20-2002 08:43 PM

Posted by me:"Why would you think that a Druid be unable to dualclass?
Fighter/Druid is a valid multi-class combination.
Fighers have no alignment restrictions."

Posted in responce:"No, but the class you are Dualing TO might. Try taking a Lawful Good Fighter and Dualing to Thief, for example."

100% correct, 100% not related to the point I was trying to make.

The point that I was trying to make is that alignment wont stop a Human Druid from dualing to a figher if they have the needed stats.

Throrgrim 11-21-2002 02:56 AM

y cant i find familiar with aerie? it just says "only a potagonoist may find a familiar." wot does this mean?

Azhran 11-21-2002 07:30 AM

Quote:

Originally posted by Throrgrim:
y cant i find familiar with aerie? it just says "only a potagonoist may find a familiar." wot does this mean?
only the character you created can cast find familiar

Radek 11-21-2002 08:28 AM

There is a thread about this problem somewhere near. In short:
1. You must be a human.
2. Your alignment must not clash with your new class. An LG character cannot dual to a thief, a character that isn't TN cannot dual to a druid, etc.
3. The base class of your old class must form a valid multiclass combination with your new class.
4. You must have 15 for all leading stats of your old class and 17 for all leading stats of your new class. Leading stats for a particular class are those stats that must be 9 at least while generating a single class character in that class.
5. You can dual from a base class or a special kit to a base class but you cannot dual to a special kit.
Examples:
a) Kensai/MAGE is a possible dual class because fighter/mage is a possible multiclass. It needs: human, any alignment (allowed to the kensai), STR 15, INT 17.
b) Fighter/ILLUSIONIST isn't possible even if both fighter/illusionist and fighter/mage are a possible multiclasses because you cannot dual to a special kit.
c) Thief/SORCERER isn't possible because thief/sorcerer isn't a valid multiclass.

SixOfSpades 11-22-2002 05:54 PM

Quote:

Originally posted by Lord Lothar:
</font><blockquote>quote:</font><hr />To Dual to a Ranger, you need 17 STR, 17 DEX and 17 WIS.
<font color="cadetblue">Why DEX? Isn't a Ranger's prime stat CON?</font></font>[/QUOTE]Hey, even if you're askin' me, you're askin' the wrong guy. I only know THAT it's the rule, not WHY it's the rule. If the Cleric->Ranger Dual worked like all the other Duals, it'd be 15 WIS and 17 STR.

Quote:

Originally posted by Seraph:
The point that I was trying to make is that alignment wont stop a Human Druid from dualing to a figher if they have the needed stats.
And you were correct. I said what I did because you were taking a general rule and applying it to a specific instance (Druid->Fighter), which might have confused a few people into thinking they wouldn't need to worry about Alignment when building, say, a Fighter->Druid. I always want to put the General Rules up first, before I muddle people up with special cases.

Thorgrim / Azhran: Here we see yet again that one's Post Count is not proof of greater experience! :D


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