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-   -   Hello Mr. Improved Jon Irenicus(spoilers) (http://www.ironworksforum.com/forum/showthread.php?t=10391)

SpongeBobTheDestoyer 11-12-2002 10:37 AM

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Can I get some ideas on how to finally destroy the improved jon. The battle with the dragon, beholder, sword and wraith gave me trouble at first but now I can beat them without having my main character cast but about 2 spells. He's a wizard slayer11/mage22 and I have Solafein, Jahiera(she sucks), Imoen, and Valygar. After that battle jon casts and runs until I can beat him. The problem I'm having is when he turns into his slayer form and strips me of every item of eqiupment I have and it's just one on one. I try to get spells off but most of them fail because he's all over me like stink on a monkey. I could maybe get off a simalcrum to help but I haven't so far. What else should I try? [img]graemlins/question4.gif[/img] Just turning into the slayer myself and see who lasts the longest? I don't really want to win like that. And I feel for someone playing a thief or a fighter that doesn't have any spells or weapons.

SpongeBobTheDestoyer 11-12-2002 11:10 AM

Okay, I just read Dundee's Fist of Fury topic and that help's some but I don't have all those spell levels. I have 3 ninth, four eighth, five seventh etc. So if anyone could help out with what spells i should go in with, considering my spell level.

weimer 11-12-2002 03:56 PM

Did you read the HINTS-Irenicus.txt file?

Your equipment is right where he left it -- at the top of the map by the door. Cast Haste on yourself and ru (or just walk) up to it and pick it up. You won't be able to put on your robe in the middle of combat, but the wands and rings and scrolls may help you out.

The traditional strategy for pure fighters is to walk up, get your uber-weapon (e.g., Ages, Fury) and then attack him a bit. Thieves can set traps and lead him on a merry chase.

Some people "luck out" here by having summons that are "left over" from the first part of the fight that can be used to distract Irenicus-the-Slayer.

Keep us posted on your progress.

Dragonbreath 11-12-2002 04:47 PM

How would thieves set traps? You can't set traps during a battle...

SpongeBobTheDestoyer 11-12-2002 05:58 PM

Quote:

Originally posted by weimer:
Did you read the HINTS-Irenicus.txt file?

Your equipment is right where he left it -- at the top of the map by the door. Cast Haste on yourself and ru (or just walk) up to it and pick it up. You won't be able to put on your robe in the middle of combat, but the wands and rings and scrolls may help you out.

The traditional strategy for pure fighters is to walk up, get your uber-weapon (e.g., Ages, Fury) and then attack him a bit. Thieves can set traps and lead him on a merry chase.

Some people "luck out" here by having summons that are "left over" from the first part of the fight that can be used to distract Irenicus-the-Slayer.

Keep us posted on your progress.

Thanks! I did look for the hints file, after I saw you mention that in Dundee's thread but I have the Improved Ire. from the Sola mod and not the Tactics one on this PC. Is it still on there? And I will be letting you know how it goes now that I can run up and get my oh so needed equipment.

Brennihelvete 11-12-2002 06:14 PM

you guys says whenfighting Irenicus you have to defeat a dragon a beholder a wraith and a sword. Is that during the combat with Irenicus? Cuz WHen I defeated him I cant recall he summoned them creatures. i remember thou that I had to fight them creatures in the 9 hells to get to irenicus. Or is this some sort of mod?

White Lancer 11-13-2002 01:54 AM

Quote:

Originally posted by Brennihelvete:
you guys says whenfighting Irenicus you have to defeat a dragon a beholder a wraith and a sword. Is that during the combat with Irenicus? Cuz WHen I defeated him I cant recall he summoned them creatures. i remember thou that I had to fight them creatures in the 9 hells to get to irenicus. Or is this some sort of mod?
It's a mod that can be found Here

LennonCook 11-13-2002 05:55 AM

Quote:

Originally posted by SpongeBobTheDestoyer:
Thanks! I did look for the hints file, after I saw you mention that in Dundee's thread but I have the Improved Ire. from the Sola mod and not the Tactics one on this PC. Is it still on there? And I will be letting you know how it goes now that I can run up and get my oh so needed equipment.
<font color="lightblue">Improved Irenicus (Sola) and Improved Irenicus (Tactics) are one and the same - Weimer just moved alot of stuff to the tactics mod to separate it from the Solaufein romance. [img]smile.gif[/img] </font>

SpongeBobTheDestoyer 11-13-2002 09:58 PM

Quote:

Originally posted by LennonCook:
</font><blockquote>quote:</font><hr />Originally posted by SpongeBobTheDestoyer:
Thanks! I did look for the hints file, after I saw you mention that in Dundee's thread but I have the Improved Ire. from the Sola mod and not the Tactics one on this PC. Is it still on there? And I will be letting you know how it goes now that I can run up and get my oh so needed equipment.

<font color="lightblue">Improved Irenicus (Sola) and Improved Irenicus (Tactics) are one and the same - Weimer just moved alot of stuff to the tactics mod to separate it from the Solaufein romance. [img]smile.gif[/img] </font></font>[/QUOTE]I know. I have the tactics one on my pc at work but I had the sola one at home. There are a few differences though if I'm not mistaken. I never saw the Ritual upgrade on Sola. And I found the hints readme file on the tactics mod but not the Sola mod.

weimer 11-13-2002 10:21 PM

Quote:

Originally posted by Dragonbreath:
How would thieves set traps? You can't set traps during a battle...
Some of these thief abilities are a little quirky. For example, you might think that you can only hide in shadows when no enemies can see you ... but in fact it works when you can see no enemies, so a blind PC can hide in the middle of a firefight.

Devious thief players were able to harm Slayer-Irenicus with traps. Some reported setting the traps before Phase 2 of the battle, others game me the impression that they set them while Slayer-Irenicus was not on the screen.

Seraph 11-14-2002 04:51 AM

How on earth did you defeat the sword?

LennonCook 11-14-2002 06:06 AM

Quote:

Originally posted by SpongeBobTheDestoyer:
I know. I have the tactics one on my pc at work but I had the sola one at home. There are a few differences though if I'm not mistaken. I never saw the Ritual upgrade on Sola. And I found the hints readme file on the tactics mod but not the Sola mod.
<font color="lightblue">Tactics isn`t *only* the stuff that used to be in Sola. The Ritual and Improved Ilynch used to be their own mods, for example. [img]smile.gif[/img] </font>

Dundee Slaytern 11-14-2002 07:14 AM

Quote:

Originally posted by Seraph:
How on earth did you defeat the sword?
Use Magic Missile, Skull Trap or Abi-Dalzim's Horrid Wilting.

SpongeBobTheDestoyer 11-14-2002 10:21 AM

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I tried again and here is how I did-
First I go after the dragon-breach him, Solafein uses a time stop scroll, and then he GWW and the big tough mean dragon falls.
Then I cast time stop with Imoen and she hits the sword with 2 ADHW and a magic missile and he's toast.
My main character breaches the orb and Valygar GWW and beats him quickly.
Meanwhile the wraith goes after the first character he sees so I haste Jaheira and have her run around while he chases until I'm done with everyone else. Wow she is good for something.
I gang up on Jon while Jaheira's running for her life. My Planeter casts earthquakes and insect plagues and he's not too tough to finish off.
Then everyone goes after the wraith.
Easy as pie, so far.
Next my equipment gets stripped and I run and get it with my wizard slayer/mage and pick up my flail of ages and sanchuudoku. Jon's Slayer form gets sliced and diced. Okay who else wants some.
Jon the III's asking for a piece but this time he admits that I'm the bomb and he might not beat me.
I summon another Planeter and cast misleads and simicrums and try to attack him physically. That doesn't work. I can't target him with spells because he's invisible I cast true sights and oracles and that didn't work. Remove magic. I don't think that worked. I cast an earthquake with the planeter and that renderred him unconcious so he wasn't buffing himself up constantly then I hit him with a couple of insect plagues and his defenses came down so I could breach and attack. He gets up and DD's all over the place and the insect Plagues wear off but I'm still after him when all of the sudden my main character poofs into the rising ghost thing. Dead. What the...
I don't even know what Jon did I assume it was a finger of death or something like that but I didn't have time to see. Time to try again.
BTW sorry if this is a little long winded but this is a great battle and I don't mind doing it over and over again because it is so awesome. Thanks to weimer.

weimer 11-14-2002 05:38 PM

The "Earthquake" strategy is very nice. I haven't heard of anyone else using it.

The Final Irenicus has a roughly 1 in 18 chance of casting Finger of Death.

I hate "instant death" spells as much as the next guy and I especially hate the Infinity Engine bug that prevents you from reading the message text after you die (so you can't figure out what went wrong).

Most people seem to take 3 or 4 fights before they master the first two stages, and then a couple more fights where the first two stages work like clockwork and they try things out against the final form. I have no doubt that you'll be crowing your victory shortly.

Let me know if you have any suggestions for improvements.

Seraph 11-14-2002 06:11 PM

Quote:

Use Magic Missile, Skull Trap or Abi-Dalzim's Horrid Wilting.
Is there a way to do it with out a magic user?

Dundee Slaytern 11-14-2002 10:40 PM

Quote:

Originally posted by Seraph:
</font><blockquote>quote:</font><hr />Use Magic Missile, Skull Trap or Abi-Dalzim's Horrid Wilting.
Is there a way to do it with out a magic user?</font>[/QUOTE]Hmmmm... good point. Er... except Mordenkainen's Swords are only vulnerable to Magic Damage, Petrify, and Instant Death. Ah, there you go. Silver Sword.

weimer 11-15-2002 12:48 AM

The Improved Irenicus mod was specifically designed with a "well-balanced party" in mind. It may well be that some particular part (e.g., the Sword of Greed) is a dramatic challenge if you have an unbalanced party.

IIRC, Sanchu can kill Mordies (yes, it's too strong), so if you drop it before the big fight you can use it to take down Greed.

[ 11-15-2002, 12:49 AM: Message edited by: weimer ]

Dundee Slaytern 11-15-2002 02:20 AM

Quote:

Originally posted by weimer:
~~ IIRC, Sanchu can kill Mordies (yes, it's too strong), so if you drop it before the big fight you can use it to take down Greed.
Who or what is Sanchu?

SpongeBobTheDestoyer 11-15-2002 05:19 AM

Quote:

Originally posted by Dundee Slaytern:
</font><blockquote>quote:</font><hr />Originally posted by weimer:
~~ IIRC, Sanchu can kill Mordies (yes, it's too strong), so if you drop it before the big fight you can use it to take down Greed.

Who or what is Sanchu?</font>[/QUOTE]That's the Katana you get from defeating the kensai/wu jen when she comes looking for Celestial Fury. (Tactics) Very good sword.

Dundee Slaytern 11-15-2002 05:27 AM

A quick check and... ...

Quote:

Sanchuudoku +4: Acidic Katana
This green blade was forged by a Kara-Turan Wu Jen as a gift for his paranoid overlord; its name means "Acidic Poisoning". The sword was enchanted using the fresh blood of a Black Dragon and the hilt guard is decorated with Wolfwere bone fragments. The blade heals its user's wounds at an alarming rate and powerful acid seem to fly from it whenever an attack is made on the user.

STATISTICS:

Equipped Abilities: Regeneration (1 hit point per second), Immunity to Acid, anyone attacking or casting spells on the wielder is subject to an Acidic Backlash.
Combat Ability: Each hit lowers the target's acid resistance by 25% for 18 seconds and inflicts 2d4 acid damage.
THACO: +4 bonus
Damage: 1D10 +4
Damage type: slashing
Weight: 8
Speed Factor: 0
Proficiency Type: Katana
Type: 1-handed
Unusable By: Cleric, Druid, Mage
Damn... to heck with the Celestial Fury, this baby can just about kill anything.

SpongeBobTheDestoyer 11-15-2002 05:36 AM

I wouldn't say to heck with C.F. I would say dual wield [img]smile.gif[/img]

Dundee Slaytern 11-15-2002 06:57 AM

Quote:

Originally posted by SpongeBobTheDestoyer:
I wouldn't say to heck with C.F. I would say dual wield [img]smile.gif[/img]
ToB Item Spoiler
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/me looks at Celestial Fury, looks at Hindo's Doom, throws away Celestial Fury.

SpongeBobTheDestoyer 11-16-2002 12:35 AM

Quote:

Originally posted by Dundee Slaytern:
</font><blockquote>quote:</font><hr />Originally posted by SpongeBobTheDestoyer:
I wouldn't say to heck with C.F. I would say dual wield [img]smile.gif[/img]

ToB Item Spoiler
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/me looks at Celestial Fury, looks at Hindo's Doom, throws away Celestial Fury.
</font>[/QUOTE]It looks like I'm going to have to find this Hindo's Doom. Since I've finally beat Irenicus! Yes! I kept using my earthquake/insect plague(gotta love those Planeters) on him until he's finally laying flat on his back and I walk up with one foot on his chest and let out a mighty roar of victory. If I knew how to take and post some screenshots I would have. I did take a casualty however. His hatred of magic cosumed him in life as it did in his demise. He served valiantly until the end. [img]graemlins/crying.gif[/img] RIP Valygar Corinthal(spelling). On to TOB. :D

weimer 11-16-2002 07:45 PM

You would be one of only two people I know prefer Hindo to Fury. Presumably you're talking about Hindo +4, which is only available for the last two stages in the game (you get Hindo's Hand in the Abazigal Dungeon, so you have Sendai, Balthazar, Watcher's Keep and The End in which to enjoy it).

The Magic Resistance bonus can be very nice, but the big kicker is the built-in death ward. The problem here is that most people play with parties and most parties have a cleric, so getting death ward is not a big deal. If you are playing a solo F/T or F/M or T/M, you don't really need death ward: by that time in ToB your level is so high that you can do all of the tricks a normal high level mage can, so you won't really get scratched. A solo fighter, however, might find Hindo to be quite useful.

Sanchu looks strong but is mostly defensive. I'd rather have Fury stunning something than deal a bit of extra acid damage.

Sir Ryan Trawl 11-16-2002 11:57 PM

Quote:

Originally posted by SpongeBobTheDestoyer:
Okay, I just read Dundee's Fist of Fury topic and that help's some but I don't have all those spell levels. I have 3 ninth, four eighth, five seventh etc. So if anyone could help out with what spells i should go in with, considering my spell level.
How did you get 3 ninth level spells? I have a 17th level elven mage with a full scroll case of ninth scrolls, but I cant mem. them.

Dundee Slaytern 11-17-2002 07:19 AM

Quote:

Originally posted by Sir Ryan Trawl:
How did you get 3 ninth level spells? I have a 17th level elven mage with a full scroll case of ninth scrolls, but I cant mem. them.
If you have ToB installed, the Xp Cap is raised.


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