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P- O- I- L- E- R- S_ Can I get some ideas on how to finally destroy the improved jon. The battle with the dragon, beholder, sword and wraith gave me trouble at first but now I can beat them without having my main character cast but about 2 spells. He's a wizard slayer11/mage22 and I have Solafein, Jahiera(she sucks), Imoen, and Valygar. After that battle jon casts and runs until I can beat him. The problem I'm having is when he turns into his slayer form and strips me of every item of eqiupment I have and it's just one on one. I try to get spells off but most of them fail because he's all over me like stink on a monkey. I could maybe get off a simalcrum to help but I haven't so far. What else should I try? [img]graemlins/question4.gif[/img] Just turning into the slayer myself and see who lasts the longest? I don't really want to win like that. And I feel for someone playing a thief or a fighter that doesn't have any spells or weapons. |
Okay, I just read Dundee's Fist of Fury topic and that help's some but I don't have all those spell levels. I have 3 ninth, four eighth, five seventh etc. So if anyone could help out with what spells i should go in with, considering my spell level.
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Did you read the HINTS-Irenicus.txt file?
Your equipment is right where he left it -- at the top of the map by the door. Cast Haste on yourself and ru (or just walk) up to it and pick it up. You won't be able to put on your robe in the middle of combat, but the wands and rings and scrolls may help you out. The traditional strategy for pure fighters is to walk up, get your uber-weapon (e.g., Ages, Fury) and then attack him a bit. Thieves can set traps and lead him on a merry chase. Some people "luck out" here by having summons that are "left over" from the first part of the fight that can be used to distract Irenicus-the-Slayer. Keep us posted on your progress. |
How would thieves set traps? You can't set traps during a battle...
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you guys says whenfighting Irenicus you have to defeat a dragon a beholder a wraith and a sword. Is that during the combat with Irenicus? Cuz WHen I defeated him I cant recall he summoned them creatures. i remember thou that I had to fight them creatures in the 9 hells to get to irenicus. Or is this some sort of mod?
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Devious thief players were able to harm Slayer-Irenicus with traps. Some reported setting the traps before Phase 2 of the battle, others game me the impression that they set them while Slayer-Irenicus was not on the screen. |
How on earth did you defeat the sword?
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O R E S P O I L E R S I tried again and here is how I did- First I go after the dragon-breach him, Solafein uses a time stop scroll, and then he GWW and the big tough mean dragon falls. Then I cast time stop with Imoen and she hits the sword with 2 ADHW and a magic missile and he's toast. My main character breaches the orb and Valygar GWW and beats him quickly. Meanwhile the wraith goes after the first character he sees so I haste Jaheira and have her run around while he chases until I'm done with everyone else. Wow she is good for something. I gang up on Jon while Jaheira's running for her life. My Planeter casts earthquakes and insect plagues and he's not too tough to finish off. Then everyone goes after the wraith. Easy as pie, so far. Next my equipment gets stripped and I run and get it with my wizard slayer/mage and pick up my flail of ages and sanchuudoku. Jon's Slayer form gets sliced and diced. Okay who else wants some. Jon the III's asking for a piece but this time he admits that I'm the bomb and he might not beat me. I summon another Planeter and cast misleads and simicrums and try to attack him physically. That doesn't work. I can't target him with spells because he's invisible I cast true sights and oracles and that didn't work. Remove magic. I don't think that worked. I cast an earthquake with the planeter and that renderred him unconcious so he wasn't buffing himself up constantly then I hit him with a couple of insect plagues and his defenses came down so I could breach and attack. He gets up and DD's all over the place and the insect Plagues wear off but I'm still after him when all of the sudden my main character poofs into the rising ghost thing. Dead. What the... I don't even know what Jon did I assume it was a finger of death or something like that but I didn't have time to see. Time to try again. BTW sorry if this is a little long winded but this is a great battle and I don't mind doing it over and over again because it is so awesome. Thanks to weimer. |
The "Earthquake" strategy is very nice. I haven't heard of anyone else using it.
The Final Irenicus has a roughly 1 in 18 chance of casting Finger of Death. I hate "instant death" spells as much as the next guy and I especially hate the Infinity Engine bug that prevents you from reading the message text after you die (so you can't figure out what went wrong). Most people seem to take 3 or 4 fights before they master the first two stages, and then a couple more fights where the first two stages work like clockwork and they try things out against the final form. I have no doubt that you'll be crowing your victory shortly. Let me know if you have any suggestions for improvements. |
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The Improved Irenicus mod was specifically designed with a "well-balanced party" in mind. It may well be that some particular part (e.g., the Sword of Greed) is a dramatic challenge if you have an unbalanced party.
IIRC, Sanchu can kill Mordies (yes, it's too strong), so if you drop it before the big fight you can use it to take down Greed. [ 11-15-2002, 12:49 AM: Message edited by: weimer ] |
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A quick check and... ...
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I wouldn't say to heck with C.F. I would say dual wield [img]smile.gif[/img]
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~ ~ ~ ~ ~ ~ ~ ~ /me looks at Celestial Fury, looks at Hindo's Doom, throws away Celestial Fury. |
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~ ~ ~ ~ ~ ~ ~ ~ /me looks at Celestial Fury, looks at Hindo's Doom, throws away Celestial Fury.</font>[/QUOTE]It looks like I'm going to have to find this Hindo's Doom. Since I've finally beat Irenicus! Yes! I kept using my earthquake/insect plague(gotta love those Planeters) on him until he's finally laying flat on his back and I walk up with one foot on his chest and let out a mighty roar of victory. If I knew how to take and post some screenshots I would have. I did take a casualty however. His hatred of magic cosumed him in life as it did in his demise. He served valiantly until the end. [img]graemlins/crying.gif[/img] RIP Valygar Corinthal(spelling). On to TOB. :D |
You would be one of only two people I know prefer Hindo to Fury. Presumably you're talking about Hindo +4, which is only available for the last two stages in the game (you get Hindo's Hand in the Abazigal Dungeon, so you have Sendai, Balthazar, Watcher's Keep and The End in which to enjoy it).
The Magic Resistance bonus can be very nice, but the big kicker is the built-in death ward. The problem here is that most people play with parties and most parties have a cleric, so getting death ward is not a big deal. If you are playing a solo F/T or F/M or T/M, you don't really need death ward: by that time in ToB your level is so high that you can do all of the tricks a normal high level mage can, so you won't really get scratched. A solo fighter, however, might find Hindo to be quite useful. Sanchu looks strong but is mostly defensive. I'd rather have Fury stunning something than deal a bit of extra acid damage. |
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