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Re: New Icons!
Ha ha - looks like great stuff! I especially like that sumo-dino-creature there ;)
Actually, some of it might be usable as is, anyway - the snail/nautilus looks fairly "neutral"... Well, besides that, maybe the hammer-wielding barbarian-dino there. :) Interesting to see that you are using "whoosh" or "flash" marks in the action poses - I considered using them, but I haven't so far... |
Re: New Icons!
The problem with those whooshs and flashs is that -especially if there is a "hit star" envolved - they indicate that there has been a hit - even if the attacker missed. However, I like them, and my adventure is in a comic/manga style anyway...
I use these http://img53.imageshack.us/img53/755...slicex3mg9.pnghttp://img53.imageshack.us/img53/4369/efdefslicemh9.png http://img53.imageshack.us/img53/2619/efdefblowdm6.png to indicate that there was a hit. Unfortunately I have not found out yet if you can use such animations when the attacker (e.g. a monster) is not carrying a weapon. Well, I could make a weapon with no effect on Thaco/Dices for some monsters... |
Re: New Icons!
By the way, most of the icons shall depict mammals (except for the machines/robots and the turned ammonite). :crying:
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Re: New Icons!
Hmm, not sure if you can do that - you can have slash marks and so on for weapons, but maybe not for unarmed monsters... :(
You could give them weapons, but giving monsters weapons will show those weapons in when the monsters are selected, though... I thought most of the icons were dino-somethings? Or maybe it is the dinos vs. the mammals? ;) |
Re: New Icons!
By the way, various icons have been added in the past few weeks:
Various fungi (violet fungus, shrieker, ascomoid) Not-very-powerful evil creatures (ghoul/ghast, lacedon, manes) Nixies (male and female) More Kuo-Toa (male and monitor) Al-mi'raj The manes looks like, well, a blob of white pixels (but what can you do with a tiny monster like that?). I like the al-mi'raj, though - was always a funny monster... |
Re: New Icons!
For monster attacks, you could create "weapons" for the monster with names like 'claws' or 'teeth'. The items would be 0 xp and cost 0 and then in the combat event, check no treasure, and if you still want to give the party treasure after the combat, chain a give treasure event.
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Re: New Icons!
That's weird! I had the same thought today in the tramline, and now I read it! :eek:
:) :) :) |
Re: New Icons!
you also could take the items away after combat, as well
;) SilentThief |
Re: New Icons!
Quote:
However, the player will be able to decide which side he takes in the end. A peaceful solution will definetly be possible. I even plan that it is possible to totally avoid any combat. |
Re: New Icons!
ST: your way works too, but it requires an extra event and labeling items with ASLs
Dinonykos: I do most of my thinking about DC on the light rail to and from school. :D Uatu: Nice icons as always. The al'miraj reminds of vorpal bunnies. :D:D:D |
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