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-   -   New Icons! (http://www.ironworksforum.com/forum/showthread.php?t=97939)

Uatu 11-22-2007 06:25 AM

Re: New Icons!
 
Ha ha - looks like great stuff! I especially like that sumo-dino-creature there ;)

Actually, some of it might be usable as is, anyway - the snail/nautilus looks fairly "neutral"... Well, besides that, maybe the hammer-wielding barbarian-dino there. :)

Interesting to see that you are using "whoosh" or "flash" marks in the action poses - I considered using them, but I haven't so far...

Dinonykos 11-22-2007 06:34 AM

Re: New Icons!
 
The problem with those whooshs and flashs is that -especially if there is a "hit star" envolved - they indicate that there has been a hit - even if the attacker missed. However, I like them, and my adventure is in a comic/manga style anyway...

I use these http://img53.imageshack.us/img53/755...slicex3mg9.pnghttp://img53.imageshack.us/img53/4369/efdefslicemh9.png http://img53.imageshack.us/img53/2619/efdefblowdm6.png to indicate that there was a hit. Unfortunately I have not found out yet if you can use such animations when the attacker (e.g. a monster) is not carrying a weapon. Well, I could make a weapon with no effect on Thaco/Dices for some monsters...

Dinonykos 11-22-2007 06:41 AM

Re: New Icons!
 
By the way, most of the icons shall depict mammals (except for the machines/robots and the turned ammonite). :crying:

Uatu 11-23-2007 08:15 AM

Re: New Icons!
 
Hmm, not sure if you can do that - you can have slash marks and so on for weapons, but maybe not for unarmed monsters... :(
You could give them weapons, but giving monsters weapons will show those weapons in when the monsters are selected, though...

I thought most of the icons were dino-somethings? Or maybe it is the dinos vs. the mammals? ;)

Uatu 11-24-2007 09:41 AM

Re: New Icons!
 
By the way, various icons have been added in the past few weeks:

Various fungi (violet fungus, shrieker, ascomoid)
Not-very-powerful evil creatures (ghoul/ghast, lacedon, manes)
Nixies (male and female)
More Kuo-Toa (male and monitor)
Al-mi'raj

The manes looks like, well, a blob of white pixels (but what can you do with a tiny monster like that?).

I like the al-mi'raj, though - was always a funny monster...

manikus 11-26-2007 12:05 AM

Re: New Icons!
 
For monster attacks, you could create "weapons" for the monster with names like 'claws' or 'teeth'. The items would be 0 xp and cost 0 and then in the combat event, check no treasure, and if you still want to give the party treasure after the combat, chain a give treasure event.

Dinonykos 11-26-2007 05:27 AM

Re: New Icons!
 
That's weird! I had the same thought today in the tramline, and now I read it! :eek:

:) :) :)

SilentThief 11-26-2007 11:50 AM

Re: New Icons!
 
you also could take the items away after combat, as well
;)

SilentThief

Dinonykos 11-26-2007 12:49 PM

Re: New Icons!
 
Quote:

Originally Posted by Uatu (Post 1194848)
I thought most of the icons were dino-somethings? Or maybe it is the dinos vs. the mammals? ;)

The background story suggests mammals and dragons vs. alien mammals. :D

However, the player will be able to decide which side he takes in the end. A peaceful solution will definetly be possible. I even plan that it is possible to totally avoid any combat.

manikus 11-26-2007 03:03 PM

Re: New Icons!
 
ST: your way works too, but it requires an extra event and labeling items with ASLs

Dinonykos: I do most of my thinking about DC on the light rail to and from school. :D

Uatu: Nice icons as always. The al'miraj reminds of vorpal bunnies. :D:D:D


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