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-   -   3rd Discussion Thread for Shadow of Love (http://www.ironworksforum.com/forum/showthread.php?t=61834)

Larry_OHF 01-27-2005 03:16 PM

This is an interesting situation with the good guys vs. the bad.

We have Silt, Vincent and Marcos who are at full health and have only begun to fight.

We have Kendel and Plaxica who are wounded, but hanging in there heroically.

We have Kynnel who has no armor and has lost an ear.

We have Andrion who has nearly exausted half of his spell book, with only a wounded drow to cover for him while he casts spells. But the drow is not covering him at the moment, so Andrion is vulnerable to the attacks of 3 melee fighting tough guys.

Honestly, I don't see a future for Kynnel and Andrion unless something major upsets the turn of this battle. Anyone putting money on the fight can guess that Andrion and Kynnel are getting tired where the other guys have not even got started!

What will happen???????????

Will we be losing a PC in this battle?

dplax 01-27-2005 05:55 PM

Even if the other characters see Plaxica attacking an unseen enemy they shall be distracted by the visible Mirror Images and have less chance to hit, no?

Bozos of Bones 01-27-2005 06:03 PM

erm... all is well and good except... KynneN! [img]tongue.gif[/img]

RoSs_bg2_rox 01-27-2005 06:08 PM

Well, I was planning on attacking Andrion. I'm just waiting to get my weapons sorted.

Cyril Darkcloud 01-27-2005 06:25 PM

<font color=silver>We've had unstable internet behavior out this way the last couple days and so posting has been a fairly undcertain process -- I've had a couple server timne outs just getting this brief note up. The issue seems to be out this way with our service provider as the behavior is not limited to IW.

Hopefully I'll be able to get a post up for TAO later tonight assuming things settle down.</font>

Morgeruat 01-27-2005 06:26 PM

I would actually have that work as per normal (2nd ed) firing into melee rules (# of targets in area) decide out of the number of targets who gets hit, roll to hit, deal damage appropriately not this makes plaxica a potential target as well as the invisible mage. (I think Kynnel and the guard are far enough away from various descriptions that they aren't in immediate danger of being shot accidentally)

Legolas 01-27-2005 06:48 PM

Technically, Marcos was also bringing some other guards along. I'm going to regret this later, but we'll assume they moved ahead to the dining room just to make sure the were tigress wasn't slipping past while the rest of the fighting was going on.

Larry_OHF 01-27-2005 07:02 PM

<font color=steelblue>You should have kept your men by your side, Marcos. Now their blood shall be upon your hands!</font>

Legolas 01-27-2005 07:12 PM

<font color=orange>Are you then so blinded by your lust for blood that you take no more account of your surroundings? Do you hold so little regard for those who oppose you, that you believe they fail to plan as you do? There is no worse place for your minion to do battle, Mage, as you will learn to your dismay.</font>

Larry_OHF 01-27-2005 07:30 PM

Just for reference...here is the established rule set down by Cyril a while back in a previous chapter of LoF. This is to serve as reminder and renewal.

* Critical Hits: This game does not make use of critical hit tables, nor are massive criticals allowed. A roll of a ‘natural 20’ to hit will automatically result in a critical hit and a critical hit will do maximum damage +3 to the target. Weapons or abilities that might allow a critical hit on something other than a natural 20 are possible in the game but need to be negotiated with the DM.

Cyril Darkcloud 01-28-2005 09:18 AM

<font color=silver>Looks like our internet issues out this way have finally been resolved. I'll have some posts up today.

I also thought folks might like a sneak preview of a game resource I've been working on.</font>

RoSs_bg2_rox 01-28-2005 12:36 PM

Cyril, that is quite a compilation, it must have taken you a long time. Good work!

Elif Godson 01-28-2005 01:44 PM

have you ever wanted to smite somone who coughs on you? I am wishing I could do that now, fever of 101.7 and I am not a happy camper.

RoSs_bg2_rox 01-28-2005 02:11 PM

Well, I think I may soon get the opposite of you. Tonight I am going to sleep outside in a cardboard box, at a local charity event. I did it last year, and it is great fun, but it does get fairly chilly. Still, the bacon rolls in the morning sure are tasty [img]graemlins/hehe.gif[/img]

Elif Godson 01-28-2005 07:15 PM

mmmm bacon rolls :drool: that soumds tastey.

On a side note, maybe my sick mind, but when you say in the room Larry does that include Vince since I never entered the room? or is it a wide encompassing area of affect cast?

Legolas 01-28-2005 07:49 PM

About 15 feet = 5 meters if you use the basic rules. Anyone outside it would see a faint shimmering but, well, since the caster moves inbetween the seconds the time that 'passes' in which he can move about, isn't real time. The 5 meters is only important in that, if the mage leaves the radius, the spell ends instantly.
Though technically it always ends instantly.

From the mage's perspective, everything would suddenly start moving again. Meaning he's lost the rest of the d3 rounds/minutes/posts/weeks/whatever Larry gave him.

The other characters, Kynnen, Plaxica, Dying Guard and so on don't experience the spell as 'being frozen'. Andrion's just somewhere else all of a sudden, and a couple of spells shoot in their direction, and their shoelaces are tied together.

Larry_OHF 01-28-2005 11:52 PM

You have shot three arrows so far, and are still outside the door?

Well...with a 15 feet area of effect, you are also frozen still. That 15 feet applys even through walls of stone, in a sphere-shaped area of effect.

Larry_OHF 01-29-2005 12:19 AM

I am getting hit with an ice storm this weekend, and that stuff has a higher chance of knocking out my power than does a regular snow fall. So...if I am not around and you need some moves played out...Cyril is your man. If he is unable to post,,,as he will also be getting some rough weather...then Morgie is next in line of authority that can play as subsitute DM.

Morgeruat 01-29-2005 02:06 AM

I'm honored to have your faith placed in me to this degree Larry, especially for a game of this quality. I hope to be able to live up to this trust, and subcommand well in your absense. (if events force you to become absent that is)

TAOWolf 01-29-2005 02:36 AM

i will be here off and on the next three days, trying to get a speech written and ppt's done, plus have a TEST on a SUNDAY!! the nerve lol...

BUT... Feb 3rd thru the 6th I will be unavailable because of military duty...

dplax 01-29-2005 05:26 AM

Pm'd the order of spells in the Timestop.

Larry_OHF 01-29-2005 09:48 AM

When I work out the time it takes to cast each spell...I will let you know where the cutoff is so that you can post all the spells you are casting up to that point before I make the post that time is no longer standing still for you.

Larry_OHF 01-29-2005 10:49 AM

A map of the big battle as it is right now during time stop.
I hope I did it good enough to be realistic as to the location of everybody.
I tried, anyway. It is not measured to scale...so there might be a discrepency here or there...but it is generally correct.


http://img.photobucket.com/albums/v3...gil/battle.bmp

light yellow = images of Andrion
light blue = Plaxica
Gold = Marcos
Black = Kynnen
Green = Silt
Red = Vincent

4 doors are brown
Garden is apparent outside

[ 01-29-2005, 10:53 AM: Message edited by: Larry_OHF ]

Larry_OHF 01-29-2005 10:50 AM

I will post the results of Andrion's spells in about an hour

TAOWolf 01-29-2005 11:39 AM

cool Larry.... looks like a pool table :D *hides*

Larry_OHF 01-29-2005 12:14 PM

BTW...notice that Andrion is not shown on the map. Nobody knows exactly where he is, still. And the pic came out smaller and more cramped than I expected. There is more space between people than what is shown. Like double or triple.

[ 01-29-2005, 12:15 PM: Message edited by: Larry_OHF ]

Larry_OHF 01-29-2005 01:02 PM

At this time, be aware that I do not have enough information on some people's armor or weapons that would help protect you magically...or otherwise.

I will need you to PM me all stats that you want considered...or I will treat you as I must.

[ 01-29-2005, 01:18 PM: Message edited by: Larry_OHF ]

Larry_OHF 01-29-2005 01:29 PM

Also...note this fact.

at 0, you are unconcious.
You lose 1HP per round until saved or dead at -10.

Morgeruat 01-29-2005 01:51 PM

Larry, you could do a printscreen of the NWN map and then copy it into Microsoft paint (editting it down to make it more appropriate, ie adding multiple copies of a andrion's image) (or you could email it to me and have me make any required adjustments) (for a scren shot hit the <prntscn> button and then paste into mspaint where it can be saved as .bmp)

Cyril Darkcloud 01-29-2005 04:01 PM

<font color=silver>Larry - One thing that will need to be looked at is how the characters have determimed their hit point totals. This is important because the system in 3e is quite different than in previous editions. High level 3e characters, for example, get more hit dice than their 1e and 2e counterparts and we'll likely need to renormalize the totals -- this might well mean dropping the hit point totals of Andrion and other high level 3e characters or raising the point totals of the high level 2e characters in the game so that everyone is on the same playing field with regard to their chances of surviving PvP combat.</font>

Larry_OHF 01-29-2005 05:22 PM

You are right. Some of the players may have done 2nd ed while others did 3rd.

Okay everybody...let's reevaluate our HPs. If you have a question, PM or post here to get it resolved. Let's get this right before somebody dies.

Larry_OHF 01-29-2005 07:10 PM

All stats will come from 2nd ed. rules.
I was wrong to use NWN to count up stats...as it is flawed.
Oh...and we rounded UP because we are such nice guys.
Notice that some people stay the same, some people gain HP and some fall lower.

<font size=3>
<font color=aqua><u>Larry Silverfall</u>
Level 1 Ranger / Level 1 Fighter
HP: 23
</font>
<font color=green>
<u>Andrion Wilgor</u>
Level 17 Mage
HP: 40
</font>
<font color=silver>
<u>Vincent Pathfinder</u>
Level 7 Thief/Level 6 Ranger
HP : 80
</font>
<font color=aaaaa>
<u>Silt</u>
Fighter, level 10
HP: 80
</font>
<font color=orange>
<u>Marcos of Snowdale</u>
Level 10 Paladin
HP: 98
</font>
<font color=red>
<u>Plaxica</u>
Level 5 Fighter/Level 5 Shapeshifter
HP: 85
</font>
<font color=slategray>
<u>Kynnen</u>
Level 6 Fighter (fallen Paladin) /Level 3 Blackguard
HP: 85
</font>
<font color=99ffcc>
<u>Morgeruat</u>
Level 15 Fighter (fallen Paladin)
HP: 115
</font>
</font>

[ 01-30-2005, 10:14 PM: Message edited by: Larry_OHF ]

Larry_OHF 01-29-2005 07:43 PM

Hey Cyril...it would be helpful to have a list of rules for 2nd Ed. along with the formulas needed like to roll up stats and HP. Can you post this up on your site as well?

Larry_OHF 01-29-2005 08:17 PM

BTW, In order to Level-up people...I will need the necessary stats to do so. Unless you don't want to level-up. :D

Cyril Darkcloud 01-29-2005 08:42 PM

<font color=silver>I can get that up - but it will take time. Honestly, however - if i'm going to go through that kind of trouble I'd sooner spend the time posting a system that I would actually use outside of this game. This stuff is only critical when we run into PvP situations and so the adjustments made here should do the trick for now.

I'd like to avoid simply converting everything to 2e rules - in part because I'm not really a 2e player myself and we do have a couple non D&D based players in the game as well. Setting a cap of 11d4 for mages and 10 hit dice for other characters seems like a reasonable solution. Additional hit points at higher levels can be worked out by the DM pretty simply.

We're spending a lot of time interpeting rules at the moment and I certainly do not want to see you burn out over the craziness of trying to find a uniform system to work everything out.

Frankly - the price for allowing different rule sets is that we all need to compromise a bit, and the DM needs to be free to bend and stretch things to keep the game running. Basic fairness is what we should be after - not a specific list of rules for each occassion. Basic fairness means that we should not have to run and consult a book or table or spell description for each action that someone takes. You're DMing a game with a wide number of rulesets in play. Feel free to choose what makes sense at the time and go with it.

This is not pen and paper gaming and it's not a CRPG where the computer has everything already programmed in terms of the ruleset. Let's not lose the freedom of play this game has always had over questions of rules. Afterall - this has never been a purely D&D game either, despite the dominant use of D&D materials in our gameplay.

Our main issue is in keeping the characters balanced in terms of each other, especially for those occassions when the characters come into conflict with each other. The next issue is for you to decide what basic method or style you'll want to follow in managing the game and in adjudicating situations. At that point simply decide reasonably and things should be fine. I actually did very little dice rolling in DMing the Aftermath game - in part because if I pushed the rules most likely no one would have survived, and in part because the game was never about the rules.

As I've noted - be careful not to drive yourself crazy trying to fit everything together. We're going to have loose ends , that's part of the nature of the game. I'd rather see you spending your energy telling a killer story than splicing 3e and 2e together. The story matters. The dice are merely accessories.</font>

Legolas 01-30-2005 06:29 AM

Larry - PMed you about the five guards you just jumped and massacred in a single post

Larry_OHF 01-30-2005 08:18 AM

I deleted the Nanashi post...so that their deaths can be played out more appropriately, then.

I considered the guards at level 6, having about 48HP each. Do you agree?

Larry_OHF 01-30-2005 11:49 AM

For the Nanashi versus the Five Guards upcoming extravaganza...know this, for I shall tell you a small bit about my girl.

She is no shadow giant...for two of those could easily kill her, but one shadow giant would have some difficulty. Under them, she is the strongest NPC in the game, the only one being played that is in epic charts. This does not include The Shadow Mage and the Reaper, who have no ability to be charted in gaming stats.

Nanashi cannot be stopped, therefore, by conventional means. She has been raised and taught by the Mage himself, and has perfected a special offencive/defencive manuver called "Shadow Stalk", which is a variant of "Shadow Walk." I think you all know what this is by now.

Nanashi is doing what the Mage would be if he were desirous to get personally involved in this fight. He does not need to, because he has two agents on the floor right now. These agents are perfectly capable of doing what needs to be done.

I just wanted that to be clear...that nobody would stand a change against her...and that is why I have not presented her into the battle against you all. She would have won. But she is more interested in doing the job of killing Larry alone, without Andrion...so that is what saved you all. If you want to battle her...well...let me say this. You better hope that I am in a good mood at the time, as to allow you to escape with a couple of your limbs still attached.

Her level and stats? I know them, but I don't think it would be right for the DM to mention them to the players. She is the DM's kitten...the pride of my power against you guys. Just like Cyril has the old sage to be there for anything a DM needs for the good guys...so Nanashi is here for me to do the wickedness that a DM needs to spread sometimes.

Larry_OHF 01-30-2005 01:32 PM

Somebody please post.

I am bored to death over here!

dplax 01-30-2005 01:40 PM

I would but Andrion is in the middle of casting a spell and I have just posted for Plaxica, so there is nothing I can post.


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