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Originally posted by Alson:
Here goes, my 2 NIS:
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Excellent reply! I feel obliged to respond to these
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Do you really find AC and HP more valuable, tank-wise, than Blur, Mirror Image, Spirit Armor, Stoneskin, Pro-Magical-Weapons, X-Mantle (blah, but anyway) and the like? Add Spell Immunity: Abjuration if you're feeling petty. "not taking any damage" is much, much better than "hardly taking any damage".
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No, althought the fact cannot be overlooked that a lower AC is better than a higher one, and more HP is better than fewer HP. If you're protected from abjuration, then divination will still prevail and remove your mirror images and blur effect. As for pro magical weapons/mantle, sure you can protect yourself from 99.99999% of enemy attacks, but you're not invincible. Normal weapons will always get through PfMW and a +5 weapon will always ingore mantle effects. All it needs is a smart enemy with a large weapon range that watches what you cast. Spirit armour is useless against an emeny with anything above a reasonable THAC0 and stoneskins will disappear quickly once the enemy has found a weapon that you're vulnerable too.
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True. Although Pro-Undead scrolls really do go a long way. I would say that dealing with Undead is more convenient with a Cleric, but not really easier.
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Agreed. But PfU may not be available at the time, and even if you are protected, you still need to wait an age to lower the resistances of the liches and skeletal warriors before casting/beating them down. The simple click of a button with a (high level) cleric will obliterate all undead in seconds. Combine this with the fact that PfU scrolls are finite.
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Major disagreement! From my experience, Haste + Mass Invisibility together trumps any possible combination of divine buffs. It's an amazingly powerful combination, giving the summons and the party better ApR, movement rate, THAC0, saves - you name it - everything you need for a bashing fiesta.
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Mass invisibility gives +4 to attack bonuses, saves and AC. I guess this is slightly more powerful than being blessed, chanted and defensive harmonied and protected from evil. Haste definately tips the balance in favour of the mages summons, but once worn off, fatigue will take its toll. The cleric can still however heal its summons if things get a little too close for comfort. In the end, all summons are susceptible to having their defences dispelled by either the cleric or the mage, so this becomes a stalemate situation
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I'm skeptical on whether divine buffs are really more powerful than arcane ones - but they're mighty, nonetheless. Suffice to say, both the Mage and the Cleric have means of protecting themselves from melee... but where's the Cleric when in comes to protecting himself from Magic? ;) Sure, Magic Resistance will give you some %s... but it's nothing, considering the vast potential of, say, Spell Immunity.
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Well, if we're talking about protection scrolls here, then MfM will be our protection. Spell immunity will only make you safe against one school, so again, your not 100% protected.
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Can't argue with that. Greater Restoration is mighty.
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The clerics saviour!
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This could've been a strong point, but... just how many enemies in the game cast such spells? ;)
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In the game, few (although the threat is still there). Rather than viewing the cleric/mage battle as restricted to the encounters present in SoA/ToB, I'm trying to think much more globally about these 2 living out their lives in Faerun.
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That's what potions are for
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Hmm, didn't think that one through very well lol! Although potions are still in finite supply, and you might just not have the one you need at the wrong moment. There's still always the curse.
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Mages can summon Mordenkainen's Swords. [img]tongue.gif[/img]
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MS may have excellent defense, but are still vulnerable to magic damage, and in terms of offense, I have to favour the aerial servant and mountain bears.
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I disagree. Aerial Servants & Mountian Bears are great... but they lose to the (admittedly, party unfriendly) trustworthy xN Webs + x5 Spiders.
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If the cleric so wished, he could cast free action on his aerial servant and watch in joy as the spiders produce nothing but "weapon ineffective" messages and get splatted by a damage range of 25-35 each hit.
At this point, I feel that my earlier post was trying to put the cleric head to head against the mage, where I have already admitted that the mage will always win (in ideal circumstances). I am merely trying to prove that the cleric is not useless ;) , and the fact cannot be denied that in certain circumstances, clerics can be more effective than mages.
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Isn't this one Druid only?
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Yes. My mistake.
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These are all decent spells.
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Decent enough to resist the statement that clerics gets shafted?
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Does anyone really uses Clerics for healing, with the abundance of regeneration items and healing potions around? Healing spells are pathetically useless in the heat of battle.
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Regeneration items are pretty redundant in the heat of battle. Regenerating 1 HP per round (or 3 if we're lucky ;) ) is not likely to save you when your fighting improved Abazigal on insane. I strongly disagree with healing spells being redundant in the heat of battle. The tanks will take the front, and the cleric can stay back and watch the HP levels of fellow party members. Greater Restorating is classed as a healing spell IMO and we've already proved how useful that can be. If 4 of your warriors are near death, they will all quickly be returned to 100% health. Rinse and repeat as necessary. Healing in battle in essential.
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Mordenkainen's Swords are incredibly fast-casted, and serve as a wonderful tool of distraction. ;) It's almost a foolproof tactic, given the poor targetting skills of most enemies. Really.
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Yes, but again, they're not 100% safe (magic damage?) and can be dispelled with death spell (I hope).
While I agree with many of your points, clerics and mages will always have advantages and disadvantages. Rather than saying mage x is better than cleric y but only when mage x is of level z and has spells a-e memorised with protection f, g and h up. Where would a mage stand if he had no spells memorised or he had an empty spell book? Or in an area of dead magic? This is another strong advantage of clerics, since their wisdom provides there spells rather than relying on scrolls, and physical hardship is not to be overlooked.
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Heh... if only it was so. [img]graemlins/hehe.gif[/img] Even Improved Alacrity is not that broken.
Project Image, on the other hand...
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Oh well! Was just hazzarding a guess to see if Improved Alac removes the innitiative delay for everything or just spells. Project image is always there though [img]smile.gif[/img]
[ 06-12-2003, 10:14 AM: Message edited by: Jim ]