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-   -   How does Critical Strike work? (http://www.ironworksforum.com/forum/showthread.php?t=45965)

sultan 09-04-2003 09:12 PM

Quote:

Originally posted by EEWorzelle:
What I am wondering is if it is really 4% for Critical Strike Skill = 100, like Otter proposes, or a higher % with these same "other" factors having an impact. i.e. maybe Scott's original presumption of 10% was closer to correct, in an apples to apples comparison to Kill % on weapons, but that other factors reduce both, in practice, to something much less than that. Just an idea.

No, wait a minute. That would not match the data in your previous experiment, would it, where you found critical strikes should be and were the same with the Ninja and Rogue using 4% of Critical Strike Skill in your Ninja calculation? Did you take numbers for your earlier test?

clearly the other factors prevent us from answering this conclusively. however, if we assume that these *other* factors work equally for both the ninja and rogue, then the 4% figure works, because it leads us to the "twice the critical hit rate" finding seen in the second test.

to turn that around, if the 120 critical strike skill for the ninja translated into a 12% instant kill rate, then this would mean the CoC instant kill rate should be closer to three times that of the rogue's fang/stilleto instant kill rate. clearly this is not the case.

so, yes, i feel this is much closer to a confirmed model of translating critical strike skill (from professions) into instant kill percents (from weapons).

the big gap, now, is what are the factors that depress this from a literal "20%" to an actual "11%"? relative level appears to be a key factor, but how much variation does that account for? perhaps the critical strike percent is lower for the offhand proportional to the dual weapon skill...? what else?

Scatter 09-04-2003 10:24 PM

Like i've said, when i had a dead L1 char, and all the mobs were thus 3/4 my level, i got more than twice as many crits as when they averaged the same level in an otherwise identical party of 3. (Sam, Monk, Ninja) This became extreme at the end, when everyone was L20's and the mobs were more than 5 levels lower in the party with the dead L1 fourth. I didn't keep track, but i did keep the two games as parallel as i could (i was mostly just playing with how much easier it was), and it was way more than twice the crits by the end.

EEWorzelle 09-04-2003 11:33 PM

Sultan, yeah, my viewpoint was already turning around on that one by the time I did the edit, that you included in the quote.

So the 4-5% thing is solid, and it is further reduced (or increased?), in the same way weapon "to kill" is, to give the actual number of crits. Is that your conclusion?

Scatter, interesting trick. Comparisons using games like that could definitely be illuminating.

sultan 09-05-2003 12:38 AM

Quote:

Originally posted by EEWorzelle:
So the 4-5% thing is solid, and it is further reduced (or increased?), in the same way weapon "to kill" is, to give the actual number of crits. Is that your conclusion?

i've consulted my magic 8-ball, and all the signs are pointing to yes. ;)

seriously, i would say that the first part is solid, the second part is one of the assumptions underlying the tests i've done. since the results did not deviate in a significant way from what we expected, i'd have to say that it's a good assumption.


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