sultan |
09-04-2003 09:12 PM |
Quote:
Originally posted by EEWorzelle:
What I am wondering is if it is really 4% for Critical Strike Skill = 100, like Otter proposes, or a higher % with these same "other" factors having an impact. i.e. maybe Scott's original presumption of 10% was closer to correct, in an apples to apples comparison to Kill % on weapons, but that other factors reduce both, in practice, to something much less than that. Just an idea.
No, wait a minute. That would not match the data in your previous experiment, would it, where you found critical strikes should be and were the same with the Ninja and Rogue using 4% of Critical Strike Skill in your Ninja calculation? Did you take numbers for your earlier test?
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clearly the other factors prevent us from answering this conclusively. however, if we assume that these *other* factors work equally for both the ninja and rogue, then the 4% figure works, because it leads us to the "twice the critical hit rate" finding seen in the second test.
to turn that around, if the 120 critical strike skill for the ninja translated into a 12% instant kill rate, then this would mean the CoC instant kill rate should be closer to three times that of the rogue's fang/stilleto instant kill rate. clearly this is not the case.
so, yes, i feel this is much closer to a confirmed model of translating critical strike skill (from professions) into instant kill percents (from weapons).
the big gap, now, is what are the factors that depress this from a literal "20%" to an actual "11%"? relative level appears to be a key factor, but how much variation does that account for? perhaps the critical strike percent is lower for the offhand proportional to the dual weapon skill...? what else?
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