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-   -   Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC) (http://www.ironworksforum.com/forum/showthread.php?t=97741)

Variol (Farseer) Elmwood 02-18-2009 03:47 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Uhh, hu..mm.an?
How do I play human?

..in fact, how do I play?

Legolas 02-18-2009 03:56 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
You can always play a shortish human of good cheer and practical nature, with a fondness for much plain and greasy peasant's fare. Perhaps he has close ties to his family but decided he wants to see the world, relying on luck and daring to see him through.

Calaethis Dragonsbane 02-18-2009 04:59 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Quite so. Er, make a sheet - see the first page of this thread, and dive in.

Although, er, did we scrap the rules yet or not? I don't remember. It's more freeform than rulesbound anyway, so... they're there mostly as a guideline. Once you've a sheet (of a rough sort), dive in. I'm sure someone will come up to you, or you to them soon enough, Variol.

dplax 02-19-2009 03:10 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Rules? What rules? :P

Calaethis Dragonsbane 02-19-2009 04:49 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
The ones some of us are pretending to be following, Dplax! Tsk! :P

dplax 02-19-2009 05:33 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Oh those rules! Now I see. ;p

dplax 02-19-2009 10:26 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Woah, slow down...this much posting...not sure I can keep up. :P Seriously...three wasn't even our monthly average and now three in a day? :P

Legolas 02-19-2009 11:43 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Not to fear, I'll hold here. For a little while anyway, to give everyone else in the area a chance to team up.

Ivelliis 02-19-2009 01:07 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
I'm a bit lost when Telryn is (in regards to everyone else).

Perhaps I should have posted a few months ago.

Legolas 02-19-2009 01:13 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
He was last seen in the barracks with Jason, so I imagine he has just been rounded up by aforementioned bandit and Ydalon.
I don't know what he did in the mean time, but it probably involved saving a lady from a kitten.

DrowArchmage 02-19-2009 06:45 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Ah, those kittens, they're so darn vicious!

Calaethis Dragonsbane 02-19-2009 06:46 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
*gasp* there is life. :o Did someone give this game a shot of adrenaline while I wasn't looking? This is the most action we've seen in... months!

Variol (Farseer) Elmwood 02-20-2009 07:17 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
I seem to have that affect. ..and I didn't even have religion in it!

Variol (Farseer) Elmwood 02-20-2009 04:05 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
I'm either dumb, or blind, or both. I do not see a sheet to fill in.

..and why is there all that spoiler stuff?

do I need to read through this entire thread to know what's going on? What level do I start at? ..can I die?

Ivelliis 02-20-2009 04:51 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Very bottom of the first post is a spoiler for character sheet template. The 'rules' are very, very detailed ;) but as CD said, it's pretty free form. We don't generally to rolls for actions or whatever, can pretty much do what you want as long as something blows up/someone sings/someone cross dresses, etc. Destruction usually follow this band. You could die, say if you decided to climb up a steep rockface with no safety rope and no knowledge of climbing, or if you charge an army butt naked. But the chances are (and don't quote me on this, he's been known to have a nasty side!! ;)) CD won't inflict a deadly plague on you, or put you in a situation where you have no chance of survival. If you're bored read the last few threads, they are a pretty good laugh. Shame some of the (past) characters seem to fade out quicker than these threads do!

Legolas 02-20-2009 05:21 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Here's what's going on:
In a medievalish land of humans the capital city is the centre of civilization and intrigue. It is doomed by a prophecy and with that time drawing closer unrest grows.
The capital is far away though, and in the borderlands lowly bandits and temple women prepare for the return of the Master. Not a deity as such, they use his influence to extort the humble people of the realm for their own personal gain.
Our heroes meanwhile are on a quest to... do... things. Leaving a lot of broken bodies, broken bottles, torched settlements, buildings and forests in their wake.
Who will aid them in their noble mission?

Calaethis Dragonsbane 02-20-2009 10:55 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Quote:

Originally Posted by Ivelliis (Post 1226758)
(and don't quote me on this, he's been known to have a nasty side!! ;))

Aww shucks. You're making me feel fuzzy and warm; you're too kind. =)


Quote:

Originally Posted by Variol (Farseer) Elmwood (Post 1226757)
I'm either dumb, or blind, or both. I do not see a sheet to fill in.

..and why is there all that spoiler stuff?

do I need to read through this entire thread to know what's going on? What level do I start at? ..can I die?

Both Leggy and Ive have the right of it. Actually, they put it better than I could. It's nice that people are actually paying attention :D.

I guess I ought to give a once-over of the rules. If you've any questions, please feel free to ask them here or PM me.

First of all, the 'rules' are hidden under the spoiler tags. They are actually simpler than they look. Honest.
The long and short of it is it is a points based system; you gain "XP" or "character points" rather than levels. You have an initial "pool" of points to which you can assign to any category on the sheet. Currently, as the system stands these different categories do not offer synergy bonuses (like 3ed DnD does with attributes to skills). The idea is conflicts are resolved by comparisons - whoever has the highest score wins. Of course, the actual numbers on the sheets are only a guideline and other circumstances are taken into account; such as surprise, perhaps the weather, the terrain - whatever is appropriate. Of course, a character/player can willing cede and let the other 'win'. Again, it is really just a rough guideline. To sum up the 'rules', the character sheet is 'innate' circumstances (what the character possesses), and the rest 'world', or the circumstances outside the character. Eh, that makes it sound more long winded than it is.
An example would be: (oh, let's say), Nivram has a '4' in agility, a '4' in 'drinking' and is partially drunk. He's deeply in his cups and Asokil is blathering on distracting him about getting more ale. A townsman bumps into Nivram; a check is made to see if Nivram spills his drink.


Okay, maybe that's a bad example because Nivram's player would decide what happens. But combat works more or less the same way; sometimes the DM (yours truly) will decide the results of an action, but mostly, it's freeform. That said, certain Named NPCs are under the control of the DM and you lot can't have them :P. 'Force moving' of other PCs isn't permitted unless the player is okay with it. The most important rule is this: "do unto others..." and "have fun" - just respect the other players and they'll respect you. You'll pick it up soon enough. I don't mean to sound condescending btw; most of this is all common sense :).


And yes, you can die. *smiles sweetly*. But it doesn't happen often. Much. (I don't kill characters out of hand).

Oh - and - no signatures IC. *coughs* Sometime I tend to forget myself. Why? Signatures tend to break up the flow of the walls of text. Yeah, I'm picky that way.

Prior knowledge of the threads so far is not necessary, but I highly recommend you look at a few posts just to get a general 'feel' of the game. If you require further setting info, just drop me a line and I'll post some more here. Leggy pretty much summed it up though.

I think that's everything... did I miss anything guys?

Variol (Farseer) Elmwood 02-21-2009 07:54 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
So, there are just various types of humans? No classes per say?

I still don't see the character sheet, or how to develop a character.

If y'all could kinda get into it a bit, so I can get a feel for it, that would help.

Legolas 02-21-2009 08:52 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
No class as such, no.
You can just click the spoiler tags, they're not spoilers so much as a way to organize different categories within a post.

The last one in the first post looks like this:
Spoiler for Character Sheet Template:


Name:
Gender:
Age:

Height:
Weight:
Build:
Skin Tone:
Hair Colour:
Eye Colour:

Level-Up Points:
Current XP: - Character Points
Spent XP: - Character Points
Total Awarded XP: - Character Points

Attributes
Str
End
Agi
Int
Per
Aur
Spr
Luck

Disadvantages
Rare: (Tier I-V)
Common:
Mild: (Tier I-V)
Major: (Tier I-V)

Skills

Magic

Sphere

Tier I:
Tier II:
Tier III:
Tier IV:
Tier V:

Weapon Mastery
Mastery:
Adept:
Acolyte:

Signature Technique<o:p></o:p>
Lesser:<o:p></o:p>
Greater:<o:p></o:p>
Unique:<o:p></o:p>

Essence Pool
Total Metre: # (5 + upgrade)
Spent/Remaining:

Inventory

Background
Appearance & Personality:
Biography:

Variol (Farseer) Elmwood 02-21-2009 09:45 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
That's fine, but how do I know how to "roll-up" a character?

Legolas 02-21-2009 10:28 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
You have 200 points to spend I think, so you start with assigning attributes. They'll probably have values of around 2 and 3, depending on how you want to specialize.

A halflingesque character (stereotypically speaking) would have low Strength, decent Agility and high Luck. If they are to be roguelike, they could use high Perception, while Intelligence and Aura wouldn't hurt. As a warrior, they have more use for Endurance and a higher Strength, as a magician they'll want Intelligence and Spirituality so you assign points there. Get a mix which represents your character, and keep enough points to spare for the next fields.

Disadvantages are permanent or situational handicaps your character suffers and picking those weaknesses gets you some extra points to spend. It's fairly arbitrary, as the whole process is.

Skills are flavour for your character, a way to introduce some background and life experience gained prior to joining the adventure. Spend some points on these either to support your character's profession or as a quirky ability no one thought you had but which might miraculously get you out of a tight spot.

After that, you have to decide on your main method of killing people (assuming a pyrotechnics skill or your Aura score doesn't cover that already). If it involves using a weapon, pick some Weapon Mastery skills. If it involves using magic, pick some magic schools (of your own invention if you want).

You're probably short on points by that stage so go back and scrap some things.
Magic can also be used to support the adventure rather than slay, give that a thought too. For the warrior who wants magic-like attacks, there is the Signature Technique field. Throw in any other unique talents here as well.

Lastly, your signature attacks, special abilities and magic are going to eat up essence, so you could think about expanding your essence pool.

With your character built pretty much however you please within the points limit, don't forget to fill out the other descriptive fields which tell us how he/she looks and what past events led to them being the way they are. Oh, and assemble a modest inventory.

You'll still be short on points by the time you're done, so post the thing as is and then assume your character is cooler and more effective than what you wrote in ooc thread.

Tumbling Teru 02-21-2009 05:19 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Sorry...still trying to figure out how this works. >_<

Anywho, Cal or Dev or whatever you call him here invited me to join, so...I'm working on getting a character together.

...really, I am. I swear. *coughs*

Calaethis Dragonsbane 02-21-2009 07:12 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Quote:

Originally Posted by Variol (Farseer) Elmwood (Post 1226787)
That's fine, but how do I know how to "roll-up" a character?

Again, Leggy has the right of it. Although, I believe it's 150 for new characters. I'd have to double-check though.

Leggy especially has the right of it with "then assume your character is cooler and more effective than what you wrote in ooc thread." *cough*.

Quote:

Originally Posted by Tumbling Teru (Post 1226798)
Sorry...still trying to figure out how this works. >_<

Anywho, Cal or Dev or whatever you call him here invited me to join, so...I'm working on getting a character together.

...really, I am. I swear. *coughs*

Welcome. "Cal" is what I'm known as here :p. Look forward to seeing the sheet ;)

Variol (Farseer) Elmwood 02-22-2009 11:14 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
If you could post the sheet again here, I would appreciate it. Also, does it list the skills available. I'm thinking of going with a pacifist healer. It forces me to think a lot more than running in an beating everyone up.

I also don't know how to make the "spoiler" thing happen in my post.

Calaethis Dragonsbane 02-22-2009 11:30 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
{spoiler} text {/spoiler}

replace "{" and "}" with "[" and "]" respectively.

---

Name:
Gender:
Age:

Height:
Weight:
Build:
Skin Tone:
Hair Colour:
Eye Colour:

Level-Up Points:
Current XP: - Character Points
Spent XP: - Character Points
Total Awarded XP: - Character Points

Attributes
Str
End
Agi
Int
Per
Aur
Spr
Luck

Disadvantages
Rare: (Tier I-V)
Common:
Mild: (Tier I-V)
Major: (Tier I-V)

Skills

Magic

Sphere
Tier I:
Tier II:
Tier III:
Tier IV:
Tier V:

Weapon Mastery
Mastery:
Adept:
Acolyte:

Signature Technique
Lesser:
Greater:
Unique:

Essence Pool
Total Metre: # (5 + upgrade)
Spent/Remaining:

Inventory

Background
Appearance & Personality:
Biography:

^


And yes, yes it does list the skills. Just click the spoiler tags on the first post of this thread. (Or was it the second?)

DrowArchmage 02-22-2009 01:56 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Did this whole thing get more confusing than when we first set up our characters? Or did i get more stupid?

Ivelliis 02-22-2009 02:37 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
The rules changed a lot DAM. CD 'reviewed' them *grins a bit*

Quote:

I'm thinking of going with a pacifist healer. It forces me to think a lot more than running in an beating everyone up.
Telryn has the run in and beating everyone up side of the game covered :D

Tumbling Teru 02-22-2009 06:51 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
So uhm...I just post this here, yes?

Spoiler for Character:

Name: Vasili
Gender: Female
Age: 28

Height: 5’ 7” (Not including hair)
Weight: 142 lbs.
Build: Curvy, slender
Skin Tone: Peachy pale
Hair Colour: Auburn
Eye Colour: Violet

Level-Up Points:
Current XP: - 3
Spent XP: - 157
Total Awarded XP: - 160

Attributes
Str: 1
End: 1
Agi: 4
Int: 3
Per: 2
Aur: 3
Spr: 3
Luck: 1

Disadvantages
Common:
Mild: Tier III: Specific Diet. Vasili will only eat raw or cooked fish, tofu, and clear or cloudy soup (no stews). She will only drink water and apple juice/cider. She will choose starvation/dehydration if none of the above is available.
Mild: Tier II: Visual Perfectionist. Vasili’s eccentric hair and makeup must be attended to every morning. She refuses to share sleeping quarters with anyone other than her personal attendant, who assists her with this daily ritual. She absolutely will not let anyone see her without her appearance attended to, believing herself to be ugly and unworthy of viewing.

Skills

Open Lock (Expert)
Persuasion (Expert)
Prestidigitation (Master)
Cooking (Master)
Pickpocket (Master)

Magic

Sphere: Fire
Fiery Blaze(short range flame attack)
Searing Torch (touch attack)
Tier III:
Tier IV:
Tier V:

Sphere: Enchantment
Hypnotism
Bewilder
Charm
Tier IV:
Tier V:

Weapon Mastery
N/A

Signature Technique
N/A

Essence Pool
Total Metre: 8 (5 + 3)
Spent/Remaining: 0/8


Spoiler for Inventory:

Clothing: Elaborate dress, night robe, capelet, miscellaneous jewelry, accessories, etc.
Cosmetic kit
Sewing kit
Bouquet of red roses
Quartz crystal pendant
Herbs and spices kit
Small collection of cooking knives
Compact mirror
Assorted lockpicks
Deck of cards
Assorted scarves and miscellaneous trinkets for minor displays of sleight of hand
Small pouch containing a few crowns, pennies, and miscellaneous gemstones


Spoiler for Background:

Appearance & Personality:

http://i294.photobucket.com/albums/m...andoraaaaa.jpg

Vasili stands at an average 5’7”, with a wickedly curvaceous physique tightly bound in a heavy and elaborate corseted dress. Her fair and smooth complexion is the envy of many, and her eyes are of a pretty violet hue, always masked in ornate designs of makeup and face jewels. Auburn locks frame her face in wild curls, falling about her shoulders. Her clothing and hair leaves little more than the area around her neck exposed; despite her outrageous outfits, she always covers herself up. Conservative? Hardly. Maybe she just likes to tease…leaves more to the imagination? Sure…

Her usual expression is one of curiosity as if the most mundane happenings in the world hold much excitement for her. She pokes and prods and tugs and feels at whatever she wants to, seemingly fascinated by the little details most overlook. She has little regard for personal space, though her only pet peeve is when one attempts to mess with her hair or makeup.

Vasili doesn’t talk much, though her voice is soft and soothing, sultry and musical.

She always keeps a personal attendant at her side: a young woman perhaps a couple of years Vasili’s junior. Her name is Camilla: she is a light framed lady with fair complexion and blond ringlets. Camilla is always garbed in a maid’s uniform, though with traveling trousers and boots underneath. The woman is Vasili’s loyal servant, and usually helps her with little tasks in the kitchen and before the vanity.

Biography:

Vasili was born by accident to a recluse of a witch. The witch wasn’t particularly fond of the fact that she now had to take care of a child, but she nonetheless fulfilled her maternal duty, raising Vasili as any mother should. The girl made no friends when she was young given that she lived in the middle of a forest away from all notions of civilization, but now and again they made visits to the city to do a bit of business and offer their skills to the needy. Eventually it was time for the fledgling to fly from the nest as all children do, and one day Vasili simply upped and left, wandering away from her home.

She fell into the career as head chef at a palace of some great city, her amazing abilities in the culinary field quickly earning her appreciation among the nobles. The position was a comfortable one, and Vasili was happy there for a while. She was even assigned her own servant, something that was very convenient given Vasili’s strenuous job and need to keep up her strange appearance as a ‘witch.’

Eventually she grew bored and wandered off as she has a tendency to do, though she took Camilla with her. The two have traveled randomly ever since, offering their magical and culinary services now and again, and simply enjoying whatever entertainment they happen across next.

Variol (Farseer) Elmwood 02-22-2009 06:52 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
I could also use the skinny on what each of the attributes do. I know most are obvious, but Aura, Luck and Spr for example are vague.

Tumbling Teru 02-22-2009 07:12 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Uhm...everything's pretty much explained in the first post of this thread. If you just take the time to sit down and read through the separate sections, it outlines it thoroughly.

Aura: Personality. Think of the 'vibe' you get from someone when you meet them. Higher aura, probably higher disposition.

Luck: ....is...luck. Higher luck? You'll probably score a better hand at a game of poker or somehow miraculously survive a drop off a cliff.

Spirit: Magical aptitude, I assume? Inherent magical aptitude. Your natural ability to control magic.

Variol (Farseer) Elmwood 02-22-2009 07:45 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Ok newbie, don't be a smarty pants. ;)

Tumbling Teru 02-22-2009 07:56 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Ohhh yeahhh. I haven't wasted enough time here yet; I'm a newbie. ;P I'm only here to play Cal's game though. I won't be racking up posts anytime soon.

Anyhow, sorry 'bout that. I thought the rules were pretty self explanatory.

Variol (Farseer) Elmwood 02-22-2009 08:09 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
I did read all of the first page posts. I think it's just different than what I'm used to.

While I'm off reading, my "character" will heal the party! :)

Legolas 02-22-2009 08:25 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
I can see all the wrong spiritual healing posts peeping around the corner even now :)
Welcome new players

Calaethis Dragonsbane 02-22-2009 10:01 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Welcome Teru. You're in. Nice sheet. It's good to see something that's not a total powerhouse ;).

Quote:

Originally Posted by DrowArchmage (Post 1226839)
Did this whole thing get more confusing than when we first set up our characters? Or did i get more stupid?

I simplified the rules DAM. The current version allows more flexibility than the previous one. Instead of having a certain number of points assigned to certain sections - for example, 7 for magic, 10 for skills and 5 for martial skills you now have 22 for magic, skills and martial skills. This allows for more flexible characters to be made, so if you would rather focus on magic and not on weapons at all, you can have a stronger mage. (Note: this is just an example, not an actual citation. The values here do not represent the values on the first page). Disadvantages allow for more points; advantages take points. Simple, eh?

Quote:

Originally Posted by Ivelliis (Post 1226841)
The rules changed a lot DAM. CD 'reviewed' them *grins a bit*

Pfft. You make them sound difficult :P.

Quote:

Originally Posted by Variol (Farseer) Elmwood (Post 1226862)
I think it's just different than what I'm used to.

I would imagine so. It is my own personal tried and tested homebrew system after all. You won't(I hope) find it outside my games :P. Seriously though, you'll get used to it soon enough :)


Oh, and Variol, Teru? You two play nice. No picking on each other for being 'newbies'; you're both newbies here - and you're both very welcome :P. :D.

Variol (Farseer) Elmwood 02-23-2009 06:24 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
So, it looks this thread is for chat, questions etc and the other is for the game? This is the first time I clicked the other thread.
.and, HE STARTED IT! :)

Calaethis Dragonsbane 02-23-2009 06:25 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
He? You didn't check Teru's profile, did you? Unless the "F" is lying, Teru is very much a girl :P.

And yes - that's exactly what this thread is for. So, how's the sheet coming along? Need a hand?

Variol (Farseer) Elmwood 02-23-2009 08:52 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
I have not started on it yet. I was doing some stuff I needed for work; before work.

Pardon my sexist remark. Is Teru the only female BTW?

Calaethis Dragonsbane 02-23-2009 08:56 AM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Currently. She's the only active one at any rate. We've had one or two before, but they wandered away due to rl commitments or some such. Unless I'm missing someone? Dplax, Leggy, Ive and DAM are all male - so I think Teru's the only lady here. Don't think I've missed anyone. I, myself, of course, am a man, so ;-P.

Tumbling Teru 02-23-2009 01:02 PM

Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
 
Hmm, last I checked, yep, I was a girl.

*checks*

Yep, still good.

I'll jump into the game some time today.


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