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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Uhh, hu..mm.an?
How do I play human? ..in fact, how do I play? |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
You can always play a shortish human of good cheer and practical nature, with a fondness for much plain and greasy peasant's fare. Perhaps he has close ties to his family but decided he wants to see the world, relying on luck and daring to see him through.
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Quite so. Er, make a sheet - see the first page of this thread, and dive in.
Although, er, did we scrap the rules yet or not? I don't remember. It's more freeform than rulesbound anyway, so... they're there mostly as a guideline. Once you've a sheet (of a rough sort), dive in. I'm sure someone will come up to you, or you to them soon enough, Variol. |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Rules? What rules? :P
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
The ones some of us are pretending to be following, Dplax! Tsk! :P
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Oh those rules! Now I see. ;p
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Woah, slow down...this much posting...not sure I can keep up. :P Seriously...three wasn't even our monthly average and now three in a day? :P
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Not to fear, I'll hold here. For a little while anyway, to give everyone else in the area a chance to team up.
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
I'm a bit lost when Telryn is (in regards to everyone else).
Perhaps I should have posted a few months ago. |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
He was last seen in the barracks with Jason, so I imagine he has just been rounded up by aforementioned bandit and Ydalon.
I don't know what he did in the mean time, but it probably involved saving a lady from a kitten. |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Ah, those kittens, they're so darn vicious!
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
*gasp* there is life. :o Did someone give this game a shot of adrenaline while I wasn't looking? This is the most action we've seen in... months!
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
I seem to have that affect. ..and I didn't even have religion in it!
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
I'm either dumb, or blind, or both. I do not see a sheet to fill in.
..and why is there all that spoiler stuff? do I need to read through this entire thread to know what's going on? What level do I start at? ..can I die? |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Very bottom of the first post is a spoiler for character sheet template. The 'rules' are very, very detailed ;) but as CD said, it's pretty free form. We don't generally to rolls for actions or whatever, can pretty much do what you want as long as something blows up/someone sings/someone cross dresses, etc. Destruction usually follow this band. You could die, say if you decided to climb up a steep rockface with no safety rope and no knowledge of climbing, or if you charge an army butt naked. But the chances are (and don't quote me on this, he's been known to have a nasty side!! ;)) CD won't inflict a deadly plague on you, or put you in a situation where you have no chance of survival. If you're bored read the last few threads, they are a pretty good laugh. Shame some of the (past) characters seem to fade out quicker than these threads do!
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Here's what's going on:
In a medievalish land of humans the capital city is the centre of civilization and intrigue. It is doomed by a prophecy and with that time drawing closer unrest grows. The capital is far away though, and in the borderlands lowly bandits and temple women prepare for the return of the Master. Not a deity as such, they use his influence to extort the humble people of the realm for their own personal gain. Our heroes meanwhile are on a quest to... do... things. Leaving a lot of broken bodies, broken bottles, torched settlements, buildings and forests in their wake. Who will aid them in their noble mission? |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
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I guess I ought to give a once-over of the rules. If you've any questions, please feel free to ask them here or PM me. First of all, the 'rules' are hidden under the spoiler tags. They are actually simpler than they look. Honest. The long and short of it is it is a points based system; you gain "XP" or "character points" rather than levels. You have an initial "pool" of points to which you can assign to any category on the sheet. Currently, as the system stands these different categories do not offer synergy bonuses (like 3ed DnD does with attributes to skills). The idea is conflicts are resolved by comparisons - whoever has the highest score wins. Of course, the actual numbers on the sheets are only a guideline and other circumstances are taken into account; such as surprise, perhaps the weather, the terrain - whatever is appropriate. Of course, a character/player can willing cede and let the other 'win'. Again, it is really just a rough guideline. To sum up the 'rules', the character sheet is 'innate' circumstances (what the character possesses), and the rest 'world', or the circumstances outside the character. Eh, that makes it sound more long winded than it is. An example would be: (oh, let's say), Nivram has a '4' in agility, a '4' in 'drinking' and is partially drunk. He's deeply in his cups and Asokil is blathering on distracting him about getting more ale. A townsman bumps into Nivram; a check is made to see if Nivram spills his drink. Okay, maybe that's a bad example because Nivram's player would decide what happens. But combat works more or less the same way; sometimes the DM (yours truly) will decide the results of an action, but mostly, it's freeform. That said, certain Named NPCs are under the control of the DM and you lot can't have them :P. 'Force moving' of other PCs isn't permitted unless the player is okay with it. The most important rule is this: "do unto others..." and "have fun" - just respect the other players and they'll respect you. You'll pick it up soon enough. I don't mean to sound condescending btw; most of this is all common sense :). And yes, you can die. *smiles sweetly*. But it doesn't happen often. Much. (I don't kill characters out of hand). Oh - and - no signatures IC. *coughs* Sometime I tend to forget myself. Why? Signatures tend to break up the flow of the walls of text. Yeah, I'm picky that way. Prior knowledge of the threads so far is not necessary, but I highly recommend you look at a few posts just to get a general 'feel' of the game. If you require further setting info, just drop me a line and I'll post some more here. Leggy pretty much summed it up though. I think that's everything... did I miss anything guys? |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
So, there are just various types of humans? No classes per say?
I still don't see the character sheet, or how to develop a character. If y'all could kinda get into it a bit, so I can get a feel for it, that would help. |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
No class as such, no.
You can just click the spoiler tags, they're not spoilers so much as a way to organize different categories within a post. The last one in the first post looks like this: Spoiler for Character Sheet Template:
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
That's fine, but how do I know how to "roll-up" a character?
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
You have 200 points to spend I think, so you start with assigning attributes. They'll probably have values of around 2 and 3, depending on how you want to specialize.
A halflingesque character (stereotypically speaking) would have low Strength, decent Agility and high Luck. If they are to be roguelike, they could use high Perception, while Intelligence and Aura wouldn't hurt. As a warrior, they have more use for Endurance and a higher Strength, as a magician they'll want Intelligence and Spirituality so you assign points there. Get a mix which represents your character, and keep enough points to spare for the next fields. Disadvantages are permanent or situational handicaps your character suffers and picking those weaknesses gets you some extra points to spend. It's fairly arbitrary, as the whole process is. Skills are flavour for your character, a way to introduce some background and life experience gained prior to joining the adventure. Spend some points on these either to support your character's profession or as a quirky ability no one thought you had but which might miraculously get you out of a tight spot. After that, you have to decide on your main method of killing people (assuming a pyrotechnics skill or your Aura score doesn't cover that already). If it involves using a weapon, pick some Weapon Mastery skills. If it involves using magic, pick some magic schools (of your own invention if you want). You're probably short on points by that stage so go back and scrap some things. Magic can also be used to support the adventure rather than slay, give that a thought too. For the warrior who wants magic-like attacks, there is the Signature Technique field. Throw in any other unique talents here as well. Lastly, your signature attacks, special abilities and magic are going to eat up essence, so you could think about expanding your essence pool. With your character built pretty much however you please within the points limit, don't forget to fill out the other descriptive fields which tell us how he/she looks and what past events led to them being the way they are. Oh, and assemble a modest inventory. You'll still be short on points by the time you're done, so post the thing as is and then assume your character is cooler and more effective than what you wrote in ooc thread. |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Sorry...still trying to figure out how this works. >_<
Anywho, Cal or Dev or whatever you call him here invited me to join, so...I'm working on getting a character together. ...really, I am. I swear. *coughs* |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
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Leggy especially has the right of it with "then assume your character is cooler and more effective than what you wrote in ooc thread." *cough*. Quote:
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
If you could post the sheet again here, I would appreciate it. Also, does it list the skills available. I'm thinking of going with a pacifist healer. It forces me to think a lot more than running in an beating everyone up.
I also don't know how to make the "spoiler" thing happen in my post. |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
{spoiler} text {/spoiler}
replace "{" and "}" with "[" and "]" respectively. --- Name: Gender: Age: Height: Weight: Build: Skin Tone: Hair Colour: Eye Colour: Level-Up Points: Current XP: - Character Points Spent XP: - Character Points Total Awarded XP: - Character Points Attributes Str End Agi Int Per Aur Spr Luck Disadvantages Rare: (Tier I-V) Common: Mild: (Tier I-V) Major: (Tier I-V) Skills Magic Sphere Tier I: Tier II: Tier III: Tier IV: Tier V: Weapon Mastery Mastery: Adept: Acolyte: Signature Technique Lesser: Greater: Unique: Essence Pool Total Metre: # (5 + upgrade) Spent/Remaining: Inventory Background Appearance & Personality: Biography: ^ And yes, yes it does list the skills. Just click the spoiler tags on the first post of this thread. (Or was it the second?) |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Did this whole thing get more confusing than when we first set up our characters? Or did i get more stupid?
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
The rules changed a lot DAM. CD 'reviewed' them *grins a bit*
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
So uhm...I just post this here, yes?
Spoiler for Character:
Spoiler for Inventory:
Spoiler for Background:
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
I could also use the skinny on what each of the attributes do. I know most are obvious, but Aura, Luck and Spr for example are vague.
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Uhm...everything's pretty much explained in the first post of this thread. If you just take the time to sit down and read through the separate sections, it outlines it thoroughly.
Aura: Personality. Think of the 'vibe' you get from someone when you meet them. Higher aura, probably higher disposition. Luck: ....is...luck. Higher luck? You'll probably score a better hand at a game of poker or somehow miraculously survive a drop off a cliff. Spirit: Magical aptitude, I assume? Inherent magical aptitude. Your natural ability to control magic. |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Ok newbie, don't be a smarty pants. ;)
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Ohhh yeahhh. I haven't wasted enough time here yet; I'm a newbie. ;P I'm only here to play Cal's game though. I won't be racking up posts anytime soon.
Anyhow, sorry 'bout that. I thought the rules were pretty self explanatory. |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
I did read all of the first page posts. I think it's just different than what I'm used to.
While I'm off reading, my "character" will heal the party! :) |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
I can see all the wrong spiritual healing posts peeping around the corner even now :)
Welcome new players |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Welcome Teru. You're in. Nice sheet. It's good to see something that's not a total powerhouse ;).
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Oh, and Variol, Teru? You two play nice. No picking on each other for being 'newbies'; you're both newbies here - and you're both very welcome :P. :D. |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
So, it looks this thread is for chat, questions etc and the other is for the game? This is the first time I clicked the other thread.
.and, HE STARTED IT! :) |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
He? You didn't check Teru's profile, did you? Unless the "F" is lying, Teru is very much a girl :P.
And yes - that's exactly what this thread is for. So, how's the sheet coming along? Need a hand? |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
I have not started on it yet. I was doing some stuff I needed for work; before work.
Pardon my sexist remark. Is Teru the only female BTW? |
Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Currently. She's the only active one at any rate. We've had one or two before, but they wandered away due to rl commitments or some such. Unless I'm missing someone? Dplax, Leggy, Ive and DAM are all male - so I think Teru's the only lady here. Don't think I've missed anyone. I, myself, of course, am a man, so ;-P.
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Re: Antagonist's Anarchy: Magically-Deviant Mental Asylum (or OOC)
Hmm, last I checked, yep, I was a girl.
*checks* Yep, still good. I'll jump into the game some time today. |
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