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Well I'm retiring for the night. I'm just in the process of spending £1500 on a new pc, so I need a clear head to make sure I got everything I need.
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Congrats! Tell us the specs later.
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only 3 now, gonna get to bed as soon as I can get my wired 3 year old to bed, stinkin 15 min catnap and BOOM she's ready to go for another 89009876875689579856695 hours hehe
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will be gone today and tomorrow, but will post Saturday night... I have most of the post done, but not all...
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I gotta go take care of my stupid car that is giving me more trouble...now with brake fluid all over the ground and I dunno why. Just shows that you can never trust anyone at all to sell you a car. Not freaking anyone. I have had so much trouble in the past two weeks. And this is from somebody that my wife said had the best reputation in this part of the state.
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It was an intentional slip up. I knew Andrion was not wearing the amulet, but Andrion forgot to put it back on. [img]smile.gif[/img]
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Just a quick heads up. I will be out until tomorow night (probably) but possibly it might be Monday afternoon, depending on work.
Hope I don't miss anything big. |
post, and Knight to King's four......
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My posts will come tomorrow, sometime. I have some things to consider as well...and need time to come up with the best answers... [ 01-22-2005, 11:47 PM: Message edited by: Larry_OHF ] |
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I have some things to consider as well...and need time to come up with the best answers... </font>[/QUOTE]LMAO.. only from you would I consider that a compliment... awaiting your post... |
Posted for my own use...
Caster Level(s): Bard 4, Wizard / Sorcerer 5 Innate Level: 4 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: 2 Rounds + 1 Round / 3 Caster Levels Additional Counter Spells: Clarity Save: Will Negates Spell Resistance: Yes The target person temporarily becomes a faithful and loyal servant of the caster. |
From Cyril's rule book on all Lord of Forums game threads...
* The Stoneskin Spell: This spell will function to block one melee attack per skin against opponents such as the grimlocks. However, against creatures of great physical power such as the Shadow Giants it will not absorb more than one or two blows before crumbling completely to pieces. From the advice I received, this is what I know of this spell... 1d4 +1 per 2 levels this is the 2nd edition version which is more powerful than the 1st edition version (absorbs 1 attack), and less powerful than the 3E version (which provides damage reduction for a certain amount of hp's of damage). |
So 5 attacks have happened against the stoneskin. How many more can it take?
[ 01-23-2005, 11:59 AM: Message edited by: dplax ] |
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Oh yeah...Andrion and Kynnen. I have built spell charts for both of you in Excel which look pretty simple to read and keep up with. For Kynnen, I even plugged in a formula to help me count down all his lay-on-hands spells, since there are alot of them. I'll have to get one of my associates to tell me how many HP can be recovered in max. with that spell. Re: Spell Recovery...here is the Cyril Rulebook quote on the matter. * Recovery of Spells: Spells are not automatically recovered or memorized on resting [this holds for clerics and sorcerers as well]. Time needs to be spent in memorizing them and preparing material components [Mages]; in prayer and communion with one's deity [clerics and druids]; or simply allowing one's magical energy and ability to focus and control it to recover after having been spent [sorcerers]. Depending on the number and level of spells involved, this can take as long as a couple days. Note that rangers and paladins would be handled the same way with regard to their spellcasting abilities. |
Again...for my own reference...
Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Round / Level Additional Counter Spells: Greater Spell Breach Save: None Spell Resistance: Yes A shimmering field of energy prevents all spells of level 4 or lower from affecting the caster. |
<font color=skyblue>Stupid me for not paying attention!
Andrion, since you cast the spell of Globe of Invulnerability...you have made 24 posts after that. If we were to say that one post equals one turn, and then was lenient to say that two of your posts took place within one round a couple of times you'd still have passed the mark. Your globe of Magical Invulnerability has dissapated as of your last move. We'll just say that it was a particularly good spell weaving that had shadow spell put into it to strengthen its duration from the origional length to 24 turns. </font> [ 01-23-2005, 01:26 PM: Message edited by: Larry_OHF ] |
A 3rd edition Lay on hands is my level times my charisma modifier. My total is 27, meaning I can heal 27 hit points each day, as a free action, on anyone I touch. I used up three so far, so I have 24 more. This also damages undead. As a free action, I may use it at any time my character is not held, paralyzed or otherwise incapacitated. But that's the 3rd edition Lay on hands ability, you may have something different, as I've seen you regard Stoneskin by 2nd edition, and I've no idea if the Lay on hands was changed since then.
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<font color=silver>Larry - 2 PMs sent your way.</font>
[ 01-23-2005, 02:08 PM: Message edited by: Larry_OHF ] |
Test post to make page 8 reopen
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I am offline until later this evening.
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"Let yourself be killed by the one running at you, after putting up mock resistance."
Such a command tends to break the domination spell instantly, just thought you'd like to know. Oh, and the affected keeps full memories of his actions while dominated, and may want revenge. |
I think tha in Domination, subjects are helpless. In Charm I'm pretty sure the spell would brake the very second the order was given, but not in Domination, IIRC.
Oh, and Larry, sent you a PM. |
Domination
(Enchantment/Charm) Range: 10 yds./level Components: V, S Duration: Special Casting Time: 5 Area of Effect: 1 person Saving Throw: Neg. The domination spell enables the caster to control the actions of any person until the spell is ended by the subject's Intelligence (see the charm person spell). Elves and half-elves resist this enchantment as they do all charm-type spells. When the spell is cast, the subject must roll a saving throw vs. spell at a penalty of -2, but Wisdom adjustments apply. Failure means the wizard has established a telepathic link with the subject's mind. If a common language is shared, the wizard can generally force the subject to perform as the wizard desires, within the limits of the subject's body structure and Strength. Note that the caster does not receive direct sensory input from the subject. Subjects resist this control, and those forced to take actions against their natures receive a new saving throw with a bonus of +1 to +4, depending on the type of action required. Obviously self-destructive orders are not carried out. Once control is established, there is no limit to the range at which it can be exercised, as long as the caster and subject are on the same plane. A protection from evil spell can prevent the caster from exercising control or using the telepathic link while the subject is so warded, but it cannot prevent the establishment of domination. That's 2E anyway, and admittedly says nothing about instant breakage. [ 01-23-2005, 04:36 PM: Message edited by: Legolas ] |
Larry, Dispel Magic will also counter Globe of Invulnerability, esp if we are using variable level dispel magics, per last game. (ie it is memorised at a variable level between 3 and 9)
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I'm not telling him to kill himself, just telling him to let himself be killed by only putting up mock resistance.
[ 01-23-2005, 04:43 PM: Message edited by: dplax ] |
just an fyi because I'm not sure my last post made it clear, Morguerat is following Larry up the stairs, and not staying with the group.
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Kynnen: Notice that Nanashi has already mentioned that the room was too bright for her to "shadow-stalk", so there is no low-light sufficent for your approach in such a manner.
Another problem is that he is not behind Kendel, he is at the 10 O'clock position, which is in front of him, and a little to the left. Kendel has already seen him, and would be aware of Kynnen's attempt to circle around behing him. Do you wish to leave your post as is or edit? I will accept either one, but just know that you will not succeed in the attempt the way you hope. |
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Edited. Andrion shall try to get what he wants the next few posts.
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Edited my post to remove the sneaking bit. I totally forgot about what Nanashi thought about the room. I'll still try to backstab him tho.
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I hope you guys were expecting me to make this battle harder. I cannot let you off so easily as to not even break a sweat. Where would be the fun in that?
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Whoever makes the next post will be #300. After that, please use the new thread that has already been set up.
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wow I checked the forum yesterday morning and it was one page back, hehe couldnt get back on the rest of the day. Glad I didnt miss a whole lot
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I need to research the attack of Vincent against Kynnen, and take into affect all the information that I have. Now that it is definately down to PvP, I want to make this right.
However, I gotta go to school here in a little bit and get the kids ready for the sitters before that...so it will take me until tonight. If any of you knowledgeable ones want to help me out...I need to know how long Kynnen's haste spell will last, or if it has already expired. We are using a combination of 1st, 2nd, and 3rd editions, so no one edition will be right. Cyril and I work with what is best for "this" game, with "these" players. PM me any info that you want. At the moment, I have an idea, but I want to hear confimrations of my thoughts from you who know rules better than I. |
Adding real quickly to what I was able to find...
Caster Level(s): Bard 3, Wizard / Sorcerer 3 Innate Level: 3 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 1 Round / Level Additional Counter Spells: Slow Save: Harmless Spell Resistance: No The target of this spell gains, +4 bonus to dodge AC, 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%. |
Awaiting some clarification before posting. Check the pm Larry.
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dont forget to take into accoutn it is a back shot if I am correct on positioning, if I'm not disregard. It will give and additional bonuss to hit due to it being called and takeing the time to aim as well as Vince being proficient in bow's. Wide variety of what you have there if using 1st to 3rd, hehe ah the suspense :D
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Haste does do that in 3E, I'm afraid. One of the most powerful spells in the lot, considering it's only level 3.
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