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Oh, and encountered another bug... For the second time in a row, the game crashed when I was heading downstairs from the first floor in the Jovial Juggler, in Beregost. Not that there's much to do at that floor (only the Paladin-fearing guy ;) ), but worth noting. Once I encounter more, I'll post them on the teambg-forums.
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Alright, just realized Imoen, Khalid and Jaheira all have the infamous Belt of Invincibility (because of their value in the BG2-storyline). Every time they get close to death, they run off to the Friendly Arms Inn. Hmm, maybe I'll go for a party with Alora, Skie, Branwen and Xan; at least they don't appear in BG2 (not counting the tutorial).
Oh, and I can't really recall this from BG1... But is it normal for swords to break so easily? I've hardly reached Beregost and so far 4 (!) weapons have already crumbled... Is it part of the BG2-engine which causes non-magical weapons to break so easily? As I can't recall having to buy new weapons every 10 minutes from my previous runs through BG1. [ 07-06-2003, 06:08 AM: Message edited by: Grojlach ] |
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This on is known, I think there are two stairs down, one of which has a dead travel trigger, so use the other set. Quote:
I could put a mini-mod up to remove the belts ands scripts more easily if you want. Just let me know. Quote:
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It includes the ascension mod, and Bardez altered the way TotSC is handled, in an attempt to avoid the discontinuity between BG1 and BG2 where your party gets messed up, but this is still an area that needs some work. Other than that, the game should act as it always did, but there are more than a few bug left in it yet. |
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And at the beginning of BG2 it is assumed your party consisted of yourself, Imoen, Khalid, Jaheira, Dynaheir and Minsc; so what will happen if I had a party consisting of completely different characters, not included in BG2? And what will happen when I had a party consisting of characters who *do* appear in BG2, but who aren't available as npc's, like Xan, Corgan, Safana, Quayle and Tiax - or not immediately available as npc's, like Edwin and Viconia? Will they simply vanish from one moment to another from my party for the sake of continuity? :confused: [ 07-06-2003, 07:05 AM: Message edited by: Grojlach ] |
Ascension is a mod which makes the ToB bhaalspawn battles and the final battle more difficult.
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Its clumsy, but you will end up in irenicus' dungeon with Imoen, Khalid and Jahiera no matter what you do. All those characters have Havaerian Syndrom, you can chunk them and they will come back. Any other characters will not be present.
If I was a better modder Id do something about it, I would *love* to be able to take my BG1 party all the way through, but to do even a half-assed job of it would take a lot of work. |
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But andrewas, have you already played the mod so far yourself that you've already reached that particular point in the "trilogy"? [img]smile.gif[/img] edit: Bub Snikt's dialogue is messed up as well; the conversation ends automatically once you're talking back to him. Was that also reported already in the bug report section of the BGT-forum? [ 07-06-2003, 07:53 AM: Message edited by: Grojlach ] |
Haven't got that far myself, but I remember Bardez posting on the subject. However he handles it, its got to be contrived.
Bub snikt is known from ages ago. Should be fixed in patch 1.7. When you installed the patches, did you copy the dialogue.tlk into the main folder? If not it will be in your override folder. |
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*TOB Spoilers - don't read if you haven't finished SOA yet* / / / / / / I think the improved battles are optional. Ascension also adds more dialogue to certain NPC's, allows Imoen to get the Bhaal powers you had in BGI and early BGII, and the PC to obtain more advanced divine powers. It also improves The Slayer. |
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[quote]Originally posted by Dreamer128:
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It might be possible, youd have to look at the ascension installer and see how it all works. Then you'd need to restore anything that was overwritten when ascension was originaly installed and remove all ascension components.
Its not hard, just mind-numbingly tedious. Unless the dialogue.tlk needs altered, then its both hard and mind-numbingly tedious. |
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You should be able to use a BG1 character in ToB, the problem is that you cant use the import screen, you have to run through SoA.
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Six, you got a link to that other topic? Haven't been able to locate it yet. You've got my attention, though. [img]smile.gif[/img] [ 07-08-2003, 06:24 AM: Message edited by: Grojlach ] |
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http://www.ironworksforum.com/ubb/cg...5;t=002791;p=1 |
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