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Grojlach 07-06-2003 05:47 AM

Oh, and encountered another bug... For the second time in a row, the game crashed when I was heading downstairs from the first floor in the Jovial Juggler, in Beregost. Not that there's much to do at that floor (only the Paladin-fearing guy ;) ), but worth noting. Once I encounter more, I'll post them on the teambg-forums.

Grojlach 07-06-2003 06:04 AM

Alright, just realized Imoen, Khalid and Jaheira all have the infamous Belt of Invincibility (because of their value in the BG2-storyline). Every time they get close to death, they run off to the Friendly Arms Inn. Hmm, maybe I'll go for a party with Alora, Skie, Branwen and Xan; at least they don't appear in BG2 (not counting the tutorial).

Oh, and I can't really recall this from BG1... But is it normal for swords to break so easily? I've hardly reached Beregost and so far 4 (!) weapons have already crumbled... Is it part of the BG2-engine which causes non-magical weapons to break so easily? As I can't recall having to buy new weapons every 10 minutes from my previous runs through BG1.

[ 07-06-2003, 06:08 AM: Message edited by: Grojlach ]

andrewas 07-06-2003 06:25 AM

Quote:

Originally posted by Grojlach:

Oh, and encountered another bug... For the second time in a row, the game crashed when I was heading downstairs from the first floor in the Jovial Juggler, in Beregost. Not that there's much to do at that floor (only the Paladin-fearing guy ), but worth noting. Once I encounter more, I'll post them on the teambg-forums.


This on is known, I think there are two stairs down, one of which has a dead travel trigger, so use the other set.

Quote:



Alright, just realized Imoen, Khalid and Jaheira all have the infamous Belt of Invincibility (because of their value in the BG2-storyline). Every time they get close to death, they run off to the Friendly Arms Inn. Hmm, maybe I'll go for a party with Alora, Skie, Branwen and Xan; at least they don't appear in BG2 (not counting the tutorial).

Open near infinity, open those characters, find their override scripts, delete the block that triggers on condition "HP(myself,1)". Shadowkeeper off the belts. They seem to act normaly after than, although you might need to start a new game for it to take effect.

I could put a mini-mod up to remove the belts ands scripts more easily if you want. Just let me know.

Quote:



Oh, and I can't really recall this from BG1... But is it normal for swords to break so easily? I've hardly reached Beregost and so far 4 (!) weapons have already crumbled...

Mines seem to be breaking at the normal rate, IE in the middle of huge battles when I really *DO* *NOT* want people using fists. There was a bug with this earlier on though, I think it was patch 1.5 that fixed it, so if you havent patched that high, now would be a good time]
Quote:


Is it part of the BG2-engine which causes non-magical weapons to break so easily? As I can't recall having to buy new weapons every 10 minutes from my previous runs through BG1.

BG2 handles some things differntly, but this script isnt one of them. Maybe you just got unlucky.

andrewas 07-06-2003 06:30 AM

Quote:

Originally posted by Lord:
I don't really get what this is. Does this mean that BG1 and BG2 are played as 1 game/1 map, etc? So your characters go directly from BG1 to BG2? This thread has really confused me.
Edit: Does it change the game (any quests or anything) in any way?

This is a BG2 mod that replaces the BG2 tutorial with the entire BG1 game. Effectively, it lets you play through BG1,TotSC,Soa and ToB in one seamless game and with the BG2 engine and ruleset throughout.

It includes the ascension mod, and Bardez altered the way TotSC is handled, in an attempt to avoid the discontinuity between BG1 and BG2 where your party gets messed up, but this is still an area that needs some work.

Other than that, the game should act as it always did, but there are more than a few bug left in it yet.

Grojlach 07-06-2003 06:53 AM

Quote:

Originally posted by andrewas:

Open near infinity, open those characters, find their override scripts, delete the block that triggers on condition "HP(myself,1)". Shadowkeeper off the belts. They seem to act normaly after than, although you might need to start a new game for it to take effect.

I could put a mini-mod up to remove the belts ands scripts more easily if you want. Just let me know.

Oh, I *know* how to work my way around it, that's not the problem. ;) I just don't know if removing the belt will cause problems later on when the game moves on from Tales to the Sword Coast to Baldurs Gate II, continuity-wise; what will happen if Imoen died in the Nashkell Mines? Will she just miraculously appear without explanation once it's BG2-time?

Quote:

[qb]
Mines seem to be breaking at the normal rate, IE in the middle of huge battles when I really *DO* *NOT* want people using fists. There was a bug with this earlier on though, I think it was patch 1.5 that fixed it, so if you havent patched that high, now would be a good time.
BG2 handles some things differntly, but this script isnt one of them. Maybe you just got unlucky.
Patched up to 1.7 actually, so that's not it... I suppose it's just bad luck, then.

Grojlach 07-06-2003 06:58 AM

Quote:

Originally posted by andrewas:

It includes the ascension mod

What is this ascension mod, anyways? I've heard about it, but don't know exactly what it adds to the game.
And at the beginning of BG2 it is assumed your party consisted of yourself, Imoen, Khalid, Jaheira, Dynaheir and Minsc; so what will happen if I had a party consisting of completely different characters, not included in BG2? And what will happen when I had a party consisting of characters who *do* appear in BG2, but who aren't available as npc's, like Xan, Corgan, Safana, Quayle and Tiax - or not immediately available as npc's, like Edwin and Viconia? Will they simply vanish from one moment to another from my party for the sake of continuity? :confused:

[ 07-06-2003, 07:05 AM: Message edited by: Grojlach ]

Raistlin Majere 07-06-2003 07:17 AM

Ascension is a mod which makes the ToB bhaalspawn battles and the final battle more difficult.

andrewas 07-06-2003 07:25 AM

Its clumsy, but you will end up in irenicus' dungeon with Imoen, Khalid and Jahiera no matter what you do. All those characters have Havaerian Syndrom, you can chunk them and they will come back. Any other characters will not be present.

If I was a better modder Id do something about it, I would *love* to be able to take my BG1 party all the way through, but to do even a half-assed job of it would take a lot of work.

Grojlach 07-06-2003 07:36 AM

Quote:

Originally posted by Raistlin Majere:
Ascension is a mod which makes the ToB bhaalspawn battles and the final battle more difficult.
Ah... Weird he decided to include that particular mod then, a bit annoying as well. Personally I don't care much for all the tougher enemies; I have to admit I prefer the Bhaalspawn just as they are (some were easy, some were difficult enough as they were). While I can understand why others want more of a challenge out of their battles, I mostly play for fun purposes, not to be smeared across the floor during the first 20 attempts just because I didn't use The Ultimate Tactics or because the big baddie is suddenly firing off Imprisonments like a machine-gun (what do you mean, unbalanced and unrealistic?). I'm not that much of a sadomasochistic purist. ;)

Grojlach 07-06-2003 07:40 AM

Quote:

Originally posted by andrewas:
Its clumsy, but you will end up in irenicus' dungeon with Imoen, Khalid and Jahiera no matter what you do. All those characters have Havaerian Syndrom, you can chunk them and they will come back. Any other characters will not be present.

If I was a better modder Id do something about it, I would *love* to be able to take my BG1 party all the way through, but to do even a half-assed job of it would take a lot of work.

Pity. :( I was already looking forward to taking some of the "forgotten" BG1-characters through BG2, just for a change. Maybe they'll improve that part in the future, once most of the other bugs have been dealt with.
But andrewas, have you already played the mod so far yourself that you've already reached that particular point in the "trilogy"? [img]smile.gif[/img]

edit: Bub Snikt's dialogue is messed up as well; the conversation ends automatically once you're talking back to him. Was that also reported already in the bug report section of the BGT-forum?

[ 07-06-2003, 07:53 AM: Message edited by: Grojlach ]

andrewas 07-06-2003 09:04 AM

Haven't got that far myself, but I remember Bardez posting on the subject. However he handles it, its got to be contrived.

Bub snikt is known from ages ago. Should be fixed in patch 1.7.

When you installed the patches, did you copy the dialogue.tlk into the main folder? If not it will be in your override folder.

Dreamer128 07-06-2003 09:07 AM

Quote:

Originally posted by Raistlin Majere:
Ascension is a mod which makes the ToB bhaalspawn battles and the final battle more difficult.
Its a bit more then that I think..

*TOB Spoilers - don't read if you haven't finished SOA yet*
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/
/
/
/
/
I think the improved battles are optional. Ascension also adds more dialogue to certain NPC's, allows Imoen to get the Bhaal powers you had in BGI and early BGII, and the PC to obtain more advanced divine powers. It also improves The Slayer.

Grojlach 07-06-2003 09:08 AM

Quote:

Originally posted by andrewas:

Bub snikt is known from ages ago. Should be fixed in patch 1.7.

When you installed the patches, did you copy the dialogue.tlk into the main folder? If not it will be in your override folder.

Patch 1.7 didn't contain any updates for dialog.tlk, actually... So I suppose it'll be fixed with the next patch.

Grojlach 07-06-2003 09:11 AM

Quote:

Originally posted by Dreamer128:

I think the improved battles are optional.

But if they're built inside the entire mod, how are they optional, then? Where exactly do I have the opportunity to change any Ascension mod settings? And if I simply have to remove files from the override folder, I realy hope they won't mess up the rest of the game (as pretty much the entire BG1-part is placed in the very same override folder).

Dreamer128 07-06-2003 01:40 PM

Quote:

Originally posted by Grojlach:
</font><blockquote>quote:</font><hr />Originally posted by Dreamer128:

I think the improved battles are optional.

But if they're built inside the entire mod, how are they optional, then? Where exactly do I have the opportunity to change any Ascension mod settings? And if I simply have to remove files from the override folder, I realy hope they won't mess up the rest of the game (as pretty much the entire BG1-part is placed in the very same override folder). </font>[/QUOTE]I have never actually played Ascension, but downloading it and doing a re-install might work [img]smile.gif[/img]

Grojlach 07-06-2003 01:59 PM

[quote]Originally posted by Dreamer128:
Quote:

Originally posted by Grojlach:
[qb] I have never actually played Ascension, but downloading it and doing a re-install might work [img]smile.gif[/img]
Perhaps, but I don't want to risk removing some vital parts of the BGT-mod during the installation of Ascension... Thanks for the advice, though. [img]smile.gif[/img]

andrewas 07-06-2003 02:54 PM

It might be possible, youd have to look at the ascension installer and see how it all works. Then you'd need to restore anything that was overwritten when ascension was originaly installed and remove all ascension components.

Its not hard, just mind-numbingly tedious. Unless the dialogue.tlk needs altered, then its both hard and mind-numbingly tedious.

Grojlach 07-06-2003 02:59 PM

Quote:

Originally posted by andrewas:
It might be possible, youd have to look at the ascension installer and see how it all works. Then you'd need to restore anything that was overwritten when ascension was originaly installed and remove all ascension components.

Its not hard, just mind-numbingly tedious. Unless the dialogue.tlk needs altered, then its both hard and mind-numbingly tedious.

And in that case, not worth the trouble. ;) I don't know, I'd also read somewhere in one of the readme-files that you can't even use your BG1-created character in the ToB-part; and adding to that the fact that not much will be added to BG2 itself now that you can't carry over your BG1-party, I have the feeling I'll be bored with BGT long before the Ascension mod will rear its ugly head for the first time. ;)

andrewas 07-06-2003 03:25 PM

You should be able to use a BG1 character in ToB, the problem is that you cant use the import screen, you have to run through SoA.

Raistlin Majere 07-07-2003 05:23 AM

Quote:

Originally posted by Grojlach:
</font><blockquote>quote:</font><hr />Originally posted by Raistlin Majere:
Ascension is a mod which makes the ToB bhaalspawn battles and the final battle more difficult.

Ah... Weird he decided to include that particular mod then, a bit annoying as well. Personally I don't care much for all the tougher enemies; I have to admit I prefer the Bhaalspawn just as they are (some were easy, some were difficult enough as they were). While I can understand why others want more of a challenge out of their battles, I mostly play for fun purposes, not to be smeared across the floor during the first 20 attempts just because I didn't use The Ultimate Tactics or because the big baddie is suddenly firing off Imprisonments like a machine-gun (what do you mean, unbalanced and unrealistic?). I'm not that much of a sadomasochistic purist. ;) </font>[/QUOTE]yes, well luckily the enemies arent made that much harder. even more luckily, none of them use improsonment, which is one of the most annoying spells in the game(no-save, bybass magic resistance and all that other funky stuff), basically, its a sure shot killer if you dont have spell immunity.(on top of that, all the really bad enemies are immune to it) only the final battle has been made REALLY hard, but i wont spoil anyone.

SixOfSpades 07-08-2003 04:47 AM

Quote:

Originally posted by Raistlin Majere:
yes, well luckily the enemies arent made that much harder. even more luckily, none of them use improsonment, which is one of the most annoying spells in the game(no-save, bybass magic resistance and all that other funky stuff).
Uhhh.....right now in the ToB forum, I'm complaining my head off about how Imp. A and Imp. B both cast Imprisonment. Happily, though, I've suggested some easy-to-use cheese to save your PC's life, and punish the boss for the abuse, too.

Grojlach 07-08-2003 06:08 AM

Quote:

Originally posted by SixOfSpades:
Uhhh.....right now in the ToB forum, I'm complaining my head off about how Imp. A and Imp. B both cast Imprisonment. Happily, though, I've suggested some easy-to-use cheese to save your PC's life, and punish the boss for the abuse, too.
They *what*? And that's part of that very same Ascension mod?
Six, you got a link to that other topic? Haven't been able to locate it yet. You've got my attention, though. [img]smile.gif[/img]

[ 07-08-2003, 06:24 AM: Message edited by: Grojlach ]

SixOfSpades 07-08-2003 09:29 PM

Quote:

Originally posted by Grojlach:
Six, you got a link to that other topic?
WARNING: Heavy ToB Spoilers!
http://www.ironworksforum.com/ubb/cg...5;t=002791;p=1


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