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Re: Paths & Lakes
http://one.xthost.info/Dinonykos/Template_pipe.png
Okay, this is a better version. With the green lines, I tried to implement how curves might work. But working that out in detail would need a lot of experimenting, and since I have right now no need for a pipe, I leave that to you, Manikus. :) I am quite sure that it can be done. |
Re: Paths & Lakes
Simply amazing, Dinonykos. I know I said I was going to finish the one project and playtest the other project before doing any art, but I might have to switch my priorities around.:D:D:D
Have you considered having a templates section at your website? |
Re: Paths & Lakes
Wow, even more complex grids! :D Perhaps I will play with them sometime...
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Re: Paths & Lakes
You have to be cautious with slots H, P, and J. There is no optimal solution for handling them, I guess...
I am really curious what you come up with, Manikus. However, I would say: Don't change your priorities if you are able to finish one of your scenarios... :D |
Re: Paths & Lakes
I am also curious as to what I will do. :)
I think I will be able to work a few hours on finishing the design using D and U art and a few hours playtesting the special project, and then maybe I can put in an hour or two working on this. :) |
Re: Paths & Lakes
A set of extended (as in tall hyper whatever) wall templates made for DL would be nice ;)
ST |
Re: Paths & Lakes
They're available in the threads here in the forum (maybe even in this thread...). :)
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