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Back in my PnP days, I usually would play either NG or CG, so I had a major issue with LG alignments, especially paladins. I used to say, "drop the 'L' from their alignment and you'll have what they REALLY are." So I do understand some of the outcry about Palys, especially the more uptight ones. However, there are some cool ones as well, and there's no reason why one can't play a hip Paladin. Bjornin in BG1 was pretty cool; I felt badly that he was a non-addable NPC, as he would have probably been better than Ajantis.
-Sazerac |
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The party had completed thier quest to help save a forest from some evil beast. After the fight was over, a dryad comes out of the woods and starts trying to charm some of the party members and get them to go off with her. The whole group is battle-weary and a couple of them become entranced by the dryad. Before she can lead them away - though - the paladin steps in and punches the dryad in the nose. This breaks her concentration (and her nose too) and she ends up running off rather than face the wrath of the paladin. The DM admitted that he deducted some experience points from the paladin - at first. Then he reconsidered. The paladin had stepped in and prevented two of his party members from being led off into heaven-knows-what. He had also driven the dryad off without doing any serious (or permanent) damage to her (a cure light wounds would fix her nose). So...paladins don't have to be stuffy, goody-two shoes. A good DM will allow them some flexibility. Oh - one other thing - stereotypes are NOT created by the majority of a group. They are created by the overly-vocal minority of any group.</font> |
<font color=silver>Cerek, I remember reading that very same example quite a ways back. :D
Personally, I've found that a large amount of the stereotyping of such characters as paladins has very much to do with the way alignment functions both in the rule books themselves as well as within individual game worlds. Even within the official rule books there is a tendency to be rather simplistic in the examples given to illustrate alignement behavior. What happens frequently is that the lawful good alignment is modeled as somehow being the most good and virtuous of the good alignments. Understood this way, not only paladins, but lawful good characters in general, are set up to be annoying cartoons. The interplay of order and goodness and the way duty can check the demands of spontaneous generosity in the life of a paladin should not be lost sight of. I believe, in fact, that some of the richest roleplaying possibilities in the D&D system arise precisely when the demands of law and goodness do not easily coincide for a paladin. It might well be in cases like this that the chaotic good or neutral good party member might be frustrated at the way a paladin's obligations hold back or limit the group's pursuit of a good end. In a case like this, the 'do-gooder' lable is on someone other than the paladin.</font> |
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For the love of God... why are we all taking this COMPUTER GAME so seriously?</font>[/QUOTE]Your right, my mistake, Anomen is a good NPC, just a little misguided at first. |
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Naah, just kidding. And aren't stereotypes made through the generalisation made by people other then the ones that are being called a stereotype? |
i actually found a use for them. do their fallen paladin quest then in ch. 6 SPOILER they will send some paladins to help fight bodhi. they might not be the best but help is help.
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Well, yes. Paladins are selfrighteous. Ehr... you mean that's a problem?
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Paladins *can* be self-righteous prigs if that's how you play them. My gal Aurelia LightBringer isn't, but she can be snotty if need be. ::shrugs:: Just depends, I suppose. |
'Self-righteous', huh? Oooo! Don't make me cut off your head, man! I HATE it when people make me cut their heads off!
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