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-   -   Michas Wizardry 8 beginnerthread (http://www.ironworksforum.com/forum/showthread.php?t=46649)

Variol (Farseer) Elmwood 07-26-2004 05:34 AM

Quote:

Originally posted by Scatter:
Or just pay He-Li and turn in/kill Kunar.
What?

Randall 07-26-2004 06:01 AM

If you align with both before you complete too many missions simply visit He-Li in Arnika and talk to her. She'll mention that she's heard information that you are working with the T'rang & the Umpani. Pay her off and your secret will be safe.

Variol (Farseer) Elmwood 07-26-2004 06:55 AM

Quote:

Originally posted by Randall:
If you align with both before you complete too many missions simply visit He-Li in Arnika and talk to her. She'll mention that she's heard information that you are working with the T'rang & the Umpani. Pay her off and your secret will be safe.
Yeah, I know that, but that has nothing to do with Kunar.

Nightwing 07-26-2004 08:51 AM

Micha,go to martens' bluff first, there are a few spell books you want. get the quest from the T-Rang. Have you visited Crock yet in the swamp?
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Use the teleporter in lower Martens' Bluff to teleport to the northern Wilderness just outside the Umpani Base. Before you go find the T-Rang arm to bring with you. Look around the catapult to get in to Martens' Bluff.

Micha369 07-26-2004 02:00 PM

What can I do about all these insects and mosquitos and ants swarms? Gradually I become bored. I almost can't make any progress in getting my way. Thät is the annoying thing with all magic parties. You always have to command each of your loosers what to spell next. Much mouse clicking work.

O dear, I guess there isn't much I can co about it, can't I?

Yes I need teleportation. Only have one Set Portal spell.

I have read somewhere here that the enemies will get even stronger once you work your way to a given area again, won't they?

Nightwing 07-26-2004 02:26 PM

If you have Chameleon cast it at full strength and you can walk right by usually, you can always run by them. It is possible to run through the swamp without a battle. It's hard but can be done. Most of the insects are weak to hypnotic lure, if you have anyone to cast it it's a good idea. By the time you come back they won't be a problem for you. Lvl. 13 and up your party should be back on top. I know what you mean when you say too many mouse clicks. I abandond my magic party just for that reason. Practice running past the insects and it should go well.

Variol (Farseer) Elmwood 07-26-2004 07:17 PM

The "Shift M" command is nice. I use it when in a corner and cast.. whatever. Once that's drained I select something else. It does help a lot.

SecretMaster 07-26-2004 10:14 PM

Quote:

Originally posted by Micha369:
I have read somewhere here that the enemies will get even stronger once you work your way to a given area again, won't they?
The enemies will only get stronger as you get stronger. It is a b*tch to play the game like that earlier on, when you lack some very useful spells, and no teleporation.

Micha369 07-27-2004 12:25 PM

What are the best spells in your opinion for a mostly magic party (except one fighter)?

Nightwing 07-27-2004 01:34 PM

Toxic cloud is a must. Summon Elemental, Quicksand, Asphixiation, death wish, will all do you well in the end game. Guardian Angel, rest all and heal all are very important also. You must have protection spells up also at thier highest level like Magic Screen, Missle Shield, Armor plate and Element Shield. Those are the ones I use most often and they make things much easier.


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