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-   -   Level 14 Now OPEN for playtesting! (http://www.ironworksforum.com/forum/showthread.php?t=38451)

Garnet FalconDance 01-11-2007 05:39 PM

Hide in Plain Sight or a *very* high stealth works all sorts of wonders on 14. Berry Fein went in at lvl 23 and walked right past the rust monsters and elementalists. The assassins saw here, of course, and were rather upset. But she was able to get to Jaraos who fought them from his locked jail cell, she freed him (high pick lock is great ;) ) and one of the foe dropped a nice little dagger which was much appreciated.

Berry can sneak around anywhere but she's still no toe-to-toe fighter (well, duh! she's a halfling rogue). Many thanks to a certain other fellow halfling adventurer who aided her in her first defeat of the Commander [img]smile.gif[/img] .

Mozenwrathe 01-13-2007 06:31 PM

Halflings Unite!

I should finish off my two halfling builds and bring back a third one so there can be a halfling day on the server. Everyone bring in a halfling and quest down to the Cyrist Fortress Of Prevarication. Okay, so I know a few people will insist on bringing their kender, but that's okay. As long as they stay out of my pockets, I'll be just fine... Besides, exactly how much chaos could a small collection of say six to ten halflings possibly do to a land of dwarves, drow, and dragons? (So said the evil overlord Tszune Fosospohs to his five lieutenants as he was going to crush the small village of ThornyApple Brushes into bloody pastes underneath his armored heel. Well, they did find his boots, at least, but not the rest of him...)

Garnet FalconDance 01-13-2007 08:13 PM

Count Berry Fein in on that halfling day!

Unglaublich Verwustung 01-14-2007 05:06 PM

Give me a couple of days notice and I'll be there, I'll bring in Marfach D'Oiche - she likes sneaking around with Imp Invis. before giving the bad guys a back-handed surprise with a good old-fashioned stab in the heart.

Ziroc 01-16-2007 08:34 AM

BTW, check the Hand of Bane end room. I redid it, and now it sports a MAJOR new ring EVERYONE will want [img]smile.gif[/img]

robertthebard 01-16-2007 08:41 AM

If it's what I think it is, you should have put it on the Commander on 14, or maybe his boss.

Unglaublich Verwustung 01-16-2007 09:55 AM

Damn, was there with the wizard last night and didn't even think to check the end room out - that's the problem with forgetting that Z keeps making all these changes. Will have to go and do it all over again (and [maybe] call on reinforcements all over again as well, blasted wizard!...ho hum).

Greything 01-16-2007 05:59 PM

I went for the ring.

I found that and and other areas better defended than expected.

No spoilers but be prepared everyone.

Mozenwrathe 01-17-2007 04:03 PM

Quote:

Originally posted by Greything:
I went for the ring.

I found that and and other areas better defended than expected.

No spoilers but be prepared everyone.

I'll be going for the ring. But I won't be prepared. I'll be well armed. And dangerous. (And hopefully have either backup or devestating critical ready and waiting with me.) I get the feeling this is all a warmup for new defenders for the treasury at the end of the Drow Proving Grounds...

0) The Nature Giant upon Level Eleven (first strike!) - The Underground Desert
0.5) Beholders briefly visiting the Drow Proving Grounds within Level Thirteen
0.75) Rust Monsters that actually RUST MY SWORDS down within Level Fourteen - Cyrist Fortress Of Falsehoods
1) New foes within Level Ten - The Lizardman Encampment
2) New and stronger foes within Level Twelve - Caverns Of The The Cult Of The Dragon

It all adds up to something very horrific waiting for us at the end of the Drow Proving Grounds...

robertthebard 01-17-2007 04:45 PM

Warning was given much earlier that more powerful toys were going to be found, and needed. Why is everyone so surprised?


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