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-   -   Feature request - wall step thru event (http://www.ironworksforum.com/forum/showthread.php?t=101454)

manikus 05-26-2010 05:19 PM

Re: Feature request - wall step thru event
 
Quote:

Originally Posted by SilentThief (Post 1240372)
actually I think I found something forgotten and I posted it here:
http://www.ironworksforum.com/forum/...d.php?t=101496

ST

See my reponse in the other thread. :) None of these have been forgotten. It's just that I can only do so much at a time, and getting the new stuff in before testing everything is a priority for me. ;) I tend to be relatively single-minded (to be read "easily distracted") and if I try to do too many things at once, nothing gets done. :D:D:D

Shadow Stranger 05-30-2010 05:36 AM

Re: Feature request - wall step thru event
 
Currently we can handle special wall events by having an event placed on the other side of the wall. But what about events that stop the party going through the wall in the first place? For instance in Secret of the Silver Blades, the Temple of Tyr has stained glass walls that give a message when you try to move through them: "when you try to break the glass of the window, something pushes you back."

manikus 05-31-2010 04:46 PM

Re: Feature request - wall step thru event
 
Quote:

Originally Posted by Shadow Stranger (Post 1240467)
Currently we can handle special wall events by having an event placed on the other side of the wall. But what about events that stop the party going through the wall in the first place? For instance in Secret of the Silver Blades, the Temple of Tyr has stained glass walls that give a message when you try to move through them: "when you try to break the glass of the window, something pushes you back."

That is handled by an event on the far side of the wall, actually. It's a transport/stairs/teleport event that is set to fire when party attempts entry to the cell. :D

Shadow Stranger 05-31-2010 09:46 PM

Re: Feature request - wall step thru event
 
That will do as a solution for DC.
In the original SSB it was a pure wall event. There were no placed events near some of the stained glass walls.

nologgie 06-01-2010 01:18 AM

Re: Feature request - wall step thru event
 
Are you sure? I hacked SSB (and all the other) gold box games back in the day. It's been a lot of years, but I think changing the wall had no effect, and it was an event that caused the message. (Amiga version, anyway, but I expect it would be the same for PC.)

Of course, I could be wrong...

Shadow Stranger 06-01-2010 04:31 AM

Re: Feature request - wall step thru event
 
I am sure because I ported the thing to both FRUA and DC.
I just tested the thing by replacing all the stained glass sections with pews, the result was that no messages were displayed. Here is the list of all six wall types found in the Temple of Tyr:
0 -
1 door
2 wall
3 altar
4 pews
5 stained glass

manikus 06-01-2010 04:05 PM

Re: Feature request - wall step thru event
 
It's not just a solution for DC, but also for FRUA. In fact, I would wager that it is the solution. :) SotSB wasn't made using FRUA, but things changed.

It's important to remember that DC is an editor and as such it makes more sense to do this type of thing as a placed event - more flexible. :D


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