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never fought the lesser demon lord though... is he that powerfull? [img]graemlins/confused3.gif[/img] |
This is a fantastic thread (probably one of the best I;'ve encountered), but I'd like to see a mirror dealing with the entities of the good planes, and info on their ranks (solars, etc).
It's been an interesting read. Thanks Memnoch [img]smile.gif[/img] |
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never fought the lesser demon lord though... is he that powerfull? [img]graemlins/confused3.gif[/img] </font>[/QUOTE]Spoilers included * * * * * * * * * * * * * * The Lesser Demon Lord is indeed very powerful! he needs a +4 weapon to hit(balors "only" need a +3 weapon, Pit Fiends, not sure but i think around +2 or perhaps also +3) and is very though anyway. though he would be killed easy in ToB, he is quite the challenge in SoA. I recommend you kill him at least once while playing the game. |
Keep up good work Memnoch (and other peoples)! This thread has had my man dusting off his monstrous manuals and muttering about PnP!
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Lesser demon lord spoiler
** * * ** * * * * * * ** * * * * * * ** * * *** Actually its +5 .. but I usually just desintegrate him, more fun ;) |
was it that high?! no wonder i had a trouble killing him.
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Stay tuned! ;) |
hey memnoch soz to open a long dead post but would it be possible to see the stats for that dude who guards the river styx- thx
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not exactly a D&D character, is he now? [img]smile.gif[/img] shouldnt it be ok to bring this particular thread back from the depths? :D
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isnt he a character from DnD? ive never actually played but i think ive heard of him somewhere, i think he uses psionics, this thread is such a kickass thread i figured it'd be a shame to let it die? also(if this thread is alloud to continue) hows about larlochs the ultralich's 3rd ed stats por favor- thx
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The name of the person you're talking about is Charon. He wasn't guarding the river Styx but ferried the dead across it to the kingdom of Hades and Persephone, according to Greek mythology. I don't know if he's someone from DnD though [img]smile.gif[/img]
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Thx alot for all this information.
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yeah i believe charon is his name, does anyone know larlochs 3rd edition stats, someone mentioned earlier that hes 32nd level? any help would be appreciated.
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Some info on Larloch in general:
"Larloch is a onetime Netherese sorcerer (still possessed of a lot of Netherese scepters, which he knows how to make) who is now a quite insane "ultra-lich" (in this case, the term means he has many unknown powers which are up to you the DM, among them the fact that he can still learn and develop new spells, increase in levels, etc.). He's probably a 46th level evil-aligned wizard right now, and he crafted many of his own undead abilities prior to undeath, which argues that he found his own 'process' for achieving lichdom. Larloch is served by many (60+ ?) liches, formerly archwizards, whom he guides in concert, as the leader of a telepathic-web 'Overmind.' Thus far, neither psionics nor mind-influencing magics have ever been effective against him or any of his serviotr mages, because the others in the link can withstand and overcome such influences, causing them to fail. In theory, an attack could reach all of them through the link, but some quite powerful Red Wizards have tried and failed (Szass Tam didn't try such an attack, which may be why he survived...he remains fearful of approaching Larloch and his mages, but fascinated by the details of their lichdom, hoping it might yield him some powers.) One of Larloch's given-to-himself powers (which - in a long, involved, and secret, personally-developed process - cost him 10 years of life and some vitality, irrelevant of course given his goal of lichdom) is automatic spell reflection (of all magic cast upon him). He can by act of will override this ability, for example when he wants to work a spell on himself; otherwise, it always operates. Mystra (Midnight's predecessor as the goddess) is said to have allowed Larloch to acquire powers approaching those of "old Netheril" in return for 'leaking' spells to persistent adventurers he or his minions might come into contact with, but this may be no more than rumour spread by the Zhents or Red Wizards or Dragon Cultists, designed to lure adventurers into Larloch-weakening forays... As for Larloch knowing the identities and locations of other liches/Netherese survivors...no, only the one's he's destroyed. Larloch is too self-centered to hunt down folks who don't come within his easy reach. He controls plenty of archwizards/liches already, but may decide to try to either control or destroy a new one when they come into contact. He seems to be pursuing other goals, however. Which ones? That's up to each DM....." Larloch and his lich minions have no interest in attracting attention that would waste their time and magical resources (and perhaps, if word got around how dangerous they were, even threaten their existence in the face of a concerted attack from various magical power groups working together). Larloch is not interested in ruling Faerun...but he IS interested in creating and controlling a series of magical gates linking many worlds (parallel Prime Material Planes) and Outer Planes...and so rigging their enchantments that anyone using them comes under his control/faces his forceful removal of their magic items, information from their mind, and so forth. The gates are easy for him to create (he licked all of those problems long ago). The control enchantments have been giving him troubles for thousands of years now, and as an obsessive perfectionist, he isn't going to let this rest until he gets everything just so...nor is he going to create the gates until he's ready to put the controls on them." ~~~~ <font color=red>AND</font> ~~~~ Strength 18/72 Dexterity not available Constitution 18 Intelligence 18 Wisdom 18 Charisma 16 Larloch can be turned by a Specialty priest as "Special". He receives double damage from silver weapons. He has retained all of his spellcasting abilities in his lichdom. To his lichdom he has achieved the ability to cast one additional spell per spell level, the spell does not need to be memorized nor is any components needed and they can be recast 24 hours after the last use. The spells in question are magic missile, web, dispel magic, wizard eye, animate dead, chain lightning, control undead, disrupt undead and energy drain, hit-points drained using the aforementioned spell is permanently added to his total hit-points. The casting time of these spells are 2. It is also know that Larloch has developed immunity to one specific spell of each spell level, but which they remains a mystery, in short terms no-one has ever cast a spell at Larloch and survived long enough to tell about it. |
Geeeeeez he sure is powerful maybe even a match for elminster? thanx a lot by the way, is that second edition cause i heard he was only a 32nd level mage in 3rd edition, not a 46th?
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Those are 2E stats - in 3E no stats have a percentile range.
[ 10-08-2003, 04:10 PM: Message edited by: andrewas ] |
Andrewas do you know his 3rd edition stats? pleeeeeeez?
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Yeh it's second edition.. so sue me [img]tongue.gif[/img]
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I found his 3rd edition stats, though im not positive if they are for real:
Str 24 (+7) Fort +15 Dex 20 (+5) Ref +10 Con 20 (+5) Will +8 Int 18 (+4) Wis 17 (+3) Cha 16 (+3) HP 240 AC 30 Init +9 Speed 20 Attacks (melee) +24/19/14/9 Attacks (ranged) +21/16/11/6 Feats: Exotic Weapon, Weapon Focus (Mecurial Longsword), Improved Initiative, Power Attack, Weapon Specialization, Cleave, Point Blank Shot, Improved Critical (Mecurial Longsword), Great Cleave, Dodge, Precise Shot, Weapon Focus (Comp Longbow), Improved Critical (Comp Longbow) +3 Keen Mecurial Longsword (Larloch's threat is 17-20) Dmg d8+7 +2 Mighty (str 24) Longbow 50 Arrows +1 Ioun Stones 3 Dull Grey Elipsoids Dusty Rose Prism +1 deflection to AC Clear Spindle Sustain creature without food or water Pale Blue Rhomboid +2 strength enhancement Scarlet and Blue Sphere +2 intellegence enhancement Incandescent Blue Sphere +2 wisdom enhancement Deep Red Sphere +2 dexterity enhancement Pink Rhomboid +2 constitution enhancement Pink and Green Sphere +2 charisma enhancement Dark Blue Rhomboid alertness Vibrant Purple Prism 6 levels of spell storing Iridescent Spindle sustain without air Pale Green Prism +1 competence bonus to attack, saves, checks Pearly White Spindle regenerate 1 point each hour Pale Lavender Ellipsoid absorb spells up to level 4 (20) Lavender and Green Ellipsoid absorb spells up to level 8 (50) Black Sphere miniature sphere of anihiliation |
Raistlin- I can't imagine those being quite right. For one thing, those stats don't even let him cast 9th level spells in 3e (requries 19 intel at least).
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Wow u sure did out in a lot of work [img]smile.gif[/img]
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