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Annatar 02-11-2003 02:45 PM

Quote:

Originally posted by daan:
Remember its not a normal Balor,.. its some sort of dream-monster the duergar made by thinking badly IIRC. Much like the unseeing eye-demon in the temple of that forgotten god.
And if you think +3 is good, try hitting the the lesser demon lord you encounter eventually [img]smile.gif[/img]

The stupid dwarfs just digged to much and to deep... (hint hint.. Lotr/Balrog, same thing)... eventually the balor showed up ripping them apart... it isn't a ''mind-creation'' of those duergar... just a *plane* balor :D

never fought the lesser demon lord though... is he that powerfull? [img]graemlins/confused3.gif[/img]

Bardan the Slayer 02-11-2003 03:04 PM

This is a fantastic thread (probably one of the best I;'ve encountered), but I'd like to see a mirror dealing with the entities of the good planes, and info on their ranks (solars, etc).

It's been an interesting read. Thanks Memnoch [img]smile.gif[/img]

Raistlin Majere 02-11-2003 03:41 PM

Quote:

Originally posted by Annatar:
</font><blockquote>Quote:</font><hr />Originally posted by daan:
Remember its not a normal Balor,.. its some sort of dream-monster the duergar made by thinking badly IIRC. Much like the unseeing eye-demon in the temple of that forgotten god.
And if you think +3 is good, try hitting the the lesser demon lord you encounter eventually [img]smile.gif[/img]

The stupid dwarfs just digged to much and to deep... (hint hint.. Lotr/Balrog, same thing)... eventually the balor showed up ripping them apart... it isn't a ''mind-creation'' of those duergar... just a *plane* balor :D

never fought the lesser demon lord though... is he that powerfull? [img]graemlins/confused3.gif[/img]
</font>[/QUOTE]Spoilers included
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The Lesser Demon Lord is indeed very powerful! he needs a +4 weapon to hit(balors "only" need a +3 weapon, Pit Fiends, not sure but i think around +2 or perhaps also +3) and is very though anyway. though he would be killed easy in ToB, he is quite the challenge in SoA. I recommend you kill him at least once while playing the game.

Jatelka 02-11-2003 03:44 PM

Keep up good work Memnoch (and other peoples)! This thread has had my man dusting off his monstrous manuals and muttering about PnP!

daan 02-11-2003 03:49 PM

Lesser demon lord spoiler
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Actually its +5 .. but I usually just desintegrate him, more fun ;)

Raistlin Majere 02-12-2003 08:45 AM

was it that high?! no wonder i had a trouble killing him.

Memnoch 02-12-2003 09:47 AM

Quote:

Originally posted by Bardan the Slayer:
This is a fantastic thread (probably one of the best I;'ve encountered), but I'd like to see a mirror dealing with the entities of the good planes, and info on their ranks (solars, etc).

It's been an interesting read. Thanks Memnoch [img]smile.gif[/img]

Thanks, mate - that is coming very soon (as soon as I get some time this weekend to do a bit of research, I'll open a thread on Lords of the Light (or something). :D

Stay tuned! ;)

ecob16 10-06-2003 07:35 AM

hey memnoch soz to open a long dead post but would it be possible to see the stats for that dude who guards the river styx- thx

Raistlin Majere 10-07-2003 12:31 PM

not exactly a D&D character, is he now? [img]smile.gif[/img] shouldnt it be ok to bring this particular thread back from the depths? :D

ecob16 10-07-2003 01:00 PM

isnt he a character from DnD? ive never actually played but i think ive heard of him somewhere, i think he uses psionics, this thread is such a kickass thread i figured it'd be a shame to let it die? also(if this thread is alloud to continue) hows about larlochs the ultralich's 3rd ed stats por favor- thx

Link 10-07-2003 05:22 PM

The name of the person you're talking about is Charon. He wasn't guarding the river Styx but ferried the dead across it to the kingdom of Hades and Persephone, according to Greek mythology. I don't know if he's someone from DnD though [img]smile.gif[/img]

Sonic 10-08-2003 05:37 AM

Thx alot for all this information.

Link 10-08-2003 07:01 AM

Quote:

Originally posted by Sonic:
Thx alot for all this information.
Who are you talking to? Memnoch? Sir Exxon? Me?

Raistlin Majere 10-08-2003 09:24 AM

Quote:

Originally posted by Link:
</font><blockquote>quote:</font><hr />Originally posted by Sonic:
Thx alot for all this information.

Who are you talking to? Memnoch? Sir Exxon? Me? </font>[/QUOTE]My guess would be Memnoch...

ecob16 10-08-2003 12:46 PM

yeah i believe charon is his name, does anyone know larlochs 3rd edition stats, someone mentioned earlier that hes 32nd level? any help would be appreciated.

Link 10-08-2003 02:02 PM

Some info on Larloch in general:

"Larloch is a onetime Netherese sorcerer (still possessed of a lot of Netherese scepters, which he knows how to make) who is now a quite insane "ultra-lich" (in this case, the term means he has many unknown powers which are up to you the DM, among them the fact that he can still learn and develop new spells, increase in levels, etc.). He's probably a 46th level evil-aligned wizard right now, and he crafted many of his own undead abilities prior to undeath, which argues that he found his own 'process' for achieving lichdom.

Larloch is served by many (60+ ?) liches, formerly archwizards, whom he guides in concert, as the leader of a telepathic-web 'Overmind.' Thus far, neither psionics nor mind-influencing magics have ever been effective against him or any of his serviotr mages, because the others in the link can withstand and overcome such influences, causing them to fail.

In theory, an attack could reach all of them through the link, but some quite powerful Red Wizards have tried and failed (Szass Tam didn't try such an attack, which may be why he survived...he remains fearful of approaching Larloch and his mages, but fascinated by the details of their lichdom, hoping it might yield him some powers.)

One of Larloch's given-to-himself powers (which - in a long, involved, and secret, personally-developed process - cost him 10 years of life and some vitality, irrelevant of course given his goal of lichdom) is automatic spell reflection (of all magic cast upon him). He can by act of will override this ability, for example when he wants to work a spell on himself; otherwise, it always operates.

Mystra (Midnight's predecessor as the goddess) is said to have allowed Larloch to acquire powers approaching those of "old Netheril" in return for 'leaking' spells to persistent adventurers he or his minions might come into contact with, but this may be no more than rumour spread by the Zhents or Red Wizards or Dragon Cultists, designed to lure adventurers into Larloch-weakening forays...

As for Larloch knowing the identities and locations of other liches/Netherese survivors...no, only the one's he's destroyed. Larloch is too self-centered to hunt down folks who don't come within his easy reach. He controls plenty of archwizards/liches already, but may decide to try to either control or destroy a new one when they come into contact. He seems to be pursuing other goals, however. Which ones? That's up to each DM....."

Larloch and his lich minions have no interest in attracting attention that would waste their time and magical resources (and perhaps, if word got around how dangerous they were, even threaten their existence in the face of a concerted attack from various magical power groups working together). Larloch is not interested in ruling Faerun...but he IS interested in creating and controlling a series of magical gates linking many worlds (parallel Prime Material Planes) and Outer Planes...and so rigging their enchantments that anyone using them comes under his control/faces his forceful removal of their magic items, information from their mind, and so forth. The gates are easy for him to create (he licked all of those problems long ago). The control enchantments have been giving him troubles for thousands of years now, and as an obsessive perfectionist, he isn't going to let this rest until he gets everything just so...nor is he going to create the gates until he's ready to put the controls on them."

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Strength 18/72
Dexterity not available
Constitution 18
Intelligence 18
Wisdom 18
Charisma 16

Larloch can be turned by a Specialty priest as "Special". He receives double damage from silver weapons.

He has retained all of his spellcasting abilities in his lichdom.

To his lichdom he has achieved the ability to cast one additional spell per spell level, the spell does not need to be memorized nor is any components needed and they can be recast 24 hours after the last use.
The spells in question are magic missile, web, dispel magic, wizard eye, animate dead, chain lightning, control undead, disrupt undead and energy drain, hit-points drained using the aforementioned spell is permanently added to his total hit-points.
The casting time of these spells are 2.

It is also know that Larloch has developed immunity to one specific spell of each spell level, but which they remains a mystery, in short terms no-one has ever cast a spell at Larloch and survived long enough to tell about it.

ecob16 10-08-2003 03:22 PM

Geeeeeez he sure is powerful maybe even a match for elminster? thanx a lot by the way, is that second edition cause i heard he was only a 32nd level mage in 3rd edition, not a 46th?

andrewas 10-08-2003 04:08 PM

Those are 2E stats - in 3E no stats have a percentile range.

[ 10-08-2003, 04:10 PM: Message edited by: andrewas ]

ecob16 10-08-2003 04:28 PM

Andrewas do you know his 3rd edition stats? pleeeeeeez?

Link 10-08-2003 05:22 PM

Yeh it's second edition.. so sue me [img]tongue.gif[/img]

Raistlin Majere 10-09-2003 12:34 PM

I found his 3rd edition stats, though im not positive if they are for real:

Str 24 (+7) Fort +15
Dex 20 (+5) Ref +10
Con 20 (+5) Will +8
Int 18 (+4)
Wis 17 (+3)
Cha 16 (+3)
HP 240
AC 30
Init +9
Speed 20
Attacks (melee) +24/19/14/9
Attacks (ranged) +21/16/11/6
Feats: Exotic Weapon, Weapon Focus (Mecurial Longsword), Improved Initiative, Power Attack, Weapon Specialization, Cleave, Point Blank Shot, Improved Critical (Mecurial Longsword), Great Cleave, Dodge, Precise Shot, Weapon Focus (Comp Longbow), Improved Critical (Comp Longbow)

+3 Keen Mecurial Longsword (Larloch's threat is 17-20) Dmg d8+7
+2 Mighty (str 24) Longbow
50 Arrows +1

Ioun Stones
3 Dull Grey Elipsoids
Dusty Rose Prism +1 deflection to AC
Clear Spindle Sustain creature without food or water
Pale Blue Rhomboid +2 strength enhancement
Scarlet and Blue Sphere +2 intellegence enhancement
Incandescent Blue Sphere +2 wisdom enhancement
Deep Red Sphere +2 dexterity enhancement
Pink Rhomboid +2 constitution enhancement
Pink and Green Sphere +2 charisma enhancement
Dark Blue Rhomboid alertness
Vibrant Purple Prism 6 levels of spell storing
Iridescent Spindle sustain without air
Pale Green Prism +1 competence bonus to attack, saves, checks
Pearly White Spindle regenerate 1 point each hour
Pale Lavender Ellipsoid absorb spells up to level 4 (20)
Lavender and Green Ellipsoid absorb spells up to level 8 (50)
Black Sphere miniature sphere of anihiliation

masteraleph 11-05-2003 12:46 AM

Raistlin- I can't imagine those being quite right. For one thing, those stats don't even let him cast 9th level spells in 3e (requries 19 intel at least).

Raistlin Majere 11-05-2003 09:35 AM

Quote:

Originally posted by masteraleph:
Raistlin- I can't imagine those being quite right. For one thing, those stats don't even let him cast 9th level spells in 3e (requries 19 intel at least).
its very likely its not for real...seemed like some amateur had made the sight anyway...

drew_jarvie 11-05-2003 12:42 PM

Wow u sure did out in a lot of work [img]smile.gif[/img]

Raistlin Majere 11-05-2003 01:14 PM

Quote:

Originally posted by drew_jarvie:
Wow u sure did out in a lot of work [img]smile.gif[/img]
copy&paste ;)


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