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-   -   Paths & Lakes (http://www.ironworksforum.com/forum/showthread.php?t=99947)

Dinonykos 10-08-2008 10:32 AM

Re: Paths & Lakes
 
Quote:

Originally Posted by manikus (Post 1219204)
Well, considering you're the one that has actually released a demo, and we haven't, I guess we could say the same to you. ;)

Yep! FDs Demo shows that you do not necessarily need any special wall formats to give a nice atmosphere... :D

Quote:

Originally Posted by manikus (Post 1219209)
I know I've mentioned this before, but by complicated, you mean fun, right? :D:D:D

When I got the lake and the cobblestoneroad to work, it was really a great success-feeling!

Quote:

Originally Posted by manikus (Post 1219209)
Dinonykos, any ideas for round walls that work the other way - like walking through a giant pipe or more realistic sewer? I would love to do some round walls where the roundness is perpendicular to what you have already done. :) (Now that should be complicated. )

I think that is not that much "fun" :D :D :D , however, you will need several walls to make the crossings look realistic. And, as always, the most distant walls would perhaps not work perfectly.
I don't think you need me to get an idea how to do it, do you?

manikus 10-08-2008 10:41 AM

Re: Paths & Lakes
 
Probably not, but I am having a hard time figuring how to make the walls interact properly with the edges of the viewport.

I will try and post an example of my dilemma later this morning. I just have to figure out how to graphically express my problem. :D

manikus 10-08-2008 12:08 PM

Re: Paths & Lakes
 
I think this illustrates what I need help on figuring out.

The black box is the viewport. The red ellipse is the wall size and shape at the viewport.

The picture on the left is a big pipe, but I can easily understand how the wall interacts with the viewport edge. The picture on the right is a better size (Maybe still bigger than I would like), but I'm not sure of the way the wall will interact with the viewport.

http://one.xthost.info/elminster/Image1.pnghttp://one.xthost.info/elminster/Image2.png

In the next set of images, I've included a blue square that represents the near wall. The smaller red ellipses are the size and shape of the walls at that distance.
The one on the left corresponds to the the left image above and the image on the right corresponds to the right image above.

http://one.xthost.info/elminster/Image3.pnghttp://one.xthost.info/elminster/Image4.png



(Depending on how your browser displays the images, left may equal top and right may equal bottom. :D )

SilentThief 10-08-2008 03:24 PM

Re: Paths & Lakes
 
Quote:

Originally Posted by Funky Dynamite (Post 1219186)
You guys make me look like a untalented hack! :)
Eh, anyway, I think my specialty is getting to be characters and items....

I'm with you on this one. I'm astounded by the artwork that I see regularly here, and I try to draw up icons (or god forbid walls/sprites/smallpics) looks like my 4 yr old daughter drawing with crayons...
only she's better :D

ST

manikus 10-08-2008 04:30 PM

Re: Paths & Lakes
 
I used to feel the same way every time someone posted stuff here or uploaded new stuff for FRUA (now I only do part of the time).
But, then I took my vitamins, said my prayers and worked out hard to develop these 24 inch (artistic) pythons! :D
Now, I body slam my way through icons, clothesline the backdrops and pile-drive the walls. :D:D:D

Seriously, though, I don't have much natural talent at this, I just work really hard, practice, think about it a lot, practice, am willing to try new things and practice. :ninjas"

Dinonykos 10-09-2008 06:32 AM

Re: Paths & Lakes
 
http://one.xthost.info/Dinonykos/Sewer2.png
This is all I can come up with so far, Manikus. If I find time tonight, I might post a tested and functioning grid...

Dinonykos 10-09-2008 06:40 AM

Re: Paths & Lakes
 
You should be able to complete this by copying and pasting if you don't want to wait... :D

There has some additional work to be done for crossings. I assume you will need at least five walls: One regular that you use inside the pipe, and two for a left and two for a right turn. Two, because you might need a connection for the inner and a further for the outer side of a curve/crossing...

Perhaps with some tricks, 3 wall could also be enough.

manikus 10-09-2008 06:08 PM

Re: Paths & Lakes
 
Wow! Thanks a lot. :D I was only looking for a little advice, but I'll take one of your awesome templates any time. :D:D:D

Dinonykos 10-10-2008 04:52 AM

Re: Paths & Lakes
 
I had no time to improve the grid yesterday, sorry. Maybe today (if my wife does not give birth... :D )...

manikus 10-10-2008 09:34 AM

Re: Paths & Lakes
 
Quote:

Originally Posted by Dinonykos (Post 1219383)
I had no time to improve the grid yesterday, sorry. Maybe today (if my wife does not give birth... :D )...

As I seem to be saying a lot, don't worry about DC. :) Enjoy the important stuff. :D We'll still be here when you get a chance to 'play' again. :D:D:D


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