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Re: Paths & Lakes
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I don't think you need me to get an idea how to do it, do you? |
Re: Paths & Lakes
Probably not, but I am having a hard time figuring how to make the walls interact properly with the edges of the viewport.
I will try and post an example of my dilemma later this morning. I just have to figure out how to graphically express my problem. :D |
Re: Paths & Lakes
I think this illustrates what I need help on figuring out.
The black box is the viewport. The red ellipse is the wall size and shape at the viewport. The picture on the left is a big pipe, but I can easily understand how the wall interacts with the viewport edge. The picture on the right is a better size (Maybe still bigger than I would like), but I'm not sure of the way the wall will interact with the viewport. http://one.xthost.info/elminster/Image1.pnghttp://one.xthost.info/elminster/Image2.png In the next set of images, I've included a blue square that represents the near wall. The smaller red ellipses are the size and shape of the walls at that distance. The one on the left corresponds to the the left image above and the image on the right corresponds to the right image above. http://one.xthost.info/elminster/Image3.pnghttp://one.xthost.info/elminster/Image4.png (Depending on how your browser displays the images, left may equal top and right may equal bottom. :D ) |
Re: Paths & Lakes
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only she's better :D ST |
Re: Paths & Lakes
I used to feel the same way every time someone posted stuff here or uploaded new stuff for FRUA (now I only do part of the time).
But, then I took my vitamins, said my prayers and worked out hard to develop these 24 inch (artistic) pythons! :D Now, I body slam my way through icons, clothesline the backdrops and pile-drive the walls. :D:D:D Seriously, though, I don't have much natural talent at this, I just work really hard, practice, think about it a lot, practice, am willing to try new things and practice. :ninjas" |
Re: Paths & Lakes
http://one.xthost.info/Dinonykos/Sewer2.png
This is all I can come up with so far, Manikus. If I find time tonight, I might post a tested and functioning grid... |
Re: Paths & Lakes
You should be able to complete this by copying and pasting if you don't want to wait... :D
There has some additional work to be done for crossings. I assume you will need at least five walls: One regular that you use inside the pipe, and two for a left and two for a right turn. Two, because you might need a connection for the inner and a further for the outer side of a curve/crossing... Perhaps with some tricks, 3 wall could also be enough. |
Re: Paths & Lakes
Wow! Thanks a lot. :D I was only looking for a little advice, but I'll take one of your awesome templates any time. :D:D:D
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Re: Paths & Lakes
I had no time to improve the grid yesterday, sorry. Maybe today (if my wife does not give birth... :D )...
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