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-   -   Thief: Deadly Shadows (http://www.ironworksforum.com/forum/showthread.php?t=67015)

Sever 06-26-2006 12:55 AM

OK, so apparently i can re-enter the present by returning to the cage in the storm cellar. But past or present, i still can't find the "clue" about the hag that i need to be able to advance. Anyone know what it is?

SpiritWarrior 07-01-2006 02:04 AM

Honestly, I can't recall. It has been more than awhile since I ran through T3 and the specifics are a blur to me. The only thing I can possibly remember clue-wise is a guard talking about the hag to a fellow guard and it updated my journal with info...but IIRC that was a seperate clue as to her existence that happend earlier on in the game.

Sorry man, I do plan to go back and replay T3 in all its visual glory on my new system soon but for now i'm no help.

Ziroc 07-01-2006 05:49 AM

Yeah, Thief 1 and 2 work fine on XP. I have them both installed. (playing player mods).


Thief 1 and 2 totally KILLED Thief:DA.

PS: The cape wasn't added because Ion Storm sucked ass. They went out of business 3 weeks after they released T:DA btw... lol

Sever 07-02-2006 01:19 AM

DA? Don't you mean DS?

I found the clue, but it took a whole bunch of running around the asylum like a crazy person and killing everything with my more expensive items. Not entirely out of character, given the level [img]graemlins/thumbsup.gif[/img] The clue turned up in the nursery which is only accesible in the past. Again, i missed something essential because i was focussing on stealth rather than combat.

SpiritWarrior 07-03-2006 11:37 AM

That happens with all the Thief games it seems. I have ran around missions for hours, with everything dead and looted and explored but no 'Mission complete' sequence happening. Eventually I'll notice something so obvious that I missed.


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