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11-05-2005 12:39 AM |
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Originally posted by TheCrimsomBlade:
If you feel this type game play is to repetive for you and too boring then that is your right and nobody is going to twist your arm to make you play Oblivion. I suggest you find one of the other RPG's comming out that all use the same old way to portray the game and fight the battles. From what I've read on the Oblivion Offical wed site 99.999999% of all that frequent those forums since 1994 as well as myself are leaping for joy to have the Elder Scrolls come more to life with each new chapter over the past 12 years. In fact I hope that some day that they figure out a way to make the game go on forever writing its own story and adventures in which you bring your character in as the hero or as a villan to play out the game with the characters all speaking on their own each with individual generaterd artifical intelegence not needing pre generater dialogue that gets repeated by more than one for the simple fact that some people may miss one NPC and not get the message that's required to complete a mission and need to get it from another in that area.
I may have broken the record on Ironworks for the longest run on sentence with this last statement.
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Lol! [img]smile.gif[/img] I think you're right about that last bit.
I understand that the overwhelming majority of posters on the official forums want 100% voice acting. But not everyone who disagrees with the majority over there can be bothered putting up with the response par voidus intellectus you get from all the fraggin' kids when you voice your concerns. Are you sure it's 99.9% on the spoken dialogue issue? This particular thread in IW tends to contest that notion. IWers, at least, seem to understand the associated costs of 100% spoken dialogue.
Quote:
Originally posted by TheCrimsomBlade:
I just finished playing Call of Duty 2 the single player game part anyway. and on the second DVD of the collectors Ediition they said they had 20,000 (twenty Thousand) lines of Dialog and it only took up 2.8GB of the DVD for the whole game including the 20,000 lines of dialog. The multiplayer portion of the game is the same as the single player except that you get the option to play the german army or any one of the Axis armys on line with the rest of the world that own the game for free.
Now if Oblivilon has almost 3GB of just spoken dialogue I dont believe I'll be hearing the same line repeated very often nor will I find it to be the least bit boreing!!!
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Quote:
Originally posted by TheCrimsomBlade:
1000 lines of Dialog doesn't sound like hearing things over and over.
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Where did this 1000 lines number originate from? (A link would be super.) I can only assume that this number refers to each npc having 1000 lines of dialogue, yes? Or else you wouldn't get excited about it considering that there are over 1000 npcs in Oblivion bringing the total average of lines per npc to 1. Enlighten me, please.
While we're doing math, here's another one: 50 hours of dialogue according to Todd. Sounds impressive. But then factor in that 1000+ npc number and you end up with an average of less than 3 minutes per npc. I'm not kidding myself into thinking that Beth aint gonna cut corners on the uniqueness of the "unique" npcs so i'll assume that some of the lines are shared and some of the npcs are generic. I'm a cynic, i know. But what do these figures tell you?
More on this after the weekend...
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