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-   -   Is this game not rubbish? (http://www.ironworksforum.com/forum/showthread.php?t=62419)

Yorick 06-26-2002 08:57 AM

Quote:

Originally posted by Lady Avalon:
Very well said Yorick. I totally agree with your statements.
Thanks Lady Av. [img]smile.gif[/img]

MaskedFrog 06-26-2002 09:16 AM

I agree with Yorick. I level up system for this game. It really makes you think about which Major and Minor skills are important for your character concept. It does not mean that you could decide later to punch up one of the misc skills and use it, it just means you do not advance as quickly. I think this really simulates real life as some people learn more quickly about certain subjects than others.

As for the speechcraft issue, when I started the game speechcraft was a minor skill and very rarely worked. As the game progressed I found trainers to help boost my speechcraft which in turn helped boost my personality. Now at level 11 I find I can at least use speechcraft successfully sometimes. There are still people that do not respond at all to my attempts but that is just like real life as well.

I have really started to get into the game and find there is enough to do so when I get bored of doing one thing I can go do something else. For example, I have gotten bored with running around doing the errands for various different people so I am now going to do a bit of exploring in the world. Maybe hunt down a few slavers and free some slaves. Maybe do a little beast hunting. There are just so many options.

MaskedFrog 06-26-2002 09:21 AM

On the subject of trading. At first I had the same issues with how am I going to sell this very expensive item when nobody has enough gold. Then I realized most medevial times transactions were barter based. I just needed to hold onto the item until I found a trader that had some things I needed. Then I can trade the item for some gold and those items as well. I now realize this system is an elegant way of limiting the amount of gold a character has so that you do not become super rich to quickly thus making the game to easy.

Kudos to the developers for finding this solution.

Now if only I could find a bag of holding to store all my cool items ....

Kakero 06-26-2002 10:21 AM

Quote:

Originally posted by Yorick :
Having major and minor skills that count for level ups is brilliant. It hones a character down to greater uniqueness. Why complain about it? You can always customise a character class with the major and minors you want to have. You just can't have everything that's all. You have to choose what your specialisations are.

that's what my character is, an adventurer who is a master of all 3. now how many times already have I said that? ;)

Sean 06-27-2002 10:09 AM

Morrowind is a game that you have to bury yourself in completely.
It needs a certain amount of dedication, perseverance and intelligence to get to the real essence of the game.
This masterpiece of the gaming world is ground breaking and a testament to the bravery of the programmers responsible for it.
I am not saying you lack intelligence Ronan, but it makes me wonder.
The only word I can associate with you is MAMPHEE!

ronan 07-09-2002 03:33 PM

Fine, by all means have specliazations by why make vital skills part of them? If I go to buy a new car the salesman doesn't add on 50% to the asking price just because he does not like the way I talk. There is no way that having merchants greatly change prices according to their attitude towards you is ralistic, a good gaming tool or fun. Here is 100 gold as a bribe now you are going to sell everything in your store to me at a greatly reduced price, buy all my goods at inflated prices and con yourself out of thousands of gold pieces. That kind of business acumen is what made DeLorean great.

The merchants do not have a whole heap of cash to stop characters from gaining to much money and power? Right, so that is why half the people on this forum run around stealing everything in sight without being caught and make their characters to rich and to powerful. If there is asystem in place to prevent such an anomaly why is it so easy to work around it? Why have a helmet worth 15000 gp available to anyone with a silver sword? Where is the balance? Here is an idea, do not put the thing in the game in the first place.

galic 07-13-2002 06:52 PM

Graphics are terrific, storms, lighting and sound are the best. the game itself STINKS!

Kakero 07-13-2002 07:19 PM

hmm...I see not everybody like this game. [img]tongue.gif[/img]

Neb 07-13-2002 08:57 PM

Quote:

Originally posted by Kakero:
hmm...I see not everybody like this game. [img]tongue.gif[/img]
Their problem, they're the ones who've wasted their money on the game. Not us who like it, let them bitch if they want, won't ruin the game for me [img]tongue.gif[/img]

Yorick 07-13-2002 09:56 PM

Quote:

Originally posted by ronan:
Fine, by all means have specliazations by why make vital skills part of them? If I go to buy a new car the salesman doesn't add on 50% to the asking price just because he does not like the way I talk. There is no way that having merchants greatly change prices according to their attitude towards you is ralistic, a good gaming tool or fun. Here is 100 gold as a bribe now you are going to sell everything in your store to me at a greatly reduced price, buy all my goods at inflated prices and con yourself out of thousands of gold pieces. That kind of business acumen is what made DeLorean great.

The merchants do not have a whole heap of cash to stop characters from gaining to much money and power? Right, so that is why half the people on this forum run around stealing everything in sight without being caught and make their characters to rich and to powerful. If there is asystem in place to prevent such an anomaly why is it so easy to work around it? Why have a helmet worth 15000 gp available to anyone with a silver sword? Where is the balance? Here is an idea, do not put the thing in the game in the first place.

How well do you know business Ronan? There are many industries and services where this takes place. I have personally given people HUGE discounts on my services as a producer, engineer or vocalist, purely on how well we get on. Their speechcraft if you like. Similarly, I have gotten work or big discounts the same way. That's the way much of the world works. It's a good attempt to incorporate that most vital skill of charismatic persuasion into the game. Kudos to them.

[ 07-13-2002, 09:57 PM: Message edited by: Yorick ]


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