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I don't do fighters, clerics, or thiefs, and most specialist mages.
Seriously though, everytime I've played I've always been some sort of spellcaster. Cleric/Mage, Mage, Sorceror and Wild Mage (I'll be doing those next), occasional Bard, and that's pretty much it. If I had to pick one that I absolutely would never play, it would probably be a Wizard Slayer. Quel Suprise... |
Single-class Mage Vs. Thief/Mage or Thief->Mage:
SINGLE- Sees Multi, casts Invisibility or Improved Invisibility MULTI- Sees Single starting to cast something, backs out of his sight range, goes to Stealth, and comes back before the spell finishes SINGLE- "Ahhh, he just ran away. Coward. Waste of a memorized spell." MULTI- Casts Dispel Magic from Stealth SINGLE- "How'd he cast Invisibility faster than I did?" SINGLE- Casts Melf's Acid Arrow MULTI- Damage Taken(6) SINGLE- "That should keep him from casting any more spells...." MULTI- Goes to Stealth SINGLE- "Huh?" MULTI- Damage Taken(4) SINGLE- Casts Ghost Armor and Deflect Magic MULTI- Attacks Single MULTI- Critical Hit MULTI- Backstab Quadruple Damage SINGLE- Damage Taken(144) SINGLE- Death |
MWAHAHAHAHA!!!!! Well said...http://www.ironworksforum.com/ubb/no...hterpurple.gif
Personally, I prefer dual mage/thief (once having maxed out hide in shadows, find traps and open locks, of course)due to faster level progression and slightly better HP. But either way, they're better than a single mage who can't hold his own in a fight after running out of spells. They can defend themselves from magic but once combat protections are gone, they can't resist a blow from a powerful weapon. Just some hits and he's a dead mage. |
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