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SixOfSpades 01-14-2003 06:55 PM

Quote:

Originally posted by Alson:
However, you shouldn't be bothered with Anti-Magic Rays. ;)
For more info, check out Spell Shield's description in the Spell Reference. I'm rather proud of that one. [img]smile.gif[/img]

As you should be. However, since blocking Anti-Magic Rays is virtually the only plausible use for Spell Shield, I've more than half a mind to widely publish that as its intended function.

The last time I fought Beholders, none of my Wizards knew Spell Shield, but I didn't mind, because I wanted to try a new tactic: Death Warded Skeleton Warriors! It makes the recipient immune to Death Spell! [img]graemlins/showoff.gif[/img]

It doesn't. [img]graemlins/1pissed.gif[/img] I guess the Death Spell's "slays all summoned creatures, regardless of Hit Dice or immunities" takes precedence.

LilMafiaGangsta 01-15-2003 03:20 AM

good ol dragons

Alson 01-15-2003 08:29 AM

Quote:

Originally posted by SixOfSpades:
The last time I fought Beholders, none of my Wizards knew Spell Shield, but I didn't mind, because I wanted to try a new tactic: Death Warded Skeleton Warriors! It makes the recipient immune to Death Spell! [img]graemlins/showoff.gif[/img]
It doesn't. [img]graemlins/1pissed.gif[/img] I guess the Death Spell's "slays all summoned creatures, regardless of Hit Dice or immunities" takes precedence.

Your assumption is correct. This was tested back and forth - there is no way to protect your [non gated] summons from Death Spell.

This actually has an abusable side, too. ;) Some spawned creatures in the games are considered "summoned" by the game engine - thus making them susceptible to Death Spell. [img]smile.gif[/img]

SixOfSpades 01-15-2003 04:17 PM

[quote]Originally posted by Alson:
[QB]
Quote:

This was tested back and forth - there is no way to protect your [non gated] summons from Death Spell.[QB]
Not even Spell Immunity: Necromancy? (I know that none of the summons can cast SI, but it's a thought.)

pritchke 01-15-2003 04:24 PM

Yes illithid's and mind flayers they are magic resistance and very annoying at controling, killing my characters. I have no problem with beholders, they are nothing a few cloud type spells can't handle. But I cringe at the mention of illithid's and mind flayers. Let's just say I am a little bit magic dependent.

[ 01-15-2003, 04:24 PM: Message edited by: pritchke ]

Alson 01-15-2003 04:38 PM

Quote:

Originally posted by SixOfSpades:
[ About protecting summons from DS ] Not even Spell Immunity: Necromancy? (I know that none of the summons can cast SI, but it's a thought.)
Yeah, i thought about it, too - but whether the answer will be yes or no doesn't matter, as you already pointed out - so i gave up the idea.


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